diff options
Diffstat (limited to 'source/blender/editors/armature/poseobject.c')
-rw-r--r-- | source/blender/editors/armature/poseobject.c | 687 |
1 files changed, 492 insertions, 195 deletions
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c index 8176aa5893b..3911be02fe7 100644 --- a/source/blender/editors/armature/poseobject.c +++ b/source/blender/editors/armature/poseobject.c @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or @@ -49,6 +47,7 @@ #include "DNA_scene_types.h" #include "DNA_object_types.h" +#include "BKE_animsys.h" #include "BKE_anim.h" #include "BKE_idprop.h" #include "BKE_action.h" @@ -64,6 +63,7 @@ #include "RNA_access.h" #include "RNA_define.h" +#include "RNA_enum_types.h" #include "WM_api.h" #include "WM_types.h" @@ -108,24 +108,6 @@ Object *ED_object_pose_armature(Object *ob) return NULL; } - -/* This function is used to indicate that a bone is selected and needs keyframes inserted */ -static void set_pose_keys (Object *ob) -{ - bArmature *arm= ob->data; - bPoseChannel *chan; - - if (ob->pose){ - for (chan=ob->pose->chanbase.first; chan; chan=chan->next){ - Bone *bone= chan->bone; - if ((bone) && (bone->flag & BONE_SELECTED) && (arm->layer & bone->layer)) - chan->flag |= POSE_KEY; - else - chan->flag &= ~POSE_KEY; - } - } -} - /* This function is used to process the necessary updates for */ void ED_armature_enter_posemode(bContext *C, Base *base) { @@ -604,6 +586,63 @@ static short pose_select_same_layer (bContext *C, Object *ob, short extend) return changed; } +static int pose_select_same_keyingset(bContext *C, Object *ob, short extend) +{ + KeyingSet *ks = ANIM_scene_get_active_keyingset(CTX_data_scene(C)); + KS_Path *ksp; + + bArmature *arm = (ob)? ob->data : NULL; + bPose *pose= (ob)? ob->pose : NULL; + short changed= 0; + + /* sanity checks: validate Keying Set and object */ + if ((ks == NULL) || (ANIM_validate_keyingset(C, NULL, ks) != 0)) + return 0; + + if (ELEM3(NULL, ob, pose, arm)) + return 0; + + /* if not extending selection, deselect all selected first */ + if (extend == 0) { + CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones) + { + if ((pchan->bone->flag & BONE_UNSELECTABLE)==0) + pchan->bone->flag &= ~BONE_SELECTED; + } + CTX_DATA_END; + } + + /* iterate over elements in the Keying Set, setting selection depending on whether + * that bone is visible or not... + */ + for (ksp = ks->paths.first; ksp; ksp = ksp->next) { + /* only items related to this object will be relevant */ + if ((ksp->id == &ob->id) && (ksp->rna_path != NULL)) { + if (strstr(ksp->rna_path, "bones")) { + char *boneName = BLI_getQuotedStr(ksp->rna_path, "bones["); + + if (boneName) { + bPoseChannel *pchan = get_pose_channel(pose, boneName); + + if (pchan) { + /* select if bone is visible and can be affected */ + if ((PBONE_VISIBLE(arm, pchan->bone)) && + (pchan->bone->flag & BONE_UNSELECTABLE)==0) + { + pchan->bone->flag |= BONE_SELECTED; + changed = 1; + } + } + + /* free temp memory */ + MEM_freeN(boneName); + } + } + } + } + + return changed; +} static int pose_select_grouped_exec (bContext *C, wmOperator *op) { @@ -622,6 +661,9 @@ static int pose_select_grouped_exec (bContext *C, wmOperator *op) case 1: /* group */ changed= pose_select_same_group(C, ob, extend); break; + case 2: /* Keying Set */ + changed= pose_select_same_keyingset(C, ob, extend); + break; default: /* layer */ changed= pose_select_same_layer(C, ob, extend); break; @@ -642,6 +684,7 @@ void POSE_OT_select_grouped (wmOperatorType *ot) static EnumPropertyItem prop_select_grouped_types[] = { {0, "LAYER", 0, "Layer", "Shared layers"}, {1, "GROUP", 0, "Group", "Shared group"}, + {2, "KEYINGSET", 0, "Keying Set", "All bones affected by active Keying Set"}, {0, NULL, 0, NULL, NULL} }; @@ -945,6 +988,149 @@ void free_posebuf(void) g_posebuf=NULL; } +/* This function is used to indicate that a bone is selected + * and needs to be included in copy buffer (used to be for