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Diffstat (limited to 'source/blender/editors/gpencil/annotate_draw.c')
-rw-r--r--source/blender/editors/gpencil/annotate_draw.c1065
1 files changed, 1065 insertions, 0 deletions
diff --git a/source/blender/editors/gpencil/annotate_draw.c b/source/blender/editors/gpencil/annotate_draw.c
new file mode 100644
index 00000000000..dad5af7379c
--- /dev/null
+++ b/source/blender/editors/gpencil/annotate_draw.c
@@ -0,0 +1,1065 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2008, Blender Foundation
+ * This is a new part of Blender
+ *
+ * Contributor(s): Joshua Leung, Antonio Vazquez
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/gpencil/annotate_draw.c
+ * \ingroup edgpencil
+ */
+
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stddef.h>
+#include <math.h>
+#include <float.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_sys_types.h"
+
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+#include "BLI_polyfill_2d.h"
+
+#include "BLF_api.h"
+#include "BLT_translation.h"
+
+#include "DNA_gpencil_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_object_types.h"
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_gpencil.h"
+
+#include "WM_api.h"
+
+#include "BIF_glutil.h"
+
+#include "GPU_immediate.h"
+#include "GPU_draw.h"
+#include "GPU_state.h"
+
+#include "ED_gpencil.h"
+#include "ED_screen.h"
+#include "ED_view3d.h"
+#include "ED_space_api.h"
+
+#include "UI_interface_icons.h"
+#include "UI_resources.h"
+
+/* ************************************************** */
+/* GREASE PENCIL DRAWING */
+
+/* ----- General Defines ------ */
+/* flags for sflag */
+typedef enum eDrawStrokeFlags {
+ GP_DRAWDATA_NOSTATUS = (1 << 0), /* don't draw status info */
+ GP_DRAWDATA_ONLY3D = (1 << 1), /* only draw 3d-strokes */
+ GP_DRAWDATA_ONLYV2D = (1 << 2), /* only draw 'canvas' strokes */
+ GP_DRAWDATA_ONLYI2D = (1 << 3), /* only draw 'image' strokes */
+ GP_DRAWDATA_IEDITHACK = (1 << 4), /* special hack for drawing strokes in Image Editor (weird coordinates) */
+ GP_DRAWDATA_NO_XRAY = (1 << 5), /* don't draw xray in 3D view (which is default) */
+ GP_DRAWDATA_NO_ONIONS = (1 << 6), /* no onionskins should be drawn (for animation playback) */
+} eDrawStrokeFlags;
+
+
+/* ----- Tool Buffer Drawing ------ */
+
+/* draw stroke defined in buffer (simple ogl lines/points for now, as dotted lines) */
+static void gp_draw_stroke_buffer(const tGPspoint *points, int totpoints, short thickness,
+ short dflag, short sflag, float ink[4])
+{
+ int draw_points = 0;
+
+ /* error checking */
+ if ((points == NULL) || (totpoints <= 0))
+ return;
+
+ /* check if buffer can be drawn */
+ if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
+ return;
+
+ if (sflag & GP_STROKE_ERASER) {
+ /* don't draw stroke at all! */
+ return;
+ }
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
+
+ const tGPspoint *pt = points;
+
+ if (totpoints == 1) {
+ /* if drawing a single point, draw it larger */
+ GPU_point_size((float)(thickness + 2) * points->pressure);
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
+ immUniformColor3fvAlpha(ink, ink[3]);
+ immBegin(GPU_PRIM_POINTS, 1);
+ immVertex2iv(pos, &pt->x);
+ }
+ else {
+ float oldpressure = points[0].pressure;
+
+ /* draw stroke curve */
+ GPU_line_width(max_ff(oldpressure * thickness, 1.0));
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3fvAlpha(ink, ink[3]);
+
+ /* TODO: implement this with a geometry shader to draw one continuous tapered stroke */
+ immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints);
+
+ for (int i = 0; i < totpoints; i++, pt++) {
