Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c')
-rw-r--r--source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c109
1 files changed, 73 insertions, 36 deletions
diff --git a/source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c
index 4c54aa10c33..e4cb6d149f5 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c
@@ -99,7 +99,8 @@ static void cage2d_draw_box_corners(const rctf *r,
const float color[3],
const float line_width)
{
- uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ /* Note(Metal): Prefer using 3D coordinates with 3D shader, even if rendering 2D gizmo's. */
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
immUniformColor3fv(color);
@@ -112,25 +113,25 @@ static void cage2d_draw_box_corners(const rctf *r,
immBegin(GPU_PRIM_LINES, 16);
- immVertex2f(pos, r->xmin, r->ymin + margin[1]);
- immVertex2f(pos, r->xmin, r->ymin);
- immVertex2f(pos, r->xmin, r->ymin);
- immVertex2f(pos, r->xmin + margin[0], r->ymin);
+ immVertex3f(pos, r->xmin, r->ymin + margin[1], 0.0f);
+ immVertex3f(pos, r->xmin, r->ymin, 0.0f);
+ immVertex3f(pos, r->xmin, r->ymin, 0.0f);
+ immVertex3f(pos, r->xmin + margin[0], r->ymin, 0.0f);
- immVertex2f(pos, r->xmax, r->ymin + margin[1]);
- immVertex2f(pos, r->xmax, r->ymin);
- immVertex2f(pos, r->xmax, r->ymin);
- immVertex2f(pos, r->xmax - margin[0], r->ymin);
+ immVertex3f(pos, r->xmax, r->ymin + margin[1], 0.0f);
+ immVertex3f(pos, r->xmax, r->ymin, 0.0f);
+ immVertex3f(pos, r->xmax, r->ymin, 0.0f);
+ immVertex3f(pos, r->xmax - margin[0], r->ymin, 0.0f);
- immVertex2f(pos, r->xmax, r->ymax - margin[1]);
- immVertex2f(pos, r->xmax, r->ymax);
- immVertex2f(pos, r->xmax, r->ymax);
- immVertex2f(pos, r->xmax - margin[0], r->ymax);
+ immVertex3f(pos, r->xmax, r->ymax - margin[1], 0.0f);
+ immVertex3f(pos, r->xmax, r->ymax, 0.0f);
+ immVertex3f(pos, r->xmax, r->ymax, 0.0f);
+ immVertex3f(pos, r->xmax - margin[0], r->ymax, 0.0f);
- immVertex2f(pos, r->xmin, r->ymax - margin[1]);
- immVertex2f(pos, r->xmin, r->ymax);
- immVertex2f(pos, r->xmin, r->ymax);
- immVertex2f(pos, r->xmin + margin[0], r->ymax);
+ immVertex3f(pos, r->xmin, r->ymax - margin[1], 0.0f);
+ immVertex3f(pos, r->xmin, r->ymax, 0.0f);
+ immVertex3f(pos, r->xmin, r->ymax, 0.0f);
+ immVertex3f(pos, r->xmin + margin[0], r->ymax, 0.0f);
immEnd();
@@ -440,12 +441,35 @@ static void cage2d_draw_box_interaction(const float color[4],
static void imm_draw_point_aspect_2d(
uint pos, float x, float y, float rad_x, float rad_y, bool solid)
{
- immBegin(solid ? GPU_PRIM_TRI_FAN : GPU_PRIM_LINE_LOOP, 4);
- immVertex2f(pos, x - rad_x, y - rad_y);
- immVertex2f(pos, x - rad_x, y + rad_y);
- immVertex2f(pos, x + rad_x, y + rad_y);
- immVertex2f(pos, x + rad_x, y - rad_y);
- immEnd();
+ if (solid) {
+ /* Note(Metal/AMD): Small Triangle-list primitives more optimal for GPU HW than Trianglestrip.
