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Diffstat (limited to 'source/blender/editors/asset/ED_asset_type.h')
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diff --git a/source/blender/editors/asset/ED_asset_type.h b/source/blender/editors/asset/ED_asset_type.h
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup edasset
+ */
+
+#pragma once
+
+#include "DNA_ID.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct ID;
+
+bool ED_asset_type_id_is_non_experimental(const struct ID *id);
+#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_FLAGS \
+ (FILTER_ID_MA | FILTER_ID_OB | FILTER_ID_AC | FILTER_ID_WO | FILTER_ID_NT)
+
+/**
+ * Check if the asset type for \a id (which doesn't need to be an asset right now) can be an asset,
+ * respecting the "Extended Asset Browser" experimental feature flag.
+ */
+bool ED_asset_type_is_supported(const ID *id);
+
+/**
+ * Get the filter flags (subset of #FILTER_ID_ALL) representing the asset ID types that may be
+ * turned into assets, respecting the "Extended Asset Browser" experimental feature flag.
+ * \note Does not check for #BKE_id_can_be_asset(), so may return filter flags for IDs that can
+ * never be assets.
+ */
+int64_t ED_asset_types_supported_as_filter_flags(void);
+
+/**
+ * Utility: A string enumerating the non-experimental asset types. This is useful info to
+ * the user, it should be displayed in tooltips or messages. Macro to support concatenating static
+ * strings with this (not all UI code supports dynamic strings nicely).
+ * Should start with a consonant, so usages can prefix it with "a" (not "an").
+ */
+#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING \
+ "Material, Object, Pose Action, Node Group or World"
+
+#ifdef __cplusplus
+}
+#endif