+ /* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
+ * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
+ */
+ if (fabsf(pt->pressure - oldpressure) > 0.2f) {
+ /* need to have 2 points to avoid immEnd assert error */
+ if (draw_points < 2) {
+ immVertex2iv(pos, &(pt - 1)->x);
+ }
+
+ immEnd();
+ draw_points = 0;
+
+ GPU_line_width(max_ff(pt->pressure * thickness, 1.0f));
+ immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1);
+
+ /* need to roll-back one point to ensure that there are no gaps in the stroke */
+ if (i != 0) {
+ immVertex2iv(pos, &(pt - 1)->x);
+ draw_points++;
+ }
+
+ oldpressure = pt->pressure; /* reset our threshold */
+ }
+
+ /* now the point we want */
+ immVertex2iv(pos, &pt->x);
+ draw_points++;
+ }
+ /* need to have 2 points to avoid immEnd assert error */
+ if (draw_points < 2) {
+ immVertex2iv(pos, &(pt - 1)->x);
+ }
+ }
+
+ immEnd();
+ immUnbindProgram();
+}
+
+/* --------- 2D Stroke Drawing Helpers --------- */
+/* change in parameter list */
+static void gp_calc_2d_stroke_fxy(const float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2])
+{
+ if (sflag & GP_STROKE_2DSPACE) {
+ r_co[0] = pt[0];
+ r_co[1] = pt[1];
+ }
+ else if (sflag & GP_STROKE_2DIMAGE) {
+ const float x = (float)((pt[0] * winx) + offsx);
+ const float y = (float)((pt[1] * winy) + offsy);
+
+ r_co[0] = x;
+ r_co[1] = y;
+ }
+ else {
+ const float x = (float)(pt[0] / 100 * winx) + offsx;
+ const float y = (float)(pt[1] / 100 * winy) + offsy;
+
+ r_co[0] = x;
+ r_co[1] = y;
+ }
+}
+
+/* ----- Existing Strokes Drawing (3D and Point) ------ */
+
+/* draw a given stroke - just a single dot (only one point) */
+static void gp_draw_stroke_point(
+ const bGPDspoint *points, short thickness, short UNUSED(dflag), short sflag,
+ int offsx, int offsy, int winx, int winy, const float ink[4])
+{
+ const bGPDspoint *pt = points;
+
+ /* get final position using parent matrix */
+ float fpt[3];
+ copy_v3_v3(fpt, &pt->x);
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+
+ if (sflag & GP_STROKE_3DSPACE) {
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
+ }
+ else {
+ immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
+
+ /* get 2D coordinates of point */
+ float co[3] = { 0.0f };
+ gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
+ copy_v3_v3(fpt, co);
+ }
+
+ /* set color */
+ immUniformColor3fvAlpha(ink, ink[3]);
+
+ /* set point thickness (since there's only one of these) */
+ immUniform1f("size", (float)(thickness + 2) * pt->pressure);
+
+ immBegin(GPU_PRIM_POINTS, 1);
+ immVertex3fv(pos, fpt);
+ immEnd();
+
+ immUnbindProgram();
+}
+
+/* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */
+static void gp_draw_stroke_3d(const bGPDspoint *points, int totpoints, short thickness, bool UNUSED(debug),
+ short UNUSED(sflag), const float ink[4], bool cyclic)
+{
+ float curpressure = points[0].pressure;
+ float cyclic_fpt[3];
+ int draw_points = 0;
+
+ /* if cyclic needs one vertex more */
+ int cyclic_add = 0;
+ if (cyclic) {
+ cyclic_add++;
+ }
+
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immUniformColor3fvAlpha(ink, ink[3]);
+
+ /* TODO: implement this with a geometry shader to draw one continuous tapered stroke */
+
+ /* draw stroke curve */
+ GPU_line_width(max_ff(curpressure * thickness, 1.0f));
+ immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints + cyclic_add);
+ const bGPDspoint *pt = points;
+ for (int i = 0; i < totpoints; i++, pt++) {
+ /* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
+ * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
+ * Note: we want more visible levels of pressures when thickness is bigger.
