diff options
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r-- | source/blender/editors/armature/editarmature.c | 20 | ||||
-rw-r--r-- | source/blender/editors/armature/meshlaplacian.c | 18 | ||||
-rw-r--r-- | source/blender/editors/armature/poseobject.c | 18 | ||||
-rw-r--r-- | source/blender/editors/armature/reeb.c | 14 |
4 files changed, 35 insertions, 35 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c index cd698bbf09f..969127325e6 100644 --- a/source/blender/editors/armature/editarmature.c +++ b/source/blender/editors/armature/editarmature.c @@ -680,7 +680,7 @@ static int apply_armature_pose2bones_exec (bContext *C, wmOperator *op) * 2. remove this from the 'visual' y-rotation */ { - float premat[3][3], imat[3][3],pmat[3][3], tmat[3][3]; + float premat[3][3], imat[3][3], pmat[3][3], tmat[3][3]; float delta[3], eul[3]; /* obtain new auto y-rotation */ @@ -693,7 +693,7 @@ static int apply_armature_pose2bones_exec (bContext *C, wmOperator *op) /* remove auto from visual and get euler rotation */ mul_m3_m3m3(tmat, imat, pmat); - mat3_to_eul( eul,tmat); + mat3_to_eul( eul, tmat); /* just use this euler-y as new roll value */ curbone->roll= eul[1]; @@ -2285,7 +2285,7 @@ static int armature_click_extrude_exec(bContext *C, wmOperator *UNUSED(op)) View3D *v3d; bArmature *arm; EditBone *ebone, *newbone, *flipbone; - float *curs, mat[3][3],imat[3][3]; + float *curs, mat[3][3], imat[3][3]; int a, to_root= 0; Object *obedit; Scene *scene; @@ -3457,7 +3457,7 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op) RNA_string_get(op->ptr, "name", name); - copy_v3_v3(curs, give_cursor(CTX_data_scene(C),CTX_wm_view3d(C))); + copy_v3_v3(curs, give_cursor(CTX_data_scene(C), CTX_wm_view3d(C))); /* Get inverse point for head and orientation for tail */ invert_m4_m4(obedit->imat, obedit->obmat); @@ -4440,7 +4440,7 @@ static int vgroup_add_unique_bone_cb(Object *ob, Bone *bone, void *UNUSED(ptr)) * If such a vertex group aleady exist the routine exits. */ if (!(bone->flag & BONE_NO_DEFORM)) { - if (!defgroup_find_name(ob,bone->name)) { + if (!defgroup_find_name(ob, bone->name)) { ED_vgroup_add_name(ob, bone->name); return 1; } @@ -4828,7 +4828,7 @@ static void pchan_clear_rot(bPoseChannel *pchan) quat_to_eul(oldeul, quat1); } else if (pchan->rotmode == ROT_MODE_AXISANGLE) { - axis_angle_to_eulO( oldeul, EULER_ORDER_DEFAULT,pchan->rotAxis, pchan->rotAngle); + axis_angle_to_eulO( oldeul, EULER_ORDER_DEFAULT, pchan->rotAxis, pchan->rotAngle); } else { copy_v3_v3(oldeul, pchan->eul); @@ -4855,7 +4855,7 @@ static void pchan_clear_rot(bPoseChannel *pchan) } } else if (pchan->rotmode == ROT_MODE_AXISANGLE) { - eulO_to_axis_angle( pchan->rotAxis, &pchan->rotAngle,eul, EULER_ORDER_DEFAULT); + eulO_to_axis_angle( pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT); } else { copy_v3_v3(pchan->eul, eul); @@ -5094,7 +5094,7 @@ void POSE_OT_select_all(wmOperatorType *ot) static int pose_select_parent_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob= object_pose_armature_get(CTX_data_active_object(C)); - bPoseChannel *pchan,*parent; + bPoseChannel *pchan, *parent; /* Determine if there is an active bone */ pchan=CTX_data_active_pose_bone(C); @@ -5737,8 +5737,8 @@ void generateSkeletonFromReebGraph(Scene *scene, ReebGraph *rg) /* Copy orientation from source */ copy_v3_v3(dst->loc, src->obmat[3]); - mat4_to_eul( dst->rot,src->obmat); - mat4_to_size( dst->size,src->obmat); + mat4_to_eul(dst->rot, src->obmat); + mat4_to_size(dst->size, src->obmat); where_is_object(scene, obedit); diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c