diff options
Diffstat (limited to 'source/blender/editors/gpencil/annotate_draw.c')
-rw-r--r-- | source/blender/editors/gpencil/annotate_draw.c | 1924 |
1 files changed, 983 insertions, 941 deletions
diff --git a/source/blender/editors/gpencil/annotate_draw.c b/source/blender/editors/gpencil/annotate_draw.c index 2a7f9a715ad..a7fa51350ba 100644 --- a/source/blender/editors/gpencil/annotate_draw.c +++ b/source/blender/editors/gpencil/annotate_draw.c @@ -21,7 +21,6 @@ * \ingroup edgpencil */ - #include <stdio.h> #include <string.h> #include <stdlib.h> @@ -73,418 +72,436 @@ /* ----- General Defines ------ */ /* flags for sflag */ typedef enum eDrawStrokeFlags { - /** don't draw status info */ - GP_DRAWDATA_NOSTATUS = (1 << 0), - /** only draw 3d-strokes */ - GP_DRAWDATA_ONLY3D = (1 << 1), - /** only draw 'canvas' strokes */ - GP_DRAWDATA_ONLYV2D = (1 << 2), - /** only draw 'image' strokes */ - GP_DRAWDATA_ONLYI2D = (1 << 3), - /** special hack for drawing strokes in Image Editor (weird coordinates) */ - GP_DRAWDATA_IEDITHACK = (1 << 4), - /** don't draw xray in 3D view (which is default) */ - GP_DRAWDATA_NO_XRAY = (1 << 5), - /** no onionskins should be drawn (for animation playback) */ - GP_DRAWDATA_NO_ONIONS = (1 << 6), + /** don't draw status info */ + GP_DRAWDATA_NOSTATUS = (1 << 0), + /** only draw 3d-strokes */ + GP_DRAWDATA_ONLY3D = (1 << 1), + /** only draw 'canvas' strokes */ + GP_DRAWDATA_ONLYV2D = (1 << 2), + /** only draw 'image' strokes */ + GP_DRAWDATA_ONLYI2D = (1 << 3), + /** special hack for drawing strokes in Image Editor (weird coordinates) */ + GP_DRAWDATA_IEDITHACK = (1 << 4), + /** don't draw xray in 3D view (which is default) */ + GP_DRAWDATA_NO_XRAY = (1 << 5), + /** no onionskins should be drawn (for animation playback) */ + GP_DRAWDATA_NO_ONIONS = (1 << 6), } eDrawStrokeFlags; - /* ----- Tool Buffer Drawing ------ */ /* draw stroke defined in buffer (simple ogl lines/points for now, as dotted lines) */ -static void gp_draw_stroke_buffer( - const tGPspoint *points, int totpoints, short thickness, - short dflag, short sflag, float ink[4]) +static void gp_draw_stroke_buffer(const tGPspoint *points, + int totpoints, + short thickness, + short dflag, + short sflag, + float ink[4]) { - int draw_points = 0; - - /* error checking */ - if ((points == NULL) || (totpoints <= 0)) - return; - - /* check if buffer can be drawn */ - if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D)) - return; - - if (sflag & GP_STROKE_ERASER) { - /* don't draw stroke at all! */ - return; - } - - GPUVertFormat *format = immVertexFormat(); - uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - - const tGPspoint *pt = points; - - if (totpoints == 1) { - /* if drawing a single point, draw it larger */ - GPU_point_size((float)(thickness + 2) * points->pressure); - immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); - immUniformColor3fvAlpha(ink, ink[3]); - immBegin(GPU_PRIM_POINTS, 1); - immVertex2fv(pos, &pt->x); - } - else { - float oldpressure = points[0].pressure; - - /* draw stroke curve */ - GPU_line_width(max_ff(oldpressure * thickness, 1.0)); - - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - immUniformColor3fvAlpha(ink, ink[3]); - - immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints); - - for (int i = 0; i < totpoints; i++, pt++) { - /* if there was a significant pressure change, stop the curve, change the thickness of the stroke, - * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP) - */ - if (fabsf(pt->pressure - oldpressure) > 0.2f) { - /* need to have 2 points to avoid immEnd assert error */ - if (draw_points < 2) { - immVertex2fv(pos, &(pt - 1)->x); - } - - immEnd(); - draw_points = 0; - - GPU_line_width(max_ff(pt->pressure * thickness, 1.0f)); - immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1); - - /* need to roll-back one point to ensure that there are no gaps in the stroke */ - if (i != 0) { - immVertex2fv(pos, &(pt - 1)->x); - draw_points++; - } - - oldpressure = pt->pressure; /* reset our threshold */ - } - - /* now the point we want */ - immVertex2fv(pos, &pt->x); - draw_points++; - } - /* need to have 2 points to avoid immEnd assert error */ - if (draw_points < 2) { - immVertex2fv(pos, &(pt - 1)->x); - } - } - - immEnd(); - immUnbindProgram(); + int draw_points = 0; + + /* error checking */ + if ((points == NULL) || (totpoints <= 0)) + return; + + /* check if buffer can be drawn */ + if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D)) + return; + + if (sflag & GP_STROKE_ERASER) { + /* don't draw stroke at all! */ + return; + } + + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + + const tGPspoint *pt = points; + + if (totpoints == 1) { + /* if drawing a single point, draw it larger */ + GPU_point_size((float)(thickness + 2) * points->pressure); + immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); + immUniformColor3fvAlpha(ink, ink[3]); + immBegin(GPU_PRIM_POINTS, 1); + immVertex2fv(pos, &pt->x); + } + else { + float oldpressure = points[0].pressure; + + /* draw stroke curve */ + GPU_line_width(max_ff(oldpressure * thickness, 1.0)); + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformColor3fvAlpha(ink, ink[3]); + + immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints); + + for (int i = 0; i < totpoints; i++, pt++) { + /* if there was a significant pressure change, stop the curve, change the thickness of the stroke, + * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP) + */ + if (fabsf(pt->pressure - oldpressure) > 0.2f) { + /* need to have 2 points to avoid immEnd assert error */ + if (draw_points < 2) { + immVertex2fv(pos, &(pt - 1)->x); + } + + immEnd(); + draw_points = 0; + + GPU_line_width(max_ff(pt->pressure * thickness, 1.0f)); + immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1); + + /* need to roll-back one point to ensure that there are no gaps in the stroke */ + if (i != 0) { + immVertex2fv(pos, &(pt - 1)->x); + draw_points++; + } + + oldpressure = pt->pressure; /* reset our threshold */ + } + + /* now the point we want */ + immVertex2fv(pos, &pt->x); + draw_points++; + } + /* need to have 2 points to avoid immEnd assert error */ + if (draw_points < 2) { + immVertex2fv(pos, &(pt - 1)->x); + } + } + + immEnd(); + immUnbindProgram(); } /* --------- 2D Stroke Drawing Helpers --------- */ /* change in parameter list */ -static void gp_calc_2d_stroke_fxy(const float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2]) +static void gp_calc_2d_stroke_fxy( + const float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2]) { - if (sflag & GP_STROKE_2DSPACE) { - r_co[0] = pt[0]; - r_co[1] = pt[1]; - } - else if (sflag & GP_STROKE_2DIMAGE) { - const float x = (float)((pt[0] * winx) + offsx); - const float y = (float)((pt[1] * winy) + offsy); - - r_co[0] = x; - r_co[1] = y; - } - else { - const float x = (float)(pt[0] / 100 * winx) + offsx; - const float y = (float)(pt[1] / 100 * winy) + offsy; - - r_co[0] = x; - r_co[1] = y; - } + if (sflag & GP_STROKE_2DSPACE) { + r_co[0] = pt[0]; + r_co[1] = pt[1]; + } + else if (sflag & GP_STROKE_2DIMAGE) { + const float x = (float)((pt[0] * winx) + offsx); + const float y = (float)((pt[1] * winy) + offsy); + + r_co[0] = x; + r_co[1] = y; + } + else { + const float x = (float)(pt[0] / 100 * winx) + offsx; + const float y = (float)(pt[1] / 100 * winy) + offsy; + + r_co[0] = x; + r_co[1] = y; + } } /* ----- Existing Strokes Drawing (3D and Point) ------ */ /* draw a given stroke - just a single