+ */
+ if (fabsf(pt->pressure - curpressure) > 0.2f / (float)thickness) {
+ /* if the pressure changes before get at least 2 vertices, need to repeat last point to avoid assert in immEnd() */
+ if (draw_points < 2) {
+ const bGPDspoint *pt2 = pt - 1;
+ immVertex3fv(pos, &pt2->x);
+ }
+ immEnd();
+ draw_points = 0;
+
+ curpressure = pt->pressure;
+ GPU_line_width(max_ff(curpressure * thickness, 1.0f));
+ immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1 + cyclic_add);
+
+ /* need to roll-back one point to ensure that there are no gaps in the stroke */
+ if (i != 0) {
+ const bGPDspoint *pt2 = pt - 1;
+ immVertex3fv(pos, &pt2->x);
+ draw_points++;
+ }
+ }
+
+ /* now the point we want */
+ immVertex3fv(pos, &pt->x);
+ draw_points++;
+
+ if (cyclic && i == 0) {
+ /* save first point to use in cyclic */
+ copy_v3_v3(cyclic_fpt, &pt->x);
+ }
+ }
+
+ if (cyclic) {
+ /* draw line to first point to complete the cycle */
+ immVertex3fv(pos, cyclic_fpt);
+ draw_points++;
+ }
+
+ /* if less of two points, need to repeat last point to avoid assert in immEnd() */
+ if (draw_points < 2) {
+ const bGPDspoint *pt2 = pt - 1;
+ immVertex3fv(pos, &pt2->x);
+ }
+
+ immEnd();
+ immUnbindProgram();
+}
+
+/* ----- Fancy 2D-Stroke Drawing ------ */
+
+/* draw a given stroke in 2d */
+static void gp_draw_stroke_2d(const bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag,
+ bool UNUSED(debug), int offsx, int offsy, int winx, int winy, const float ink[4])
+{
+ /* otherwise thickness is twice that of the 3D view */
+ float thickness = (float)thickness_s * 0.5f;
+
+ /* strokes in Image Editor need a scale factor, since units there are not pixels! */
+ float scalefac = 1.0f;
+ if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
+ scalefac = 0.001f;
+ }
+
+ /* TODO: fancy++ with the magic of shaders */
+
+ /* tessellation code - draw stroke as series of connected quads (triangle strips in fact) with connection
+ * edges rotated to minimize shrinking artifacts, and rounded endcaps
+ */
+ {
+ const bGPDspoint *pt1, *pt2;
+ float s0[2], s1[2]; /* segment 'center' points */
+ float pm[2]; /* normal from previous segment. */
+ int i;
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3fvAlpha(ink, ink[3]);
+ immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4);
+
+ /* get x and y coordinates from first point */
+ gp_calc_2d_stroke_fxy(&points->x, sflag, offsx, offsy, winx, winy, s0);
+
+ for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
+ float t0[2], t1[2]; /* tessellated coordinates */
+ float m1[2], m2[2]; /* gradient and normal */
+ float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
+ float pthick; /* thickness at segment point */
+
+ /* get x and y coordinates from point2 (point1 has already been computed in previous iteration). */
+ gp_calc_2d_stroke_fxy(&pt2->x, sflag, offsx, offsy, winx, winy, s1);
+
+ /* calculate gradient and normal - 'angle'=(ny/nx) */
+ m1[1] = s1[1] - s0[1];
+ m1[0] = s1[0] - s0[0];
+ normalize_v2(m1);
+ m2[1] = -m1[0];
+ m2[0] = m1[1];
+
+ /* always use pressure from first point here */
+ pthick = (pt1->pressure * thickness * scalefac);
+
+ /* if the first segment, start of segment is segment's normal */
+ if (i == 0) {
+ /* draw start cap first
+ * - make points slightly closer to center (about halfway across)
+ */
+ mt[0] = m2[0] * pthick * 0.5f;
+ mt[1] = m2[1] * pthick * 0.5f;
+ sc[0] = s0[0] - (m1[0] * pthick * 0.75f);
+ sc[1] = s0[1] - (m1[1] * pthick * 0.75f);
+
+ t0[0] = sc[0] - mt[0];
+ t0[1] = sc[1] - mt[1];
+ t1[0] = sc[0] + mt[0];
+ t1[1] = sc[1] + mt[1];
+
+ /* First two points of cap. */
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
+
+ /* calculate points for start of segment */
+ mt[0] = m2[0] * pthick;
+ mt[1] = m2[1] * pthick;
+
+ t0[0] = s0[0] - mt[0];
+ t0[1] = s0[1] - mt[1];
+ t1[0] = s0[0] + mt[0];
+ t1[1] = s0[1] + mt[1];
+
+ /* Last two points of start cap (and first two points of first segment). */
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
+ }
