diff options
Diffstat (limited to 'source/blender/editors/asset/ED_asset_type.h')
-rw-r--r-- | source/blender/editors/asset/ED_asset_type.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/asset/ED_asset_type.h b/source/blender/editors/asset/ED_asset_type.h index 36cbb4591e9..e1c327808aa 100644 --- a/source/blender/editors/asset/ED_asset_type.h +++ b/source/blender/editors/asset/ED_asset_type.h @@ -30,7 +30,7 @@ struct ID; bool ED_asset_type_id_is_non_experimental(const struct ID *id); #define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_FLAGS \ - (FILTER_ID_MA | FILTER_ID_OB | FILTER_ID_AC | FILTER_ID_WO) + (FILTER_ID_MA | FILTER_ID_OB | FILTER_ID_AC | FILTER_ID_WO | FILTER_ID_NT) /** * Check if the asset type for \a id (which doesn't need to be an asset right now) can be an asset, @@ -52,7 +52,8 @@ int64_t ED_asset_types_supported_as_filter_flags(void); * strings with this (not all UI code supports dynamic strings nicely). * Should start with a consonant, so usages can prefix it with "a" (not "an"). */ -#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING "Material, Object, Pose Action, or World" +#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING \ + "Material, Object, Pose Action, Node Group or World" #ifdef __cplusplus } |