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Diffstat (limited to 'source/blender/editors/gpencil/drawgpencil.c')
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c1129
1 files changed, 596 insertions, 533 deletions
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index 48786e08f85..181f85e0909 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -60,9 +60,11 @@
#include "WM_api.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_immediate.h"
+#include "GPU_draw.h"
+
#include "ED_gpencil.h"
#include "ED_screen.h"
#include "ED_view3d.h"
@@ -94,97 +96,194 @@ typedef enum eDrawStrokeFlags {
/* thickness above which we should use special drawing */
#define GP_DRAWTHICKNESS_SPECIAL 3
+/* conversion utility (float --> normalized unsigned byte) */
+#define F2UB(x) (unsigned char)(255.0f * x)
+
/* ----- Tool Buffer Drawing ------ */
-/* helper function to set color of buffer point */
-static void gp_set_tpoint_color(tGPspoint *pt, float ink[4])
+/* helper functions to set color of buffer point */
+
+static void gp_set_tpoint_varying_color(const tGPspoint *pt, const float ink[4], unsigned attrib_id)
+{
+ float alpha = ink[3] * pt->strength;
+ CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
+ immAttrib4ub(attrib_id, F2UB(ink[0]), F2UB(ink[1]), F2UB(ink[2]), F2UB(alpha));
+}
+
+static void gp_set_point_uniform_color(const bGPDspoint *pt, const float ink[4])
{
float alpha = ink[3] * pt->strength;
CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
- glColor4f(ink[0], ink[1], ink[2], alpha);
+ immUniform4f("color", ink[0], ink[1], ink[2], alpha);
}
-/* helper function to set color of point */
-static void gp_set_point_color(bGPDspoint *pt, float ink[4])
+static void gp_set_point_varying_color(const bGPDspoint *pt, const float ink[4], unsigned attrib_id)
{
float alpha = ink[3] * pt->strength;
CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
- glColor4f(ink[0], ink[1], ink[2], alpha);
+ immAttrib4ub(attrib_id, F2UB(ink[0]), F2UB(ink[1]), F2UB(ink[2]), F2UB(alpha));
}
-/* helper function to set color and point */
-static void gp_set_color_and_tpoint(tGPspoint *pt, float ink[4])
+/* draw fills for buffer stroke */
+static void gp_draw_stroke_buffer_fill(const tGPspoint *points, int totpoints, float ink[4])
{
- gp_set_tpoint_color(pt, ink);
- glVertex2iv(&pt->x);
+ if (totpoints < 3) {
+ return;
+ }
+ int tot_triangles = totpoints - 2;
+ /* allocate memory for temporary areas */
+ unsigned int(*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * tot_triangles, "GP Stroke buffer temp triangulation");
+ float(*points2d)[2] = MEM_mallocN(sizeof(*points2d) * totpoints, "GP Stroke buffer temp 2d points");
+
+ /* Convert points to array and triangulate
+ * Here a cache is not used because while drawing the information changes all the time, so the cache
+ * would be recalculated constantly, so it is better to do direct calculation for each function call
+ */
+ for (int i = 0; i < totpoints; i++) {
+ const tGPspoint *pt = &points[i];
+ points2d[i][0] = pt->x;
+ points2d[i][1] = pt->y;
+ }
+ BLI_polyfill_calc((const float(*)[2])points2d, (unsigned int)totpoints, 0, (unsigned int(*)[3])tmp_triangles);
+
+ /* draw triangulation data */
+ if (tot_triangles > 0) {
+ VertexFormat *format = immVertexFormat();
+ unsigned pos = add_attrib(format, "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT);
+ unsigned color = add_attrib(format, "color", GL_UNSIGNED_BYTE, 4, NORMALIZE_INT_TO_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
+
+ /* Draw all triangles for filling the polygon */
+ immBegin(GL_TRIANGLES, tot_triangles * 3);
+ /* TODO: use batch instead of immediate mode, to share vertices */