+ /* if not the first segment, use bisector of angle between segments */
+ else {
+ float mb[2]; /* bisector normal */
+ float athick, dfac; /* actual thickness, difference between thicknesses */
+
+ /* calculate gradient of bisector (as average of normals) */
+ mb[0] = (pm[0] + m2[0]) / 2;
+ mb[1] = (pm[1] + m2[1]) / 2;
+ normalize_v2(mb);
+
+ /* calculate gradient to apply
+ * - as basis, use just pthick * bisector gradient
+ * - if cross-section not as thick as it should be, add extra padding to fix it
+ */
+ mt[0] = mb[0] * pthick;
+ mt[1] = mb[1] * pthick;
+ athick = len_v2(mt);
+ dfac = pthick - (athick * 2);
+
+ if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) {
+ mt[0] += (mb[0] * dfac);
+ mt[1] += (mb[1] * dfac);
+ }
+
+ /* calculate points for start of segment */
+ t0[0] = s0[0] - mt[0];
+ t0[1] = s0[1] - mt[1];
+ t1[0] = s0[0] + mt[0];
+ t1[1] = s0[1] + mt[1];
+
+ /* Last two points of previous segment, and first two points of current segment. */
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
+ }
+
+ /* if last segment, also draw end of segment (defined as segment's normal) */
+ if (i == totpoints - 2) {
+ /* for once, we use second point's pressure (otherwise it won't be drawn) */
+ pthick = (pt2->pressure * thickness * scalefac);
+
+ /* calculate points for end of segment */
+ mt[0] = m2[0] * pthick;
+ mt[1] = m2[1] * pthick;
+
+ t0[0] = s1[0] - mt[0];
+ t0[1] = s1[1] - mt[1];
+ t1[0] = s1[0] + mt[0];
+ t1[1] = s1[1] + mt[1];
+
+ /* Last two points of last segment (and first two points of end cap). */
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
+
+ /* draw end cap as last step
+ * - make points slightly closer to center (about halfway across)
+ */
+ mt[0] = m2[0] * pthick * 0.5f;
+ mt[1] = m2[1] * pthick * 0.5f;
+ sc[0] = s1[0] + (m1[0] * pthick * 0.75f);
+ sc[1] = s1[1] + (m1[1] * pthick * 0.75f);
+
+ t0[0] = sc[0] - mt[0];
+ t0[1] = sc[1] - mt[1];
+ t1[0] = sc[0] + mt[0];
+ t1[1] = sc[1] + mt[1];
+
+ /* Last two points of end cap. */
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
+ }
+
+ /* store computed point2 coordinates as point1 ones of next segment. */
+ copy_v2_v2(s0, s1);
+ /* store stroke's 'natural' normal for next stroke to use */
+ copy_v2_v2(pm, m2);
+ }
+
+ immEnd();
+ immUnbindProgram();
+ }
+}
+
+/* ----- Strokes Drawing ------ */
+
+/* Helper for doing all the checks on whether a stroke can be drawn */
+static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag)
+{
+ /* skip stroke if it isn't in the right display space for this drawing context */
+ /* 1) 3D Strokes */
+ if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE))
+ return false;
+ if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE))
+ return false;
+
+ /* 2) Screen Space 2D Strokes */
+ if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE))
+ return false;
+ if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE))
+ return false;
+
+ /* 3) Image Space (2D) */
+ if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE))
+ return false;
+ if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE))
+ return false;
+
+ /* skip stroke if it doesn't have any valid data */
+ if ((gps->points == NULL) || (gps->totpoints < 1))
+ return false;
+
+ /* stroke can be drawn */
+ return true;
+}
+
+/* draw a set of strokes */
+static void gp_draw_strokes(
+ bGPdata *UNUSED(gpd), bGPDlayer *UNUSED(gpl), const bGPDframe *gpf, int offsx, int offsy, int winx, int winy,
+ int dflag, bool debug, short lthick, const float color[4])
+{
+ GPU_enable_program_point_size();
+
+ for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) {
+ /* check if stroke can be drawn */
+ if (gp_can_draw_stroke(gps, dflag) == false) {
+ continue;
+ }
+
+ /* check which stroke-drawer to use */
+ if (dflag & GP_DRAWDATA_ONLY3D) {
+ const int no_xray = (dflag & GP_DRAWDATA_NO_XRAY);
+ int mask_orig = 0;
+
+ if (no_xray) {
+ glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
+ glDepthMask(0);
+ GPU_depth_test(true);
+
