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Diffstat (limited to 'source/blender/editors/gpencil/annotate_draw.c')
-rw-r--r--source/blender/editors/gpencil/annotate_draw.c1924
1 files changed, 983 insertions, 941 deletions
diff --git a/source/blender/editors/gpencil/annotate_draw.c b/source/blender/editors/gpencil/annotate_draw.c
index 2a7f9a715ad..a7fa51350ba 100644
--- a/source/blender/editors/gpencil/annotate_draw.c
+++ b/source/blender/editors/gpencil/annotate_draw.c
@@ -21,7 +21,6 @@
* \ingroup edgpencil
*/
-
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
@@ -73,418 +72,436 @@
/* ----- General Defines ------ */
/* flags for sflag */
typedef enum eDrawStrokeFlags {
- /** don't draw status info */
- GP_DRAWDATA_NOSTATUS = (1 << 0),
- /** only draw 3d-strokes */
- GP_DRAWDATA_ONLY3D = (1 << 1),
- /** only draw 'canvas' strokes */
- GP_DRAWDATA_ONLYV2D = (1 << 2),
- /** only draw 'image' strokes */
- GP_DRAWDATA_ONLYI2D = (1 << 3),
- /** special hack for drawing strokes in Image Editor (weird coordinates) */
- GP_DRAWDATA_IEDITHACK = (1 << 4),
- /** don't draw xray in 3D view (which is default) */
- GP_DRAWDATA_NO_XRAY = (1 << 5),
- /** no onionskins should be drawn (for animation playback) */
- GP_DRAWDATA_NO_ONIONS = (1 << 6),
+ /** don't draw status info */
+ GP_DRAWDATA_NOSTATUS = (1 << 0),
+ /** only draw 3d-strokes */
+ GP_DRAWDATA_ONLY3D = (1 << 1),
+ /** only draw 'canvas' strokes */
+ GP_DRAWDATA_ONLYV2D = (1 << 2),
+ /** only draw 'image' strokes */
+ GP_DRAWDATA_ONLYI2D = (1 << 3),
+ /** special hack for drawing strokes in Image Editor (weird coordinates) */
+ GP_DRAWDATA_IEDITHACK = (1 << 4),
+ /** don't draw xray in 3D view (which is default) */
+ GP_DRAWDATA_NO_XRAY = (1 << 5),
+ /** no onionskins should be drawn (for animation playback) */
+ GP_DRAWDATA_NO_ONIONS = (1 << 6),
} eDrawStrokeFlags;
-
/* ----- Tool Buffer Drawing ------ */
/* draw stroke defined in buffer (simple ogl lines/points for now, as dotted lines) */
-static void gp_draw_stroke_buffer(
- const tGPspoint *points, int totpoints, short thickness,
- short dflag, short sflag, float ink[4])
+static void gp_draw_stroke_buffer(const tGPspoint *points,
+ int totpoints,
+ short thickness,
+ short dflag,
+ short sflag,
+ float ink[4])
{
- int draw_points = 0;
-
- /* error checking */
- if ((points == NULL) || (totpoints <= 0))
- return;
-
- /* check if buffer can be drawn */
- if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
- return;
-
- if (sflag & GP_STROKE_ERASER) {
- /* don't draw stroke at all! */
- return;
- }
-
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
-
- const tGPspoint *pt = points;
-
- if (totpoints == 1) {
- /* if drawing a single point, draw it larger */
- GPU_point_size((float)(thickness + 2) * points->pressure);
- immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
- immUniformColor3fvAlpha(ink, ink[3]);
- immBegin(GPU_PRIM_POINTS, 1);
- immVertex2fv(pos, &pt->x);
- }
- else {
- float oldpressure = points[0].pressure;
-
- /* draw stroke curve */
- GPU_line_width(max_ff(oldpressure * thickness, 1.0));
-
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor3fvAlpha(ink, ink[3]);
-
- immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints);
-
- for (int i = 0; i < totpoints; i++, pt++) {
- /* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
- * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
- */
- if (fabsf(pt->pressure - oldpressure) > 0.2f) {
- /* need to have 2 points to avoid immEnd assert error */
- if (draw_points < 2) {
- immVertex2fv(pos, &(pt - 1)->x);
- }
-
- immEnd();
- draw_points = 0;
-
- GPU_line_width(max_ff(pt->pressure * thickness, 1.0f));
- immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1);
-
- /* need to roll-back one point to ensure that there are no gaps in the stroke */
- if (i != 0) {
- immVertex2fv(pos, &(pt - 1)->x);
- draw_points++;
- }
-
- oldpressure = pt->pressure; /* reset our threshold */
- }
-
- /* now the point we want */
- immVertex2fv(pos, &pt->x);
- draw_points++;
- }
- /* need to have 2 points to avoid immEnd assert error */
- if (draw_points < 2) {
- immVertex2fv(pos, &(pt - 1)->x);
- }
- }
-
- immEnd();
- immUnbindProgram();
+ int draw_points = 0;
+
+ /* error checking */
+ if ((points == NULL) || (totpoints <= 0))
+ return;
+
+ /* check if buffer can be drawn */
+ if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
+ return;
+
+ if (sflag & GP_STROKE_ERASER) {
+ /* don't draw stroke at all! */
+ return;
+ }
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
+ const tGPspoint *pt = points;
+
+ if (totpoints == 1) {
+ /* if drawing a single point, draw it larger */
+ GPU_point_size((float)(thickness + 2) * points->pressure);
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
+ immUniformColor3fvAlpha(ink, ink[3]);
+ immBegin(GPU_PRIM_POINTS, 1);
+ immVertex2fv(pos, &pt->x);
+ }
+ else {
+ float oldpressure = points[0].pressure;
+
+ /* draw stroke curve */
+ GPU_line_width(max_ff(oldpressure * thickness, 1.0));
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3fvAlpha(ink, ink[3]);
+
+ immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints);
+
+ for (int i = 0; i < totpoints; i++, pt++) {
+ /* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
+ * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
+ */
+ if (fabsf(pt->pressure - oldpressure) > 0.2f) {
+ /* need to have 2 points to avoid immEnd assert error */
+ if (draw_points < 2) {
+ immVertex2fv(pos, &(pt - 1)->x);
+ }
+
+ immEnd();
+ draw_points = 0;
+
+ GPU_line_width(max_ff(pt->pressure * thickness, 1.0f));
+ immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1);
+
+ /* need to roll-back one point to ensure that there are no gaps in the stroke */
+ if (i != 0) {
+ immVertex2fv(pos, &(pt - 1)->x);
+ draw_points++;
+ }
+
+ oldpressure = pt->pressure; /* reset our threshold */
+ }
+
+ /* now the point we want */
+ immVertex2fv(pos, &pt->x);
+ draw_points++;
+ }
+ /* need to have 2 points to avoid immEnd assert error */
+ if (draw_points < 2) {
+ immVertex2fv(pos, &(pt - 1)->x);
+ }
+ }
+
+ immEnd();
+ immUnbindProgram();
}
/* --------- 2D Stroke Drawing Helpers --------- */
/* change in parameter list */
-static void gp_calc_2d_stroke_fxy(const float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2])
+static void gp_calc_2d_stroke_fxy(
+ const float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2])
{
- if (sflag & GP_STROKE_2DSPACE) {
- r_co[0] = pt[0];
- r_co[1] = pt[1];
- }
- else if (sflag & GP_STROKE_2DIMAGE) {
- const float x = (float)((pt[0] * winx) + offsx);
- const float y = (float)((pt[1] * winy) + offsy);
-
- r_co[0] = x;
- r_co[1] = y;
- }
- else {
- const float x = (float)(pt[0] / 100 * winx) + offsx;
- const float y = (float)(pt[1] / 100 * winy) + offsy;
-
- r_co[0] = x;
- r_co[1] = y;
- }
+ if (sflag & GP_STROKE_2DSPACE) {
+ r_co[0] = pt[0];
+ r_co[1] = pt[1];
+ }
+ else if (sflag & GP_STROKE_2DIMAGE) {
+ const float x = (float)((pt[0] * winx) + offsx);
+ const float y = (float)((pt[1] * winy) + offsy);
+
+ r_co[0] = x;
+ r_co[1] = y;
+ }
+ else {
+ const float x = (float)(pt[0] / 100 * winx) + offsx;
+ const float y = (float)(pt[1] / 100 * winy) + offsy;
+
+ r_co[0] = x;
+ r_co[1] = y;
+ }
}
/* ----- Existing Strokes Drawing (3D and Point) ------ */
/* draw a given stroke - just a single dot (only one point) */
-static void gp_draw_stroke_point(
- const bGPDspoint *points, short thickness, short UNUSED(dflag), short sflag,
