diff options
Diffstat (limited to 'source/blender/editors/asset/intern/asset_handle.cc')
-rw-r--r-- | source/blender/editors/asset/intern/asset_handle.cc | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/source/blender/editors/asset/intern/asset_handle.cc b/source/blender/editors/asset/intern/asset_handle.cc new file mode 100644 index 00000000000..aae85e61372 --- /dev/null +++ b/source/blender/editors/asset/intern/asset_handle.cc @@ -0,0 +1,75 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup edasset + * + * Asset-handle is a temporary design, not part of the core asset system design. + * + * Currently asset-list items are just file directory items (#FileDirEntry). So an asset-handle is + * just wraps a pointer to this. We try to abstract away the fact that it's just a file entry, + * although that doesn't always work (see #rna_def_asset_handle()). + */ + +#include <string> + +#include "DNA_asset_types.h" +#include "DNA_space_types.h" + +#include "BLO_readfile.h" + +#include "ED_asset_handle.h" +#include "ED_asset_list.hh" + +const char *ED_asset_handle_get_name(const AssetHandle *asset) +{ + return asset->file_data->name; +} + +AssetMetaData *ED_asset_handle_get_metadata(const AssetHandle *asset) +{ + return asset->file_data->asset_data; +} + +ID *ED_asset_handle_get_local_id(const AssetHandle *asset) +{ + return asset->file_data->id; +} + +ID_Type ED_asset_handle_get_id_type(const AssetHandle *asset) +{ + return static_cast<ID_Type>(asset->file_data->blentype); +} + +int ED_asset_handle_get_preview_icon_id(const AssetHandle *asset) +{ + return asset->file_data->preview_icon_id; +} + +void ED_asset_handle_get_full_library_path(const bContext *C, + const AssetLibraryReference *asset_library, + const AssetHandle *asset, + char r_full_lib_path[FILE_MAX_LIBEXTRA]) +{ + *r_full_lib_path = '\0'; + + std::string asset_path = ED_assetlist_asset_filepath_get(C, *asset_library, *asset); + if (asset_path.empty()) { + return; + } + + BLO_library_path_explode(asset_path.c_str(), r_full_lib_path, nullptr, nullptr); +} |