dot (only one point) */ -static void gp_draw_stroke_point( - const bGPDspoint *points, short thickness, short UNUSED(dflag), short sflag, - int offsx, int offsy, int winx, int winy, const float ink[4]) +static void gp_draw_stroke_point(const bGPDspoint *points, + short thickness, + short UNUSED(dflag), + short sflag, + int offsx, + int offsy, + int winx, + int winy, + const float ink[4]) { - const bGPDspoint *pt = points; + const bGPDspoint *pt = points; - /* get final position using parent matrix */ - float fpt[3]; - copy_v3_v3(fpt, &pt->x); + /* get final position using parent matrix */ + float fpt[3]; + copy_v3_v3(fpt, &pt->x); - GPUVertFormat *format = immVertexFormat(); - uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); - if (sflag & GP_STROKE_3DSPACE) { - immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); - } - else { - immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); + if (sflag & GP_STROKE_3DSPACE) { + immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); + } + else { + immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); - /* get 2D coordinates of point */ - float co[3] = { 0.0f }; - gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co); - copy_v3_v3(fpt, co); - } + /* get 2D coordinates of point */ + float co[3] = {0.0f}; + gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co); + copy_v3_v3(fpt, co); + } - /* set color */ - immUniformColor3fvAlpha(ink, ink[3]); + /* set color */ + immUniformColor3fvAlpha(ink, ink[3]); - /* set point thickness (since there's only one of these) */ - immUniform1f("size", (float)(thickness + 2) * pt->pressure); + /* set point thickness (since there's only one of these) */ + immUniform1f("size", (float)(thickness + 2) * pt->pressure); - immBegin(GPU_PRIM_POINTS, 1); - immVertex3fv(pos, fpt); - immEnd(); + immBegin(GPU_PRIM_POINTS, 1); + immVertex3fv(pos, fpt); + immEnd(); - immUnbindProgram(); + immUnbindProgram(); } /* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */ -static void gp_draw_stroke_3d( - const bGPDspoint *points, int totpoints, short thickness, - short UNUSED(sflag), const float ink[4], bool cyclic) +static void gp_draw_stroke_3d(const bGPDspoint *points, + int totpoints, + short thickness, + short UNUSED(sflag), + const float ink[4], + bool cyclic) { - float curpressure = points[0].pressure; - float cyclic_fpt[3]; - int draw_points = 0; - - /* if cyclic needs one vertex more */ - int cyclic_add = 0; - if (cyclic) { - cyclic_add++; - } - - - GPUVertFormat *format = immVertexFormat(); - uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); - - immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); - immUniformColor3fvAlpha(ink, ink[3]); - - /* draw stroke curve */ - GPU_line_width(max_ff(curpressure * thickness, 1.0f)); - immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints + cyclic_add); - const bGPDspoint *pt = points; - for (int i = 0; i < totpoints; i++, pt++) { - /* if there was a significant pressure change, stop the curve, change the thickness of the stroke, - * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP) - * Note: we want more visible levels of pressures when thickness is bigger. - */ - if (fabsf(pt->pressure - curpressure) > 0.2f / (float)thickness) { - /* if the pressure changes before get at least 2 vertices, - * need to repeat last point to avoid assert in immEnd() */ - if (draw_points < 2) { - const bGPDspoint *pt2 = pt - 1; - immVertex3fv(pos, &pt2->x); - } - immEnd(); - draw_points = 0; - - curpressure = pt->pressure; - GPU_line_width(max_ff(curpressure * thickness, 1.0f)); - immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1 + cyclic_add); - - /* need to roll-back one point to ensure that there are no gaps in the stroke */ - if (i != 0) { - const bGPDspoint *pt2 = pt - 1; - immVertex3fv(pos, &pt2->x); - draw_points++; - } - } - - /* now the point we want */ - immVertex3fv(pos, &pt->x); - draw_points++; - - if (cyclic && i == 0) { - /* save first point to use in cyclic */ - copy_v3_v3(cyclic_fpt, &pt->x); - } - } - - if (cyclic) { - /* draw line to first point to complete the cycle */ - immVertex3fv(pos, cyclic_fpt); - draw_points++; - } - - /* if less of two points, need to repeat last point to avoid assert in immEnd() */ - if (draw_points < 2) { - const bGPDspoint *pt2 = pt - 1; - immVertex3fv(pos, &pt2->x); - } - - immEnd(); - immUnbindProgram(); + float curpressure = points[0].pressure; + float cyclic_fpt[3]; + int draw_points = 0; + + /* if cyclic needs one vertex more */ + int cyclic_add = 0; + if (cyclic) { + cyclic_add++; + } + + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); + immUniformColor3fvAlpha(ink, ink[3]); + + /* draw stroke curve */ + GPU_line_width(max_ff(curpressure * thickness, 1.0f)); + immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints + cyclic_add); + const bGPDspoint *pt = points; + for (int i = 0; i < totpoints; i++, pt++) { + /* if there was a significant pressure change, stop the curve, change the thickness of the stroke, + * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP) + * Note: we want more visible levels of pressures when thickness is bigger. + */ + if (fabsf(pt->pressure - curpressure) > 0.2f / (float)thickness) { + /* if the pressure changes before get at least 2 vertices, + * need to repeat last point to avoid assert in immEnd() */ + if (draw_points < 2) { + const bGPDspoint *pt2 = pt - 1; + immVertex3fv(pos, &pt2->x); + } + immEnd(); + draw_points = 0; + + curpressure = pt->pressure; + GPU_line_width(max_ff(curpressure * thickness, 1.0f)); + immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1 + cyclic_add); + + /* need to roll-back one point to ensure that there are no gaps in the stroke */ + if (i != 0) { + const bGPDspoint *pt2 = pt - 1; + immVertex3fv(pos, &pt2->x); + draw_points++; + } + } + + /* now the point we want */ + immVertex3fv(pos, &pt->x); + draw_points++; + + if (cyclic && i == 0) { + /* save first point to use in cyclic */ + copy_v3_v3(cyclic_fpt, &pt->x); + } + } + + if (cyclic) { + /* draw line to first point to complete the cycle */ + immVertex3fv(pos, cyclic_fpt); + draw_points++; + } + + /* if less of two points, need to repeat last point to avoid assert in immEnd() */ + if (draw_points < 2) { + const bGPDspoint *pt2 = pt - 1; + immVertex3fv(pos, &pt2->x); + } + + immEnd(); + immUnbindProgram(); } /* ----- Fancy 2D-Stroke Drawing ------ */ /* draw a given stroke in 2d */ -static void gp_draw_stroke_2d( - const bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag, - int offsx, int offsy, int winx, int winy, const float ink[4]) +static void gp_draw_stroke_2d(const bGPDspoint *points, + int totpoints, + short thickness_s, + short dflag, + short sflag, + int offsx, + int offsy, + int winx, + int winy, + const float ink[4]) { - /* otherwise thickness is twice that of the 3D view */ - float thickness = (float)thickness_s * 0.5f; - - /* strokes in Image Editor need a scale factor, since units there are not pixels! */ - float scalefac = 1.0f; - if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) { - scalefac = 0.001f; - } - - /* tessellation code - draw stroke as series of connected quads (triangle strips in fact) with connection - * edges rotated to minimize shrinking artifacts, and rounded endcaps - */ - { - const bGPDspoint *pt1, *pt2; - float s0[2], s1[2]; /* segment 'center' points */ - float pm[2]; /* normal from previous segment. */ - int i; - - GPUVertFormat *format = immVertexFormat(); - uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - immUniformColor3fvAlpha(ink, ink[3]); - immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4); - - /* get x and y coordinates from first point */ - gp_calc_2d_stroke_fxy(&points->x, sflag, offsx, offsy, winx, winy, s0); - - for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) { - float t0[2], t1[2]; /* tessellated coordinates */ - float m1[2], m2[2]; /* gradient and normal */ - float mt[2], sc[2]; /* gradient for thickness, point for end-cap */ - float pthick; /* thickness at segment point */ - - /* get x and y coordinates from point2 (point1 has already been computed in previous iteration). */ - gp_calc_2d_stroke_fxy(&pt2->x, sflag, offsx, offsy, winx, winy, s1); - - /* calculate gradient and normal - 'angle'=(ny/nx) */ - m1[1] = s1[1] - s0[1]; - m1[0] = s1[0] - s0[0]; - normalize_v2(m1); - m2[1] = -m1[0]; - m2[0] = m1[1]; - - /* always use pressure from first point here */ - pthick = (pt1->pressure * thickness * scalefac); - - /* if the first segment, start of segment is segment's normal */ - if (i == 0) { - /* draw start cap first - * - make points slightly closer to center (about halfway across) - */ - mt[0] = m2[0] * pthick * 0.5f; - mt[1] = m2[1] * pthick * 0.5f; - sc[0] = s0[0] - (m1[0] * pthick * 0.75f); - sc[1] = s0[1] - (m1[1] * pthick * 0.75f); - - t0[0] = sc[0] - mt[0]; - t0[1] = sc[1] - mt[1]; - t1[0] = sc[0] + mt[0]; - t1[1] = sc[1] + mt[1]; - - /* First two points of cap. */ - immVertex2fv(pos, t0); - immVertex2fv(pos, t1); - - /* calculate points for start of segment */ - mt[0] = m2[0] * pthick; - mt[1] = m2[1] * pthick; - - t0[0] = s0[0] - mt[0]; - t0[1] = s0[1] - mt[1]; - t1[0] = s0[0] + mt[0]; - t1[1] = s0[1] + mt[1]; - - /* Last two points of start cap (and first two points of first segment). */ - immVertex2fv(pos, t0); - immVertex2fv(pos, t1); - } - /* if not the first segment, use bisector of angle between segments */ - else { - float mb[2]; /* bisector normal */ - float athick, dfac; /* actual thickness, difference between thicknesses */ - - /* calculate gradient of bisector (as average of normals) */ - mb[0] = (pm[0] + m2[0]) / 2; - mb[1] = (pm[1] + m2[1]) / 2; - normalize_v2(mb); - - /* calculate gradient to apply - * - as basis, use just pthick * bisector gradient - * - if cross-section not as thick as it should be, add extra padding to fix it - */ - mt[0] = mb[0] * pthick; - mt[1] = mb[1] * pthick; - athick = len_v2(mt); - dfac = pthick - (athick * 2); - - if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) { - mt[0] += (mb[0] * dfac); - mt[1] += (mb[1] * dfac); - } - - /* calculate points for start of segment */ - t0[0] = s0[0] - mt[0]; - t0[1] = s0[1] - mt[1]; - t1[0] = s0[0] + mt[0]; - t1[1] = s0[1] + mt[1]; - - /* Last two points of previous segment, and first two points of current segment. */ - immVertex2fv(pos, t0); - immVertex2fv(pos, t1); - } - - /* if last segment, also draw end of segment (defined as segment's normal) */ - if (i == totpoints - 2) { - /* for once, we use second point's pressure (otherwise it won't be drawn) */ - pthick = (pt2->pressure * thickness * scalefac); - - /* calculate points for end of segment */ - mt[0] = m2[0] * pthick; - mt[1] = m2[1] * pthick; - - t0[0] = s1[0] - mt[0]; - t0[1] = s1[1] - mt[1]; - t1[0] = s1[0] + mt[0]; - t1[1] = s1[1] + mt[1]; - - /* Last two points of last segment (and first two points of end cap). */ - immVertex2fv(pos, t0); - immVertex2fv(pos, t1); - - /* draw end cap as last step - * - make points slightly closer to center (about halfway across) - */ - mt[0] = m2[0] * pthick * 0.5f; - mt[1] = m2[1] * pthick * 0.5f; - sc[0] = s1[0] + (m1[0] * pthick * 0.75f); - sc[1] = s1[1] + (m1[1] * pthick * 0.75f); - - t0[0] = sc[0] - mt[0]; - t0[1] = sc[1] - mt[1]; - t1[0] = sc[0] + mt[0]; - t1[1] = sc[1] + mt[1]; - - /* Last two points of end cap. */ - immVertex2fv(pos, t0); - immVertex2fv(pos, t1); - } - - /* store computed point2 coordinates as point1 ones of next segment. */ - copy_v2_v2(s0, s1); - /* store stroke's 'natural' normal for next stroke to use */ - copy_v2_v2(pm, m2); - } - - immEnd(); - immUnbindProgram(); - } + /* otherwise thickness is twice that of the 3D view */ + float thickness = (float)thickness_s * 0.5f; + + /* strokes in Image Editor need a scale factor, since units there are not pixels! */ + float scalefac = 1.0f; + if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) { + scalefac = 0.001f; + } + + /* tessellation code - draw stroke as series of connected quads (triangle strips in fact) with connection + * edges rotated to minimize shrinking artifacts, and rounded endcaps + */ + { + const bGPDspoint *pt1, *pt2; + float s0[2], s1[2]; /* segment 'center' points */ + float pm[2]; /* normal from previous segment. */ + int i; + + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformColor3fvAlpha(ink, ink[3]); + immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4); + + /* get x and y coordinates from first point */ + gp_calc_2d_stroke_fxy(&points->x, sflag, offsx, offsy, winx, winy, s0); + + for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) { + float t0[2], t1[2]; /* tessellated coordinates */ + float m1[2], m2[2]; /* gradient and normal */ + float mt[2], sc[2]; /* gradient for thickness, point for end-cap */ + float pthick; /* thickness at segment point */ + + /* get x and y coordinates from point2 (point1 has already been computed in previous iteration). */ + gp_calc_2d_stroke_fxy(&pt2->x, sflag, offsx, offsy, winx, winy, s1); + + /* calculate gradient and normal - 'angle'=(ny/nx) */ + m1[1] = s1[1] - s0[1]; + m1[0] = s1[0] - s0[0]; + normalize_v2(m1); + m2[1] = -m1[0]; + m2[0] = m1[1]; + + /* always use pressure from first point here */ + pthick = (pt1->pressure * thickness * scalefac); + + /* if the first segment, start of segment is segment's normal */ + if (i == 0) { + /* draw start cap first + * - make points slightly closer to center (about halfway across) + */ + mt[0] = m2[0] * pthick * 0.5f; + mt[1] = m2[1] * pthick * 0.5f; + sc[0] = s0[0] - (m1[0] * pthick * 0.75f); + sc[1] = s0[1] - (m1[1] * pthick * 0.75f); + + t0[0] = sc[0] - mt[0]; + t0[1] = sc[1] - mt[1]; + t1[0] = sc[0] + mt[0]; + t1[1] = sc[1] + mt[1]; + + /* First two points of cap. */ + immVertex2fv(pos, t0); + immVertex2fv(pos, t1); + + /* calculate points for start of segment */ + mt[0] = m2[0] * pthick; + mt[1] = m2[1] * pthick; + + t0[0] = s0[0] - mt[0]; + t0[1] = s0[1] - mt[1]; + t1[0] = s0[0] + mt[0]; + t1[1] = s0[1] + mt[1]; + + /* Last two points of start cap (and first two points of first segment). */ + immVertex2fv(pos, t0); + immVertex2fv(pos, t1); + } + /* if not the first segment, use bisector of angle between segments */ + else { + float mb[2]; /* bisector normal */ + float athick, dfac; /* actual thickness, difference between thicknesses */ + + /* calculate gradient of bisector (as average of normals) */ + mb[0] = (pm[0] + m2[0]) / 2; + mb[1] = (pm[1] + m2[1]) / 2; + normalize_v2(mb); + + /* calculate gradient to apply + * - as basis, use just pthick * bisector gradient + * - if cross-section not as thick as it should be, add extra padding to fix it + */ + mt[0] = mb[0] * pthick; + mt[1] = mb[1] * pthick; + athick = len_v2(mt); + dfac = pthick - (athick * 2); + + if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) { + mt[0] += (mb[0] * dfac); + mt[1] += (mb[1] * dfac); + } + + /* calculate points for start of segment */ + t0[0] = s0[0] - mt[0]; + t0[1] = s0[1] - mt[1]; + t1[0] = s0[0] + mt[0]; + t1[1] = s0[1] + mt[1]; + + /* Last two points of previous segment, and first two points of current segment. */ + immVertex2fv(pos, t0); + immVertex2fv(pos, t1); + } + + /* if last segment, also draw end of segment (defined as segment's normal) */ + if (i == totpoints - 2) { + /* for once, we use second point's pressure (otherwise it won't be drawn) */ + pthick = (pt2->pressure * thickness * scalefac); + + /* calculate points for end of segment */ + mt[0] = m2[0] * pthick; + mt[1] = m2[1] * pthick; + + t0[0] = s1[0] - mt[0]; + t0[1] = s1[1] - mt[1]; + t1[0] = s1[0] + mt[0]; + t1[1] = s1[1] + mt[1]; + + /* Last two points of last segment (and first two points of end cap). */ + immVertex2fv(pos, t0); + immVertex2fv(pos, t1); + + /* draw end cap as last step + * - make points slightly closer to center (about halfway across) + */ + mt[0] = m2[0] * pthick * 0.5f; + mt[1] = m2[1] * pthick * 0.5f; + sc[0] = s1[0] + (m1[0] * pthick * 0.75f); + sc[1] = s1[1] + (m1[1] * pthick * 0.75f); + + t0[0] = sc[0] - mt[0]; + t0[1] = sc[1] - mt[1]; + t1[0] = sc[0] + mt[0]; + t1[1] = sc[1] + mt[1]; + + /* Last two points of end cap. */ + immVertex2fv(pos, t0); + immVertex2fv(pos, t1); + } + + /* store computed point2 coordinates as point1 ones of next segment. */ + copy_v2_v2(s0, s1); + /* store stroke's 'natural' normal for next stroke to use */ + copy_v2_v2(pm, m2); + } + + immEnd(); + immUnbindProgram(); + } } /* ----- Strokes Drawing ------ */ @@ -492,484 +509,507 @@ static void gp_draw_stroke_2d( /* Helper for doing all the checks on whether a stroke can be drawn */ static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag) { - /* skip stroke if it isn't in the right display space for this drawing context */ - /* 1) 3D Strokes */ - if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE)) - return false; - if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE)) - return false; - - /* 2) Screen Space 2D Strokes */ - if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE)) - return false; - if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE)) - return false; - - /* 3) Image Space (2D) */ - if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE)) - return false; - if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE)) - return false; - - /* skip stroke if it doesn't have any valid data */ - if ((gps->points == NULL) || (gps->totpoints < 1)) - return false; - - /* stroke can be drawn */ - return true; + /* skip stroke if it isn't in the right display space for this drawing context */ + /* 1) 3D Strokes */ + if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE)) + return false; + if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE)) + return false; + + /* 2) Screen Space 2D Strokes */ + if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE)) + return false; + if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE)) + return false; + + /* 3) Image Space (2D) */ + if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE)) + return false; + if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE)) + return false; + + /* skip stroke if it doesn't have any valid data */ + if ((gps->points == NULL) || (gps->totpoints < 1)) + return false; + + /* stroke can be drawn */ + return true; } /* draw a set of strokes */ -static void gp_draw_strokes( - bGPdata *UNUSED(gpd), bGPDlayer *UNUSED(gpl), const bGPDframe *gpf, int offsx, int offsy, int winx, int winy, - int dflag, short lthick, const float color[4]) +static void gp_draw_strokes(bGPdata *UNUSED(gpd), + bGPDlayer *UNUSED(gpl), + const bGPDframe *gpf, + int offsx, + int offsy, + int winx, + int winy, + int dflag, + short lthick, + const float color[4]) { - GPU_enable_program_point_size(); - - for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) { - /* check if stroke can be drawn */ - if (gp_can_draw_stroke(gps, dflag) == false) { - continue; - } - - /* check which stroke-drawer to use */ - if (dflag & GP_DRAWDATA_ONLY3D) { - const int no_xray = (dflag & GP_DRAWDATA_NO_XRAY); - int mask_orig = 0; - - if (no_xray) { - glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig); - glDepthMask(0); - GPU_depth_test(true); - - /* first arg is normally rv3d->dist, but this isn't - * available here and seems to work quite well without */ - bglPolygonOffset(1.0f, 1.0f); - } - - /* 3D Lines - OpenGL primitives-based */ - if (gps->totpoints == 1) { - gp_draw_stroke_point(gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy, color); - } - else { - gp_draw_stroke_3d( - gps->points, gps->totpoints, lthick, gps->flag, - color, gps->flag & GP_STROKE_CYCLIC); - } - - if (no_xray) { - glDepthMask(mask_orig); - GPU_depth_test(false); - - bglPolygonOffset(0.0, 0.0); - } - } - else { - /* 2D Strokes... */ - if (gps->totpoints == 1) { - gp_draw_stroke_point(gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy, color); - } - else { - gp_draw_stroke_2d( - gps->points, gps->totpoints, lthick, dflag, gps->flag, - offsx, offsy, winx, winy, color); - } - } - } - - GPU_disable_program_point_size(); + GPU_enable_program_point_size(); + + for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) { + /* check if stroke can be drawn */ + if (gp_can_draw_stroke(gps, dflag) == false) { + continue; + } + + /* check which stroke-drawer to use */ + if (dflag & GP_DRAWDATA_ONLY3D) { + const int no_xray = (dflag & GP_DRAWDATA_NO_XRAY); + int mask_orig = 0; + + if (no_xray) { + glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig); + glDepthMask(0); + GPU_depth_test(true); + + /* first arg is normally rv3d->dist, but this isn't + * available here and seems to work quite well without */ + bglPolygonOffset(1.0f, 1.0f); + } + + /* 3D Lines - OpenGL primitives-based */ + if (gps->totpoints == 1) { + gp_draw_stroke_point( + gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy, color); + } + else { + gp_draw_stroke_3d( + gps->points, gps->totpoints, lthick, gps->flag, color, gps->flag & GP_STROKE_CYCLIC); + } + + if (no_xray) { + glDepthMask(mask_orig); + GPU_depth_test(false); + + bglPolygonOffset(0.0, 0.0); + } + } + else { + /* 2D Strokes... */ + if (gps->totpoints == 1) { + gp_draw_stroke_point( + gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy, color); + } + else { + gp_draw_stroke_2d(gps->points, + gps->totpoints, + lthick, + dflag, + gps->flag, + offsx, + offsy, + winx, + winy, + color); + } + } + } + + GPU_disable_program_point_size(); } /* Draw selected verts for strokes being edited */ -static void gp_draw_strokes_edit( - bGPdata *gpd, bGPDlayer *gpl, const bGPDframe *gpf, - int offsx, int offsy, int winx, int winy, - short dflag, short UNUSED(lflag), float alpha) +static void gp_draw_strokes_edit(bGPdata *gpd, + bGPDlayer *gpl, + const bGPDframe *gpf, + int offsx, + int offsy, + int winx, + int winy, + short dflag, + short UNUSED(lflag), + float alpha) { - /* if alpha 0 do not draw */ - if (alpha == 0.0f) - return; - - const bool no_xray = (dflag & GP_DRAWDATA_NO_XRAY) != 0; - int mask_orig = 0; - - /* set up depth masks... */ - if (dflag & GP_DRAWDATA_ONLY3D) { - if (no_xray) { - glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig); - glDepthMask(0); - GPU_depth_test(true); - - /* first arg is normally rv3d->dist, but this isn't - * available here and seems to work quite well without */ - bglPolygonOffset(1.0f, 1.0f); - } - } - - GPU_enable_program_point_size(); - - /* draw stroke verts */ - for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) { - /* check