- int offsx, int offsy, int winx, int winy, const float ink[4])
+static void gp_draw_stroke_point(const bGPDspoint *points,
+ short thickness,
+ short UNUSED(dflag),
+ short sflag,
+ int offsx,
+ int offsy,
+ int winx,
+ int winy,
+ const float ink[4])
{
- const bGPDspoint *pt = points;
+ const bGPDspoint *pt = points;
- /* get final position using parent matrix */
- float fpt[3];
- copy_v3_v3(fpt, &pt->x);
+ /* get final position using parent matrix */
+ float fpt[3];
+ copy_v3_v3(fpt, &pt->x);
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- if (sflag & GP_STROKE_3DSPACE) {
- immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
- }
- else {
- immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
+ if (sflag & GP_STROKE_3DSPACE) {
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
+ }
+ else {
+ immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
- /* get 2D coordinates of point */
- float co[3] = { 0.0f };
- gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
- copy_v3_v3(fpt, co);
- }
+ /* get 2D coordinates of point */
+ float co[3] = {0.0f};
+ gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
+ copy_v3_v3(fpt, co);
+ }
- /* set color */
- immUniformColor3fvAlpha(ink, ink[3]);
+ /* set color */
+ immUniformColor3fvAlpha(ink, ink[3]);
- /* set point thickness (since there's only one of these) */
- immUniform1f("size", (float)(thickness + 2) * pt->pressure);
+ /* set point thickness (since there's only one of these) */
+ immUniform1f("size", (float)(thickness + 2) * pt->pressure);
- immBegin(GPU_PRIM_POINTS, 1);
- immVertex3fv(pos, fpt);
- immEnd();
+ immBegin(GPU_PRIM_POINTS, 1);
+ immVertex3fv(pos, fpt);
+ immEnd();
- immUnbindProgram();
+ immUnbindProgram();
}
/* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */
-static void gp_draw_stroke_3d(
- const bGPDspoint *points, int totpoints, short thickness,
- short UNUSED(sflag), const float ink[4], bool cyclic)
+static void gp_draw_stroke_3d(const bGPDspoint *points,
+ int totpoints,
+ short thickness,
+ short UNUSED(sflag),
+ const float ink[4],
+ bool cyclic)
{
- float curpressure = points[0].pressure;
- float cyclic_fpt[3];
- int draw_points = 0;
-
- /* if cyclic needs one vertex more */
- int cyclic_add = 0;
- if (cyclic) {
- cyclic_add++;
- }
-
-
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
-
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformColor3fvAlpha(ink, ink[3]);
-
- /* draw stroke curve */
- GPU_line_width(max_ff(curpressure * thickness, 1.0f));
- immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints + cyclic_add);
- const bGPDspoint *pt = points;
- for (int i = 0; i < totpoints; i++, pt++) {
- /* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
- * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
- * Note: we want more visible levels of pressures when thickness is bigger.
- */
- if (fabsf(pt->pressure - curpressure) > 0.2f / (float)thickness) {
- /* if the pressure changes before get at least 2 vertices,
- * need to repeat last point to avoid assert in immEnd() */
- if (draw_points < 2) {
- const bGPDspoint *pt2 = pt - 1;
- immVertex3fv(pos, &pt2->x);
- }
- immEnd();
- draw_points = 0;
-
- curpressure = pt->pressure;
- GPU_line_width(max_ff(curpressure * thickness, 1.0f));
- immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1 + cyclic_add);
-
- /* need to roll-back one point to ensure that there are no gaps in the stroke */
- if (i != 0) {
- const bGPDspoint *pt2 = pt - 1;
- immVertex3fv(pos, &pt2->x);
- draw_points++;
- }
- }
-
- /* now the point we want */
- immVertex3fv(pos, &pt->x);
- draw_points++;
-
- if (cyclic && i == 0) {
- /* save first point to use in cyclic */
- copy_v3_v3(cyclic_fpt, &pt->x);
- }
- }
-
- if (cyclic) {
- /* draw line to first point to complete the cycle */
- immVertex3fv(pos, cyclic_fpt);
- draw_points++;
- }
-
- /* if less of two points, need to repeat last point to avoid assert in immEnd() */
- if (draw_points < 2) {
- const bGPDspoint *pt2 = pt - 1;
- immVertex3fv(pos, &pt2->x);
- }
-
- immEnd();
- immUnbindProgram();
+ float curpressure = points[0].pressure;
+ float cyclic_fpt[3];
+ int draw_points = 0;
+
+ /* if cyclic needs one vertex more */
+ int cyclic_add = 0;
+ if (cyclic) {
+ cyclic_add++;
+ }
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immUniformColor3fvAlpha(ink, ink[3]);
+
+ /* draw stroke curve */
+ GPU_line_width(max_ff(curpressure * thickness, 1.0f));
+ immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints + cyclic_add);
+ const bGPDspoint *pt = points;
+ for (int i = 0; i < totpoints; i++, pt++) {
+ /* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
+ * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
+ * Note: we want more visible levels of pressures when thickness is bigger.
+ */
+ if (fabsf(pt->pressure - curpressure) > 0.2f / (float)thickness) {
+ /* if the pressure changes before get at least 2 vertices,
+ * need to repeat last point to avoid assert in immEnd() */
+ if (draw_points < 2) {
+ const bGPDspoint *pt2 = pt - 1;
+ immVertex3fv(pos, &pt2->x);
+ }
+ immEnd();
+ draw_points = 0;
+
+ curpressure = pt->pressure;
+ GPU_line_width(max_ff(curpressure * thickness, 1.0f));
+ immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1 + cyclic_add);
+
+ /* need to roll-back one point to ensure that there are no gaps in the stroke */
+ if (i != 0) {
+ const bGPDspoint *pt2 = pt - 1;
+ immVertex3fv(pos, &pt2->x);
+ draw_points++;
+ }
+ }
+
+ /* now the point we want */
+ immVertex3fv(pos, &pt->x);
+ draw_points++;
+
+ if (cyclic && i == 0) {
+ /* save first point to use in cyclic */
+ copy_v3_v3(cyclic_fpt, &pt->x);
+ }
+ }
+
+ if (cyclic) {
+ /* draw line to first point to complete the cycle */
+ immVertex3fv(pos, cyclic_fpt);
+ draw_points++;
+ }
+
+ /* if less of two points, need to repeat last point to avoid assert in immEnd() */
+ if (draw_points < 2) {
+ const bGPDspoint *pt2 = pt - 1;
+ immVertex3fv(pos, &pt2->x);
+ }
+
+ immEnd();
+ immUnbindProgram();
}
/* ----- Fancy 2D-Stroke Drawing ------ */
/* draw a given stroke in 2d */
-static void gp_draw_stroke_2d(
- const bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag,
- int offsx, int offsy, int winx, int winy, const float ink[4])
+static void gp_draw_stroke_2d(const bGPDspoint *points,
+ int totpoints,
+ short thickness_s,
+ short dflag,
+ short sflag,
+ int offsx,
+ int offsy,
+ int winx,
+ int winy,
+ const float ink[4])
{
- /* otherwise thickness is twice that of the 3D view */
- float thickness = (float)thickness_s * 0.5f;
-
- /* strokes in Image Editor need a scale factor, since units there are not pixels! */
- float scalefac = 1.0f;
- if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
- scalefac = 0.001f;
- }
-
- /* tessellation code - draw stroke as series of connected quads (triangle strips in fact) with connection
- * edges rotated to minimize shrinking artifacts, and rounded endcaps
- */
- {
- const bGPDspoint *pt1, *pt2;
- float s0[2], s1[2]; /* segment 'center' points */
- float pm[2]; /* normal from previous segment. */
- int i;
-
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
-
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor3fvAlpha(ink, ink[3]);
- immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4);
-
- /* get x and y coordinates from first point */
- gp_calc_2d_stroke_fxy(&points->x, sflag, offsx, offsy, winx, winy, s0);
-
- for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
- float t0[2], t1[2]; /* tessellated coordinates */
