diff options
Diffstat (limited to 'source/blender/editors/gizmo_library/gizmo_types/grab3d_gizmo.c')
-rw-r--r-- | source/blender/editors/gizmo_library/gizmo_types/grab3d_gizmo.c | 375 |
1 files changed, 375 insertions, 0 deletions
diff --git a/source/blender/editors/gizmo_library/gizmo_types/grab3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/grab3d_gizmo.c new file mode 100644 index 00000000000..e55b57327b6 --- /dev/null +++ b/source/blender/editors/gizmo_library/gizmo_types/grab3d_gizmo.c @@ -0,0 +1,375 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file grab3d_gizmo.c + * \ingroup wm + * + * \name Grab Manipulator + * + * 3D Manipulator, also works in 2D views. + * + * \brief Simple manipulator to grab and translate. + * + * - `matrix[0]` is derived from Y and Z. + * - `matrix[1]` currently not used. + * - `matrix[2]` is the widget direction (for all manipulators). + * + */ + +#include "MEM_guardedalloc.h" + +#include "BLI_math.h" + +#include "BKE_context.h" + +#include "BIF_gl.h" +#include "BIF_glutil.h" + +#include "GPU_immediate.h" +#include "GPU_immediate_util.h" +#include "GPU_matrix.h" +#include "GPU_select.h" +#include "GPU_state.h" + +#include "RNA_access.h" +#include "RNA_define.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "ED_screen.h" +#include "ED_view3d.h" +#include "ED_gizmo_library.h" + +/* own includes */ +#include "../gizmo_geometry.h" +#include "../gizmo_library_intern.h" + +typedef struct GrabManipulator3D { + wmManipulator manipulator; + /* Added to 'matrix_basis' when calculating the matrix. */ + float prop_co[3]; +} GrabManipulator3D; + +static void manipulator_grab_matrix_basis_get(const wmManipulator *mpr, float r_matrix[4][4]) +{ + GrabManipulator3D *grab = (GrabManipulator3D *)mpr; + + copy_m4_m4(r_matrix, grab->manipulator.matrix_basis); + add_v3_v3(r_matrix[3], grab->prop_co); +} + +static int manipulator_grab_modal( + bContext *C, wmManipulator *mpr, const wmEvent *event, + eWM_ManipulatorTweak tweak_flag); + +typedef struct GrabInteraction { + float init_mval[2]; + + /* only for when using properties */ + float init_prop_co[3]; + + float init_matrix_final[4][4]; +} GrabInteraction; + +#define DIAL_RESOLUTION 32 + +/* -------------------------------------------------------------------- */ + +static void grab_geom_draw( + const wmManipulator *mpr, const float color[4], const bool select, const int draw_options) +{ +#ifdef USE_MANIPULATOR_CUSTOM_DIAL + UNUSED_VARS(grab3d, col, axis_modal_mat); + wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_grab3d, select); +#else + const int draw_style = RNA_enum_get(mpr->ptr, "draw_style"); + const bool filled = (draw_options & ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL) != 0; + + GPU_line_width(mpr->line_width); + + Gwn_VertFormat *format = immVertexFormat(); + uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); + + immUniformColor4fv(color); + + if (draw_style == ED_MANIPULATOR_GRAB_STYLE_RING_2D) { + if (filled) { + imm_draw_circle_fill_2d(pos, 0, 0, 1.0f, DIAL_RESOLUTION); + } + else { + imm_draw_circle_wire_2d(pos, 0, 0, 1.0f, DIAL_RESOLUTION); + } + } + else if (draw_style == ED_MANIPULATOR_GRAB_STYLE_CROSS_2D) { + immBegin(GWN_PRIM_LINES, 4); + immVertex2f(pos, 1.0f, 1.0f); + immVertex2f(pos, -1.0f, -1.0f); + + immVertex2f(pos, -1.0f, 1.0f); + immVertex2f(pos, 1.0f, -1.0f); + immEnd(); + } + else { + BLI_assert(0); + } + + immUnbindProgram(); + + UNUSED_VARS(select); +#endif +} + +static void