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Diffstat (limited to 'source/blender/editors/asset/intern/asset_filter.cc')
-rw-r--r--source/blender/editors/asset/intern/asset_filter.cc12
1 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/editors/asset/intern/asset_filter.cc b/source/blender/editors/asset/intern/asset_filter.cc
index c22bbc923eb..70e3e2f55ea 100644
--- a/source/blender/editors/asset/intern/asset_filter.cc
+++ b/source/blender/editors/asset/intern/asset_filter.cc
@@ -27,18 +27,6 @@
#include "ED_asset_filter.h"
#include "ED_asset_handle.h"
-/**
- * Compare \a asset against the settings of \a filter.
- *
- * Individual filter parameters are ORed with the asset properties. That means:
- * * The asset type must be one of the ID types filtered by, and
- * * The asset must contain at least one of the tags filtered by.
- * However for an asset to be matching it must have one match in each of the parameters. I.e. one
- * matching type __and__ at least one matching tag.
- *
- * \returns True if the asset should be visible with these filter settings (parameters match).
- * Otherwise returns false (mismatch).
- */
bool ED_asset_filter_matches_asset(const AssetFilterSettings *filter, const AssetHandle *asset)
{
ID_Type asset_type = ED_asset_handle_get_id_type(asset);