+ /* first arg is normally rv3d->dist, but this isn't
+ * available here and seems to work quite well without */
+ bglPolygonOffset(1.0f, 1.0f);
+ }
+
+ /* 3D Lines - OpenGL primitives-based */
+ if (gps->totpoints == 1) {
+ gp_draw_stroke_point(gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy, color);
+ }
+ else {
+ gp_draw_stroke_3d(gps->points, gps->totpoints, lthick, debug, gps->flag,
+ color, gps->flag & GP_STROKE_CYCLIC);
+ }
+
+ if (no_xray) {
+ glDepthMask(mask_orig);
+ GPU_depth_test(false);
+
+ bglPolygonOffset(0.0, 0.0);
+ }
+ }
+ else {
+ /* 2D Strokes... */
+ if (gps->totpoints == 1) {
+ gp_draw_stroke_point(gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy, color);
+ }
+ else {
+ gp_draw_stroke_2d(gps->points, gps->totpoints, lthick, dflag, gps->flag, debug,
+ offsx, offsy, winx, winy, color);
+ }
+ }
+ }
+
+ GPU_disable_program_point_size();
+}
+
+/* Draw selected verts for strokes being edited */
+static void gp_draw_strokes_edit(
+ bGPdata *gpd, bGPDlayer *gpl, const bGPDframe *gpf,
+ int offsx, int offsy, int winx, int winy,
+ short dflag, short UNUSED(lflag), float alpha)
+{
+ /* if alpha 0 do not draw */
+ if (alpha == 0.0f)
+ return;
+
+ const bool no_xray = (dflag & GP_DRAWDATA_NO_XRAY) != 0;
+ int mask_orig = 0;
+
+ /* set up depth masks... */
+ if (dflag & GP_DRAWDATA_ONLY3D) {
+ if (no_xray) {
+ glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
+ glDepthMask(0);
+ GPU_depth_test(true);
+
+ /* first arg is normally rv3d->dist, but this isn't
+ * available here and seems to work quite well without */
+ bglPolygonOffset(1.0f, 1.0f);
+ }
+ }
+
+ GPU_enable_program_point_size();
+
+ /* draw stroke verts */
+ for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) {
+ /* check if stroke can be drawn */
+ if (gp_can_draw_stroke(gps, dflag) == false)
+ continue;
+
+ /* Optimisation: only draw points for selected strokes
+ * We assume that selected points can only occur in
+ * strokes that are selected too.
+ */
+ if ((gps->flag & GP_STROKE_SELECT) == 0)
+ continue;
+
+ /* Get size of verts:
+ * - The selected state needs to be larger than the unselected state so that
+ * they stand out more.
+ * - We use the theme setting for size of the unselected verts
+ */
+ float bsize = UI_GetThemeValuef(TH_GP_VERTEX_SIZE);
+ float vsize;
+ if ((int)bsize > 8) {
+ vsize = 10.0f;
+ bsize = 8.0f;
+ }
+ else {
+ vsize = bsize + 2;
+ }
+
+ float selectColor[4];
+ UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor);
+ selectColor[3] = alpha;
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos; /* specified later */
+ uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+
+ if (gps->flag & GP_STROKE_3DSPACE) {
+ pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
+ }
+ else {
+ pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR);
+ }
+
+ immBegin(GPU_PRIM_POINTS, gps->totpoints);
+
+ /* Draw start and end point differently if enabled stroke direction hint */
+ bool show_direction_hint = (gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1);
+
+ /* Draw all the stroke points (selected or not) */
+ bGPDspoint *pt = gps->points;
+ for (int i = 0; i < gps->totpoints; i++, pt++) {
+ /* size and color first */
+ if (show_direction_hint && i == 0) {
+ /* start point in green bigger */
+ immAttrib3f(color, 0.0f, 1.0f, 0.0f);
+ immAttrib1f(size, vsize + 4);
+ }
+ else if (show_direction_hint && (i == gps->totpoints - 1)) {
+ /* end point in red smaller */
+ immAttrib3f(color, 1.0f, 0.0f, 0.0f);
+ immAttrib1f(size, vsize + 1);
+ }
+ else if (pt->flag & GP_SPOINT_SELECT) {
+ immAttrib3fv(color, selectColor);
+ immAttrib1f(size, vsize);
+ }
+ else {
+ immAttrib3fv(color, gpl->color);
+ immAttrib1f(size, bsize);
+ }
+
+ /* then position */
+ if (gps->flag & GP_STROKE_3DSPACE) {
+ immVertex3fv(pos, &pt->x);
+ }
+ else {
+ float co[2];
+ gp_calc_2d_stroke_fxy(&pt->x, gps->flag, offsx, offsy, winx, winy, co);
+ immVertex2fv(pos, co);
+ }
+ }
+
+ immEnd();
+ immUnbindProgram();
+ }
+
+ GPU_disable_program_point_size();
+
+ /* clear depth mask */
