diff options
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r-- | source/blender/editors/armature/armature_add.c | 4 | ||||
-rw-r--r-- | source/blender/editors/armature/armature_edit.c | 22 | ||||
-rw-r--r-- | source/blender/editors/armature/armature_relations.c | 22 | ||||
-rw-r--r-- | source/blender/editors/armature/pose_group.c | 4 | ||||
-rw-r--r-- | source/blender/editors/armature/pose_lib.c | 36 | ||||
-rw-r--r-- | source/blender/editors/armature/pose_select.c | 4 | ||||
-rw-r--r-- | source/blender/editors/armature/pose_slide.c | 42 | ||||
-rw-r--r-- | source/blender/editors/armature/pose_transform.c | 6 | ||||
-rw-r--r-- | source/blender/editors/armature/pose_utils.c | 8 |
9 files changed, 74 insertions, 74 deletions
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c index 5ed3fb67ec2..4ddbb9fb9c5 100644 --- a/source/blender/editors/armature/armature_add.c +++ b/source/blender/editors/armature/armature_add.c @@ -436,7 +436,7 @@ EditBone *duplicateEditBoneObjects(EditBone *curBone, const char *name, ListBase { EditBone *eBone = MEM_mallocN(sizeof(EditBone), "addup_editbone"); - /* Copy data from old bone to new bone */ + /* Copy data from old bone to new bone */ memcpy(eBone, curBone, sizeof(EditBone)); curBone->temp.ebone = eBone; @@ -462,7 +462,7 @@ EditBone *duplicateEditBoneObjects(EditBone *curBone, const char *name, ListBase chanold = BKE_pose_channel_verify(src_ob->pose, curBone->name); if (chanold) { /* WARNING: this creates a new posechannel, but there will not be an attached bone - * yet as the new bones created here are still 'EditBones' not 'Bones'. + * yet as the new bones created here are still 'EditBones' not 'Bones'. */ channew = BKE_pose_channel_verify(dst_ob->pose, eBone->name); diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c index d3aa451fa6e..6d624f6746e 100644 --- a/source/blender/editors/armature/armature_edit.c +++ b/source/blender/editors/armature/armature_edit.c @@ -876,9 +876,9 @@ static void bones_merge(Object *obedit, EditBone *start, EditBone *end, EditBone } /* step 1: add a new bone - * - head = head/tail of start (default head) - * - tail = head/tail of end (default tail) - * - parent = parent of start + * - head = head/tail of start (default head) + * - tail = head/tail of end (default tail) + * - parent = parent of start */ if ((start->flag & BONE_TIPSEL) && (start->flag & BONE_SELECTED) == 0) { copy_v3_v3(head, start->tail); @@ -900,7 +900,7 @@ static void bones_merge(Object *obedit, EditBone *start, EditBone *end, EditBone BONE_NO_CYCLICOFFSET | BONE_NO_LOCAL_LOCATION | BONE_DONE); /* step 2a: reparent any side chains which may be parented to any bone in the chain of bones to merge - * - potentially several tips for side chains leading to some tree exist... + * - potentially several tips for side chains leading to some tree exist... */ for (chain = chains->first; chain; chain = chain->next) { /* traverse down chain until we hit the bottom or if we run into the tip of the chain of bones we're @@ -1103,8 +1103,8 @@ static int armature_switch_direction_exec(bContext *C, wmOperator *UNUSED(op)) /* loop over bones in chain */ for (ebo = chain->data; ebo; ebo = parent) { /* parent is this bone's original parent - * - we store this, as the next bone that is checked is this one - * but the value of ebo->parent may change here... + * - we store this, as the next bone that is checked is this one + * but the value of ebo->parent may change here... */ parent = ebo->parent; @@ -1116,8 +1116,8 @@ static int armature_switch_direction_exec(bContext *C, wmOperator *UNUSED(op)) swap_v3_v3(ebo->head, ebo->tail); /* do parent swapping: - * - use 'child' as new parent - * - connected flag is only set if points are coincidental + * - use 'child' as new parent + * - connected flag is only set if points are coincidental */ ebo->parent = child; if ((child) && equals_v3v3(ebo->head, child->tail)) @@ -1126,7 +1126,7 @@ static int armature_switch_direction_exec(bContext *C, wmOperator *UNUSED(op)) ebo->flag &= ~BONE_CONNECTED; /* get next bones - * - child will become the new parent of next bone + * - child will become the new parent of next bone */ child = ebo; } @@ -1140,8 +1140,8 @@ static int armature_switch_direction_exec(bContext *C, wmOperator *UNUSED(op)) } /* get next bones - * - child will become new parent of next bone (not swapping occurred, - * so set to NULL to prevent infinite-loop) + * - child will become new parent of next bone (not swapping occurred, + * so set to NULL to prevent infinite-loop) */ child = NULL; } diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c index 80dc2559bdb..0e95b6c3467 100644 --- a/source/blender/editors/armature/armature_relations.c +++ b/source/blender/editors/armature/armature_relations.c @@ -439,8 +439,8 @@ static void separated_armature_fix_links(Main *bmain, Object *origArm, Object *n for (ct = targets.first; ct; ct = ct->next) { /* any targets which point to original armature are redirected to the new one only if: - * - the target isn't origArm/newArm itself - * - the target is one that can be found in newArm/origArm + * - the target isn't origArm/newArm itself + * - the target is one that can be found in newArm/origArm */ if (ct->subtarget[0] != 0) { if (ct->tar == origArm) { @@ -477,8 +477,8 @@ static void separated_armature_fix_links(Main *bmain, Object *origArm, Object *n for (ct = targets.first; ct; ct = ct->next) { /* any targets which point to original armature are redirected to the new one only if: - * - the target isn't origArm/newArm itself - * - the target is one that can be found in newArm/origArm + * - the target isn't origArm/newArm itself + * - the target is one that can be found in newArm/origArm */ if (ct->subtarget[0] != '\0') { if (ct->tar == origArm) { @@ -514,8 +514,8 @@ static void separated_armature_fix_links(Main *bmain, Object *origArm, Object *n } /* Helper function for armature separating - remove certain bones from the given armature - * sel: remove selected bones from the armature, otherwise the unselected bones are removed - * (ob is not in editmode) + * sel: remove selected bones from the armature, otherwise the unselected bones are removed + * (ob is not in editmode) */ static void separate_armature_bones(Main *bmain, Object *ob, short sel) { @@ -596,11 +596,11 @@ static int separate_armature_exec(bContext *C, wmOperator *op) Base *oldbase, *newbase; /* we are going to do this as follows (unlike every other instance of separate): - * 1. exit editmode +posemode for active armature/base. Take note of what this is. - * 2. duplicate base - BASACT is the new one now - * 3. for each of the two armatures, enter editmode -> remove appropriate bones -> exit editmode + recalc - * 4. fix constraint links - * 5. make original armature active and enter editmode + * 1. exit editmode +posemode for active armature/base. Take note of what this is. + * 2. duplicate base - BASACT is the new one now + * 3. for each of the two armatures, enter editmode -> remove appropriate bones -> exit editmode + recalc + * 4. fix constraint links + * 5. make original armature active and enter editmode */ /* 1) only edit-base selected */ diff --git a/source/blender/editors/armature/pose_group.c b/source/blender/editors/armature/pose_group.c index aefca13d66c..3a619f771bd 100644 --- a/source/blender/editors/armature/pose_group.c +++ b/source/blender/editors/armature/pose_group.c @@ -164,7 +164,7 @@ static int pose_groups_menu_invoke(bContext *C, wmOperator *op, const wmEvent *U layout = UI_popup_menu_layout(pup); /* special entry - allow to create new group, then use that - * (not to be used for removing though) + * (not to be used for removing though) */ if (strstr(op->idname, "assign")) { uiItemIntO(layout, "New Group", ICON_NONE, op->idname, "type", 0); @@ -201,7 +201,7 @@ static int pose_group_assign_exec(bContext *C, wmOperator *op) pose = ob->pose; /* set the active group number to the one from operator props - * - if 0 after this, make a new group... + * - if 0 after this, make a new group... */ pose->active_group = RNA_int_get(op->ptr, "type"); if (pose->active_group == 0) diff --git a/source/blender/editors/armature/pose_lib.c b/source/blender/editors/armature/pose_lib.c index eeefcf39799..18ce6476105 100644 --- a/source/blender/editors/armature/pose_lib.c +++ b/source/blender/editors/armature/pose_lib.c @@ -90,19 +90,19 @@ static void action_set_activemarker(void *UNUSED(a), void *UNUSED(b), void *UNUS * It acts as a kind of "glorified clipboard for poses", allowing for naming of poses. * * Features: - * - PoseLibs are simply normal Actions - * - Each "pose" is simply a set of keyframes that occur on a particular frame - * -> a set of TimeMarkers that belong to each Action, help 'label' where a 'pose' can be - * found in the Action - * - The Scrollwheel or PageUp/Down buttons when used in a special mode or after pressing/holding - * [a modifier] key, cycles through the poses available for the active pose's poselib, allowing the - * animator to preview what action best suits that pose + * - PoseLibs are simply normal Actions + * - Each "pose" is simply a set of keyframes that occur on a particular frame + * -> a set of TimeMarkers that belong to each Action, help 'label' where a 'pose' can be + * found in the Action + * - The Scrollwheel or PageUp/Down buttons when used in a special mode or after pressing/holding + * [a modifier] key, cycles through the poses available for the active pose's poselib, allowing the + * animator to preview what action best suits that pose */ /* ************************************************************* */ /* gets the first available frame in poselib to store a pose on - * - frames start from 1, and a pose should occur on every frame... 0 is error! + * - frames start from 1, and a pose should occur on every frame... 0 is error! */ static int poselib_get_free_index(bAction *act) { @@ -476,8 +476,8 @@ static int poselib_add_exec(bContext *C, wmOperator *op) RNA_string_get(op->ptr, "name", name); /* add pose to poselib - replaces any existing pose there - * - for the 'replace' option, this should end up finding the appropriate marker, - * so no new one will be added + * - for the 'replace' option, this should end up finding the appropriate marker, + * so no new one will be added */ for (marker = act->markers.first; marker; marker = marker->next) { if (marker->frame == frame) { @@ -970,9 +970,9 @@ static void poselib_backup_free_data(tPoseLib_PreviewData *pld) /* ---------------------------- */ /* Applies the appropriate stored pose from the pose-library to the current pose - * - assumes that a valid object, with a poselib has been supplied - * - gets the string to print in the header - * - this code is based on the code for extract_pose_from_action in blenkernel/action.c + * - assumes that a valid object, with a poselib has been supplied + * - gets the string to print in the header + * - this code is based on the code for extract_pose_from_action in blenkernel/action.c */ static void poselib_apply_pose(tPoseLib_PreviewData *pld) { @@ -1102,7 +1102,7 @@ static void poselib_preview_apply(bContext *C, wmOperator *op) RNA_int_set(op->ptr, "pose_index", -2); /* -2 means don't apply any pose */ /* old optimize trick... this enforces to bypass the depgraph - * - note: code copied from transform_generics.c -> recalcData() + * - note: code copied from transform_generics.c -> recalcData() */ // FIXME: shouldn't this use the builtin stuff? if ((pld->arm->flag & ARM_DELAYDEFORM) == 0) @@ -1182,8 +1182,8 @@ static void poselib_preview_get_next(tPoseLib_PreviewData *pld, int step) /* generate a new list of search matches */ for (marker = pld->act->markers.first; marker; marker = marker->next) { /* does the name partially match? - * - don't worry about case, to make it easier for users to quickly input a name (or - * part of one), which is the whole point of this feature + * - don't worry about case, to make it easier for users to quickly input a name (or + * part of one), which is the whole point of this feature */ if (BLI_strcasestr(marker->name, pld->searchstr)) { /* make link-data to store reference to it */ @@ -1326,7 +1326,7 @@ static int poselib_preview_handle_event(bContext *UNUSED(C), wmOperator *op, con } /* backup stuff that needs to occur before every operation - * - make a copy of searchstr, so that we know if cache needs to be rebuilt + * - make a copy of searchstr, so that we know if cache needs to be rebuilt */ BLI_strncpy(pld->searchold, pld->searchstr, sizeof(pld->searchold)); @@ -1610,7 +1610,7 @@ static void poselib_preview_cleanup(bContext *C, wmOperator *op) poselib_backup_restore(pld); /* old optimize trick... this enforces to bypass the depgraph - * - note: code copied from transform_generics.c -> recalcData() + * - note: code copied from transform_generics.c -> recalcData() */ if ((arm->flag & ARM_DELAYDEFORM) == 