- float m1[2], m2[2]; /* gradient and normal */
- float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
- float pthick; /* thickness at segment point */
-
- /* get x and y coordinates from point2 (point1 has already been computed in previous iteration). */
- gp_calc_2d_stroke_fxy(&pt2->x, sflag, offsx, offsy, winx, winy, s1);
-
- /* calculate gradient and normal - 'angle'=(ny/nx) */
- m1[1] = s1[1] - s0[1];
- m1[0] = s1[0] - s0[0];
- normalize_v2(m1);
- m2[1] = -m1[0];
- m2[0] = m1[1];
-
- /* always use pressure from first point here */
- pthick = (pt1->pressure * thickness * scalefac);
-
- /* if the first segment, start of segment is segment's normal */
- if (i == 0) {
- /* draw start cap first
- * - make points slightly closer to center (about halfway across)
- */
- mt[0] = m2[0] * pthick * 0.5f;
- mt[1] = m2[1] * pthick * 0.5f;
- sc[0] = s0[0] - (m1[0] * pthick * 0.75f);
- sc[1] = s0[1] - (m1[1] * pthick * 0.75f);
-
- t0[0] = sc[0] - mt[0];
- t0[1] = sc[1] - mt[1];
- t1[0] = sc[0] + mt[0];
- t1[1] = sc[1] + mt[1];
-
- /* First two points of cap. */
- immVertex2fv(pos, t0);
- immVertex2fv(pos, t1);
-
- /* calculate points for start of segment */
- mt[0] = m2[0] * pthick;
- mt[1] = m2[1] * pthick;
-
- t0[0] = s0[0] - mt[0];
- t0[1] = s0[1] - mt[1];
- t1[0] = s0[0] + mt[0];
- t1[1] = s0[1] + mt[1];
-
- /* Last two points of start cap (and first two points of first segment). */
- immVertex2fv(pos, t0);
- immVertex2fv(pos, t1);
- }
- /* if not the first segment, use bisector of angle between segments */
- else {
- float mb[2]; /* bisector normal */
- float athick, dfac; /* actual thickness, difference between thicknesses */
-
- /* calculate gradient of bisector (as average of normals) */
- mb[0] = (pm[0] + m2[0]) / 2;
- mb[1] = (pm[1] + m2[1]) / 2;
- normalize_v2(mb);
-
- /* calculate gradient to apply
- * - as basis, use just pthick * bisector gradient
- * - if cross-section not as thick as it should be, add extra padding to fix it
- */
- mt[0] = mb[0] * pthick;
- mt[1] = mb[1] * pthick;
- athick = len_v2(mt);
- dfac = pthick - (athick * 2);
-
- if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) {
- mt[0] += (mb[0] * dfac);
- mt[1] += (mb[1] * dfac);
- }
-
- /* calculate points for start of segment */
- t0[0] = s0[0] - mt[0];
- t0[1] = s0[1] - mt[1];
- t1[0] = s0[0] + mt[0];
- t1[1] = s0[1] + mt[1];
-
- /* Last two points of previous segment, and first two points of current segment. */
- immVertex2fv(pos, t0);
- immVertex2fv(pos, t1);
- }
-
- /* if last segment, also draw end of segment (defined as segment's normal) */
- if (i == totpoints - 2) {
- /* for once, we use second point's pressure (otherwise it won't be drawn) */
- pthick = (pt2->pressure * thickness * scalefac);
-
- /* calculate points for end of segment */
- mt[0] = m2[0] * pthick;
- mt[1] = m2[1] * pthick;
-
- t0[0] = s1[0] - mt[0];
- t0[1] = s1[1] - mt[1];
- t1[0] = s1[0] + mt[0];
- t1[1] = s1[1] + mt[1];
-
- /* Last two points of last segment (and first two points of end cap). */
- immVertex2fv(pos, t0);
- immVertex2fv(pos, t1);
-
- /* draw end cap as last step
- * - make points slightly closer to center (about halfway across)
- */
- mt[0] = m2[0] * pthick * 0.5f;
- mt[1] = m2[1] * pthick * 0.5f;
- sc[0] = s1[0] + (m1[0] * pthick * 0.75f);
- sc[1] = s1[1] + (m1[1] * pthick * 0.75f);
-
- t0[0] = sc[0] - mt[0];
- t0[1] = sc[1] - mt[1];
- t1[0] = sc[0] + mt[0];
- t1[1] = sc[1] + mt[1];
-
- /* Last two points of end cap. */
- immVertex2fv(pos, t0);
- immVertex2fv(pos, t1);
- }
-
- /* store computed point2 coordinates as point1 ones of next segment. */
- copy_v2_v2(s0, s1);
- /* store stroke's 'natural' normal for next stroke to use */
- copy_v2_v2(pm, m2);
- }
-
- immEnd();
- immUnbindProgram();
- }
+ /* otherwise thickness is twice that of the 3D view */
+ float thickness = (float)thickness_s * 0.5f;
+
+ /* strokes in Image Editor need a scale factor, since units there are not pixels! */
+ float scalefac = 1.0f;
+ if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
+ scalefac = 0.001f;
+ }
+
+ /* tessellation code - draw stroke as series of connected quads (triangle strips in fact) with connection
+ * edges rotated to minimize shrinking artifacts, and rounded endcaps
+ */
+ {
+ const bGPDspoint *pt1, *pt2;
+ float s0[2], s1[2]; /* segment 'center' points */
+ float pm[2]; /* normal from previous segment. */
+ int i;
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3fvAlpha(ink, ink[3]);
+ immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4);
+
+ /* get x and y coordinates from first point */
+ gp_calc_2d_stroke_fxy(&points->x, sflag, offsx, offsy, winx, winy, s0);
+
+ for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
+ float t0[2], t1[2]; /* tessellated coordinates */
+ float m1[2], m2[2]; /* gradient and normal */
+ float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
+ float pthick; /* thickness at segment point */
+
+ /* get x and y coordinates from point2 (point1 has already been computed in previous iteration). */
+ gp_calc_2d_stroke_fxy(&pt2->x, sflag, offsx, offsy, winx, winy, s1);
+
+ /* calculate gradient and normal - 'angle'=(ny/nx) */
+ m1[1] = s1[1] - s0[1];
+ m1[0] = s1[0] - s0[0];
+ normalize_v2(m1);
+ m2[1] = -m1[0];
+ m2[0] = m1[1];
+
+ /* always use pressure from first point here */
+ pthick = (pt1->pressure * thickness * scalefac);
+
+ /* if the first segment, start of segment is segment's normal */
+ if (i == 0) {
+ /* draw start cap first
+ * - make points slightly closer to center (about halfway across)
+ */
+ mt[0] = m2[0] * pthick * 0.5f;
+ mt[1] = m2[1] * pthick * 0.5f;
+ sc[0] = s0[0] - (m1[0] * pthick * 0.75f);
+ sc[1] = s0[1] - (m1[1] * pthick * 0.75f);
+
+ t0[0] = sc[0] - mt[0];
+ t0[1] = sc[1] - mt[1];
+ t1[0] = sc[0] + mt[0];
+ t1[1] = sc[1] + mt[1];
+
+ /* First two points of cap. */
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
+
+ /* calculate points for start of segment */
+ mt[0] = m2[0] * pthick;
+ mt[1] = m2[1] * pthick;
+
+ t0[0] = s0[0] - mt[0];
+ t0[1] = s0[1] - mt[1];
+ t1[0] = s0[0] + mt[0];
+ t1[1] = s0[1] + mt[1];
+
+ /* Last two points of start cap (and first two points of first segment). */
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
+ }
+ /* if not the first segment, use bisector of angle between segments */
+ else {
+ float mb[2]; /* bisector normal */
+ float athick, dfac; /* actual thickness, difference between thicknesses */
+
+ /* calculate gradient of bisector (as average of normals) */
+ mb[0] = (pm[0] + m2[0]) / 2;
+ mb[1] = (pm[1] + m2[1]) / 2;
+ normalize_v2(mb);
+
+ /* calculate gradient to apply
+ * - as basis, use just pthick * bisector gradient
+ * - if cross-section not as thick as it should be, add extra padding to fix it
+ */
+ mt[0] = mb[0] * pthick;
+ mt[1] = mb[1] * pthick;
+ athick = len_v2(mt);
+ dfac = pthick - (athick * 2);
+
+ if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) {
+ mt[0] += (mb[0] * dfac);
+ mt[1] += (mb[1] * dfac);
+ }
+
+ /* calculate points for start of segment */
+ t0[0] = s0[0] - mt[0];
+ t0[1] = s0[1] - mt[1];
+ t1[0] = s0[0] + mt[0];
+ t1[1] = s0[1] + mt[1];
+
+ /* Last two points of previous segment, and first two points of current segment. */
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
+ }
+
+ /* if last segment, also draw end of segment (defined as segment's normal) */
+ if (i == totpoints - 2) {
+ /* for once, we use second point's pressure (otherwise it won't be drawn) */
+ pthick = (pt2->pressure * thickness * scalefac);
