Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/editarmature.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 5a751236e6e..67b8f211eaa 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -2023,7 +2023,7 @@ static EditBone *add_editbone(Object *obedit, char *name)
return bone;
}
-static void add_primitive_bone(Scene *scene, View3D *v3d, short newob)
+static void add_primitive_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d, short newob)
{
Object *obedit= scene->obedit; // XXX get from context
float obmat[3][3], curs[3], viewmat[3][3], totmat[3][3], imat[3][3];
@@ -2035,7 +2035,8 @@ static void add_primitive_bone(Scene *scene, View3D *v3d, short newob)
Mat4Invert(obedit->imat, obedit->obmat);
Mat4MulVecfl(obedit->imat, curs);
- if ( !(newob) || (U.flag & USER_ADD_VIEWALIGNED) ) Mat3CpyMat4(obmat, v3d->viewmat);
+ if ( !(newob) || (U.flag & USER_ADD_VIEWALIGNED) )
+ Mat3CpyMat4(obmat, rv3d->viewmat);
else Mat3One(obmat);
Mat3CpyMat4(viewmat, obedit->obmat);
@@ -2058,6 +2059,7 @@ static void add_primitive_bone(Scene *scene, View3D *v3d, short newob)
void add_primitiveArmature(Scene *scene, View3D *v3d, int type)
{
+ RegionView3D *rv3d= NULL; // XXX get from context
Object *obedit= scene->obedit; // XXX get from context
short newob=0;
@@ -2071,7 +2073,7 @@ void add_primitiveArmature(Scene *scene, View3D *v3d, int type)
/* If we're not the "obedit", make a new object and enter editmode */
if (obedit==NULL) {
add_object(scene, OB_ARMATURE);
- ED_object_base_init_from_view(scene, v3d, BASACT);
+ ED_object_base_init_from_view(NULL, BASACT); // XXX NULL is C
obedit= BASACT->object;
where_is_object(scene, obedit);
@@ -2082,7 +2084,7 @@ void add_primitiveArmature(Scene *scene, View3D *v3d, int type)
}
/* no primitive support yet */
- add_primitive_bone(scene, v3d, newob);
+ add_primitive_bone(scene, v3d, rv3d, newob);
countall(); // flushes selection!
@@ -4815,7 +4817,7 @@ void generateSkeletonFromReebGraph(Scene *scene, ReebGraph *rg)
}
dst = add_object(scene, OB_ARMATURE);
- ED_object_base_init_from_view(scene, NULL, scene->basact);
+ ED_object_base_init_from_view(NULL, scene->basact); // XXX NULL is C
obedit= scene->basact->object;
/* Copy orientation from source */