0) DEG_id_tag_update(&ob->id, OB_RECALC_DATA); /* sets recalc flags */ diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c index 0c7de754482..3947fc7388e 100644 --- a/source/blender/editors/armature/pose_select.c +++ b/source/blender/editors/armature/pose_select.c @@ -705,8 +705,8 @@ static bool pose_select_same_group(bContext *C, bool extend) } /* alloc a small array to keep track of the groups to use - * - each cell stores on/off state for whether group should be used - * - size is (groups_len + 1), since (index = 0) is used for no-group + * - each cell stores on/off state for whether group should be used + * - size is (groups_len + 1), since (index = 0) is used for no-group */ groups_len++; group_flags_array = MEM_callocN(objects_len * groups_len * sizeof(bool), "pose_select_same_group"); diff --git a/source/blender/editors/armature/pose_slide.c b/source/blender/editors/armature/pose_slide.c index be3914b2054..75090a656ae 100644 --- a/source/blender/editors/armature/pose_slide.c +++ b/source/blender/editors/armature/pose_slide.c @@ -335,9 +335,9 @@ static void pose_slide_apply_val( w2 = 1.0f - w1; /* this must come first */ } else { - /* - these weights are derived from the relative distance of these - * poses from the current frame - * - they then get normalized so that they only sum up to 1 + /* - these weights are derived from the relative distance of these + * poses from the current frame + * - they then get normalized so that they only sum up to 1 */ float wtot; @@ -350,15 +350,15 @@ static void pose_slide_apply_val( } /* depending on the mode, calculate the new value - * - in all of these, the start+end values are multiplied by w2 and w1 (respectively), - * since multiplication in another order would decrease the value the current frame is closer to + * - in all of these, the start+end values are multiplied by w2 and w1 (respectively), + * since multiplication in another order would decrease the value the current frame is closer to */ switch (pso->mode) { case POSESLIDE_PUSH: /* make the current pose more pronounced */ { /* perform a weighted average here, favoring the middle pose - * - numerator should be larger than denominator to 'expand' the result - * - perform this weighting a number of times given by the percentage... + * - numerator should be larger than denominator to 'expand' the result + * - perform this weighting a number of times given by the percentage... */ int iters = (int)ceil(10.0f * pso->percentage); /* TODO: maybe a sensitivity ctrl on top of this is needed */ @@ -370,8 +370,8 @@ static void pose_slide_apply_val( case POSESLIDE_RELAX: /* make the current pose more like its surrounding ones */ { /* perform a weighted average here, favoring the middle pose - * - numerator should be smaller than denominator to 'relax' the result - * - perform this weighting a number of times given by the percentage... + * - numerator should be smaller than denominator to 'relax' the result + * - perform this weighting a number of times given by the percentage... */ int iters = (int)ceil(10.0f * pso->percentage); /* TODO: maybe a sensitivity ctrl on top of this is needed */ @@ -445,8 +445,8 @@ static void pose_slide_apply_props(tPoseSlideOp *pso, tPChanFCurveLink *pfl, con continue; /* do we have a match? - * - bPtr is the RNA Path with the standard part chopped off - * - pPtr is the chunk of the path which is left over + * - bPtr is the RNA Path with the standard part chopped off + * - pPtr is the chunk of the path which is left over */ bPtr = strstr(fcu->rna_path, pfl->pchan_path) + len; pPtr = strstr(bPtr, prop_prefix); @@ -629,9 +629,9 @@ static void pose_slide_apply(bContext *C, tPoseSlideOp *pso) /* for each link, handle each set of transforms */ for (pfl = pso->pfLinks.first; pfl; pfl = pfl->next) { /* valid transforms for each PoseChannel should have been noted already - * - sliding the pose should be a straightforward exercise for location+rotation, - * but rotations get more complicated since we may want to use quaternion blending - * for quaternions instead... + * - sliding the pose should be a straightforward exercise for location+rotation, + * but rotations get more complicated since we may want to use quaternion blending + * for quaternions instead... */ bPoseChannel *pchan = pfl->pchan; @@ -1334,7 +1334,7 @@ typedef union tPosePropagate_ModeData { /* get frame on which the "hold" for the bone ends * XXX: this may not really work that well if a bone moves on some channels and not others * if this happens to be a major issue, scrap this, and just make this happen - * independently per F-Curve + * independently per F-Curve */ static float pose_propagate_get_boneHoldEndFrame(tPChanFCurveLink *pfl, float startFrame) { @@ -1354,7 +1354,7 @@ static float pose_propagate_get_boneHoldEndFrame(tPChanFCurveLink *pfl, float st } /* find the long keyframe (i.e. hold), and hence obtain the endFrame value - * - the best case would be one that starts on the frame itself + * - the best case would be one that starts on the frame itself */ ActKeyColumn *ab = (ActKeyColumn *)BLI_dlrbTree_search_exact(&keys, compare_ak_cfraPtr, &startFrame); @@ -1495,11 +1495,11 @@ static void pose_propagate_fcurve(wmOperator *op, Object *ob, FCurve *fcu, return; /* find the first keyframe to start propagating from - * - if there's a keyframe on the current frame, we probably want to save this value there too - * since it may be as of yet unkeyed - * - if starting before the starting frame, don't touch the key, as it may have had some valid - * values - * - if only doing selected keyframes, start from the first one + * - if there's a keyframe on the current frame, we probably want to save this value there too + * since it may be as of yet unkeyed + * - if starting before the starting frame, don't touch the key, as it may have had some valid + * values + * - if only doing selected keyframes, start from the first one */ if (mode != POSE_PROPAGATE_SELECTED_KEYS) { match = binarysearch_bezt_index(fcu->bezt, startFrame, fcu->totvert, &keyExists); diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c index 5a6757294dc..5960c2d3c81 100644 --- a/source/blender/editors/armature/pose_transform.c +++ b/source/blender/editors/armature/pose_transform.c @@ -137,8 +137,8 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op) copy_v3_v3(curbone->tail, pchan_eval->pose_tail); /* fix roll: - * 1. find auto-calculated roll value for this bone now - * 2. remove this from the 'visual' y-rotation + * 1. find auto-calculated roll value for this bone now + * 2. remove this from the 'visual' y-rotation */ { float premat[3][3], imat[3][3], pmat[3][3], tmat[3][3]; @@ -342,7 +342,7 @@ static bPoseChannel *pose_bone_do_paste(Object *ob, bPoseChannel *chan, const bo /* continue? */ if (paste_ok) { /* only loc rot size - * - only copies transform info for the pose + * - only copies transform info for the pose */ copy_v3_v3(pchan->loc, chan->loc); copy_v3_v3(pchan->size, chan->size); diff --git a/source/blender/editors/armature/pose_utils.c b/source/blender/editors/armature/pose_utils.c index a67ee8453bc..b891a181cfc 100644 --- a/source/blender/editors/armature/pose_utils.c +++ b/source/blender/editors/armature/pose_utils.c @@ -236,7 +236,7 @@ void poseAnim_mapping_refresh(bContext *C, Scene *scene, Object *ob) bArmature *arm = (bArmature *)ob->data; /* old optimize trick... this enforces to bypass the depgraph - * - note: code copied from transform_generics.c -> recalcData() + * - note: code copied from transform_generics.c -> recalcData() */ /* FIXME: shouldn't this use the builtin stuff? */ if ((arm->flag & ARM_DELAYDEFORM) == 0) @@ -338,8 +338,8 @@ void poseAnim_mapping_autoKeyframe(bContext *C, Scene *scene, ListBase *pfLinks, BLI_freelistN(&dsources); /* do the bone paths - * - only do this if keyframes should have been added - * - do not calculate unless there are paths already to update... + * - only do this if keyframes should have been added + * - do not calculate unless there are paths already to update... */ FOREACH_OBJECT_IN_MODE_BEGIN(view_layer, OB_MODE_POSE, ob) { if (ob->id.tag & LIB_TAG_DOIT) { @@ -354,7 +354,7 @@ void poseAnim_mapping_autoKeyframe(bContext *C, Scene *scene, ListBase *pfLinks, /* ------------------------- */ /* find the next F-Curve for a PoseChannel with matching path... - * - path is not just the pfl rna_path, since that path doesn't have property info yet + * - path is not just the pfl rna_path, since that path doesn't have property info yet */ LinkData *poseAnim_mapping_getNextFCurve(ListBase *fcuLinks, LinkData *prev, const char *path) { |