inserting keys) + */ +static void set_pose_keys (Object *ob) +{ + bArmature *arm= ob->data; + bPoseChannel *chan; + + if (ob->pose){ + for (chan=ob->pose->chanbase.first; chan; chan=chan->next){ + Bone *bone= chan->bone; + if ((bone) && (bone->flag & BONE_SELECTED) && (arm->layer & bone->layer)) + chan->flag |= POSE_KEY; + else + chan->flag &= ~POSE_KEY; + } + } +} + +/* perform paste pose, for a single bone + * < ob: object where bone to paste to lives + * < chan: bone that pose to paste comes from + * < selOnly: only paste on selected bones + * < flip: flip on x-axis + * + * > returns: whether the bone that we pasted to if we succeeded + */ +static bPoseChannel *pose_bone_do_paste (Object *ob, bPoseChannel *chan, short selOnly, short flip) +{ + bPoseChannel *pchan; + char name[32]; + short paste_ok; + + /* get the name - if flipping, we must flip this first */ + if (flip) + flip_side_name(name, chan->name, 0); /* 0 = don't strip off number extensions */ + else + BLI_strncpy(name, chan->name, sizeof(name)); + + /* only copy when: + * 1) channel exists - poses are not meant to add random channels to anymore + * 2) if selection-masking is on, channel is selected - only selected bones get pasted on, allowing making both sides symmetrical + */ + pchan= get_pose_channel(ob->pose, name); + + if (selOnly) + paste_ok= ((pchan) && (pchan->bone->flag & BONE_SELECTED)); + else + paste_ok= ((pchan != NULL)); + + /* continue? */ + if (paste_ok) { + /* only loc rot size + * - only copies transform info for the pose + */ + VECCOPY(pchan->loc, chan->loc); + VECCOPY(pchan->size, chan->size); + pchan->flag= chan->flag; + + /* check if rotation modes are compatible (i.e. do they need any conversions) */ + if (pchan->rotmode == chan->rotmode) { + /* copy the type of rotation in use */ + if (pchan->rotmode > 0) { + VECCOPY(pchan->eul, chan->eul); + } + else if (pchan->rotmode == ROT_MODE_AXISANGLE) { + VECCOPY(pchan->rotAxis, chan->rotAxis); + pchan->rotAngle = chan->rotAngle; + } + else { + QUATCOPY(pchan->quat, chan->quat); + } + } + else if (pchan->rotmode > 0) { + /* quat/axis-angle to euler */ + if (chan->rotmode == ROT_MODE_AXISANGLE) + axis_angle_to_eulO( pchan->eul, pchan->rotmode,chan->rotAxis, chan->rotAngle); + else + quat_to_eulO( pchan->eul, pchan->rotmode,chan->quat); + } + else if (pchan->rotmode == ROT_MODE_AXISANGLE) { + /* quat/euler to axis angle */ + if (chan->rotmode > 0) + eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->eul, chan->rotmode); + else + quat_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->quat); + } + else { + /* euler/axis-angle to quat */ + if (chan->rotmode > 0) + eulO_to_quat(pchan->quat, chan->eul, chan->rotmode); + else + axis_angle_to_quat(pchan->quat, chan->rotAxis, pchan->rotAngle); + } + + /* paste flipped pose? */ + if (flip) { + pchan->loc[0]*= -1; + + /* has to be done as eulers... */ + if (pchan->rotmode > 0) { + pchan->eul[1] *= -1; + pchan->eul[2] *= -1; + } + else if (pchan->rotmode == ROT_MODE_AXISANGLE) { + float eul[3]; + + axis_angle_to_eulO(eul, EULER_ORDER_DEFAULT, pchan->rotAxis, pchan->rotAngle); + eul[1]*= -1; + eul[2]*= -1; + eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT); + } + else { + float eul[3]; + + normalize_qt(pchan->quat); + quat_to_eul(eul, pchan->quat); + eul[1]*= -1; + eul[2]*= -1; + eul_to_quat(pchan->quat, eul); + } + } + + /* ID properties */ + if (chan->prop) { + if (pchan->prop) { + /* if we have existing properties on a bone, just copy over the values of + * matching properties (i.e. ones which will have some impact) on to the + * target instead of just blinding replacing all [ + */ + IDP_SyncGroupValues(pchan->prop, chan->prop); + } + else { + /* no existing properties, so assume that we want copies too? */ + pchan->prop= IDP_CopyProperty(chan->prop); + } + } + } + + /* return whether paste went ahead */ + return pchan; +} + /* ---- */ static int pose_copy_exec (bContext *C, wmOperator *op) @@ -987,9 +1173,9 @@ void POSE_OT_copy (wmOperatorType *ot) static int pose_paste_exec (bContext *C, wmOperator *op) { - Scene *scene= CTX_data_scene(C); Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); - bPoseChannel *chan, *pchan; + Scene *scene= CTX_data_scene(C); + bPoseChannel *chan; int flip= RNA_boolean_get(op->ptr, "flipped"); int selOnly= RNA_boolean_get(op->ptr, "selected_mask"); @@ -1002,120 +1188,22 @@ static int pose_paste_exec (bContext *C, wmOperator *op) return OPERATOR_CANCELLED; } + /* if selOnly option is enabled, if user hasn't selected any bones, + * just go back to default behaviour to be more in line with other pose tools + */ + if (selOnly) { + if (CTX_DATA_COUNT(C, selected_pose_bones) == 0) + selOnly = 0; + } + /* Safely merge all of the channels in the buffer pose into any existing pose */ for (chan= g_posebuf->chanbase.first; chan; chan=chan->next) { if (chan->flag & POSE_KEY) { - char name[32]; - short paste_ok; + /* try to perform paste on this bone */ + bPoseChannel *pchan = pose_bone_do_paste(ob, chan, selOnly, flip); - /* get the name - if flipping, we must flip this first */ - if (flip) - flip_side_name(name, chan->name, 0); /* 0 = don't strip off number extensions */ - else - BLI_strncpy(name, chan->name, sizeof(name)); - - /* only copy when: - * 1) channel exists - poses are not meant to add random channels to anymore - * 2) if selection-masking is on, channel is selected - only selected bones get pasted on, allowing making both sides symmetrical - */ - pchan= get_pose_channel(ob->pose, name); - - if (selOnly) - paste_ok= ((pchan) && (pchan->bone->flag & BONE_SELECTED)); - else - paste_ok= ((pchan != NULL)); - - /* continue? */ - if (paste_ok) { - /* only loc rot size - * - only copies transform info for the pose - */ - VECCOPY(pchan->loc, chan->loc); - VECCOPY(pchan->size, chan->size); - pchan->flag= chan->flag; - - /* check if rotation modes are compatible (i.e. do they need any conversions) */ - if (pchan->rotmode == chan->rotmode) { - /* copy the type of rotation in use */ - if (pchan->rotmode > 0) { - VECCOPY(pchan->eul, chan->eul); - } - else if (pchan->rotmode == ROT_MODE_AXISANGLE) { - VECCOPY(pchan->rotAxis, chan->rotAxis); - pchan->rotAngle = chan->rotAngle; - } - else { - QUATCOPY(pchan->quat, chan->quat); - } - } - else if (pchan->rotmode > 0) { - /* quat/axis-angle to euler */ - if (chan->rotmode == ROT_MODE_AXISANGLE) - axis_angle_to_eulO( pchan->eul, pchan->rotmode,chan->rotAxis, chan->rotAngle); - else - quat_to_eulO( pchan->eul, pchan->rotmode,chan->quat); - } - else if (pchan->rotmode == ROT_MODE_AXISANGLE) { - /* quat/euler to axis angle */ - if (chan->rotmode > 0) - eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->eul, chan->rotmode); - else - quat_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->quat); - } - else { - /* euler/axis-angle to quat */ - if (chan->rotmode > 0) - eulO_to_quat(pchan->quat, chan->eul, chan->rotmode); - else - axis_angle_to_quat(pchan->quat, chan->rotAxis, pchan->rotAngle); - } - - /* paste flipped pose? */ - if (flip) { - pchan->loc[0]*= -1; - - /* has to be done as eulers... */ - if (pchan->rotmode > 0) { - pchan->eul[1] *= -1; - pchan->eul[2] *= -1; - } - else if (pchan->rotmode == ROT_MODE_AXISANGLE) { - float eul[3]; - - axis_angle_to_eulO(eul, EULER_ORDER_DEFAULT, pchan->rotAxis, pchan->rotAngle); - eul[1]*= -1; - eul[2]*= -1; - eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT); - } - else { - float eul[3]; - - normalize_qt(pchan->quat); - quat_to_eul(eul, pchan->quat); - eul[1]*= -1; - eul[2]*= -1; - eul_to_quat(pchan->quat, eul); - } - } - - /* ID properties - * - only free the existing properties if the channel we're copying from has them - * NOTE: this means that if the pose depends on some pchan property, the pose may not be ok, - * but this is better than loosing all the setting you've painstakingly added... - */ - if (chan->prop) { - /* free the old properties since we want to replace them now */ - if (pchan->prop) { - IDP_FreeProperty(pchan->prop); - MEM_freeN(pchan->prop); - pchan->prop= NULL; - } - - /* now copy over the new copy of the properties */ - pchan->prop= IDP_CopyProperty(chan->prop); - } - - /* keyframing tagging */ + if (pchan) { + /* keyframing tagging for successful paste */ if (autokeyframe_cfra_can_key(scene, &ob->id)) { ListBase dsources = {NULL, NULL}; @@ -1169,11 +1257,11 @@ void POSE_OT_paste (wmOperatorType *ot) /* properties */ RNA_def_boolean(ot->srna, "flipped", 0, "Flipped on X-Axis", "Paste the stored pose flipped on to current pose"); - RNA_def_boolean(ot->srna, "selected_mask", 0, "On Selected Only", "Only paste the stored pose on to selected bones in the current pose"); + RNA_def_boolean(ot->srna, "selected_mask", 1, "On Selected Only", "Only paste the stored pose on to selected bones in the current pose"); } /* ********************************************** */ - +/* Bone Groups */ static int pose_group_add_exec (bContext *C, wmOperator *UNUSED(op)) { @@ -1425,6 +1513,171 @@ void POSE_OT_group_unassign (wmOperatorType *ot) ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } +static int group_move_exec(bContext *C, wmOperator *op) +{ + Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; + bPose *pose= (ob) ? ob->pose : NULL; + bPoseChannel *pchan; + bActionGroup *grp; + int dir= RNA_enum_get(op->ptr, "direction"); + int grpIndexA, grpIndexB; + + if (ELEM(NULL, ob, pose)) + return OPERATOR_CANCELLED; + if (pose->active_group <= 0) + return OPERATOR_CANCELLED; + + /* get group to move */ + grp= BLI_findlink(&pose->agroups, pose->active_group-1); + if (grp == NULL) + return OPERATOR_CANCELLED; + + /* move bone group */ + grpIndexA = pose->active_group; + if (dir == 1) { /* up */ + void *prev = grp->prev; + + if (prev == NULL) + return OPERATOR_FINISHED; + + BLI_remlink(&pose->agroups, grp); + BLI_insertlinkbefore(&pose->agroups, prev, grp); + + grpIndexB = grpIndexA - 1; + pose->active_group--; + } + else { /* down */ + void *next = grp->next; + + if (next == NULL) + return OPERATOR_FINISHED; + + BLI_remlink(&pose->agroups, grp); + BLI_insertlinkafter(&pose->agroups, next, grp); + + grpIndexB = grpIndexA + 1; + pose->active_group++; + } + + /* fix changed bone group indices in bones (swap grpIndexA with grpIndexB) */ + for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { + if (pchan->agrp_index == grpIndexB) + pchan->agrp_index= grpIndexA; + else if (pchan->agrp_index == grpIndexA) + pchan->agrp_index= grpIndexB; + } + + /* notifiers for updates */ + WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); + + return OPERATOR_FINISHED; +} + +void POSE_OT_group_move(wmOperatorType *ot) +{ + static EnumPropertyItem group_slot_move[] = { + {1, "UP", 0, "Up", ""}, + {-1, "DOWN", 0, "Down", ""}, + {0, NULL, 0, NULL, NULL} + }; + + /* identifiers */ + ot->name= "Move Bone Group"; + ot->idname= "POSE_OT_group_move"; + ot->description= "Change position of active Bone Group in list of Bone Groups"; + + /* api callbacks */ + ot->exec= group_move_exec; + ot->poll= ED_operator_posemode; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + + RNA_def_enum(ot->srna, "direction", group_slot_move, 0, "Direction", "Direction to move, UP or DOWN"); +} + +/* bone group sort element */ +typedef struct tSortActionGroup { + bActionGroup *agrp; + int index; +} tSortActionGroup; + +/* compare bone groups by name */ +static int compare_agroup(const void *sgrp_a_ptr, const void *sgrp_b_ptr) +{ + tSortActionGroup *sgrp_a= (tSortActionGroup *)sgrp_a_ptr; + tSortActionGroup *sgrp_b= (tSortActionGroup *)sgrp_b_ptr; + + return strcmp(sgrp_a->agrp->name, sgrp_b->agrp->name); +} + +static int group_sort_exec(bContext *C, wmOperator *UNUSED(op)) +{ + Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; + bPose *pose= (ob) ? ob->pose : NULL; + bPoseChannel *pchan; + tSortActionGroup *agrp_array; + bActionGroup *agrp; + int agrp_count; + int i; + + if (ELEM(NULL, ob, pose)) + return OPERATOR_CANCELLED; + if (pose->active_group <= 0) + return OPERATOR_CANCELLED; + + /* create temporary array with bone groups and indices */ + agrp_count = BLI_countlist(&pose->agroups); + agrp_array = MEM_mallocN(sizeof(tSortActionGroup) * agrp_count, "sort bone groups"); + for (agrp= pose->agroups.first, i= 0; agrp; agrp= agrp->next, i++) { + BLI_assert(i < agrp_count); + agrp_array[i].agrp = agrp; + agrp_array[i].index = i+1; + } + + /* sort bone groups by name */ + qsort(agrp_array, agrp_count, sizeof(tSortActionGroup), compare_agroup); + + /* create sorted bone group list from sorted array */ + pose->agroups.first= pose->agroups.last= NULL; + for (i= 0; i < agrp_count; i++) { + BLI_addtail(&pose->agroups, agrp_array[i].agrp); + } + + /* fix changed bone group indizes in bones */ + for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { + for (i= 0; i < agrp_count; i++) { + if (pchan->agrp_index == agrp_array[i].index) { + pchan->agrp_index= i+1; + break; + } + } + } + + /* free temp resources */ + MEM_freeN(agrp_array); + + /* notifiers for updates */ + WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); + + return OPERATOR_FINISHED; +} + +void POSE_OT_group_sort(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Sort Bone Groups"; + ot->idname= "POSE_OT_group_sort"; + ot->description= "Sort Bone Groups by their names in ascending order"; + + /* api callbacks */ + ot->exec= group_sort_exec; + ot->poll= ED_operator_posemode; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; +} + static void pose_group_select(bContext *C, Object *ob, int select) { bPose *pose= ob->pose; @@ -1625,6 +1878,46 @@ void POSE_OT_autoside_names (wmOperatorType *ot) /* ********************************************** */ +static int pose_bone_rotmode_exec (bContext *C, wmOperator *op) +{ + Object *ob = CTX_data_active_object(C); + int mode = RNA_enum_get(op->ptr, "type"); + + /* set rotation mode of selected bones */ + CTX_DATA_BEGIN(C, bPoseChannel *, pchan, selected_pose_bones) + { + pchan->rotmode = mode; + } + CTX_DATA_END; + + /* notifiers and updates */ + DAG_id_tag_update((ID *)ob, OB_RECALC_DATA); + WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob); + + return OPERATOR_FINISHED; +} + +void POSE_OT_rotation_mode_set (wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Set Rotation Mode"; + ot->idname= "POSE_OT_rotation_mode_set"; + ot->description= "Set the rotation representation used by selected bones"; + + /* callbacks */ + ot->invoke= WM_menu_invoke; + ot->exec= pose_bone_rotmode_exec; + ot->poll= ED_operator_posemode; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + + /* properties */ + ot->prop= RNA_def_enum(ot->srna, "type", posebone_rotmode_items, 0, "Rotation Mode", ""); +} + +/* ********************************************** */ + /* Show all armature layers */ static int pose_armature_layers_showall_poll (bContext *C) { @@ -1711,7 +2004,7 @@ static int pose_armature_layers_exec (bContext *C, wmOperator *op) PointerRNA ptr; int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */ - if(ob==NULL || ob->data==NULL) { + if (ELEM(NULL, ob, ob->data)) { return OPERATOR_CANCELLED; } @@ -1915,6 +2208,7 @@ void ARMATURE_OT_bone_layers (wmOperatorType *ot) } /* ********************************************** */ +/* Flip Quats */ static int pose_flip_quats_exec (bContext *C, wmOperator *UNUSED(op)) { @@ -1929,7 +2223,7 @@ static int pose_flip_quats_exec (bContext *C, wmOperator *UNUSED(op)) if (pchan->rotmode == ROT_MODE_QUAT) { /* quaternions have 720 degree range */ negate_v4(pchan->quat); - + /* tagging */ if (autokeyframe_cfra_can_key(scene, &ob->id)) { ListBase dsources = {NULL, NULL}; @@ -1979,75 +2273,78 @@ void POSE_OT_quaternions_flip (wmOperatorType *ot) } /* ********************************************** */ +/* Clear User