+
+ /* calculate points for end of segment */
+ mt[0] = m2[0] * pthick;
+ mt[1] = m2[1] * pthick;
+
+ t0[0] = s1[0] - mt[0];
+ t0[1] = s1[1] - mt[1];
+ t1[0] = s1[0] + mt[0];
+ t1[1] = s1[1] + mt[1];
+
+ /* Last two points of last segment (and first two points of end cap). */
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
+
+ /* draw end cap as last step
+ * - make points slightly closer to center (about halfway across)
+ */
+ mt[0] = m2[0] * pthick * 0.5f;
+ mt[1] = m2[1] * pthick * 0.5f;
+ sc[0] = s1[0] + (m1[0] * pthick * 0.75f);
+ sc[1] = s1[1] + (m1[1] * pthick * 0.75f);
+
+ t0[0] = sc[0] - mt[0];
+ t0[1] = sc[1] - mt[1];
+ t1[0] = sc[0] + mt[0];
+ t1[1] = sc[1] + mt[1];
+
+ /* Last two points of end cap. */
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
+ }
+
+ /* store computed point2 coordinates as point1 ones of next segment. */
+ copy_v2_v2(s0, s1);
+ /* store stroke's 'natural' normal for next stroke to use */
+ copy_v2_v2(pm, m2);
+ }
+
+ immEnd();
+ immUnbindProgram();
+ }
}
/* ----- Strokes Drawing ------ */
@@ -492,484 +509,507 @@ static void gp_draw_stroke_2d(
/* Helper for doing all the checks on whether a stroke can be drawn */
static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag)
{
- /* skip stroke if it isn't in the right display space for this drawing context */
- /* 1) 3D Strokes */
- if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE))
- return false;
- if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE))
- return false;
-
- /* 2) Screen Space 2D Strokes */
- if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE))
- return false;
- if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE))
- return false;
-
- /* 3) Image Space (2D) */
- if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE))
- return false;
- if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE))
- return false;
-
- /* skip stroke if it doesn't have any valid data */
- if ((gps->points == NULL) || (gps->totpoints < 1))
- return false;
-
- /* stroke can be drawn */
- return true;
+ /* skip stroke if it isn't in the right display space for this drawing context */
+ /* 1) 3D Strokes */
+ if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE))
+ return false;
+ if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE))
+ return false;
+
+ /* 2) Screen Space 2D Strokes */
+ if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE))
+ return false;
+ if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE))
+ return false;
+
+ /* 3) Image Space (2D) */
+ if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE))
+ return false;
+ if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE))
+ return false;
+
+ /* skip stroke if it doesn't have any valid data */
+ if ((gps->points == NULL) || (gps->totpoints < 1))
+ return false;
+
+ /* stroke can be drawn */
+ return true;
}
/* draw a set of strokes */
-static void gp_draw_strokes(
- bGPdata *UNUSED(gpd), bGPDlayer *UNUSED(gpl), const bGPDframe *gpf, int offsx, int offsy, int winx, int winy,
- int dflag, short lthick, const float color[4])
+static void gp_draw_strokes(bGPdata *UNUSED(gpd),
+ bGPDlayer *UNUSED(gpl),
+ const bGPDframe *gpf,
+ int offsx,
+ int offsy,
+ int winx,
+ int winy,
+ int dflag,
+ short lthick,
+ const float color[4])
{
- GPU_enable_program_point_size();
-
- for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) {
- /* check if stroke can be drawn */
- if (gp_can_draw_stroke(gps, dflag) == false) {
- continue;
- }
-
- /* check which stroke-drawer to use */
- if (dflag & GP_DRAWDATA_ONLY3D) {
- const int no_xray = (dflag & GP_DRAWDATA_NO_XRAY);
- int mask_orig = 0;
-
- if (no_xray) {
- glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
- glDepthMask(0);
- GPU_depth_test(true);
-
- /* first arg is normally rv3d->dist, but this isn't
- * available here and seems to work quite well without */
- bglPolygonOffset(1.0f, 1.0f);
- }
-
- /* 3D Lines - OpenGL primitives-based */
- if (gps->totpoints == 1) {
- gp_draw_stroke_point(gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy, color);
- }
- else {
- gp_draw_stroke_3d(
- gps->points, gps->totpoints, lthick, gps->flag,
- color, gps->flag & GP_STROKE_CYCLIC);
- }
-
- if (no_xray) {
- glDepthMask(mask_orig);
- GPU_depth_test(false);
-
- bglPolygonOffset(0.0, 0.0);
- }
- }
- else {
- /* 2D Strokes... */
- if (gps->totpoints == 1) {
- gp_draw_stroke_point(gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy, color);
- }
- else {
- gp_draw_stroke_2d(
- gps->points, gps->totpoints, lthick, dflag, gps->flag,
- offsx, offsy, winx, winy, color);
- }
- }
- }
-
- GPU_disable_program_point_size();
+ GPU_enable_program_point_size();
+
+ for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) {
+ /* check if stroke can be drawn */
+ if (gp_can_draw_stroke(gps, dflag) == false) {
+ continue;
+ }
+
+ /* check which stroke-drawer to use */
+ if (dflag & GP_DRAWDATA_ONLY3D) {
+ const int no_xray = (dflag & GP_DRAWDATA_NO_XRAY);
+ int mask_orig = 0;
+
+ if (no_xray) {
+ glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
+ glDepthMask(0);
+ GPU_depth_test(true);
+
+ /* first arg is normally rv3d->dist, but this isn't
+ * available here and seems to work quite well without */
+ bglPolygonOffset(1.0f, 1.0f);
+ }
+
+ /* 3D Lines - OpenGL primitives-based */
+ if (gps->totpoints == 1) {
+ gp_draw_stroke_point(
+ gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy, color);
+ }
+ else {
+ gp_draw_stroke_3d(
+ gps->points, gps->totpoints, lthick, gps->flag, color, gps->flag & GP_STROKE_CYCLIC);
+ }
+
+ if (no_xray) {
+ glDepthMask(mask_orig);
+ GPU_depth_test(false);
+
+ bglPolygonOffset(0.0, 0.0);
+ }
+ }
+ else {
+ /* 2D Strokes... */
+ if (gps->totpoints == 1) {
+ gp_draw_stroke_point(
+ gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy, color);
+ }
+ else {
+ gp_draw_stroke_2d(gps->points,
+ gps->totpoints,
+ lthick,
+ dflag,
+ gps->flag,
+ offsx,
+ offsy,
+ winx,
+ winy,
+ color);
+ }
+ }
+ }
+
+ GPU_disable_program_point_size();
}
/* Draw selected verts for strokes being edited */
-static void gp_draw_strokes_edit(
- bGPdata *gpd, bGPDlayer *gpl, const bGPDframe *gpf,
- int offsx, int offsy, int winx, int winy,
- short dflag, short UNUSED(lflag), float alpha)
+static void gp_draw_strokes_edit(bGPdata *gpd,
+ bGPDlayer *gpl,
+ const bGPDframe *gpf,
+ int offsx,
+ int offsy,
+ int winx,
+ int winy,
+ short dflag,
+ short UNUSED(lflag),
+ float alpha)
{
- /* if alpha 0 do not draw */
- if (alpha == 0.0f)
- return;
-
- const bool no_xray = (dflag & GP_DRAWDATA_NO_XRAY) != 0;
- int mask_orig = 0;
-
- /* set up depth masks... */
- if (dflag & GP_DRAWDATA_ONLY3D) {
- if (no_xray) {
- glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
- glDepthMask(0);
- GPU_depth_test(true);
-
- /* first arg is normally rv3d->dist, but this isn't
- * available here and seems to work quite well without */
- bglPolygonOffset(1.0f, 1.0f);
- }
- }
-
- GPU_enable_program_point_size();
-
- /* draw stroke verts */
- for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) {
- /* check if stroke can be drawn */
- if (gp_can_draw_stroke(gps, dflag) == false)
- continue;
-
- /* Optimisation: only draw points for selected strokes
- * We assume that selected points can only occur in
- * strokes that are selected too.
- */
- if ((gps->flag & GP_STROKE_SELECT) == 0)
- continue;
-
- /* Get size of verts:
- * - The selected state needs to be larger than the unselected state so that
- * they stand out more.
