diff options
Diffstat (limited to 'source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c')
-rw-r--r-- | source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c index da4bce680b8..0f8389af17d 100644 --- a/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c +++ b/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c @@ -90,7 +90,7 @@ static void gizmo_arrow_matrix_basis_get(const wmGizmo *gz, float r_matrix[4][4] static void arrow_draw_geom(const ArrowGizmo3D *arrow, const bool select, const float color[4]) { - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); bool unbind_shader = true; const int draw_style = RNA_enum_get(arrow->gizmo.ptr, "draw_style"); const int draw_options = RNA_enum_get(arrow->gizmo.ptr, "draw_options"); @@ -100,7 +100,7 @@ static void arrow_draw_geom(const ArrowGizmo3D *arrow, const bool select, const if (draw_style == ED_GIZMO_ARROW_STYLE_CROSS) { immUniformColor4fv(color); - immBegin(GWN_PRIM_LINES, 4); + immBegin(GPU_PRIM_LINES, 4); immVertex3f(pos, -1.0f, 0.0f, 0.0f); immVertex3f(pos, 1.0f, 0.0f, 0.0f); immVertex3f(pos, 0.0f, -1.0f, 0.0f); @@ -120,7 +120,7 @@ static void arrow_draw_geom(const ArrowGizmo3D *arrow, const bool select, const }; GPU_line_width(arrow->gizmo.line_width); - wm_gizmo_vec_draw(color, vec, ARRAY_SIZE(vec), pos, GWN_PRIM_LINE_LOOP); + wm_gizmo_vec_draw(color, vec, ARRAY_SIZE(vec), pos, GPU_PRIM_LINE_LOOP); } else { #ifdef USE_GIZMO_CUSTOM_ARROWS @@ -135,7 +135,7 @@ static void arrow_draw_geom(const ArrowGizmo3D *arrow, const bool select, const if (draw_options & ED_GIZMO_ARROW_DRAW_FLAG_STEM) { GPU_line_width(arrow->gizmo.line_width); - wm_gizmo_vec_draw(color, vec, ARRAY_SIZE(vec), pos, GWN_PRIM_LINE_STRIP); + wm_gizmo_vec_draw(color, vec, ARRAY_SIZE(vec), pos, GPU_PRIM_LINE_STRIP); } else { immUniformColor4fv(color); |