+
+ const tGPspoint *pt;
+ for (int i = 0; i < tot_triangles; i++) {
+ /* vertex 1 */
+ pt = &points[tmp_triangles[i][0]];
+ gp_set_tpoint_varying_color(pt, ink, color);
+ immVertex2iv(pos, &pt->x);
+ /* vertex 2 */
+ pt = &points[tmp_triangles[i][1]];
+ gp_set_tpoint_varying_color(pt, ink, color);
+ immVertex2iv(pos, &pt->x);
+ /* vertex 3 */
+ pt = &points[tmp_triangles[i][2]];
+ gp_set_tpoint_varying_color(pt, ink, color);
+ immVertex2iv(pos, &pt->x);
+ }
+
+ immEnd();
+ immUnbindProgram();
+ }
+
+ /* clear memory */
+ if (tmp_triangles) {
+ MEM_freeN(tmp_triangles);
+ }
+ if (points2d) {
+ MEM_freeN(points2d);
+ }
}
/* draw stroke defined in buffer (simple ogl lines/points for now, as dotted lines) */
-static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickness,
- short dflag, short sflag, float ink[4])
+static void gp_draw_stroke_buffer(const tGPspoint *points, int totpoints, short thickness,
+ short dflag, short sflag, float ink[4], float fill_ink[4])
{
- tGPspoint *pt;
- int i;
-
+ int draw_points = 0;
+
/* error checking */
if ((points == NULL) || (totpoints <= 0))
return;
-
+
/* check if buffer can be drawn */
if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
return;
-
+
+ if (sflag & GP_STROKE_ERASER) {
+ /* don't draw stroke at all! */
+ return;
+ }
+
+ VertexFormat *format = immVertexFormat();
+ unsigned pos = add_attrib(format, "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT);
+ unsigned color = add_attrib(format, "color", GL_UNSIGNED_BYTE, 4, NORMALIZE_INT_TO_FLOAT);
+
+ const tGPspoint *pt = points;
+
if (totpoints == 1) {
/* if drawing a single point, draw it larger */
glPointSize((float)(thickness + 2) * points->pressure);
- glBegin(GL_POINTS);
-
- gp_set_color_and_tpoint(points, ink);
- glEnd();
- }
- else if (sflag & GP_STROKE_ERASER) {
- /* don't draw stroke at all! */
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR);
+ immBegin(GL_POINTS, 1);
+ gp_set_tpoint_varying_color(pt, ink, color);
+ immVertex2iv(pos, &pt->x);
}
else {
float oldpressure = points[0].pressure;
-
+
/* draw stroke curve */
if (G.debug & G_DEBUG) setlinestyle(2);
-
+
glLineWidth(max_ff(oldpressure * thickness, 1.0));
- glBegin(GL_LINE_STRIP);
-
- for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
+ immBeginAtMost(GL_LINE_STRIP, totpoints);
+
+ /* TODO: implement this with a geometry shader to draw one continuous tapered stroke */
+
+ for (int i = 0; i < totpoints; i++, pt++) {
/* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
* and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
*/
if (fabsf(pt->pressure - oldpressure) > 0.2f) {
- glEnd();
+ /* need to have 2 points to avoid immEnd assert error */
+ if (draw_points < 2) {
+ gp_set_tpoint_varying_color(pt - 1, ink, color);
+ immVertex2iv(pos, &(pt - 1)->x);
+ }
+
+ immEnd();
+ draw_points = 0;
+
glLineWidth(max_ff(pt->pressure * thickness, 1.0f));
- glBegin(GL_LINE_STRIP);
-
+ immBeginAtMost(GL_LINE_STRIP, totpoints - i + 1);
+
/* need to roll-back one point to ensure that there are no gaps in the stroke */
if (i != 0) {
- gp_set_color_and_tpoint((pt - 1), ink);
+ gp_set_tpoint_varying_color(pt - 1, ink, color);
+ immVertex2iv(pos, &(pt - 1)->x);
+ ++draw_points;
}
-
- /* now the point we want... */
- gp_set_color_and_tpoint(pt, ink);
-
- oldpressure = pt->pressure;
- }
- else {
- gp_set_color_and_tpoint(pt, ink);
+
+ oldpressure = pt->pressure; /* reset our threshold */
}
+
+ /* now the point we want */
+ gp_set_tpoint_varying_color(pt, ink, color);
+ immVertex2iv(pos, &pt->x);
+ ++draw_points;
+ }
+ /* need to have 2 points to avoid immEnd assert error */
+ if (draw_points < 2) {