+ if (dflag & GP_DRAWDATA_ONLY3D) {
+ if (no_xray) {
+ glDepthMask(mask_orig);
+ GPU_depth_test(false);
+
+ bglPolygonOffset(0.0, 0.0);
+#if 0
+ glDisable(GL_POLYGON_OFFSET_LINE);
+ glPolygonOffset(0, 0);
+#endif
+ }
+ }
+}
+
+/* ----- General Drawing ------ */
+
+/* loop over gpencil data layers, drawing them */
+static void gp_draw_data_layers(
+ bGPdata *gpd, int offsx, int offsy, int winx, int winy,
+ int cfra, int dflag, float alpha)
+{
+ float ink[4];
+
+ for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
+ bool debug = (gpl->flag & GP_LAYER_DRAWDEBUG);
+ short lthick = gpl->thickness;
+
+ /* apply layer opacity */
+ copy_v3_v3(ink, gpl->color);
+ ink[3] = gpl->opacity;
+
+ /* don't draw layer if hidden */
+ if (gpl->flag & GP_LAYER_HIDE)
+ continue;
+
+ /* get frame to draw */
+ bGPDframe *gpf = BKE_gpencil_layer_getframe(gpl, cfra, 0);
+ if (gpf == NULL)
+ continue;
+
+ /* set basic stroke thickness */
+ GPU_line_width(lthick);
+
+ /* Add layer drawing settings to the set of "draw flags"
+ * NOTE: If the setting doesn't apply, it *must* be cleared,
+ * as dflag's carry over from the previous layer
+ */
+#define GP_DRAWFLAG_APPLY(condition, draw_flag_value) { \
+ if (condition) dflag |= (draw_flag_value); \
+ else dflag &= ~(draw_flag_value); \
+ } (void)0
+
+ /* xray... */
+ GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_NO_XRAY), GP_DRAWDATA_NO_XRAY);
+
+#undef GP_DRAWFLAG_APPLY
+
+
+ /* draw the strokes already in active frame */
+ gp_draw_strokes(gpd, gpl, gpf, offsx, offsy, winx, winy, dflag, debug, lthick, ink);
+
+ /* Draw verts of selected strokes
+ * - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering
+ * - locked layers can't be edited, so there's no point showing these verts
+ * as they will have no bearings on what gets edited
+ * - only show when in editmode, since operators shouldn't work otherwise
+ * (NOTE: doing it this way means that the toggling editmode shows visible change immediately)
+ */
+ /* XXX: perhaps we don't want to show these when users are drawing... */
+ if ((G.f & G_RENDER_OGL) == 0 &&
+ (gpl->flag & GP_LAYER_LOCKED) == 0 &&
+ (gpd->flag & GP_DATA_STROKE_EDITMODE))
+ {
+ gp_draw_strokes_edit(gpd, gpl, gpf, offsx, offsy, winx, winy, dflag, gpl->flag, alpha);
+ }
+
+ /* Check if may need to draw the active stroke cache, only if this layer is the active layer
+ * that is being edited. (Stroke buffer is currently stored in gp-data)
+ */
+ if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) &&
+ (gpf->flag & GP_FRAME_PAINT))
+ {
+ /* Buffer stroke needs to be drawn with a different linestyle
+ * to help differentiate them from normal strokes.
+ *
+ * It should also be noted that sbuffer contains temporary point types
+ * i.e. tGPspoints NOT bGPDspoints
+ */
+ gp_draw_stroke_buffer(gpd->runtime.sbuffer,
+ gpd->runtime.sbuffer_size, lthick,
+ dflag, gpd->runtime.sbuffer_sflag, ink);
+ }
+ }
+}
+
+/* draw a short status message in the top-right corner */
+static void gp_draw_status_text(const bGPdata *gpd, ARegion *ar)
+{
+ rcti rect;
+
+ /* Cannot draw any status text when drawing OpenGL Renders */
+ if (G.f & G_RENDER_OGL)
+ return;
+
+ /* Get bounds of region - Necessary to avoid problems with region overlap */
+ ED_region_visible_rect(ar, &rect);
+
+ /* for now, this should only be used to indicate when we are in stroke editmode */
+ if (gpd->flag & GP_DATA_STROKE_EDITMODE) {
+ const char *printable = IFACE_("GPencil Stroke Editing");
+ float printable_size[2];
+
+ int font_id = BLF_default();
+
+ BLF_width_and_height(font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
+
+ int xco = (rect.xmax - U.widget_unit) - (int)printable_size[0];
+ int yco = (rect.ymax - U.widget_unit);
+
+ /* text label */
+ UI_FontThemeColor(font_id, TH_TEXT_HI);
+#ifdef WITH_INTERNATIONAL
+ BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
+#else
+ BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
+#endif
+
+ /* grease pencil icon... */
+ // XXX: is this too intrusive?
