diff options
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r-- | source/blender/editors/armature/armature_add.c | 2 | ||||
-rw-r--r-- | source/blender/editors/armature/armature_edit.c | 4 | ||||
-rw-r--r-- | source/blender/editors/armature/armature_naming.c | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c index b268baf0f97..8769a4c0f31 100644 --- a/source/blender/editors/armature/armature_add.c +++ b/source/blender/editors/armature/armature_add.c @@ -667,7 +667,7 @@ static int armature_symmetrize_exec(bContext *C, wmOperator *op) if (axis_delta == 0.0f) { /* both mirrored bones exist and point to eachother and overlap exactly. * - * in this case theres no well defined solution, so de-select both and skip. + * in this case there's no well defined solution, so de-select both and skip. */ ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); ebone_iter->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c index 0f382f07671..a66764be731 100644 --- a/source/blender/editors/armature/armature_edit.c +++ b/source/blender/editors/armature/armature_edit.c @@ -242,7 +242,7 @@ float ED_armature_ebone_roll_to_vector(const EditBone *bone, const float align_a return roll; } -/* note, ranges arithmatic is used below */ +/* note, ranges arithmetic is used below */ typedef enum eCalcRollTypes { /* pos */ CALC_ROLL_POS_X = 0, @@ -936,7 +936,7 @@ static int armature_merge_exec(bContext *C, wmOperator *op) bstart = ebo; } else { - /* chain is broken... merge any continous segments then clear */ + /* chain is broken... merge any continuous segments then clear */ if (bstart && bend) bones_merge(obedit, bstart, bend, bchild, &chains); diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c index fb314fd4ac0..b0614c84d14 100644 --- a/source/blender/editors/armature/armature_naming.c +++ b/source/blender/editors/armature/armature_naming.c @@ -135,7 +135,7 @@ static void constraint_bone_name_fix(Object *ob, ListBase *conlist, const char * /* called by UI for renaming a bone */ /* warning: make sure the original bone was not renamed yet! */ -/* seems messy, but thats what you get with not using pointers but channel names :) */ +/* seems messy, but that's what you get with not using pointers but channel names :) */ void ED_armature_bone_rename(Main *bmain, bArmature *arm, const char *oldnamep, const char *newnamep) { Object *ob; |