if stroke can be drawn */ - if (gp_can_draw_stroke(gps, dflag) == false) - continue; - - /* Optimisation: only draw points for selected strokes - * We assume that selected points can only occur in - * strokes that are selected too. - */ - if ((gps->flag & GP_STROKE_SELECT) == 0) - continue; - - /* Get size of verts: - * - The selected state needs to be larger than the unselected state so that - * they stand out more. - * - We use the theme setting for size of the unselected verts - */ - float bsize = UI_GetThemeValuef(TH_GP_VERTEX_SIZE); - float vsize; - if ((int)bsize > 8) { - vsize = 10.0f; - bsize = 8.0f; - } - else { - vsize = bsize + 2; - } - - float selectColor[4]; - UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor); - selectColor[3] = alpha; - - GPUVertFormat *format = immVertexFormat(); - uint pos; /* specified later */ - uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); - uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); - - if (gps->flag & GP_STROKE_3DSPACE) { - pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR); - } - else { - pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR); - } - - immBegin(GPU_PRIM_POINTS, gps->totpoints); - - /* Draw start and end point differently if enabled stroke direction hint */ - bool show_direction_hint = (gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1); - - /* Draw all the stroke points (selected or not) */ - bGPDspoint *pt = gps->points; - for (int i = 0; i < gps->totpoints; i++, pt++) { - /* size and color first */ - if (show_direction_hint && i == 0) { - /* start point in green bigger */ - immAttr3f(color, 0.0f, 1.0f, 0.0f); - immAttr1f(size, vsize + 4); - } - else if (show_direction_hint && (i == gps->totpoints - 1)) { - /* end point in red smaller */ - immAttr3f(color, 1.0f, 0.0f, 0.0f); - immAttr1f(size, vsize + 1); - } - else if (pt->flag & GP_SPOINT_SELECT) { - immAttr3fv(color, selectColor); - immAttr1f(size, vsize); - } - else { - immAttr3fv(color, gpl->color); - immAttr1f(size, bsize); - } - - /* then position */ - if (gps->flag & GP_STROKE_3DSPACE) { - immVertex3fv(pos, &pt->x); - } - else { - float co[2]; - gp_calc_2d_stroke_fxy(&pt->x, gps->flag, offsx, offsy, winx, winy, co); - immVertex2fv(pos, co); - } - } - - immEnd(); - immUnbindProgram(); - } - - GPU_disable_program_point_size(); - - /* clear depth mask */ - if (dflag & GP_DRAWDATA_ONLY3D) { - if (no_xray) { - glDepthMask(mask_orig); - GPU_depth_test(false); - - bglPolygonOffset(0.0, 0.0); + /* if alpha 0 do not draw */ + if (alpha == 0.0f) + return; + + const bool no_xray = (dflag & GP_DRAWDATA_NO_XRAY) != 0; + int mask_orig = 0; + + /* set up depth masks... */ + if (dflag & GP_DRAWDATA_ONLY3D) { + if (no_xray) { + glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig); + glDepthMask(0); + GPU_depth_test(true); + + /* first arg is normally rv3d->dist, but this isn't + * available here and seems to work quite well without */ + bglPolygonOffset(1.0f, 1.0f); + } + } + + GPU_enable_program_point_size(); + + /* draw stroke verts */ + for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) { + /* check if stroke can be drawn */ + if (gp_can_draw_stroke(gps, dflag) == false) + continue; + + /* Optimisation: only draw points for selected strokes + * We assume that selected points can only occur in + * strokes that are selected too. + */ + if ((gps->flag & GP_STROKE_SELECT) == 0) + continue; + + /* Get size of verts: + * - The selected state needs to be larger than the unselected state so that + * they stand out more. + * - We use the theme setting for size of the unselected verts + */ + float bsize = UI_GetThemeValuef(TH_GP_VERTEX_SIZE); + float vsize; + if ((int)bsize > 8) { + vsize = 10.0f; + bsize = 8.0f; + } + else { + vsize = bsize + 2; + } + + float selectColor[4]; + UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor); + selectColor[3] = alpha; + + GPUVertFormat *format = immVertexFormat(); + uint pos; /* specified later */ + uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); + uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + + if (gps->flag & GP_STROKE_3DSPACE) { + pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR); + } + else { + pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR); + } + + immBegin(GPU_PRIM_POINTS, gps->totpoints); + + /* Draw start and end point differently if enabled stroke direction hint */ + bool show_direction_hint = (gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1); + + /* Draw all the stroke points (selected or not) */ + bGPDspoint *pt = gps->points; + for (int i = 0; i < gps->totpoints; i++, pt++) { + /* size and color first */ + if (show_direction_hint && i == 0) { + /* start point in green bigger */ + immAttr3f(color, 0.0f, 1.0f, 0.0f); + immAttr1f(size, vsize + 4); + } + else if (show_direction_hint && (i == gps->totpoints - 1)) { + /* end point in red smaller */ + immAttr3f(color, 1.0f, 0.0f, 0.0f); + immAttr1f(size, vsize + 1); + } + else if (pt->flag & GP_SPOINT_SELECT) { + immAttr3fv(color, selectColor); + immAttr1f(size, vsize); + } + else { + immAttr3fv(color, gpl->color); + immAttr1f(size, bsize); + } + + /* then position */ + if (gps->flag & GP_STROKE_3DSPACE) { + immVertex3fv(pos, &pt->x); + } + else { + float co[2]; + gp_calc_2d_stroke_fxy(&pt->x, gps->flag, offsx, offsy, winx, winy, co); + immVertex2fv(pos, co); + } + } + + immEnd(); + immUnbindProgram(); + } + + GPU_disable_program_point_size(); + + /* clear depth mask */ + if (dflag & GP_DRAWDATA_ONLY3D) { + if (no_xray) { + glDepthMask(mask_orig); + GPU_depth_test(false); + + bglPolygonOffset(0.0, 0.0); #if 0 - glDisable(GL_POLYGON_OFFSET_LINE); - glPolygonOffset(0, 0); + glDisable(GL_POLYGON_OFFSET_LINE); + glPolygonOffset(0, 0); #endif - } - } + } + } } /* ----- General Drawing ------ */ /* draw onion-skinning for a layer */ -static void gp_draw_onionskins( - bGPdata *gpd, bGPDlayer *gpl, bGPDframe *gpf, int offsx, int offsy, int winx, int winy, - int UNUSED(cfra), int dflag) +static void gp_draw_onionskins(bGPdata *gpd, + bGPDlayer *gpl, + bGPDframe *gpf, + int offsx, + int offsy, + int winx, + int winy, + int UNUSED(cfra), + int dflag) { - const float alpha = 1.0f; - float color[4]; - - /* 1) Draw Previous Frames First */ - copy_v3_v3(color, gpl->gcolor_prev); - - if (gpl->gstep > 0) { - bGPDframe *gf; - float fac; - - /* draw previous frames first */ - for (gf = gpf->prev; gf; gf = gf->prev) { - /* check if frame is drawable */ - if ((gpf->framenum - gf->framenum) <= gpl->gstep) { - /* alpha decreases with distance from curframe index */ - fac = 1.0f - ((float)(gpf->framenum - gf->framenum) / (float)(gpl->gstep + 1)); - color[3] = alpha * fac * 0.66f; - gp_draw_strokes( - gpd, gpl, gf, offsx, offsy, winx, winy, dflag, - gpl->thickness, color); - } - else - break; - } - } - else if (gpl->gstep == 0) { - /* draw the strokes for the ghost frames (at half of the alpha set by user) */ - if (gpf->prev) { - color[3] = (alpha / 7); - gp_draw_strokes( - gpd, gpl, gpf->prev, offsx, offsy, winx, winy, dflag, - gpl->thickness, color); - } - } - else { - /* don't draw - disabled */ - } - - - /* 2) Now draw next frames */ - copy_v3_v3(color, gpl->gcolor_next); - - if (gpl->gstep_next > 0) { - bGPDframe *gf; - float fac; - - /* now draw next frames */ - for (gf = gpf->next; gf; gf = gf->next) { - /* check if frame is drawable */ - if ((gf->framenum - gpf->framenum) <= gpl->gstep_next) { - /* alpha decreases with distance from curframe index */ - fac = 1.0f - ((float)(gf->framenum - gpf->framenum) / (float)(gpl->gstep_next + 1)); - color[3] = alpha * fac * 0.66f; - gp_draw_strokes( - gpd, gpl, gf, offsx, offsy, winx, winy, dflag, - gpl->thickness, color); - } - else - break; - } - } - else if (gpl->gstep_next == 0) { - /* draw the strokes for the ghost frames (at half of the alpha set by user) */ - if (gpf->next) { - color[3] = (alpha / 4); - gp_draw_strokes( - gpd, gpl, gpf->next, offsx, offsy, winx, winy, dflag, - gpl->thickness, color); - } - } - else { - /* don't draw - disabled */ - } - + const float alpha = 1.0f; + float color[4]; + + /* 1) Draw Previous Frames First */ + copy_v3_v3(color, gpl->gcolor_prev); + + if (gpl->gstep > 0) { + bGPDframe *gf; + float fac; + + /* draw previous frames first */ + for (gf = gpf->prev; gf; gf = gf->prev) { + /* check if frame is drawable */ + if ((gpf->framenum - gf->framenum) <= gpl->gstep) { + /* alpha decreases with distance from curframe index */ + fac = 1.0f - ((float)(gpf->framenum - gf->framenum) / (float)(gpl->gstep + 1)); + color[3] = alpha * fac * 0.66f; + gp_draw_strokes(gpd, gpl, gf, offsx, offsy, winx, winy, dflag, gpl->thickness, color); + } + else + break; + } + } + else if (gpl->gstep == 0) { + /* draw the strokes for the ghost frames (at half of the alpha set by user) */ + if (gpf->prev) { + color[3] = (alpha / 7); + gp_draw_strokes(gpd, gpl, gpf->prev, offsx, offsy, winx, winy, dflag, gpl->thickness, color); + } + } + else { + /* don't draw - disabled */ + } + + /* 2) Now draw next frames */ + copy_v3_v3(color, gpl->gcolor_next); + + if (gpl->gstep_next > 0) { + bGPDframe *gf; + float fac; + + /* now draw next frames */ + for (gf = gpf->next; gf; gf = gf->next) { + /* check if frame is drawable */ + if ((gf->framenum - gpf->framenum) <= gpl->gstep_next) { + /* alpha decreases with distance from curframe index */ + fac = 1.0f - ((float)(gf->framenum - gpf->framenum) / (float)(gpl->gstep_next + 1)); + color[3] = alpha * fac * 0.66f; + gp_draw_strokes(gpd, gpl, gf, offsx, offsy, winx, winy, dflag, gpl->thickness, color); + } + else + break; + } + } + else if (gpl->gstep_next == 0) { + /* draw the strokes for the ghost frames (at half of the alpha set by user) */ + if (gpf->next) { + color[3] = (alpha / 4); + gp_draw_strokes(gpd, gpl, gpf->next, offsx, offsy, winx, winy, dflag, gpl->thickness, color); + } + } + else { + /* don't draw - disabled */ + } } /* loop over gpencil data layers, drawing them */ static void gp_draw_data_layers( - bGPdata *gpd, int offsx, int offsy, int winx, int winy, - int cfra, int dflag, float alpha) + bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag, float alpha) { - float ink[4]; - - for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) { - /* verify never thickness is less than 1 */ - CLAMP_MIN(gpl->thickness, 1.0f); - short lthick = gpl->thickness; - - /* apply layer opacity */ - copy_v3_v3(ink, gpl->color); - ink[3] = gpl->opacity; - - /* don't draw layer if hidden */ - if (gpl->flag & GP_LAYER_HIDE) - continue; - - /* get frame to draw */ - bGPDframe *gpf = BKE_gpencil_layer_getframe(gpl, cfra, GP_GETFRAME_USE_PREV); - if (gpf == NULL) - continue; - - /* set basic stroke thickness */ - GPU_line_width(lthick); - - /* Add layer drawing settings to the set of "draw flags" - * NOTE: If the setting doesn't apply, it *must* be cleared, - * as dflag's carry over from the previous layer - */ - - /* xray... */ - SET_FLAG_FROM_TEST(dflag, gpl->flag & GP_LAYER_NO_XRAY, GP_DRAWDATA_NO_XRAY); - - /* Draw 'onionskins' (frame left + right) */ - if (gpl->onion_flag & GP_LAYER_ONIONSKIN) { - gp_draw_onionskins(gpd, gpl, gpf, offsx, offsy, winx, winy, cfra, dflag); - } - - /* draw the strokes already in active frame */ - gp_draw_strokes(gpd, gpl, gpf, offsx, offsy, winx, winy, dflag, lthick, ink); - - /* Draw verts of selected strokes - * - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering - * - locked layers can't be edited, so there's no point showing these verts - * as they will have no bearings on what gets edited - * - only show when in editmode, since operators shouldn't work otherwise - * (NOTE: doing it this way means that the toggling editmode shows visible change immediately) - */ - /* XXX: perhaps we don't want to show these when users are drawing... */ - if ((G.f & G_FLAG_RENDER_VIEWPORT) == 0 && - (gpl->flag & GP_LAYER_LOCKED) == 0 && - (gpd->flag & GP_DATA_STROKE_EDITMODE)) - { - gp_draw_strokes_edit(gpd, gpl, gpf, offsx, offsy, winx, winy, dflag, gpl->flag, alpha); - } - - /* Check if may need to draw the active stroke cache, only if this layer is the active layer - * that is being edited. (Stroke buffer is currently stored in gp-data) - */ - if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) && - (gpf->flag & GP_FRAME_PAINT)) - { - /* Buffer stroke needs to be drawn with a different linestyle - * to help differentiate them from normal strokes. - * - * It should also be noted that sbuffer contains temporary point types - * i.e. tGPspoints NOT bGPDspoints - */ - gp_draw_stroke_buffer( - gpd->runtime.sbuffer, - gpd->runtime.sbuffer_size, lthick, - dflag, gpd->runtime.sbuffer_sflag, ink); - } - } + float ink[4]; + + for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) { + /* verify never thickness is less than 1 */ + CLAMP_MIN(gpl->thickness, 1.0f); + short lthick = gpl->thickness; + + /* apply layer opacity */ + copy_v3_v3(ink, gpl->color); + ink[3] = gpl->opacity; + + /* don't draw layer if hidden */ + if (gpl->flag & GP_LAYER_HIDE) + continue; + + /* get frame to draw */ + bGPDframe *gpf = BKE_gpencil_layer_getframe(gpl, cfra, GP_GETFRAME_USE_PREV); + if (gpf == NULL) + continue; + + /* set basic stroke thickness */ + GPU_line_width(lthick); + + /* Add layer drawing settings to the set of "draw flags" + * NOTE: If the setting doesn't apply, it *must* be cleared, + * as dflag's carry over from the previous layer + */ + + /* xray... */ + SET_FLAG_FROM_TEST(dflag, gpl->flag & GP_LAYER_NO_XRAY, GP_DRAWDATA_NO_XRAY); + + /* Draw 'onionskins' (frame left + right) */ + if (gpl->onion_flag & GP_LAYER_ONIONSKIN) { + gp_draw_onionskins(gpd, gpl, gpf, offsx, offsy, winx, winy, cfra, dflag); + } + + /* draw the strokes already in active frame */ + gp_draw_strokes(gpd, gpl, gpf, offsx, offsy, winx, winy, dflag, lthick, ink); + + /* Draw verts of selected strokes + * - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering + * - locked layers can't be edited, so there's no point showing these verts + * as they will have no bearings on what gets edited + * - only show when in editmode, since operators shouldn't work otherwise + * (NOTE: doing it this way means that the toggling editmode shows visible change immediately) + */ + /* XXX: perhaps we don't want to show these when users are drawing... */ + if ((G.f & G_FLAG_RENDER_VIEWPORT) == 0 && (gpl->flag & GP_LAYER_LOCKED) == 0 && + (gpd->flag & GP_DATA_STROKE_EDITMODE)) { + gp_draw_strokes_edit(gpd, gpl, gpf, offsx, offsy, winx, winy, dflag, gpl->flag, alpha); + } + + /* Check if may need to draw the active stroke cache, only if this layer is the active layer + * that is being edited. (Stroke buffer is currently stored in gp-data) + */ + if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) && + (gpf->flag & GP_FRAME_PAINT)) { + /* Buffer stroke needs to be drawn with a different linestyle + * to help differentiate them from normal strokes. + * + * It should also be noted that sbuffer contains temporary point types + * i.e. tGPspoints NOT bGPDspoints + */ + gp_draw_stroke_buffer(gpd->runtime.sbuffer, + gpd->runtime.sbuffer_size, + lthick, + dflag, + gpd->runtime.sbuffer_sflag, + ink); + } + } } /* draw a short status message in the top-right corner */ static void gp_draw_status_text(const bGPdata *gpd, ARegion *ar) { - rcti rect; + rcti rect; - /* Cannot draw any status text when drawing OpenGL Renders */ - if (G.f & G_FLAG_RENDER_VIEWPORT) - return; + /* Cannot draw any status text when drawing OpenGL Renders */ + if (G.f & G_FLAG_RENDER_VIEWPORT) + return; - /* Get bounds of region - Necessary to avoid problems with region overlap */ - ED_region_visible_rect(ar, &rect); + /* Get bounds of region - Necessary to avoid problems with region overlap */ + ED_region_visible_rect(ar, &rect); - /* for now, this should only be used to indicate when we are in stroke editmode */ - if (gpd->flag & GP_DATA_STROKE_EDITMODE) { - const char *printable = IFACE_("GPencil Stroke Editing"); - float printable_size[2]; + /* for now, this should only be used to indicate when we are in stroke editmode */ + if (gpd->flag & GP_DATA_STROKE_EDITMODE) { + const char *printable = IFACE_("GPencil Stroke Editing"); + float printable_size[2]; - int font_id = BLF_default(); + int font_id = BLF_default(); - BLF_width_and_height(font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]); + BLF_width_and_height( + font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]); - int xco = (rect.xmax - U.widget_unit) - (int)printable_size[0]; - int yco = (rect.ymax - U.widget_unit); + int xco = (rect.xmax - U.widget_unit) - (int)printable_size[0]; + int yco = (rect.ymax - U.widget_unit); - /* text label */ - UI_FontThemeColor(font_id, TH_TEXT_HI); + /* text label */ + UI_FontThemeColor(font_id, TH_TEXT_HI); #ifdef WITH_INTERNATIONAL - BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX); + BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX); #else - BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX); + BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX); #endif - /* grease pencil icon... */ - // XXX: is this too intrusive? - GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); - GPU_blend(true); + /* grease pencil icon... */ + // XXX: is this too intrusive? + GPU_blend_set_func_separate( + GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + GPU_blend(true); - xco -= U.widget_unit; - yco -= (int)printable_size[1] / 2; + xco -= U.widget_unit; + yco -= (int)printable_size[1] / 2; - UI_icon_draw(xco, yco, ICON_GREASEPENCIL); + UI_icon_draw(xco, yco, ICON_GREASEPENCIL); - GPU_blend(false); - } + GPU_blend(false); + } } /* draw grease-pencil datablock */ static void gp_draw_data( - bGPdata *gpd, int offsx, int offsy, int winx, int winy, - int cfra, int dflag, float alpha) + bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag, float alpha) { - /* turn on smooth lines (i.e. anti-aliasing) */ - GPU_line_smooth(true); + /* turn on smooth lines (i.e. anti-aliasing) */ + GPU_line_smooth(true); - /* turn on alpha-blending */ - GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); - GPU_blend(true); + /* turn on alpha-blending */ + GPU_blend_set_func_separate( + GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + GPU_blend(true); - /* draw! */ - gp_draw_data_layers(gpd, offsx, offsy, winx, winy, cfra, dflag, alpha); + /* draw! */ + gp_draw_data_layers(gpd, offsx, offsy, winx, winy, cfra, dflag, alpha); - /* turn off alpha blending, then smooth lines */ - GPU_blend(false); // alpha blending - GPU_line_smooth(false); // smooth lines + /* turn off alpha blending, then smooth lines */ + GPU_blend(false); // alpha blending + GPU_line_smooth(false); // smooth lines } /* if we have strokes for scenes (3d view)/clips (movie clip editor) * and objects/tracks, multiple data blocks have to be drawn */ -static void gp_draw_data_all( - Scene *scene, bGPdata *gpd, int offsx, int offsy, int winx, int winy, - int cfra, int dflag, const char spacetype) +static void gp_draw_data_all(Scene *scene, + bGPdata *gpd, + int offsx, + int offsy, + int winx, + int winy, + int cfra, + int dflag, + const char spacetype) { - bGPdata *gpd_source = NULL; - float alpha = 1.0f; - - if (scene) { - if (spacetype == SPACE_VIEW3D) { - gpd_source = (scene->gpd ? scene->gpd : NULL); - } - else if (spacetype == SPACE_CLIP && scene->clip) { - /* currently drawing only gpencil data from either clip or track, - * but not both - XXX fix logic behind */ - gpd_source = (scene->clip->gpd ? scene->clip->gpd : NULL); - } - - if (gpd_source) { - gp_draw_data(gpd_source, offsx, offsy, winx, winy, cfra, dflag, alpha); - } - } - - /* scene/clip data has already been drawn, only object/track data is drawn here - * if gpd_source == gpd, we don't have any object/track data and we can skip */ - if (gpd_source == NULL || (gpd_source && gpd_source != gpd)) { - gp_draw_data(gpd, offsx, offsy, winx, winy, cfra, dflag, alpha); - } + bGPdata *gpd_source = NULL; + float alpha = 1.0f; + + if (scene) { + if (spacetype == SPACE_VIEW3D) { + gpd_source = (scene->gpd ? scene->gpd : NULL); + } + else if (spacetype == SPACE_CLIP && scene->clip) { + /* currently drawing only gpencil data from either clip or track, + * but not both - XXX fix logic behind */ + gpd_source = (scene->clip->gpd ? scene->clip->gpd : NULL); + } + + if (gpd_source) { + gp_draw_data(gpd_source, offsx, offsy, winx, winy, cfra, dflag, alpha); + } + } + + /* scene/clip data has already been drawn, only object/track data is drawn here + * if gpd_source == gpd, we don't have any object/track data and we can skip */ + if (gpd_source == NULL || (gpd_source && gpd_source != gpd)) { + gp_draw_data(gpd, offsx, offsy, winx, winy, cfra, dflag, alpha); + } } /* ----- Grease Pencil Sketches Drawing API ------ */ @@ -983,66 +1023,67 @@ static void gp_draw_data_all( /* draw grease-pencil sketches to specified 2d-view that uses ibuf corrections */ void ED_annotation_draw_2dimage(const bContext *C) { - wmWindowManager *wm = CTX_wm_manager(C); - ScrArea *sa = CTX_wm_area(C); - ARegion *ar = CTX_wm_region(C); - Scene *scene = CTX_data_scene(C); - - int offsx, offsy, sizex, sizey; - int dflag = GP_DRAWDATA_NOSTATUS; - - bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX - if (gpd == NULL) return; - - /* calculate rect */ - switch (sa->spacetype) { - case SPACE_IMAGE: /* image */ - case SPACE_CLIP: /* clip */ - { - /* just draw using standard scaling (settings here are currently ignored anyways) */ - /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */ - offsx = 0; - offsy = 0; - sizex = ar->winx; - sizey = ar->winy; - - wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax); - - dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK; - break; - } - case SPACE_SEQ: /* sequence */ - { - /* just draw using standard scaling (settings here are currently ignored anyways) */ - offsx = 0; - offsy = 0; - sizex = ar->winx; - sizey = ar->winy; - - /* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated - * and everything moved to standard View2d - */ - dflag |= GP_DRAWDATA_ONLYV2D; - break; - } - default: /* for spacetype not yet handled */ - offsx = 0; - offsy = 0; - sizex = ar->winx; - sizey = ar->winy; - - dflag |= GP_DRAWDATA_ONLYI2D; - break; - } - - if (ED_screen_animation_playing(wm)) { - /* Don't show onion-skins during animation playback/scrub (i.e. it obscures the poses) - * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes). */ - dflag |= GP_DRAWDATA_NO_ONIONS; - } - - /* draw