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Diffstat (limited to 'source/blender/editors/asset/intern/asset_list.cc')
-rw-r--r--source/blender/editors/asset/intern/asset_list.cc27
1 files changed, 9 insertions, 18 deletions
diff --git a/source/blender/editors/asset/intern/asset_list.cc b/source/blender/editors/asset/intern/asset_list.cc
index d94a2bbf438..57c25e1614b 100644
--- a/source/blender/editors/asset/intern/asset_list.cc
+++ b/source/blender/editors/asset/intern/asset_list.cc
@@ -122,7 +122,7 @@ class AssetList : NonCopyable {
AssetList(AssetList &&other) = default;
~AssetList() = default;
- void setup(const AssetFilterSettings *filter_settings = nullptr);
+ void setup();
void fetch(const bContext &C);
void ensurePreviewsJob(bContext *C);
void clear(bContext *C);
@@ -141,7 +141,7 @@ AssetList::AssetList(eFileSelectType filesel_type, const AssetLibraryReference &
{
}
-void AssetList::setup(const AssetFilterSettings *filter_settings)
+void AssetList::setup()
{
FileList *files = filelist_;
@@ -160,17 +160,13 @@ void AssetList::setup(const AssetFilterSettings *filter_settings)
filelist_setrecursion(files, 1);
filelist_setsorting(files, FILE_SORT_ALPHA, false);
filelist_setlibrary(files, &library_ref_);
- /* TODO different filtering settings require the list to be reread. That's a no-go for when we
- * want to allow showing the same asset library with different filter settings (as in,
- * different ID types). The filelist needs to be made smarter somehow, maybe goes together with
- * the plan to separate the view (preview caching, filtering, etc. ) from the data. */
filelist_setfilter_options(
files,
- filter_settings != nullptr,
+ false,
true,
true, /* Just always hide parent, prefer to not add an extra user option for this. */
FILE_TYPE_BLENDERLIB,
- filter_settings ? filter_settings->id_types : FILTER_ID_ALL,
+ FILTER_ID_ALL,
true,
"",
"");
@@ -333,9 +329,7 @@ class AssetListStorage {
/* Purely static class, can't instantiate this. */
AssetListStorage() = delete;
- static void fetch_library(const AssetLibraryReference &library_reference,
- const bContext &C,
- const AssetFilterSettings *filter_settings = nullptr);
+ static void fetch_library(const AssetLibraryReference &library_reference, const bContext &C);
static void destruct();
static AssetList *lookup_list(const AssetLibraryReference &library_ref);
static void tagMainDataDirty();
@@ -353,8 +347,7 @@ class AssetListStorage {
};
void AssetListStorage::fetch_library(const AssetLibraryReference &library_reference,
- const bContext &C,
- const AssetFilterSettings *filter_settings)
+ const bContext &C)
{
std::optional filesel_type = asset_library_reference_to_fileselect_type(library_reference);
if (!filesel_type) {
@@ -363,7 +356,7 @@ void AssetListStorage::fetch_library(const AssetLibraryReference &library_refere
auto [list, is_new] = ensure_list_storage(library_reference, *filesel_type);
if (is_new || list.needsRefetch()) {
- list.setup(filter_settings);
+ list.setup();
list.fetch(C);
}
}
@@ -440,11 +433,9 @@ using namespace blender::ed::asset;
* Invoke asset list reading, potentially in a parallel job. Won't wait until the job is done,
* and may return earlier.
*/
-void ED_assetlist_storage_fetch(const AssetLibraryReference *library_reference,
- const AssetFilterSettings *filter_settings,
- const bContext *C)
+void ED_assetlist_storage_fetch(const AssetLibraryReference *library_reference, const bContext *C)
{
- AssetListStorage::fetch_library(*library_reference, *C, filter_settings);
+ AssetListStorage::fetch_library(*library_reference, *C);
}
void ED_assetlist_ensure_previews_job(const AssetLibraryReference *library_reference, bContext *C)