- * - We use the theme setting for size of the unselected verts
- */
- float bsize = UI_GetThemeValuef(TH_GP_VERTEX_SIZE);
- float vsize;
- if ((int)bsize > 8) {
- vsize = 10.0f;
- bsize = 8.0f;
- }
- else {
- vsize = bsize + 2;
- }
-
- float selectColor[4];
- UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor);
- selectColor[3] = alpha;
-
- GPUVertFormat *format = immVertexFormat();
- uint pos; /* specified later */
- uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
-
- if (gps->flag & GP_STROKE_3DSPACE) {
- pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
- }
- else {
- pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR);
- }
-
- immBegin(GPU_PRIM_POINTS, gps->totpoints);
-
- /* Draw start and end point differently if enabled stroke direction hint */
- bool show_direction_hint = (gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1);
-
- /* Draw all the stroke points (selected or not) */
- bGPDspoint *pt = gps->points;
- for (int i = 0; i < gps->totpoints; i++, pt++) {
- /* size and color first */
- if (show_direction_hint && i == 0) {
- /* start point in green bigger */
- immAttr3f(color, 0.0f, 1.0f, 0.0f);
- immAttr1f(size, vsize + 4);
- }
- else if (show_direction_hint && (i == gps->totpoints - 1)) {
- /* end point in red smaller */
- immAttr3f(color, 1.0f, 0.0f, 0.0f);
- immAttr1f(size, vsize + 1);
- }
- else if (pt->flag & GP_SPOINT_SELECT) {
- immAttr3fv(color, selectColor);
- immAttr1f(size, vsize);
- }
- else {
- immAttr3fv(color, gpl->color);
- immAttr1f(size, bsize);
- }
-
- /* then position */
- if (gps->flag & GP_STROKE_3DSPACE) {
- immVertex3fv(pos, &pt->x);
- }
- else {
- float co[2];
- gp_calc_2d_stroke_fxy(&pt->x, gps->flag, offsx, offsy, winx, winy, co);
- immVertex2fv(pos, co);
- }
- }
-
- immEnd();
- immUnbindProgram();
- }
-
- GPU_disable_program_point_size();
-
- /* clear depth mask */
- if (dflag & GP_DRAWDATA_ONLY3D) {
- if (no_xray) {
- glDepthMask(mask_orig);
- GPU_depth_test(false);
-
- bglPolygonOffset(0.0, 0.0);
+ /* if alpha 0 do not draw */
+ if (alpha == 0.0f)
+ return;
+
+ const bool no_xray = (dflag & GP_DRAWDATA_NO_XRAY) != 0;
+ int mask_orig = 0;
+
+ /* set up depth masks... */
+ if (dflag & GP_DRAWDATA_ONLY3D) {
+ if (no_xray) {
+ glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
+ glDepthMask(0);
+ GPU_depth_test(true);
+
+ /* first arg is normally rv3d->dist, but this isn't
+ * available here and seems to work quite well without */
+ bglPolygonOffset(1.0f, 1.0f);
+ }
+ }
+
+ GPU_enable_program_point_size();
+
+ /* draw stroke verts */
+ for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) {
+ /* check if stroke can be drawn */
+ if (gp_can_draw_stroke(gps, dflag) == false)
+ continue;
+
+ /* Optimisation: only draw points for selected strokes
+ * We assume that selected points can only occur in
+ * strokes that are selected too.
+ */
+ if ((gps->flag & GP_STROKE_SELECT) == 0)
+ continue;
+
+ /* Get size of verts:
+ * - The selected state needs to be larger than the unselected state so that
+ * they stand out more.
+ * - We use the theme setting for size of the unselected verts
+ */
+ float bsize = UI_GetThemeValuef(TH_GP_VERTEX_SIZE);
+ float vsize;
+ if ((int)bsize > 8) {
+ vsize = 10.0f;
+ bsize = 8.0f;
+ }
+ else {
+ vsize = bsize + 2;
+ }
+
+ float selectColor[4];
+ UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor);
+ selectColor[3] = alpha;
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos; /* specified later */
+ uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+
+ if (gps->flag & GP_STROKE_3DSPACE) {
+ pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
+ }
+ else {
+ pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR);
+ }
+
+ immBegin(GPU_PRIM_POINTS, gps->totpoints);
+
+ /* Draw start and end point differently if enabled stroke direction hint */
+ bool show_direction_hint = (gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1);
+
+ /* Draw all the stroke points (selected or not) */
+ bGPDspoint *pt = gps->points;
+ for (int i = 0; i < gps->totpoints; i++, pt++) {
+ /* size and color first */
+ if (show_direction_hint && i == 0) {
+ /* start point in green bigger */
+ immAttr3f(color, 0.0f, 1.0f, 0.0f);
+ immAttr1f(size, vsize + 4);
+ }
+ else if (show_direction_hint && (i == gps->totpoints - 1)) {
+ /* end point in red smaller */
+ immAttr3f(color, 1.0f, 0.0f, 0.0f);
+ immAttr1f(size, vsize + 1);
+ }
+ else if (pt->flag & GP_SPOINT_SELECT) {
+ immAttr3fv(color, selectColor);
+ immAttr1f(size, vsize);
+ }
+ else {
+ immAttr3fv(color, gpl->color);
+ immAttr1f(size, bsize);
+ }
+
+ /* then position */
+ if (gps->flag & GP_STROKE_3DSPACE) {
+ immVertex3fv(pos, &pt->x);
+ }
+ else {
+ float co[2];
+ gp_calc_2d_stroke_fxy(&pt->x, gps->flag, offsx, offsy, winx, winy, co);
+ immVertex2fv(pos, co);
+ }
+ }
+
+ immEnd();
+ immUnbindProgram();
+ }
+
+ GPU_disable_program_point_size();
+
+ /* clear depth mask */
+ if (dflag & GP_DRAWDATA_ONLY3D) {
+ if (no_xray) {
+ glDepthMask(mask_orig);
+ GPU_depth_test(false);
+
+ bglPolygonOffset(0.0, 0.0);
#if 0
- glDisable(GL_POLYGON_OFFSET_LINE);
- glPolygonOffset(0, 0);
+ glDisable(GL_POLYGON_OFFSET_LINE);
+ glPolygonOffset(0, 0);
#endif
- }
- }
+ }
+ }
}
/* ----- General Drawing ------ */
/* draw onion-skinning for a layer */
-static void gp_draw_onionskins(
- bGPdata *gpd, bGPDlayer *gpl, bGPDframe *gpf, int offsx, int offsy, int winx, int winy,
- int UNUSED(cfra), int dflag)
+static void gp_draw_onionskins(bGPdata *gpd,
+ bGPDlayer *gpl,
+ bGPDframe *gpf,
+ int offsx,
+ int offsy,
+ int winx,
+ int winy,
+ int UNUSED(cfra),
+ int dflag)
{
- const float alpha = 1.0f;
- float color[4];
-
- /* 1) Draw Previous Frames First */
- copy_v3_v3(color, gpl->gcolor_prev);
-
- if (gpl->gstep > 0) {
- bGPDframe *gf;
- float fac;
-
- /* draw previous frames first */
- for (gf = gpf->prev; gf; gf = gf->prev) {
- /* check if frame is drawable */
- if ((gpf->framenum - gf->framenum) <= gpl->gstep) {
- /* alpha decreases with distance from curframe index */
- fac = 1.0f - ((float)(gpf->framenum - gf->framenum) / (float)(gpl->gstep + 1));
- color[3] = alpha * fac * 0.66f;
- gp_draw_strokes(
- gpd, gpl, gf, offsx, offsy, winx, winy, dflag,
- gpl->thickness, color);
- }
- else
- break;
- }
- }
- else if (gpl->gstep == 0) {
- /* draw the strokes for the ghost frames (at half of the alpha set by user) */
- if (gpf->prev) {
- color[3] = (alpha / 7);
- gp_draw_strokes(
- gpd, gpl, gpf->prev, offsx, offsy, winx, winy, dflag,
- gpl->thickness, color);
- }
- }
- else {
- /* don't draw - disabled */
- }
-
-
- /* 2) Now draw next frames */
- copy_v3_v3(color, gpl->gcolor_next);
-
- if (gpl->gstep_next > 0) {
- bGPDframe *gf;
- float fac;
-
- /* now draw next frames */
- for (gf = gpf->next; gf; gf = gf->next) {
- /* check if frame is drawable */
- if ((gf->framenum - gpf->framenum) <= gpl->gstep_next) {
- /* alpha decreases with distance from curframe index */
- fac = 1.0f - ((float)(gf->framenum - gpf->framenum) / (float)(gpl->gstep_next + 1));
- color[3] = alpha * fac * 0.66f;
- gp_draw_strokes(
- gpd, gpl, gf, offsx, offsy, winx, winy, dflag,
- gpl->thickness, color);
- }
- else
- break;
- }