+ gp_set_tpoint_varying_color(pt - 1, ink, color);
+ immVertex2iv(pos, &(pt - 1)->x);
}
- glEnd();
if (G.debug & G_DEBUG) setlinestyle(0);
}
+
+ immEnd();
+ immUnbindProgram();
+
+ // draw fill
+ if (fill_ink[3] > GPENCIL_ALPHA_OPACITY_THRESH) {
+ gp_draw_stroke_buffer_fill(points, totpoints, fill_ink);
+ }
}
/* --------- 2D Stroke Drawing Helpers --------- */
/* change in parameter list */
-static void gp_calc_2d_stroke_fxy(float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2])
+static void gp_calc_2d_stroke_fxy(const float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2])
{
if (sflag & GP_STROKE_2DSPACE) {
r_co[0] = pt[0];
@@ -210,203 +309,141 @@ static void gp_calc_2d_stroke_fxy(float pt[3], short sflag, int offsx, int offsy
/* draw a 2D buffer stroke in "volumetric" style
* NOTE: the stroke buffer doesn't have any coordinate offsets/transforms
*/
-static void gp_draw_stroke_volumetric_buffer(tGPspoint *points, int totpoints, short thickness,
- short dflag, short UNUSED(sflag), float ink[4])
+static void gp_draw_stroke_volumetric_buffer(const tGPspoint *points, int totpoints, short thickness,
+ short dflag, const float ink[4])
{
- GLUquadricObj *qobj = gluNewQuadric();
- float modelview[4][4];
-
- tGPspoint *pt;
- int i;
-
/* error checking */
if ((points == NULL) || (totpoints <= 0))
return;
-
+
/* check if buffer can be drawn */
if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
return;
-
- /* get basic matrix - should be camera space (i.e "identity") */
- glGetFloatv(GL_MODELVIEW_MATRIX, (float *)modelview);
-
- /* draw points */
- glPushMatrix();
-
- for (i = 0, pt = points; i < totpoints; i++, pt++) {
- /* set the transformed position */
- // TODO: scale should change based on zoom level, which requires proper translation mult too!
- modelview[3][0] = pt->x;
- modelview[3][1] = pt->y;
-
- glLoadMatrixf((float *)modelview);
-
- /* draw the disk using the current state... */
- gp_set_tpoint_color(pt, ink);
- gluDisk(qobj, 0.0, pt->pressure * thickness, 32, 1);
-
-
- modelview[3][0] = modelview[3][1] = 0.0f;
+
+ VertexFormat *format = immVertexFormat();
+ unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ unsigned size = add_attrib(format, "size", GL_FLOAT, 1, KEEP_FLOAT);
+ unsigned color = add_attrib(format, "color", GL_UNSIGNED_BYTE, 4, NORMALIZE_INT_TO_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
+ GPU_enable_program_point_size();
+ immBegin(GL_POINTS, totpoints);
+
+ const tGPspoint *pt = points;
+ for (int i = 0; i < totpoints; i++, pt++) {
+ gp_set_tpoint_varying_color(pt, ink, color);
+ immAttrib1f(size, pt->pressure * thickness); /* TODO: scale based on view transform (zoom level) */
+ immVertex2f(pos, pt->x, pt->y);
}
- glPopMatrix();
- gluDeleteQuadric(qobj);
+ immEnd();
+ immUnbindProgram();
+ GPU_disable_program_point_size();
}
/* draw a 2D strokes in "volumetric" style */
-static void gp_draw_stroke_volumetric_2d(bGPDspoint *points, int totpoints, short thickness,
- short dflag, short sflag,
+static void gp_draw_stroke_volumetric_2d(const bGPDspoint *points, int totpoints, short thickness,
+ short UNUSED(dflag), short sflag,
int offsx, int offsy, int winx, int winy,
- float diff_mat[4][4], float ink[4])
+ const float diff_mat[4][4], const float ink[4])
{
- GLUquadricObj *qobj = gluNewQuadric();
- float modelview[4][4];
- float baseloc[3];
- float scalefac = 1.0f;
-
- bGPDspoint *pt;
- int i;
- float fpt[3];
-
- /* HACK: We need a scale factor for the drawing in the image editor,
- * which seems to use 1 unit as it's maximum size, whereas everything
- * else assumes 1 unit = 1 pixel. Otherwise, we only get a massive blob.