Transforms */ -/* context: active channel */ -#if 0 -void pose_special_editmenu(Scene *scene) -{ - Object *obedit= scene->obedit; // XXX context - Object *ob= OBACT; - short nr; - - /* paranoia checks */ - if(!ob && !ob->pose) return; - if(ob==obedit || (ob->mode & OB_MODE_POSE)==0) return; - - nr= pupmenu("Specials%t|Select Constraint Target%x1|Flip Left-Right Names%x2|Calculate Paths%x3|Clear Paths%x4|Clear User Transform %x5|Relax Pose %x6|%l|AutoName Left-Right%x7|AutoName Front-Back%x8|AutoName Top-Bottom%x9"); - if(nr==1) { - pose_select_constraint_target(scene); - } - else if(nr==2) { - pose_flip_names(); - } - else if(nr==3) { - pose_calculate_path(C, ob); - } - else if(nr==4) { - pose_clear_paths(ob); - } - else if(nr==5) { - pose_clear_user_transforms(ob); - } - else if(nr==6) { - pose_relax(); - } - else if(ELEM3(nr, 7, 8, 9)) { - pose_autoside_names(nr-7); - } -} - - -/* Restore selected pose-bones to 'action'-defined pose */ -static void pose_clear_user_transforms(Object *ob) +static int pose_clear_user_transforms_exec (bContext *C, wmOperator *UNUSED(op)) { - bArmature *arm= ob->data; - bPoseChannel *pchan; + Scene *scene = CTX_data_scene(C); + Object *ob = CTX_data_active_object(C); + float cframe = (float)CFRA; - if (ob->pose == NULL) - return; - - /* if the object has an action, restore pose to the pose defined by the action by clearing pose on selected bones */ - if (ob->action) { - /* find selected bones */ - for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { - if (pchan->bone && (pchan->bone->flag & BONE_SELECTED) && (pchan->bone->layer & arm->layer)) { - /* just clear the BONE_UNKEYED flag, allowing this bone to get overwritten by actions again */ - pchan->bone->flag &= ~BONE_UNKEYED; - } + if ((ob->adt) && (ob->adt->action)) { + /* XXX: this is just like this to avoid contaminating anything else; + * just pose values should change, so this should be fine + */ + bPose *dummyPose = NULL; + Object workob = {{0}}; + bPoseChannel *pchan; + + /* execute animation step for current frame using a dummy copy of the pose */ + copy_pose(&dummyPose, ob->pose, 0); + + BLI_strncpy(workob.id.name, "OB<ClearTfmWorkOb>", sizeof(workob.id.name)); + workob.type = OB_ARMATURE; + workob.data = ob->data; + workob.adt = ob->adt; + workob.pose = dummyPose; + + BKE_animsys_evaluate_animdata(scene, &workob.id, workob.adt, cframe, ADT_RECALC_ANIM); + + /* copy back values, but on selected bones only */ + for (pchan = dummyPose->chanbase.first; pchan; pchan = pchan->next) { + pose_bone_do_paste(ob, pchan, 1, 0); } - /* clear pose locking flag - * - this will only clear the user-defined pose in the selected bones, where BONE_UNKEYED has been cleared - */ - ob->pose->flag |= POSE_DO_UNLOCK; + /* free temp data - free manually as was copied without constraints */ + if (dummyPose) { + for (pchan= dummyPose->chanbase.first; pchan; pchan= pchan->next) { + if (pchan->prop) { + IDP_FreeProperty(pchan->prop); + MEM_freeN(pchan->prop); + } + } + + /* was copied without constraints */ + BLI_freelistN(&dummyPose->chanbase); + MEM_freeN(dummyPose); + } } else { - /* no action, so restore entire pose to rest pose (cannot restore only selected bones) */ + /* no animation, so just reset whole pose to rest pose + * (cannot just restore for selected though) + */ rest_pose(ob->pose); } + /* notifiers and updates */ DAG_id_tag_update(&ob->id, OB_RECALC_DATA); - BIF_undo_push("Clear User Transform"); + WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob); + + return OPERATOR_FINISHED; +} + +void POSE_OT_user_transforms_clear (wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Clear User Transforms"; + ot->idname= "POSE_OT_user_transforms_clear"; + ot->description= "Reset pose on selected bones to keyframed state"; + + /* callbacks */ + ot->exec= pose_clear_user_transforms_exec; + ot->poll= ED_operator_posemode; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } -#endif |