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Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/armature_add.c4
-rw-r--r--source/blender/editors/armature/armature_select.c2
-rw-r--r--source/blender/editors/armature/pose_transform.c4
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c
index 4d31a5e786b..fde062b8454 100644
--- a/source/blender/editors/armature/armature_add.c
+++ b/source/blender/editors/armature/armature_add.c
@@ -386,7 +386,7 @@ static void updateDuplicateSubtarget(EditBone *dup_bone,
Object *ob,
bool lookup_mirror_subtarget)
{
- /* If an edit bone has been duplicated, lets update it's constraints if the
+ /* If an edit bone has been duplicated, lets update its constraints if the
* subtarget they point to has also been duplicated.
*/
EditBone *oldtarget, *newtarget;
@@ -812,7 +812,7 @@ static void updateDuplicateTransformConstraintSettings(Object *ob,
static void updateDuplicateConstraintSettings(EditBone *dup_bone, EditBone *orig_bone, Object *ob)
{
- /* If an edit bone has been duplicated, lets update it's constraints if the
+ /* If an edit bone has been duplicated, lets update its constraints if the
* subtarget they point to has also been duplicated.
*/
bPoseChannel *pchan;
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index c9bcd4f02e9..27718b61d70 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -418,7 +418,7 @@ static bool armature_select_linked_impl(Object *ob, const bool select, const boo
* Bones that have been touched are skipped, so the complexity is OK. */
enum {
- /* Bone has been walked over, it's LINK value can be read. */
+ /* Bone has been walked over, its LINK value can be read. */
TOUCH = (1 << 0),
/* When TOUCH has been set, this flag can be checked to see if the bone is connected. */
LINK = (1 << 1),
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index d3f11c5a16f..7ce0a5fb694 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -746,7 +746,7 @@ static int pose_copy_exec(bContext *C, wmOperator *op)
}
/* Sets chan->flag to POSE_KEY if bone selected. */
set_pose_keys(ob);
- /* Construct a local bmain and only put object and it's data into it,
+ /* Construct a local bmain and only put object and its data into it,
* o this way we don't expand any other objects into the copy buffer
* file.
*
@@ -767,7 +767,7 @@ static int pose_copy_exec(bContext *C, wmOperator *op)
/* begin copy buffer on a temp bmain. */
BKE_copybuffer_begin(temp_bmain);
/* Store the whole object to the copy buffer because pose can't be
- * existing on it's own.
+ * existing on its own.
*/
BKE_copybuffer_tag_ID(&ob_copy.id);
BLI_join_dirfile(str, sizeof(str), BKE_tempdir_base(), "copybuffer_pose.blend");