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Diffstat (limited to 'source/blender/editors/gpencil/drawgpencil.c')
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c280
1 files changed, 0 insertions, 280 deletions
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index 7107aacad37..7b1e985fb7d 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -160,48 +160,6 @@ static void gp_calc_2d_stroke_fxy(
}
/* ----------- Volumetric Strokes --------------- */
-/* draw a 2D strokes in "volumetric" style */
-static void gp_draw_stroke_volumetric_2d(const bGPDspoint *points,
- int totpoints,
- short thickness,
- short UNUSED(dflag),
- short sflag,
- int offsx,
- int offsy,
- int winx,
- int winy,
- const float diff_mat[4][4],
- const float ink[4])
-{
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- uint color = GPU_vertformat_attr_add(
- format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
-
- immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
- GPU_program_point_size(true);
- immBegin(GPU_PRIM_POINTS, totpoints);
-
- const bGPDspoint *pt = points;
- for (int i = 0; i < totpoints; i++, pt++) {
- /* transform position to 2D */
- float co[2];
- float fpt[3];
-
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
- gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
-
- gp_set_point_varying_color(pt, ink, color, false);
- immAttr1f(size, pt->pressure * thickness); /* TODO: scale based on view transform */
- immVertex2f(pos, co[0], co[1]);
- }
-
- immEnd();
- immUnbindProgram();
- GPU_program_point_size(false);
-}
-
/* draw a 3D stroke in "volumetric" style */
static void gp_draw_stroke_volumetric_3d(const bGPDspoint *points,
int totpoints,
@@ -234,50 +192,6 @@ static void gp_draw_stroke_volumetric_3d(const bGPDspoint *points,
/* ----- Existing Strokes Drawing (3D and Point) ------ */
-/* draw a given stroke - just a single dot (only one point) */
-static void gp_draw_stroke_point(const bGPDspoint *points,
- short thickness,
- short UNUSED(dflag),
- short sflag,
- int offsx,
- int offsy,
- int winx,
- int winy,
- const float diff_mat[4][4],
- const float ink[4])
-{
- const bGPDspoint *pt = points;
-
- /* get final position using parent matrix */
- float fpt[3];
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
-
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
-
- if (sflag & GP_STROKE_3DSPACE) {
- immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
- }
- else {
- immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
-
- /* get 2D coordinates of point */
- float co[3] = {0.0f};
- gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
- copy_v3_v3(fpt, co);
- }
-
- gp_set_point_uniform_color(pt, ink);
- /* set point thickness (since there's only one of these) */
- immUniform1f("size", (float)(thickness + 2) * pt->pressure);
-
- immBegin(GPU_PRIM_POINTS, 1);
- immVertex3fv(pos, fpt);
- immEnd();
-
- immUnbindProgram();
-}
-
/* draw a given stroke in 3d (i.e. in 3d-space) */
static void gp_draw_stroke_3d(tGPDdraw *tgpw, short thickness, const float ink[4], bool cyclic)
{
@@ -370,200 +284,6 @@ static void gp_draw_stroke_3d(tGPDdraw *tgpw, short thickness, const float ink[4
immUnbindProgram();
}
-/* ----- Fancy 2D-Stroke Drawing ------ */
-
-/* draw a given stroke in 2d */
-static void gp_draw_stroke_2d(const bGPDspoint *points,
- int totpoints,
- short thickness_s,
- short dflag,
- short sflag,
- bool UNUSED(debug),
- int offsx,
- int offsy,
- int winx,
- int winy,
- const float diff_mat[4][4],
- const float ink[4])
-{
- /* otherwise thickness is twice that of the 3D view */
- float thickness = (float)thickness_s * 0.5f;
-
- /* strokes in Image Editor need a scale factor, since units there are not pixels! */
- float scalefac = 1.0f;
- if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
- scalefac = 0.001f;
- }
-
- /* TODO: fancy++ with the magic of shaders */
-
- /* tessellation code - draw stroke as series of connected quads (triangle strips in fact)
- * with connection edges rotated to minimize shrinking artifacts, and rounded endcaps.