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(true);
+
+ xco -= U.widget_unit;
+ yco -= (int)printable_size[1] / 2;
+
+ UI_icon_draw(xco, yco, ICON_GREASEPENCIL);
+
+ GPU_blend(false);
+ }
+}
+
+/* draw grease-pencil datablock */
+static void gp_draw_data(
+ bGPdata *gpd, int offsx, int offsy, int winx, int winy,
+ int cfra, int dflag, float alpha)
+{
+ /* turn on smooth lines (i.e. anti-aliasing) */
+ GPU_line_smooth(true);
+
+ /* turn on alpha-blending */
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(true);
+
+ /* draw! */
+ gp_draw_data_layers(gpd, offsx, offsy, winx, winy, cfra, dflag, alpha);
+
+ /* turn off alpha blending, then smooth lines */
+ GPU_blend(false); // alpha blending
+ GPU_line_smooth(false); // smooth lines
+}
+
+/* if we have strokes for scenes (3d view)/clips (movie clip editor)
+ * and objects/tracks, multiple data blocks have to be drawn */
+static void gp_draw_data_all(
+ Scene *scene, bGPdata *gpd, int offsx, int offsy, int winx, int winy,
+ int cfra, int dflag, const char spacetype)
+{
+ bGPdata *gpd_source = NULL;
+ float alpha = 1.0f;
+
+ if (scene) {
+ if (spacetype == SPACE_VIEW3D) {
+ gpd_source = (scene->gpd ? scene->gpd : NULL);
+ }
+ else if (spacetype == SPACE_CLIP && scene->clip) {
+ /* currently drawing only gpencil data from either clip or track, but not both - XXX fix logic behind */
+ gpd_source = (scene->clip->gpd ? scene->clip->gpd : NULL);
+ }
+
+ if (gpd_source) {
+ gp_draw_data(gpd_source, offsx, offsy, winx, winy, cfra, dflag, alpha);
+ }
+ }
+
+ /* scene/clip data has already been drawn, only object/track data is drawn here
+ * if gpd_source == gpd, we don't have any object/track data and we can skip */
+ if (gpd_source == NULL || (gpd_source && gpd_source != gpd)) {
+ gp_draw_data(gpd, offsx, offsy, winx, winy, cfra, dflag, alpha);
+ }
+}
+
+/* ----- Grease Pencil Sketches Drawing API ------ */
+
+/* ............................
+ * XXX
+ * We need to review the calls below, since they may be/are not that suitable for
+ * the new ways that we intend to be drawing data...