+ */
+ immBegin(GPU_PRIM_TRIS, 6);
+ immVertex2f(pos, x - rad_x, y - rad_y);
+ immVertex2f(pos, x - rad_x, y + rad_y);
+ immVertex2f(pos, x + rad_x, y + rad_y);
+
+ immVertex2f(pos, x - rad_x, y - rad_y);
+ immVertex2f(pos, x + rad_x, y + rad_y);
+ immVertex2f(pos, x + rad_x, y - rad_y);
+ immEnd();
+ }
+ else {
+ /* Note(Metal/AMD): Small Line-list primitives more optimal for GPU HW than Linestrip. */
+ immBegin(GPU_PRIM_LINES, 8);
+ immVertex2f(pos, x - rad_x, y - rad_y);
+ immVertex2f(pos, x - rad_x, y + rad_y);
+
+ immVertex2f(pos, x - rad_x, y + rad_y);
+ immVertex2f(pos, x + rad_x, y + rad_y);
+
+ immVertex2f(pos, x + rad_x, y + rad_y);
+ immVertex2f(pos, x + rad_x, y - rad_y);
+
+ immVertex2f(pos, x + rad_x, y - rad_y);
+ immVertex2f(pos, x - rad_x, y - rad_y);
+ immEnd();
+ }
}
static void cage2d_draw_circle_wire(const rctf *r,
@@ -455,7 +479,9 @@ static void cage2d_draw_circle_wire(const rctf *r,
const int draw_options,
const float line_width)
{
- uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ /* Note(Metal): Prefer using 3D coordinates with 3D shader input, even if rendering 2D gizmo's.
+ */
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
immUniformColor3fv(color);
@@ -465,17 +491,28 @@ static void cage2d_draw_circle_wire(const rctf *r,
immUniform2fv("viewportSize", &viewport[2]);
immUniform1f("lineWidth", line_width * U.pixelsize);
- immBegin(GPU_PRIM_LINE_LOOP, 4);
- immVertex2f(pos, r->xmin, r->ymin);
- immVertex2f(pos, r->xmax, r->ymin);
- immVertex2f(pos, r->xmax, r->ymax);
- immVertex2f(pos, r->xmin, r->ymax);
+ /* Small 'lines' primitives more efficient for hardware processing than linestrip. */
+ immBegin(GPU_PRIM_LINES, 8);
+ immVertex3f(pos, r->xmin, r->ymin, 0.0f);
+ immVertex3f(pos, r->xmax, r->ymin, 0.0f);
+
+ immVertex3f(pos, r->xmax, r->ymin, 0.0f);
+ immVertex3f(pos, r->xmax, r->ymax, 0.0f);
+
+ immVertex3f(pos, r->xmax, r->ymax, 0.0f);
+ immVertex3f(pos, r->xmin, r->ymax, 0.0f);
+
+ immVertex3f(pos, r->xmin, r->ymax, 0.0f);
+ immVertex3f(pos, r->xmin, r->ymin, 0.0f);
immEnd();
if (transform_flag & ED_GIZMO_CAGE2D_XFORM_FLAG_ROTATE) {
- immBegin(GPU_PRIM_LINE_LOOP, 2);
- immVertex2f(pos, BLI_rctf_cent_x(r), r->ymax);
- immVertex2f(pos, BLI_rctf_cent_x(r), r->ymax + margin[1]);
+ immBegin(GPU_PRIM_LINES, 4);
+ immVertex3f(pos, BLI_rctf_cent_x(r), r->ymax, 0.0f);
+ immVertex3f(pos, BLI_rctf_cent_x(r), r->ymax + margin[1], 0.0f);
+
+ immVertex3f(pos, BLI_rctf_cent_x(r), r->ymax + margin[1], 0.0f);
+ immVertex3f(pos, BLI_rctf_cent_x(r), r->ymax, 0.0f);
immEnd();
}
@@ -485,10 +522,10 @@ static void cage2d_draw_circle_wire(const rctf *r,
const float center[2] = {BLI_rctf_cent_x(r), BLI_rctf_cent_y(r)};
immBegin(GPU_PRIM_LINES, 4);
- immVertex2f(pos, center[0] - rad[0], center[1] - rad[1]);
- immVertex2f(pos, center[0] + rad[0], center[1] + rad[1]);
- immVertex2f(pos, center[0] + rad[0], center[1] - rad[1]);
- immVertex2f(pos, center[0] - rad[0], center[1] + rad[1]);
+ immVertex3f(pos, center[0] - rad[0], center[1] - rad[1], 0.0f);
+ immVertex3f(pos, center[0] + rad[0], center[1] + rad[1], 0.0f);
+ immVertex3f(pos, center[0] + rad[0], center[1] - rad[1], 0.0f);
+ immVertex3f(pos, center[0] - rad[0], center[1] + rad[1], 0.0f);
immEnd();
}
}