index 59a7437e753..a5db3dc118f 100644 --- a/source/blender/editors/armature/meshlaplacian.c +++ b/source/blender/editors/armature/meshlaplacian.c @@ -584,7 +584,7 @@ static void heat_calc_vnormals(LaplacianSystem *sys) v2= (*face)[1]; v3= (*face)[2]; - normal_tri_v3( fnor,sys->verts[v1], sys->verts[v2], sys->verts[v3]); + normal_tri_v3(fnor, sys->verts[v1], sys->verts[v2], sys->verts[v3]); add_v3_v3(sys->heat.vnors[v1], fnor); add_v3_v3(sys->heat.vnors[v2], fnor); @@ -945,7 +945,7 @@ void rigid_deform_iteration() } } - /* solve for positions, for X,Y and Z separately */ + /* solve for positions, for X, Y and Z separately */ for (i=0; i<3; i++) { laplacian_begin_solve(sys, i); @@ -1069,7 +1069,7 @@ void rigid_deform_end(int cancel) #define MESHDEFORM_MIN_INFLUENCE 0.0005f static int MESHDEFORM_OFFSET[7][3] = - {{0,0,0}, {1,0,0}, {-1,0,0}, {0,1,0}, {0,-1,0}, {0,0,1}, {0,0,-1}}; + {{0, 0, 0}, {1, 0, 0}, {-1, 0, 0}, {0, 1, 0}, {0, -1, 0}, {0, 0, 1}, {0, 0, -1}}; typedef struct MDefBoundIsect { float co[3], uvw[4]; @@ -1128,10 +1128,10 @@ typedef struct MeshDeformIsect { /* our own triangle intersection, so we can fully control the epsilons and * prevent corner case from going wrong*/ static int meshdeform_tri_intersect(float orig[3], float end[3], float vert0[3], - float vert1[3], float vert2[3], float *isectco, float *uvw) + float vert1[3], float vert2[3], float *isectco, float *uvw) { float edge1[3], edge2[3], tvec[3], pvec[3], qvec[3]; - float det,inv_det, u, v, dir[3], isectdir[3]; + float det, inv_det, u, v, dir[3], isectdir[3]; sub_v3_v3v3(dir, end, orig); @@ -1208,16 +1208,16 @@ static int meshdeform_intersect(MeshDeformBind *mdb, MeshDeformIsect *isec) hit = meshdeform_tri_intersect(isec->start, end, face[0], face[1], face[2], co, uvw); if (hit) { - normal_tri_v3( nor,face[0], face[1], face[2]); + normal_tri_v3(nor, face[0], face[1], face[2]); } else { hit= meshdeform_tri_intersect(isec->start, end, face[0], face[2], face[3], co, uvw); - normal_tri_v3( nor,face[0], face[2], face[3]); + normal_tri_v3(nor, face[0], face[2], face[3]); } } else { hit= meshdeform_tri_intersect(isec->start, end, face[0], face[1], face[2], co, uvw); - normal_tri_v3( nor,face[0], face[1], face[2]); + normal_tri_v3(nor, face[0], face[1], face[2]); } if (hit) { @@ -1281,7 +1281,7 @@ static MDefBoundIsect *meshdeform_ray_tree_intersect(MeshDeformBind *mdb, float copy_v3_v3(vert[1], cagecos[mface->v2]); copy_v3_v3(vert[2], cagecos[mface->v3]); if (mface->v4) copy_v3_v3(vert[3], cagecos[mface->v4]); - interp_weights_poly_v3( isect->uvw,vert, isect->nvert, isect->co); + interp_weights_poly_v3( isect->uvw, vert, isect->nvert, isect->co); return isect; } diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c index f54cdb330e3..87cf25e99be 100644 --- a/source/blender/editors/armature/poseobject.c +++ b/source/blender/editors/armature/poseobject.c @@ -792,7 +792,7 @@ static void pose_copy_menu(Scene *scene) if (nr != 5) { for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { - if ( (arm->layer & pchan->bone->layer) && + if ((arm->layer & pchan->bone->layer) && (pchan->bone->flag & BONE_SELECTED) && (pchan != pchanact) ) { @@ -861,13 +861,13 @@ static void pose_copy_menu(Scene *scene) float tmp_quat[4]; /* need to convert to quat first (in temp var)... */ - mat4_to_quat( tmp_quat,delta_mat); - quat_to_axis_angle( pchan->rotAxis, &pchan->rotAngle,tmp_quat); + mat4_to_quat(tmp_quat, delta_mat); + quat_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, tmp_quat); } else if (pchan->rotmode == ROT_MODE_QUAT) - mat4_to_quat( pchan->quat,delta_mat); + mat4_to_quat(pchan->quat, delta_mat); else - mat4_to_eulO( pchan->eul, pchan->rotmode,delta_mat); + mat4_to_eulO(pchan->eul, pchan->rotmode, delta_mat); } break; case 11: /* Visual Size */ @@ -875,7 +875,7 @@ static void pose_copy_menu(Scene *scene) float delta_mat[4][4], size[4]; armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat); - mat4_to_size( size,delta_mat); + mat4_to_size(size, delta_mat); copy_v3_v3(pchan->size, size); } } @@ -914,7 +914,7 @@ static void pose_copy_menu(Scene *scene) /* Copy the temo listbase to the selected posebones */ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { - if ( (arm->layer & pchan->bone->layer) && + if ((arm->layer & pchan->bone->layer) && (pchan->bone->flag & BONE_SELECTED) && (pchan!=pchanact) ) { @@ -1050,9 +1050,9 @@ static bPoseChannel *pose_bone_do_paste (Object *ob, bPoseChannel *chan, short s else if (pchan->rotmode > 0) { /* quat/axis-angle to euler */ if (chan->rotmode == ROT_MODE_AXISANGLE) - axis_angle_to_eulO( pchan->eul, pchan->rotmode,chan->rotAxis, chan->rotAngle); + axis_angle_to_eulO(pchan->eul, pchan->rotmode, chan->rotAxis, chan->rotAngle); else - quat_to_eulO( pchan->eul, pchan->rotmode,chan->quat); + quat_to_eulO(pchan->eul, pchan->rotmode, chan->quat); } else if (pchan->rotmode == ROT_MODE_AXISANGLE) { /* quat/euler to axis angle */ diff --git a/source/blender/editors/armature/reeb.c b/source/blender/editors/armature/reeb.c index eebdeafcea9..efcbab78884 100644 --- a/source/blender/editors/armature/reeb.c +++ b/source/blender/editors/armature/reeb.c @@ -197,7 +197,7 @@ void REEB_freeGraph(ReebGraph *rg) // free arcs arc = rg->arcs.first; - while ( arc ) { + while (arc) { ReebArc *next = arc->next; REEB_freeArc((BArc*)arc); arc = next; @@ -1683,7 +1683,7 @@ int filterSmartReebGraph(ReebGraph *UNUSED(rg), float UNUSED(threshold)) int merging = 0; int total = BLI_ghash_size(arc->faces); float avg_angle = 0; - float avg_vec[3] = {0,0,0}; + float avg_vec[3] = {0, 0, 0}; for (BLI_ghashIterator_init(&ghi, arc->faces); !BLI_ghashIterator_isDone(&ghi); @@ -1873,7 +1873,7 @@ static void finalizeGraph(ReebGraph *rg, char passes, char method) /************************************** WEIGHT SPREADING ***********************************************/ -static int compareVerts( const void* a, const void* b ) +static int compareVerts(const void* a, const void* b) { EditVert *va = *(EditVert**)a; EditVert *vb = *(EditVert**)b; @@ -2090,7 +2090,7 @@ void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection d e->arc = aDst; // Edge is stolen by new arc } - BLI_movelisttolist(&aDst->edges , &aSrc->edges); + BLI_movelisttolist(&aDst->edges, &aSrc->edges); } else { for (e = aSrc->edges.first; e; e = e->next) { @@ -3470,18 +3470,18 @@ void REEB_draw() glColor3f(0, 1, 0); glRasterPos3fv(vec); - BMF_DrawString( G.fonts, text); + BMF_DrawString(G.fonts, text); } if (G.scene->toolsettings->skgen_options & SKGEN_DISP_INDEX) { sprintf(text, " %i", arc->head->index); glRasterPos3fv(arc->head->p); - BMF_DrawString( G.fonts, text); + BMF_DrawString(G.fonts, text); sprintf(text, " %i", arc->tail->index); glRasterPos3fv(arc->tail->p); - BMF_DrawString( G.fonts, text); + BMF_DrawString(G.fonts, text); } } glEnable(GL_DEPTH_TEST); |