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Diffstat (limited to 'source/blender/editors/asset/intern/asset_handle.cc')
-rw-r--r--source/blender/editors/asset/intern/asset_handle.cc75
1 files changed, 75 insertions, 0 deletions
diff --git a/source/blender/editors/asset/intern/asset_handle.cc b/source/blender/editors/asset/intern/asset_handle.cc
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+++ b/source/blender/editors/asset/intern/asset_handle.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup edasset
+ *
+ * Asset-handle is a temporary design, not part of the core asset system design.
+ *
+ * Currently asset-list items are just file directory items (#FileDirEntry). So an asset-handle is
+ * just wraps a pointer to this. We try to abstract away the fact that it's just a file entry,
+ * although that doesn't always work (see #rna_def_asset_handle()).
+ */
+
+#include <string>
+
+#include "DNA_asset_types.h"
+#include "DNA_space_types.h"
+
+#include "BLO_readfile.h"
+
+#include "ED_asset_handle.h"
+#include "ED_asset_list.hh"
+
+const char *ED_asset_handle_get_name(const AssetHandle *asset)
+{
+ return asset->file_data->name;
+}
+
+AssetMetaData *ED_asset_handle_get_metadata(const AssetHandle *asset)
+{
+ return asset->file_data->asset_data;
+}
+
+ID *ED_asset_handle_get_local_id(const AssetHandle *asset)
+{
+ return asset->file_data->id;
+}
+
+ID_Type ED_asset_handle_get_id_type(const AssetHandle *asset)
+{
+ return static_cast<ID_Type>(asset->file_data->blentype);
+}
+
+int ED_asset_handle_get_preview_icon_id(const AssetHandle *asset)
+{
+ return asset->file_data->preview_icon_id;
+}
+
+void ED_asset_handle_get_full_library_path(const bContext *C,
+ const AssetLibraryReference *asset_library,
+ const AssetHandle *asset,
+ char r_full_lib_path[FILE_MAX_LIBEXTRA])
+{
+ *r_full_lib_path = '\0';
+
+ std::string asset_path = ED_assetlist_asset_filepath_get(C, *asset_library, *asset);
+ if (asset_path.empty()) {
+ return;
+ }
+
+ BLO_library_path_explode(asset_path.c_str(), r_full_lib_path, nullptr, nullptr);
+}