+ * ............................ */
+
+/* draw grease-pencil sketches to specified 2d-view that uses ibuf corrections */
+void ED_gpencil_draw_2dimage(const bContext *C)
+{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ ScrArea *sa = CTX_wm_area(C);
+ ARegion *ar = CTX_wm_region(C);
+ Scene *scene = CTX_data_scene(C);
+
+ int offsx, offsy, sizex, sizey;
+ int dflag = GP_DRAWDATA_NOSTATUS;
+
+ bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX
+ if (gpd == NULL) return;
+
+ /* calculate rect */
+ switch (sa->spacetype) {
+ case SPACE_IMAGE: /* image */
+ case SPACE_CLIP: /* clip */
+ {
+ /* just draw using standard scaling (settings here are currently ignored anyways) */
+ /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
+ offsx = 0;
+ offsy = 0;
+ sizex = ar->winx;
+ sizey = ar->winy;
+
+ wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax);
+
+ dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK;
+ break;
+ }
+ case SPACE_SEQ: /* sequence */
+ {
+ /* just draw using standard scaling (settings here are currently ignored anyways) */
+ offsx = 0;
+ offsy = 0;
+ sizex = ar->winx;
+ sizey = ar->winy;
+
+ /* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated
+ * and everything moved to standard View2d
+ */
+ dflag |= GP_DRAWDATA_ONLYV2D;
+ break;
+ }
+ default: /* for spacetype not yet handled */
+ offsx = 0;
+ offsy = 0;
+ sizex = ar->winx;
+ sizey = ar->winy;
+
+ dflag |= GP_DRAWDATA_ONLYI2D;
+ break;
+ }
+
+ if (ED_screen_animation_playing(wm)) {
+ /* don't show onionskins during animation playback/scrub (i.e. it obscures the poses)
+ * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes)
+ */
+ dflag |= GP_DRAWDATA_NO_ONIONS;
+ }
+
+ /* draw it! */
+ gp_draw_data_all(scene, gpd, offsx, offsy, sizex, sizey, CFRA, dflag, sa->spacetype);
+}
+
+/* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly
+ * Note: this gets called twice - first time with onlyv2d=true to draw 'canvas' strokes,
+ * second time with onlyv2d=false for screen-aligned strokes */
+void ED_gpencil_draw_view2d(const bContext *C, bool onlyv2d)
+{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ ScrArea *sa = CTX_wm_area(C);
+ ARegion *ar = CTX_wm_region(C);
+ Scene *scene = CTX_data_scene(C);
+ int dflag = 0;
+
+ /* check that we have grease-pencil stuff to draw */
+ if (sa == NULL) return;
+ bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX
+ if (gpd == NULL) return;
+
+ /* special hack for Image Editor */
+ /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
+ if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP))
+ dflag |= GP_DRAWDATA_IEDITHACK;
+
+ /* draw it! */
+ if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS);
+ if (ED_screen_animation_playing(wm)) dflag |= GP_DRAWDATA_NO_ONIONS;
+
+ gp_draw_data_all(scene, gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag, sa->spacetype);
+
+ /* draw status text (if in screen/pixel-space) */
+ if (!onlyv2d) {
+ gp_draw_status_text(gpd, ar);
+ }
+}
+
+
+/* draw annotations sketches to specified 3d-view assuming that matrices are already set correctly
+ * Note: this gets called twice - first time with only3d=true to draw 3d-strokes,
+ * second time with only3d=false for screen-aligned strokes */
+void ED_gpencil_draw_view3d_annotations(
+ Scene *scene, struct Depsgraph *depsgraph,
+ View3D *v3d, ARegion *ar,
+ bool only3d)
+{
+ int dflag = 0;
+ RegionView3D *rv3d = ar->regiondata;
+ int offsx, offsy, winx, winy;
+
+ /* check that we have grease-pencil stuff to draw */
+ /* XXX: Hardcoded reference here may get out of sync if we change how we fetch annotation data */
+ bGPdata *gpd = scene->gpd;
+ if (gpd == NULL) return;
+
+ /* when rendering to the offscreen buffer we don't want to
+ * deal with the camera border, otherwise map the coords to the camera border. */
+ if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) {
+ rctf rectf;
+ ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &rectf, true); /* no shift */
+
+ offsx = round_fl_to_int(rectf.xmin);
+ offsy = round_fl_to_int(rectf.ymin);
+ winx = round_fl_to_int(rectf.xmax - rectf.xmin);
+ winy = round_fl_to_int(rectf.ymax - rectf.ymin);
+ }
+ else {
+ offsx = 0;
+ offsy = 0;
+ winx = ar->winx;
+ winy = ar->winy;
+ }
+
+ /* set flags */
+ if (only3d) {
+ /* 3D strokes/3D space:
+ * - only 3D space points
+ * - don't status text either (as it's the wrong space)
+ */
+ dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
+ }
+
+ if (v3d->flag2 & V3D_RENDER_OVERRIDE) {
+ /* don't draw status text when "only render" flag is set */
+ dflag |= GP_DRAWDATA_NOSTATUS;
+ }
+
+ /* draw it! */
+ gp_draw_data_all(scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype);
+}
+
+#if 0 // XXX: Reinstate, after renaming the functions
+
+void ED_gpencil_draw_ex(Scene *scene, bGPdata *gpd, int winx, int winy, const int cfra, const char spacetype)
+{
+ int dflag = GP_DRAWDATA_NOSTATUS | GP_DRAWDATA_ONLYV2D;
+
+ gp_draw_data_all(scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype);
+}
+
+#endif
+
+/* ************************************************** */