it! */ - gp_draw_data_all(scene, gpd, offsx, offsy, sizex, sizey, CFRA, dflag, sa->spacetype); + wmWindowManager *wm = CTX_wm_manager(C); + ScrArea *sa = CTX_wm_area(C); + ARegion *ar = CTX_wm_region(C); + Scene *scene = CTX_data_scene(C); + + int offsx, offsy, sizex, sizey; + int dflag = GP_DRAWDATA_NOSTATUS; + + bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX + if (gpd == NULL) + return; + + /* calculate rect */ + switch (sa->spacetype) { + case SPACE_IMAGE: /* image */ + case SPACE_CLIP: /* clip */ + { + /* just draw using standard scaling (settings here are currently ignored anyways) */ + /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */ + offsx = 0; + offsy = 0; + sizex = ar->winx; + sizey = ar->winy; + + wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax); + + dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK; + break; + } + case SPACE_SEQ: /* sequence */ + { + /* just draw using standard scaling (settings here are currently ignored anyways) */ + offsx = 0; + offsy = 0; + sizex = ar->winx; + sizey = ar->winy; + + /* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated + * and everything moved to standard View2d + */ + dflag |= GP_DRAWDATA_ONLYV2D; + break; + } + default: /* for spacetype not yet handled */ + offsx = 0; + offsy = 0; + sizex = ar->winx; + sizey = ar->winy; + + dflag |= GP_DRAWDATA_ONLYI2D; + break; + } + + if (ED_screen_animation_playing(wm)) { + /* Don't show onion-skins during animation playback/scrub (i.e. it obscures the poses) + * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes). */ + dflag |= GP_DRAWDATA_NO_ONIONS; + } + + /* draw it! */ + gp_draw_data_all(scene, gpd, offsx, offsy, sizex, sizey, CFRA, dflag, sa->spacetype); } /* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly @@ -1050,95 +1091,96 @@ void ED_annotation_draw_2dimage(const bContext *C) * second time with onlyv2d=false for screen-aligned strokes */ void ED_annotation_draw_view2d(const bContext *C, bool onlyv2d) { - wmWindowManager *wm = CTX_wm_manager(C); - ScrArea *sa = CTX_wm_area(C); - ARegion *ar = CTX_wm_region(C); - Scene *scene = CTX_data_scene(C); - int dflag = 0; - - /* check that we have grease-pencil stuff to draw */ - if (sa == NULL) return; - bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX - if (gpd == NULL) return; - - /* special hack for Image Editor */ - /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */ - if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP)) - dflag |= GP_DRAWDATA_IEDITHACK; - - /* draw it! */ - if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS); - if (ED_screen_animation_playing(wm)) dflag |= GP_DRAWDATA_NO_ONIONS; - - gp_draw_data_all(scene, gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag, sa->spacetype); - - /* draw status text (if in screen/pixel-space) */ - if (!onlyv2d) { - gp_draw_status_text(gpd, ar); - } + wmWindowManager *wm = CTX_wm_manager(C); + ScrArea *sa = CTX_wm_area(C); + ARegion *ar = CTX_wm_region(C); + Scene *scene = CTX_data_scene(C); + int dflag = 0; + + /* check that we have grease-pencil stuff to draw */ + if (sa == NULL) + return; + bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX + if (gpd == NULL) + return; + + /* special hack for Image Editor */ + /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */ + if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP)) + dflag |= GP_DRAWDATA_IEDITHACK; + + /* draw it! */ + if (onlyv2d) + dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS); + if (ED_screen_animation_playing(wm)) + dflag |= GP_DRAWDATA_NO_ONIONS; + + gp_draw_data_all(scene, gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag, sa->spacetype); + + /* draw status text (if in screen/pixel-space) */ + if (!onlyv2d) { + gp_draw_status_text(gpd, ar); + } } - /* draw annotations sketches to specified 3d-view assuming that matrices are already set correctly * Note: this gets called twice - first time with only3d=true to draw 3d-strokes, * second time with only3d=false for screen-aligned strokes */ void ED_annotation_draw_view3d( - Scene *scene, struct Depsgraph *depsgraph, - View3D *v3d, ARegion *ar, - bool only3d) + Scene *scene, struct Depsgraph *depsgraph, View3D *v3d, ARegion *ar, bool only3d) { - int dflag = 0; - RegionView3D *rv3d = ar->regiondata; - int offsx, offsy, winx, winy; - - /* check that we have grease-pencil stuff to draw */ - /* XXX: Hardcoded reference here may get out of sync if we change how we fetch annotation data */ - bGPdata *gpd = scene->gpd; - if (gpd == NULL) return; - - /* when rendering to the offscreen buffer we don't want to - * deal with the camera border, otherwise map the coords to the camera border. */ - if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_FLAG_RENDER_VIEWPORT)) { - rctf rectf; - ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &rectf, true); /* no shift */ - - offsx = round_fl_to_int(rectf.xmin); - offsy = round_fl_to_int(rectf.ymin); - winx = round_fl_to_int(rectf.xmax - rectf.xmin); - winy = round_fl_to_int(rectf.ymax - rectf.ymin); - } - else { - offsx = 0; - offsy = 0; - winx = ar->winx; - winy = ar->winy; - } - - /* set flags */ - if (only3d) { - /* 3D strokes/3D space: - * - only 3D space points - * - don't status text either (as it's the wrong space) - */ - dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS); - } - - if (v3d->flag2 & V3D_HIDE_OVERLAYS) { - /* don't draw status text when "only render" flag is set */ - dflag |= GP_DRAWDATA_NOSTATUS; - } - - /* draw it! */ - gp_draw_data_all(scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype); + int dflag = 0; + RegionView3D *rv3d = ar->regiondata; + int offsx, offsy, winx, winy; + + /* check that we have grease-pencil stuff to draw */ + /* XXX: Hardcoded reference here may get out of sync if we change how we fetch annotation data */ + bGPdata *gpd = scene->gpd; + if (gpd == NULL) + return; + + /* when rendering to the offscreen buffer we don't want to + * deal with the camera border, otherwise map the coords to the camera border. */ + if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_FLAG_RENDER_VIEWPORT)) { + rctf rectf; + ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &rectf, true); /* no shift */ + + offsx = round_fl_to_int(rectf.xmin); + offsy = round_fl_to_int(rectf.ymin); + winx = round_fl_to_int(rectf.xmax - rectf.xmin); + winy = round_fl_to_int(rectf.ymax - rectf.ymin); + } + else { + offsx = 0; + offsy = 0; + winx = ar->winx; + winy = ar->winy; + } + + /* set flags */ + if (only3d) { + /* 3D strokes/3D space: + * - only 3D space points + * - don't status text either (as it's the wrong space) + */ + dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS); + } + + if (v3d->flag2 & V3D_HIDE_OVERLAYS) { + /* don't draw status text when "only render" flag is set */ + dflag |= GP_DRAWDATA_NOSTATUS; + } + + /* draw it! */ + gp_draw_data_all(scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype); } void ED_annotation_draw_ex( - Scene *scene, bGPdata *gpd, - int winx, int winy, const int cfra, const char spacetype) + Scene *scene, bGPdata *gpd, int winx, int winy, const int cfra, const char spacetype) { - int dflag = GP_DRAWDATA_NOSTATUS | GP_DRAWDATA_ONLYV2D; + int dflag = GP_DRAWDATA_NOSTATUS | GP_DRAWDATA_ONLYV2D; - gp_draw_data_all(scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype); + gp_draw_data_all(scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype); } /* ************************************************** */ |