- }
- else if (gpl->gstep_next == 0) {
- /* draw the strokes for the ghost frames (at half of the alpha set by user) */
- if (gpf->next) {
- color[3] = (alpha / 4);
- gp_draw_strokes(
- gpd, gpl, gpf->next, offsx, offsy, winx, winy, dflag,
- gpl->thickness, color);
- }
- }
- else {
- /* don't draw - disabled */
- }
-
+ const float alpha = 1.0f;
+ float color[4];
+
+ /* 1) Draw Previous Frames First */
+ copy_v3_v3(color, gpl->gcolor_prev);
+
+ if (gpl->gstep > 0) {
+ bGPDframe *gf;
+ float fac;
+
+ /* draw previous frames first */
+ for (gf = gpf->prev; gf; gf = gf->prev) {
+ /* check if frame is drawable */
+ if ((gpf->framenum - gf->framenum) <= gpl->gstep) {
+ /* alpha decreases with distance from curframe index */
+ fac = 1.0f - ((float)(gpf->framenum - gf->framenum) / (float)(gpl->gstep + 1));
+ color[3] = alpha * fac * 0.66f;
+ gp_draw_strokes(gpd, gpl, gf, offsx, offsy, winx, winy, dflag, gpl->thickness, color);
+ }
+ else
+ break;
+ }
+ }
+ else if (gpl->gstep == 0) {
+ /* draw the strokes for the ghost frames (at half of the alpha set by user) */
+ if (gpf->prev) {
+ color[3] = (alpha / 7);
+ gp_draw_strokes(gpd, gpl, gpf->prev, offsx, offsy, winx, winy, dflag, gpl->thickness, color);
+ }
+ }
+ else {
+ /* don't draw - disabled */
+ }
+
+ /* 2) Now draw next frames */
+ copy_v3_v3(color, gpl->gcolor_next);
+
+ if (gpl->gstep_next > 0) {
+ bGPDframe *gf;
+ float fac;
+
+ /* now draw next frames */
+ for (gf = gpf->next; gf; gf = gf->next) {
+ /* check if frame is drawable */
+ if ((gf->framenum - gpf->framenum) <= gpl->gstep_next) {
+ /* alpha decreases with distance from curframe index */
+ fac = 1.0f - ((float)(gf->framenum - gpf->framenum) / (float)(gpl->gstep_next + 1));
+ color[3] = alpha * fac * 0.66f;
+ gp_draw_strokes(gpd, gpl, gf, offsx, offsy, winx, winy, dflag, gpl->thickness, color);
+ }
+ else
+ break;
+ }
+ }
+ else if (gpl->gstep_next == 0) {
+ /* draw the strokes for the ghost frames (at half of the alpha set by user) */
+ if (gpf->next) {
+ color[3] = (alpha / 4);
+ gp_draw_strokes(gpd, gpl, gpf->next, offsx, offsy, winx, winy, dflag, gpl->thickness, color);
+ }
+ }
+ else {
+ /* don't draw - disabled */
+ }
}
/* loop over gpencil data layers, drawing them */
static void gp_draw_data_layers(
- bGPdata *gpd, int offsx, int offsy, int winx, int winy,
- int cfra, int dflag, float alpha)
+ bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag, float alpha)
{
- float ink[4];
-
- for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
- /* verify never thickness is less than 1 */
- CLAMP_MIN(gpl->thickness, 1.0f);
- short lthick = gpl->thickness;
-
- /* apply layer opacity */
- copy_v3_v3(ink, gpl->color);
- ink[3] = gpl->opacity;
-
- /* don't draw layer if hidden */
- if (gpl->flag & GP_LAYER_HIDE)
- continue;
-
- /* get frame to draw */
- bGPDframe *gpf = BKE_gpencil_layer_getframe(gpl, cfra, GP_GETFRAME_USE_PREV);
- if (gpf == NULL)
- continue;
-
- /* set basic stroke thickness */
- GPU_line_width(lthick);
-
- /* Add layer drawing settings to the set of "draw flags"
- * NOTE: If the setting doesn't apply, it *must* be cleared,
- * as dflag's carry over from the previous layer
- */
-
- /* xray... */
- SET_FLAG_FROM_TEST(dflag, gpl->flag & GP_LAYER_NO_XRAY, GP_DRAWDATA_NO_XRAY);
-
- /* Draw 'onionskins' (frame left + right) */
- if (gpl->onion_flag & GP_LAYER_ONIONSKIN) {
- gp_draw_onionskins(gpd, gpl, gpf, offsx, offsy, winx, winy, cfra, dflag);
- }
-
- /* draw the strokes already in active frame */
- gp_draw_strokes(gpd, gpl, gpf, offsx, offsy, winx, winy, dflag, lthick, ink);
-
- /* Draw verts of selected strokes
- * - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering
- * - locked layers can't be edited, so there's no point showing these verts
- * as they will have no bearings on what gets edited
- * - only show when in editmode, since operators shouldn't work otherwise
- * (NOTE: doing it this way means that the toggling editmode shows visible change immediately)
- */
- /* XXX: perhaps we don't want to show these when users are drawing... */
- if ((G.f & G_FLAG_RENDER_VIEWPORT) == 0 &&
- (gpl->flag & GP_LAYER_LOCKED) == 0 &&
- (gpd->flag & GP_DATA_STROKE_EDITMODE))
- {
- gp_draw_strokes_edit(gpd, gpl, gpf, offsx, offsy, winx, winy, dflag, gpl->flag, alpha);
- }
-
- /* Check if may need to draw the active stroke cache, only if this layer is the active layer
- * that is being edited. (Stroke buffer is currently stored in gp-data)
- */
- if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) &&
- (gpf->flag & GP_FRAME_PAINT))
- {
- /* Buffer stroke needs to be drawn with a different linestyle
- * to help differentiate them from normal strokes.
- *
- * It should also be noted that sbuffer contains temporary point types
- * i.e. tGPspoints NOT bGPDspoints
- */
- gp_draw_stroke_buffer(
- gpd->runtime.sbuffer,
- gpd->runtime.sbuffer_size, lthick,
- dflag, gpd->runtime.sbuffer_sflag, ink);
- }
- }
+ float ink[4];
+
+ for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
+ /* verify never thickness is less than 1 */
+ CLAMP_MIN(gpl->thickness, 1.0f);
+ short lthick = gpl->thickness;
+
+ /* apply layer opacity */
+ copy_v3_v3(ink, gpl->color);
+ ink[3] = gpl->opacity;
+
+ /* don't draw layer if hidden */
+ if (gpl->flag & GP_LAYER_HIDE)
+ continue;
+
+ /* get frame to draw */
+ bGPDframe *gpf = BKE_gpencil_layer_getframe(gpl, cfra, GP_GETFRAME_USE_PREV);
+ if (gpf == NULL)
+ continue;
+
+ /* set basic stroke thickness */
+ GPU_line_width(lthick);
+
+ /* Add layer drawing settings to the set of "draw flags"
+ * NOTE: If the setting doesn't apply, it *must* be cleared,
+ * as dflag's carry over from the previous layer
+ */
+
+ /* xray... */
+ SET_FLAG_FROM_TEST(dflag, gpl->flag & GP_LAYER_NO_XRAY, GP_DRAWDATA_NO_XRAY);
+
+ /* Draw 'onionskins' (frame left + right) */
+ if (gpl->onion_flag & GP_LAYER_ONIONSKIN) {
+ gp_draw_onionskins(gpd, gpl, gpf, offsx, offsy, winx, winy, cfra, dflag);
+ }
+
+ /* draw the strokes already in active frame */
+ gp_draw_strokes(gpd, gpl, gpf, offsx, offsy, winx, winy, dflag, lthick, ink);
+
+ /* Draw verts of selected strokes
+ * - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering
+ * - locked layers can't be edited, so there's no point showing these verts
+ * as they will have no bearings on what gets edited
+ * - only show when in editmode, since operators shouldn't work otherwise
+ * (NOTE: doing it this way means that the toggling editmode shows visible change immediately)
+ */
+ /* XXX: perhaps we don't want to show these when users are drawing... */
+ if ((G.f & G_FLAG_RENDER_VIEWPORT) == 0 && (gpl->flag & GP_LAYER_LOCKED) == 0 &&
+ (gpd->flag & GP_DATA_STROKE_EDITMODE)) {
+ gp_draw_strokes_edit(gpd, gpl, gpf, offsx, offsy, winx, winy, dflag, gpl->flag, alpha);
+ }
+
+ /* Check if may need to draw the active stroke cache, only if this layer is the active layer
+ * that is being edited. (Stroke buffer is currently stored in gp-data)
+ */
+ if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) &&
+ (gpf->flag & GP_FRAME_PAINT)) {
+ /* Buffer stroke needs to be drawn with a different linestyle
+ * to help differentiate them from normal strokes.