- */
- {
- const bGPDspoint *pt1, *pt2;
- float s0[2], s1[2]; /* segment 'center' points */
- float pm[2]; /* normal from previous segment. */
- int i;
- float fpt[3];
-
- GPUVertFormat *format = immVertexFormat();
- const struct {
- uint pos, color;
- } attr_id = {
- .pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT),
- .color = GPU_vertformat_attr_add(
- format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT),
- };
-
- immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
- immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4);
-
- /* get x and y coordinates from first point */
- mul_v3_m4v3(fpt, diff_mat, &points->x);
- gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s0);
-
- for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
- float t0[2], t1[2]; /* tessellated coordinates */
- float m1[2], m2[2]; /* gradient and normal */
- float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
- float pthick; /* thickness at segment point */
-
- /* Get x and y coordinates from point2
- * (point1 has already been computed in previous iteration). */
- mul_v3_m4v3(fpt, diff_mat, &pt2->x);
- gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s1);
-
- /* calculate gradient and normal - 'angle'=(ny/nx) */
- m1[1] = s1[1] - s0[1];
- m1[0] = s1[0] - s0[0];
- normalize_v2(m1);
- m2[1] = -m1[0];
- m2[0] = m1[1];
-
- /* always use pressure from first point here */
- pthick = (pt1->pressure * thickness * scalefac);
-
- /* color of point */
- gp_set_point_varying_color(pt1, ink, attr_id.color, false);
-
- /* if the first segment, start of segment is segment's normal */
- if (i == 0) {
- /* draw start cap first
- * - make points slightly closer to center (about halfway across)
- */
- mt[0] = m2[0] * pthick * 0.5f;
- mt[1] = m2[1] * pthick * 0.5f;
- sc[0] = s0[0] - (m1[0] * pthick * 0.75f);
- sc[1] = s0[1] - (m1[1] * pthick * 0.75f);
-
- t0[0] = sc[0] - mt[0];
- t0[1] = sc[1] - mt[1];
- t1[0] = sc[0] + mt[0];
- t1[1] = sc[1] + mt[1];
-
- /* First two points of cap. */
- immVertex2fv(attr_id.pos, t0);
- immVertex2fv(attr_id.pos, t1);
-
- /* calculate points for start of segment */
- mt[0] = m2[0] * pthick;
- mt[1] = m2[1] * pthick;
-
- t0[0] = s0[0] - mt[0];
- t0[1] = s0[1] - mt[1];
- t1[0] = s0[0] + mt[0];
- t1[1] = s0[1] + mt[1];
-
- /* Last two points of start cap (and first two points of first segment). */
- immVertex2fv(attr_id.pos, t0);
- immVertex2fv(attr_id.pos, t1);
- }
- /* if not the first segment, use bisector of angle between segments */
- else {
- float mb[2]; /* bisector normal */
- float athick, dfac; /* actual thickness, difference between thicknesses */
-
- /* calculate gradient of bisector (as average of normals) */
- mb[0] = (pm[0] + m2[0]) / 2;
- mb[1] = (pm[1] + m2[1]) / 2;
- normalize_v2(mb);
-
- /* calculate gradient to apply
- * - as basis, use just pthick * bisector gradient
- * - if cross-section not as thick as it should be, add extra padding to fix it
- */
- mt[0] = mb[0] * pthick;
- mt[1] = mb[1] * pthick;
- athick = len_v2(mt);
- dfac = pthick - (athick * 2);
-
- if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) {
- mt[0] += (mb[0] * dfac);
- mt[1] += (mb[1] * dfac);
- }
-
- /* calculate points for start of segment */
- t0[0] = s0[0] - mt[0];
- t0[1] = s0[1] - mt[1];
- t1[0] = s0[0] + mt[0];
- t1[1] = s0[1] + mt[1];
-
- /* Last two points of previous segment, and first two points of current segment. */
- immVertex2fv(attr_id.pos, t0);
- immVertex2fv(attr_id.pos, t1);
- }
-
- /* if last segment, also draw end of segment (defined as segment's normal) */
- if (i == totpoints - 2) {
- /* for once, we use second point's pressure (otherwise it won't be drawn) */
- pthick = (pt2->pressure * thickness * scalefac);
-
- /* color of point */
- gp_set_point_varying_color(pt2, ink, attr_id.color, false);
-
- /* calculate points for end of segment */
- mt[0] = m2[0] * pthick;
- mt[1] = m2[1] * pthick;
-
- t0[0] = s1[0] - mt[0];
- t0[1] = s1[1] - mt[1];
- t1[0] = s1[0] + mt[0];
- t1[1] = s1[1] + mt[1];
-
- /* Last two points of last segment (and first two points of end cap). */
- immVertex2fv(attr_id.pos, t0);
- immVertex2fv(attr_id.pos, t1);
-
- /* draw end cap as last step
- * - make points slightly closer to center (about halfway across)
- */
- mt[0] = m2[0] * pthick * 0.5f;
- mt[1] = m2[1] * pthick * 0.5f;
- sc[0] = s1[0] + (m1[0] * pthick * 0.75f);
- sc[1] = s1[1] + (m1[1] * pthick * 0.75f);
-
- t0[0] = sc[0] - mt[0];
- t0[1] = sc[1] - mt[1];
- t1[0] = sc[0] + mt[0];
- t1[1] = sc[1] + mt[1];
-
- /* Last two points of end cap. */
- immVertex2fv(attr_id.pos, t0);
- immVertex2fv(attr_id.pos, t1);
- }
-
- /* store computed point2 coordinates as point1 ones of next segment. */
- copy_v2_v2(s0, s1);
- /* store stroke's 'natural' normal for next stroke to use */
- copy_v2_v2(pm, m2);
- }
-
- immEnd();
- immUnbindProgram();
- }
-}
-
/* ----- Strokes Drawing ------ */
/* Helper for doing all the checks on whether a stroke can be drawn */