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Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/armature_intern.h4
-rw-r--r--source/blender/editors/armature/armature_relations.c22
-rw-r--r--source/blender/editors/armature/armature_select.c2
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c2
-rw-r--r--source/blender/editors/armature/pose_select.c2
5 files changed, 19 insertions, 13 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index b39b4bd81ee..d75193a46ff 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -37,7 +37,7 @@ struct wmOperatorType;
struct bContext;
struct Scene;
struct Object;
-struct Base;
+struct BaseLegacy;
struct bAction;
struct bPoseChannel;
@@ -248,7 +248,7 @@ void armature_select_mirrored(struct bArmature *arm);
void armature_tag_unselect(struct bArmature *arm);
void *get_nearest_bone(struct bContext *C, short findunsel, int x, int y);
-void *get_bone_from_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest);
+void *get_bone_from_selectbuffer(struct Scene *scene, struct BaseLegacy *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest);
int bone_looper(struct Object *ob, struct Bone *bone, void *data,
int (*bone_func)(struct Object *, struct Bone *, void *));
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index 1c342657eec..0dc97483dfc 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -50,6 +50,7 @@
#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_report.h"
@@ -400,7 +401,7 @@ int join_armature_exec(bContext *C, wmOperator *op)
}
/* Free the old object data */
- ED_base_object_free_and_unlink(bmain, scene, base);
+ ED_base_object_free_and_unlink(bmain, scene, base->object);
}
}
CTX_DATA_END;
@@ -579,6 +580,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *obedit = CTX_data_edit_object(C);
Object *oldob, *newob;
Base *oldbase, *newbase;
@@ -602,14 +604,18 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
/* TODO: use context iterators for this? */
CTX_DATA_BEGIN(C, Base *, base, visible_bases)
{
- if (base->object == obedit) base->flag |= SELECT;
- else base->flag &= ~SELECT;
+ if (base->object == obedit) {
+ ED_object_base_select(base, BA_SELECT);
+ }
+ else {
+ ED_object_base_select(base, BA_DESELECT);
+ }
}
CTX_DATA_END;
/* 1) store starting settings and exit editmode */
oldob = obedit;
- oldbase = BASACT;
+ oldbase = sl->basact;
oldob->mode &= ~OB_MODE_POSE;
//oldbase->flag &= ~OB_POSEMODE;
@@ -617,13 +623,13 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
ED_armature_edit_free(obedit->data);
/* 2) duplicate base */
- newbase = ED_object_add_duplicate(bmain, scene, oldbase, USER_DUP_ARM); /* only duplicate linked armature */
+ newbase = ED_object_add_duplicate(bmain, scene, sl, oldbase, USER_DUP_ARM); /* only duplicate linked armature */
DAG_relations_tag_update(bmain);
newob = newbase->object;
- newbase->flag &= ~SELECT;
-
-
+ newbase->flag &= ~BASE_SELECTED;
+
+
/* 3) remove bones that shouldn't still be around on both armatures */
separate_armature_bones(oldob, 1);
separate_armature_bones(newob, 0);
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index e9946abba0b..1f994a7f13e 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -74,7 +74,7 @@ Bone *get_indexed_bone(Object *ob, int index)
/* See if there are any selected bones in this buffer */
/* only bones from base are checked on */
-void *get_bone_from_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest)
+void *get_bone_from_selectbuffer(Scene *scene, BaseLegacy *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest)
{
Object *obedit = scene->obedit; // XXX get from context
Bone *bone;
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index cc4c1809fbc..caa18b91775 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -142,7 +142,7 @@ void BIF_makeListTemplates(const bContext *C)
Object *obedit = CTX_data_edit_object(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = CTX_data_tool_settings(C);
- Base *base;
+ BaseLegacy *base;
int index = 0;
if (TEMPLATES_HASH != NULL) {
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index 44470c1f827..903d309cb1f 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -132,7 +132,7 @@ void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select)
/* called from editview.c, for mode-less pose selection */
/* assumes scene obact and basact is still on old situation */
-int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits,
+int ED_do_pose_selectbuffer(Scene *scene, BaseLegacy *base, unsigned int *buffer, short hits,
bool extend, bool deselect, bool toggle, bool do_nearest)
{
Object *ob = base->object;