+ *
+ * It should also be noted that sbuffer contains temporary point types
+ * i.e. tGPspoints NOT bGPDspoints
+ */
+ gp_draw_stroke_buffer(gpd->runtime.sbuffer,
+ gpd->runtime.sbuffer_size,
+ lthick,
+ dflag,
+ gpd->runtime.sbuffer_sflag,
+ ink);
+ }
+ }
}
/* draw a short status message in the top-right corner */
static void gp_draw_status_text(const bGPdata *gpd, ARegion *ar)
{
- rcti rect;
+ rcti rect;
- /* Cannot draw any status text when drawing OpenGL Renders */
- if (G.f & G_FLAG_RENDER_VIEWPORT)
- return;
+ /* Cannot draw any status text when drawing OpenGL Renders */
+ if (G.f & G_FLAG_RENDER_VIEWPORT)
+ return;
- /* Get bounds of region - Necessary to avoid problems with region overlap */
- ED_region_visible_rect(ar, &rect);
+ /* Get bounds of region - Necessary to avoid problems with region overlap */
+ ED_region_visible_rect(ar, &rect);
- /* for now, this should only be used to indicate when we are in stroke editmode */
- if (gpd->flag & GP_DATA_STROKE_EDITMODE) {
- const char *printable = IFACE_("GPencil Stroke Editing");
- float printable_size[2];
+ /* for now, this should only be used to indicate when we are in stroke editmode */
+ if (gpd->flag & GP_DATA_STROKE_EDITMODE) {
+ const char *printable = IFACE_("GPencil Stroke Editing");
+ float printable_size[2];
- int font_id = BLF_default();
+ int font_id = BLF_default();
- BLF_width_and_height(font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
+ BLF_width_and_height(
+ font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
- int xco = (rect.xmax - U.widget_unit) - (int)printable_size[0];
- int yco = (rect.ymax - U.widget_unit);
+ int xco = (rect.xmax - U.widget_unit) - (int)printable_size[0];
+ int yco = (rect.ymax - U.widget_unit);
- /* text label */
- UI_FontThemeColor(font_id, TH_TEXT_HI);
+ /* text label */
+ UI_FontThemeColor(font_id, TH_TEXT_HI);
#ifdef WITH_INTERNATIONAL
- BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
+ BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
#else
- BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
+ BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
#endif
- /* grease pencil icon... */
- // XXX: is this too intrusive?
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
- GPU_blend(true);
+ /* grease pencil icon... */
+ // XXX: is this too intrusive?
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(true);
- xco -= U.widget_unit;
- yco -= (int)printable_size[1] / 2;
+ xco -= U.widget_unit;
+ yco -= (int)printable_size[1] / 2;
- UI_icon_draw(xco, yco, ICON_GREASEPENCIL);
+ UI_icon_draw(xco, yco, ICON_GREASEPENCIL);
- GPU_blend(false);
- }
+ GPU_blend(false);
+ }
}
/* draw grease-pencil datablock */
static void gp_draw_data(
- bGPdata *gpd, int offsx, int offsy, int winx, int winy,
- int cfra, int dflag, float alpha)
+ bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag, float alpha)
{
- /* turn on smooth lines (i.e. anti-aliasing) */
- GPU_line_smooth(true);
+ /* turn on smooth lines (i.e. anti-aliasing) */
+ GPU_line_smooth(true);
- /* turn on alpha-blending */
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
- GPU_blend(true);
+ /* turn on alpha-blending */
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(true);
- /* draw! */
- gp_draw_data_layers(gpd, offsx, offsy, winx, winy, cfra, dflag, alpha);
+ /* draw! */
+ gp_draw_data_layers(gpd, offsx, offsy, winx, winy, cfra, dflag, alpha);
- /* turn off alpha blending, then smooth lines */
- GPU_blend(false); // alpha blending
- GPU_line_smooth(false); // smooth lines
+ /* turn off alpha blending, then smooth lines */
+ GPU_blend(false); // alpha blending
+ GPU_line_smooth(false); // smooth lines
}
/* if we have strokes for scenes (3d view)/clips (movie clip editor)
* and objects/tracks, multiple data blocks have to be drawn */
-static void gp_draw_data_all(
- Scene *scene, bGPdata *gpd, int offsx, int offsy, int winx, int winy,
- int cfra, int dflag, const char spacetype)
+static void gp_draw_data_all(Scene *scene,
+ bGPdata *gpd,
+ int offsx,
+ int offsy,
+ int winx,
+ int winy,
+ int cfra,
+ int dflag,
+ const char spacetype)
{
- bGPdata *gpd_source = NULL;
- float alpha = 1.0f;
-
- if (scene) {
- if (spacetype == SPACE_VIEW3D) {
- gpd_source = (scene->gpd ? scene->gpd : NULL);
- }
- else if (spacetype == SPACE_CLIP && scene->clip) {
- /* currently drawing only gpencil data from either clip or track,
- * but not both - XXX fix logic behind */
- gpd_source = (scene->clip->gpd ? scene->clip->gpd : NULL);
- }
-
- if (gpd_source) {
- gp_draw_data(gpd_source, offsx, offsy, winx, winy, cfra, dflag, alpha);
- }
- }
-
- /* scene/clip data has already been drawn, only object/track data is drawn here
- * if gpd_source == gpd, we don't have any object/track data and we can skip */
- if (gpd_source == NULL || (gpd_source && gpd_source != gpd)) {
- gp_draw_data(gpd, offsx, offsy, winx, winy, cfra, dflag, alpha);
- }
+ bGPdata *gpd_source = NULL;
+ float alpha = 1.0f;
+
+ if (scene) {
+ if (spacetype == SPACE_VIEW3D) {
+ gpd_source = (scene->gpd ? scene->gpd : NULL);
+ }
+ else if (spacetype == SPACE_CLIP && scene->clip) {
+ /* currently drawing only gpencil data from either clip or track,
+ * but not both - XXX fix logic behind */
+ gpd_source = (scene->clip->gpd ? scene->clip->gpd : NULL);
+ }
+
+ if (gpd_source) {
+ gp_draw_data(gpd_source, offsx, offsy, winx, winy, cfra, dflag, alpha);
+ }
+ }
+
+ /* scene/clip data has already been drawn, only object/track data is drawn here
+ * if gpd_source == gpd, we don't have any object/track data and we can skip */
+ if (gpd_source == NULL || (gpd_source && gpd_source != gpd)) {
+ gp_draw_data(gpd, offsx, offsy, winx, winy, cfra, dflag, alpha);
+ }
}
/* ----- Grease Pencil Sketches Drawing API ------ */
@@ -983,66 +1023,67 @@ static void gp_draw_data_all(
/* draw grease-pencil sketches to specified 2d-view that uses ibuf corrections */
void ED_annotation_draw_2dimage(const bContext *C)
{
- wmWindowManager *wm = CTX_wm_manager(C);
- ScrArea *sa = CTX_wm_area(C);
- ARegion *ar = CTX_wm_region(C);
- Scene *scene = CTX_data_scene(C);
-
- int offsx, offsy, sizex, sizey;
- int dflag = GP_DRAWDATA_NOSTATUS;
-
- bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX
- if (gpd == NULL) return;
-
- /* calculate rect */
- switch (sa->spacetype) {
- case SPACE_IMAGE: /* image */
- case SPACE_CLIP: /* clip */
- {
- /* just draw using standard scaling (settings here are currently ignored anyways) */
- /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
- offsx = 0;
- offsy = 0;
- sizex = ar->winx;
- sizey = ar->winy;
-
- wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax);
-
- dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK;
- break;
- }
- case SPACE_SEQ: /* sequence */
- {
- /* just draw using standard scaling (settings here are currently ignored anyways) */
- offsx = 0;
- offsy = 0;
- sizex = ar->winx;
- sizey = ar->winy;
-
- /* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated
- * and everything moved to standard View2d
- */
- dflag |= GP_DRAWDATA_ONLYV2D;
- break;
- }
- default: /* for spacetype not yet handled */
- offsx = 0;
- offsy = 0;
- sizex = ar->winx;
- sizey = ar->winy;
-
- dflag |= GP_DRAWDATA_ONLYI2D;
- break;
- }
-
- if (ED_screen_animation_playing(wm)) {
- /* Don't show onion-skins during animation playback/scrub (i.e. it obscures the poses)
- * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes). */
- dflag |= GP_DRAWDATA_NO_ONIONS;
- }
-