grab3d_get_translate( + const wmManipulator *mpr, const wmEvent *event, const ARegion *ar, + float co_delta[3]) +{ + GrabInteraction *inter = mpr->interaction_data; + const float mval_delta[2] = { + event->mval[0] - inter->init_mval[0], + event->mval[1] - inter->init_mval[1], + }; + + RegionView3D *rv3d = ar->regiondata; + float co_ref[3]; + mul_v3_mat3_m4v3(co_ref, mpr->matrix_space, inter->init_prop_co); + const float zfac = ED_view3d_calc_zfac(rv3d, co_ref, NULL); + + ED_view3d_win_to_delta(ar, mval_delta, co_delta, zfac); + + float matrix_space_inv[3][3]; + copy_m3_m4(matrix_space_inv, mpr->matrix_space); + invert_m3(matrix_space_inv); + mul_m3_v3(matrix_space_inv, co_delta); +} + +static void grab3d_draw_intern( + const bContext *C, wmManipulator *mpr, + const bool select, const bool highlight) +{ + GrabInteraction *inter = mpr->interaction_data; + const int draw_options = RNA_enum_get(mpr->ptr, "draw_options"); + const bool align_view = (draw_options & ED_MANIPULATOR_GRAB_DRAW_FLAG_ALIGN_VIEW) != 0; + float color[4]; + float matrix_final[4][4]; + float matrix_align[4][4]; + + manipulator_color_get(mpr, highlight, color); + WM_manipulator_calc_matrix_final(mpr, matrix_final); + + gpuPushMatrix(); + gpuMultMatrix(matrix_final); + + if (align_view) { + float matrix_final_unit[4][4]; + RegionView3D *rv3d = CTX_wm_region_view3d(C); + normalize_m4_m4(matrix_final_unit, matrix_final); + mul_m4_m4m4(matrix_align, rv3d->viewmat, matrix_final_unit); + zero_v3(matrix_align[3]); + transpose_m4(matrix_align); + gpuMultMatrix(matrix_align); + } + + GPU_blend(true); + grab_geom_draw(mpr, color, select, draw_options); + GPU_blend(false); + gpuPopMatrix(); + + if (mpr->interaction_data) { + gpuPushMatrix(); + gpuMultMatrix(inter->init_matrix_final); + + if (align_view) { + gpuMultMatrix(matrix_align); + } + + GPU_blend(true); + grab_geom_draw(mpr, (const float[4]){0.5f, 0.5f, 0.5f, 0.5f}, select, draw_options); + GPU_blend(false); + gpuPopMatrix(); + } +} + +static void manipulator_grab_draw_select(const bContext *C, wmManipulator *mpr, int select_id) +{ + GPU_select_load_id(select_id); + grab3d_draw_intern(C, mpr, true, false); +} + +static void manipulator_grab_draw(const bContext *C, wmManipulator *mpr) +{ + const bool is_modal = mpr->state & WM_MANIPULATOR_STATE_MODAL; + const bool is_highlight = (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0; + + (void)is_modal; + + GPU_blend(true); + grab3d_draw_intern(C, mpr, false, is_highlight); + GPU_blend(false); +} + +static int manipulator_grab_modal( + bContext *C, wmManipulator *mpr, const wmEvent *event, + eWM_ManipulatorTweak UNUSED(tweak_flag)) +{ + GrabManipulator3D *grab = (GrabManipulator3D *)mpr; + GrabInteraction *inter = mpr->interaction_data; + ARegion *ar = CTX_wm_region(C); + + float prop_delta[3]; + if (CTX_wm_area(C)->spacetype == SPACE_VIEW3D) { + grab3d_get_translate(mpr, event, ar, prop_delta); + } + else { + float mval_proj_init[2], mval_proj_curr[2]; + if ((manipulator_window_project_2d( + C, mpr, inter->init_mval, 2, false, mval_proj_init) == false) || + (manipulator_window_project_2d( + C, mpr, (const float[2]){UNPACK2(event->mval)}, 2, false, mval_proj_curr) == false)) + { + return OPERATOR_RUNNING_MODAL; + } + sub_v2_v2v2(prop_delta, mval_proj_curr, mval_proj_init); + prop_delta[2] = 0.0f; + } + add_v3_v3v3(grab->prop_co, inter->init_prop_co, prop_delta); + + /* set the property for the operator and call its modal function */ + wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "offset"); + if (WM_manipulator_target_property_is_valid(mpr_prop)) { + WM_manipulator_target_property_value_set_array(C, mpr, mpr_prop, grab->prop_co); + } + else { + zero_v3(grab->prop_co); + } + + ED_region_tag_redraw(ar); + + return OPERATOR_RUNNING_MODAL; +} + +static int manipulator_grab_invoke( + bContext *UNUSED(C), wmManipulator *mpr, const wmEvent *event) +{ + GrabInteraction *inter = MEM_callocN(sizeof(GrabInteraction), __func__); + + inter->init_mval[0] = event->mval[0]; + inter->init_mval[1] = event->mval[1]; + +#if 0 + copy_v3_v3(inter->init_prop_co, grab->prop_co); +#else + wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "offset"); + if (WM_manipulator_target_property_is_valid(mpr_prop)) { + WM_manipulator_target_property_value_get_array(mpr, mpr_prop, inter->init_prop_co); + } +#endif + + WM_manipulator_calc_matrix_final(mpr, inter->init_matrix_final); + + mpr->interaction_data = inter; + + return OPERATOR_RUNNING_MODAL; +} + + +static int manipulator_grab_test_select( + bContext *C, wmManipulator *mpr, const wmEvent *event) +{ + float point_local[2]; + + if (manipulator_window_project_2d( + C, mpr, (const float[2]){UNPACK2(event->mval)}, 2, true, point_local) == false) + { + return -1; + } + + /* The 'mpr->scale_final' is already applied when projecting. */ + if (len_squared_v2(point_local) < 1.0f) { + return 0; + } + + return -1; +} + +static void manipulator_grab_property_update(wmManipulator *mpr, wmManipulatorProperty *mpr_prop) +{ + GrabManipulator3D *grab = (GrabManipulator3D *)mpr; + if (WM_manipulator_target_property_is_valid(mpr_prop)) { + WM_manipulator_target_property_value_get_array(mpr, mpr_prop, grab->prop_co); + } + else { + zero_v3(grab->prop_co); + } +} + +static int manipulator_grab_cursor_get(wmManipulator *UNUSED(mpr)) +{ + return BC_NSEW_SCROLLCURSOR; +} + +/* -------------------------------------------------------------------- */ +/** \name Grab Manipulator API + * + * \{ */ + +static void MANIPULATOR_WT_grab_3d(wmManipulatorType *wt) +{ + /* identifiers */ + wt->idname = "MANIPULATOR_WT_grab_3d"; + + /* api callbacks */ + wt->draw = manipulator_grab_draw; + wt->draw_select = manipulator_grab_draw_select; + wt->test_select = manipulator_grab_test_select; + wt->matrix_basis_get = manipulator_grab_matrix_basis_get; + wt->invoke = manipulator_grab_invoke; + wt->property_update = manipulator_grab_property_update; + wt->modal = manipulator_grab_modal; + wt->cursor_get = manipulator_grab_cursor_get; + + wt->struct_size = sizeof(GrabManipulator3D); + + /* rna */ + static EnumPropertyItem rna_enum_draw_style[] = { + {ED_MANIPULATOR_GRAB_STYLE_RING_2D, "RING_2D", 0, "Ring", ""}, + {ED_MANIPULATOR_GRAB_STYLE_CROSS_2D, "CROSS_2D", 0, "Ring", ""}, + {0, NULL, 0, NULL, NULL} + }; + static EnumPropertyItem rna_enum_draw_options[] = { + {ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL, "FILL", 0, "Filled", ""}, + {ED_MANIPULATOR_GRAB_DRAW_FLAG_ALIGN_VIEW, "ALIGN_VIEW", 0, "Align View", ""}, + {0, NULL, 0, NULL, NULL} + }; + + RNA_def_enum(wt->srna, "draw_style", rna_enum_draw_style, ED_MANIPULATOR_GRAB_STYLE_RING_2D, "Draw Style", ""); + RNA_def_enum_flag(wt->srna, "draw_options", rna_enum_draw_options, 0, "Draw Options", ""); + + WM_manipulatortype_target_property_def(wt, "offset", PROP_FLOAT, 3); +} + +void ED_manipulatortypes_grab_3d(void) +{ + WM_manipulatortype_append(MANIPULATOR_WT_grab_3d); +} + +/** \} */ // Grab Manipulator API |