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Diffstat (limited to 'source/blender/editors/asset/intern/asset_filter.cc')
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diff --git a/source/blender/editors/asset/intern/asset_filter.cc b/source/blender/editors/asset/intern/asset_filter.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup edasset
+ */
+
+#include "BKE_idtype.h"
+
+#include "BLI_listbase.h"
+
+#include "DNA_ID.h"
+#include "DNA_asset_types.h"
+
+#include "ED_asset_filter.h"
+#include "ED_asset_handle.h"
+
+/**
+ * Compare \a asset against the settings of \a filter.
+ *
+ * Individual filter parameters are ORed with the asset properties. That means:
+ * * The asset type must be one of the ID types filtered by, and
+ * * The asset must contain at least one of the tags filtered by.
+ * However for an asset to be matching it must have one match in each of the parameters. I.e. one
+ * matching type __and__ at least one matching tag.
+ *
+ * \returns True if the asset should be visible with these filter settings (parameters match).
+ * Otherwise returns false (mismatch).
+ */
+bool ED_asset_filter_matches_asset(const AssetFilterSettings *filter, const AssetHandle *asset)
+{
+ ID_Type asset_type = ED_asset_handle_get_id_type(asset);
+ uint64_t asset_id_filter = BKE_idtype_idcode_to_idfilter(asset_type);
+
+ if ((filter->id_types & asset_id_filter) == 0) {
+ return false;
+ }
+ /* Not very efficient (O(n^2)), could be improved quite a bit. */
+ LISTBASE_FOREACH (const AssetTag *, filter_tag, &filter->tags) {
+ AssetMetaData *asset_data = ED_asset_handle_get_metadata(asset);
+
+ AssetTag *matched_tag = (AssetTag *)BLI_findstring(
+ &asset_data->tags, filter_tag->name, offsetof(AssetTag, name));
+ if (matched_tag == nullptr) {
+ return false;
+ }
+ }
+
+ /* Successfully passed through all filters. */
+ return true;
+}