- /* draw it! */
- gp_draw_data_all(scene, gpd, offsx, offsy, sizex, sizey, CFRA, dflag, sa->spacetype);
+ wmWindowManager *wm = CTX_wm_manager(C);
+ ScrArea *sa = CTX_wm_area(C);
+ ARegion *ar = CTX_wm_region(C);
+ Scene *scene = CTX_data_scene(C);
+
+ int offsx, offsy, sizex, sizey;
+ int dflag = GP_DRAWDATA_NOSTATUS;
+
+ bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX
+ if (gpd == NULL)
+ return;
+
+ /* calculate rect */
+ switch (sa->spacetype) {
+ case SPACE_IMAGE: /* image */
+ case SPACE_CLIP: /* clip */
+ {
+ /* just draw using standard scaling (settings here are currently ignored anyways) */
+ /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
+ offsx = 0;
+ offsy = 0;
+ sizex = ar->winx;
+ sizey = ar->winy;
+
+ wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax);
+
+ dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK;
+ break;
+ }
+ case SPACE_SEQ: /* sequence */
+ {
+ /* just draw using standard scaling (settings here are currently ignored anyways) */
+ offsx = 0;
+ offsy = 0;
+ sizex = ar->winx;
+ sizey = ar->winy;
+
+ /* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated
+ * and everything moved to standard View2d
+ */
+ dflag |= GP_DRAWDATA_ONLYV2D;
+ break;
+ }
+ default: /* for spacetype not yet handled */
+ offsx = 0;
+ offsy = 0;
+ sizex = ar->winx;
+ sizey = ar->winy;
+
+ dflag |= GP_DRAWDATA_ONLYI2D;
+ break;
+ }
+
+ if (ED_screen_animation_playing(wm)) {
+ /* Don't show onion-skins during animation playback/scrub (i.e. it obscures the poses)
+ * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes). */
+ dflag |= GP_DRAWDATA_NO_ONIONS;
+ }
+
+ /* draw it! */
+ gp_draw_data_all(scene, gpd, offsx, offsy, sizex, sizey, CFRA, dflag, sa->spacetype);
}
/* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly
@@ -1050,95 +1091,96 @@ void ED_annotation_draw_2dimage(const bContext *C)
* second time with onlyv2d=false for screen-aligned strokes */
void ED_annotation_draw_view2d(const bContext *C, bool onlyv2d)
{
- wmWindowManager *wm = CTX_wm_manager(C);
- ScrArea *sa = CTX_wm_area(C);
- ARegion *ar = CTX_wm_region(C);
- Scene *scene = CTX_data_scene(C);
- int dflag = 0;
-
- /* check that we have grease-pencil stuff to draw */
- if (sa == NULL) return;
- bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX
- if (gpd == NULL) return;
-
- /* special hack for Image Editor */
- /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
- if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP))
- dflag |= GP_DRAWDATA_IEDITHACK;
-
- /* draw it! */
- if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS);
- if (ED_screen_animation_playing(wm)) dflag |= GP_DRAWDATA_NO_ONIONS;
-
- gp_draw_data_all(scene, gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag, sa->spacetype);
-
- /* draw status text (if in screen/pixel-space) */
- if (!onlyv2d) {
- gp_draw_status_text(gpd, ar);
- }
+ wmWindowManager *wm = CTX_wm_manager(C);
+ ScrArea *sa = CTX_wm_area(C);
+ ARegion *ar = CTX_wm_region(C);
+ Scene *scene = CTX_data_scene(C);
+ int dflag = 0;
+
+ /* check that we have grease-pencil stuff to draw */
+ if (sa == NULL)
+ return;
+ bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX
+ if (gpd == NULL)
+ return;
+
+ /* special hack for Image Editor */
+ /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
+ if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP))
+ dflag |= GP_DRAWDATA_IEDITHACK;
+
+ /* draw it! */
+ if (onlyv2d)
+ dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS);
+ if (ED_screen_animation_playing(wm))
+ dflag |= GP_DRAWDATA_NO_ONIONS;
+
+ gp_draw_data_all(scene, gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag, sa->spacetype);
+
+ /* draw status text (if in screen/pixel-space) */
+ if (!onlyv2d) {
+ gp_draw_status_text(gpd, ar);
+ }
}
-
/* draw annotations sketches to specified 3d-view assuming that matrices are already set correctly
* Note: this gets called twice - first time with only3d=true to draw 3d-strokes,
* second time with only3d=false for screen-aligned strokes */
void ED_annotation_draw_view3d(
- Scene *scene, struct Depsgraph *depsgraph,
- View3D *v3d, ARegion *ar,
- bool only3d)
+ Scene *scene, struct Depsgraph *depsgraph, View3D *v3d, ARegion *ar, bool only3d)
{
- int dflag = 0;
- RegionView3D *rv3d = ar->regiondata;
- int offsx, offsy, winx, winy;
-
- /* check that we have grease-pencil stuff to draw */
- /* XXX: Hardcoded reference here may get out of sync if we change how we fetch annotation data */
- bGPdata *gpd = scene->gpd;
- if (gpd == NULL) return;
-
- /* when rendering to the offscreen buffer we don't want to
- * deal with the camera border, otherwise map the coords to the camera border. */
- if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_FLAG_RENDER_VIEWPORT)) {
- rctf rectf;
- ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &rectf, true); /* no shift */
-
- offsx = round_fl_to_int(rectf.xmin);
- offsy = round_fl_to_int(rectf.ymin);
- winx = round_fl_to_int(rectf.xmax - rectf.xmin);
- winy = round_fl_to_int(rectf.ymax - rectf.ymin);
- }
- else {
- offsx = 0;
- offsy = 0;
- winx = ar->winx;
- winy = ar->winy;
- }
-
- /* set flags */
- if (only3d) {
- /* 3D strokes/3D space:
- * - only 3D space points
- * - don't status text either (as it's the wrong space)
- */
- dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
- }
-
- if (v3d->flag2 & V3D_HIDE_OVERLAYS) {
- /* don't draw status text when "only render" flag is set */
- dflag |= GP_DRAWDATA_NOSTATUS;
- }
-
- /* draw it! */
- gp_draw_data_all(scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype);
+ int dflag = 0;
+ RegionView3D *rv3d = ar->regiondata;
+ int offsx, offsy, winx, winy;
+
+ /* check that we have grease-pencil stuff to draw */
+ /* XXX: Hardcoded reference here may get out of sync if we change how we fetch annotation data */
+ bGPdata *gpd = scene->gpd;
+ if (gpd == NULL)
+ return;
+
+ /* when rendering to the offscreen buffer we don't want to
+ * deal with the camera border, otherwise map the coords to the camera border. */
+ if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_FLAG_RENDER_VIEWPORT)) {
+ rctf rectf;
+ ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &rectf, true); /* no shift */
+
+ offsx = round_fl_to_int(rectf.xmin);
+ offsy = round_fl_to_int(rectf.ymin);
+ winx = round_fl_to_int(rectf.xmax - rectf.xmin);
+ winy = round_fl_to_int(rectf.ymax - rectf.ymin);
+ }
+ else {
+ offsx = 0;
+ offsy = 0;
+ winx = ar->winx;
+ winy = ar->winy;
+ }
+
+ /* set flags */
+ if (only3d) {
+ /* 3D strokes/3D space:
+ * - only 3D space points
+ * - don't status text either (as it's the wrong space)
+ */
+ dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
+ }
+
+ if (v3d->flag2 & V3D_HIDE_OVERLAYS) {
+ /* don't draw status text when "only render" flag is set */
+ dflag |= GP_DRAWDATA_NOSTATUS;
+ }
+
+ /* draw it! */
+ gp_draw_data_all(scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype);
}
void ED_annotation_draw_ex(
- Scene *scene, bGPdata *gpd,
- int winx, int winy, const int cfra, const char spacetype)
+ Scene *scene, bGPdata *gpd, int winx, int winy, const int cfra, const char spacetype)
{
- int dflag = GP_DRAWDATA_NOSTATUS | GP_DRAWDATA_ONLYV2D;
+ int dflag = GP_DRAWDATA_NOSTATUS | GP_DRAWDATA_ONLYV2D;
- gp_draw_data_all(scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype);
+ gp_draw_data_all(scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype);
}
/* ************************************************** */