diff options
Diffstat (limited to 'source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c')
-rw-r--r-- | source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c index 13711325038..d976adc06bf 100644 --- a/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c +++ b/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c @@ -72,7 +72,7 @@ typedef struct ButtonGizmo2D { bool is_init; /* Use an icon or shape */ int icon; - Gwn_Batch *shape_batch[2]; + GPUBatch *shape_batch[2]; } ButtonGizmo2D; #define CIRCLE_RESOLUTION 32 @@ -84,8 +84,8 @@ static void button2d_geom_draw_backdrop( { GPU_line_width(gz->line_width); - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); @@ -137,12 +137,12 @@ static void button2d_draw_intern( if (draw_options & ED_GIZMO_BUTTON_SHOW_HELPLINE) { float matrix_final_no_offset[4][4]; WM_gizmo_calc_matrix_final_no_offset(gz, matrix_final_no_offset); - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4fv(color); GPU_line_width(gz->line_width); immUniformColor4fv(color); - immBegin(GWN_PRIM_LINE_STRIP, 2); + immBegin(GPU_PRIM_LINE_STRIP, 2); immVertex3fv(pos, matrix_final[3]); immVertex3fv(pos, matrix_final_no_offset[3]); immEnd(); @@ -177,9 +177,9 @@ static void button2d_draw_intern( GPU_line_width(1.0f); for (uint i = 0; i < ARRAY_SIZE(button->shape_batch) && button->shape_batch[i]; i++) { /* Invert line color for wire. */ - GWN_batch_program_set_builtin(button->shape_batch[i], GPU_SHADER_2D_UNIFORM_COLOR); - GWN_batch_uniform_4f(button->shape_batch[i], "color", UNPACK4(color)); - GWN_batch_draw(button->shape_batch[i]); + GPU_batch_program_set_builtin(button->shape_batch[i], GPU_SHADER_2D_UNIFORM_COLOR); + GPU_batch_uniform_4f(button->shape_batch[i], "color", UNPACK4(color)); + GPU_batch_draw(button->shape_batch[i]); if (draw_options & ED_GIZMO_BUTTON_SHOW_OUTLINE) { color[0] = 1.0f - color[0]; @@ -270,7 +270,7 @@ static void gizmo_button2d_free(wmGizmo *gz) ButtonGizmo2D *shape = (ButtonGizmo2D *)gz; for (uint i = 0; i < ARRAY_SIZE(shape->shape_batch); i++) { - GWN_BATCH_DISCARD_SAFE(shape->shape_batch[i]); + GPU_BATCH_DISCARD_SAFE(shape->shape_batch[i]); } } |