- */
- if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
- scalefac = 0.001f;
- }
-
- /* get basic matrix */
- glGetFloatv(GL_MODELVIEW_MATRIX, (float *)modelview);
- copy_v3_v3(baseloc, modelview[3]);
-
- /* draw points */
- glPushMatrix();
-
- for (i = 0, pt = points; i < totpoints; i++, pt++) {
- /* color of point */
- gp_set_point_color(pt, ink);
-
- /* set the transformed position */
+ VertexFormat *format = immVertexFormat();
+ unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ unsigned size = add_attrib(format, "size", GL_FLOAT, 1, KEEP_FLOAT);
+ unsigned color = add_attrib(format, "color", GL_UNSIGNED_BYTE, 4, NORMALIZE_INT_TO_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
+ GPU_enable_program_point_size();
+ immBegin(GL_POINTS, totpoints);
+
+ const bGPDspoint *pt = points;
+ for (int i = 0; i < totpoints; i++, pt++) {
+ /* transform position to 2D */
float co[2];
-
+ float fpt[3];
+
mul_v3_m4v3(fpt, diff_mat, &pt->x);
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
- translate_m4(modelview, co[0], co[1], 0.0f);
-
- glLoadMatrixf((float *)modelview);
-
- /* draw the disk using the current state... */
- gluDisk(qobj, 0.0, pt->pressure * thickness * scalefac, 32, 1);
-
- /* restore matrix */
- copy_v3_v3(modelview[3], baseloc);
+
+ gp_set_point_varying_color(pt, ink, color);
+ immAttrib1f(size, pt->pressure * thickness); /* TODO: scale based on view transform */
+ immVertex2f(pos, co[0], co[1]);
}
-
- glPopMatrix();
- gluDeleteQuadric(qobj);
+
+ immEnd();
+ immUnbindProgram();
+ GPU_disable_program_point_size();
}
/* draw a 3D stroke in "volumetric" style */
static void gp_draw_stroke_volumetric_3d(
- bGPDspoint *points, int totpoints, short thickness,
- short UNUSED(dflag), short UNUSED(sflag), float diff_mat[4][4], float ink[4])
+ const bGPDspoint *points, int totpoints, short thickness,
+ const float ink[4])
{
- GLUquadricObj *qobj = gluNewQuadric();
-
- float base_modelview[4][4], modelview[4][4];
- float base_loc[3];
-
- bGPDspoint *pt;
- int i;
- float fpt[3];
-
- /* Get the basic modelview matrix we use for performing calculations */
- glGetFloatv(GL_MODELVIEW_MATRIX, (float *)base_modelview);
- copy_v3_v3(base_loc, base_modelview[3]);
-
- /* Create the basic view-aligned billboard matrix we're going to actually draw qobj with:
- * - We need to knock out the rotation so that we are
- * simply left with a camera-facing billboard
- * - The scale factors here are chosen so that the thickness
- * is relatively reasonable. Otherwise, it gets far too
- * large!
- */
- scale_m4_fl(modelview, 0.1f);
-
- /* draw each point as a disk... */
- glPushMatrix();
-
- for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
- /* color of point */
- gp_set_point_color(pt, ink);
-
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
-
- /* apply translation to base_modelview, so that the translated point is put in the right place */
- translate_m4(base_modelview, fpt[0], fpt[1], fpt[2]);
-
- /* copy the translation component to the billboard matrix we're going to use,
- * then reset the base matrix to the original values so that we can do the same
- * for the next point without accumulation/pollution effects
- */
- copy_v3_v3(modelview[3], base_modelview[3]); /* copy offset value */
- copy_v3_v3(base_modelview[3], base_loc); /* restore */
-
- /* apply our billboard matrix for drawing... */
- glLoadMatrixf((float *)modelview);
-
- /* draw the disk using the current state... */
- gluDisk(qobj, 0.0, pt->pressure * thickness, 32, 1);
+ VertexFormat *format = immVertexFormat();
+ unsigned pos = add_attrib(format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ unsigned size = add_attrib(format, "size", GL_FLOAT, 1, KEEP_FLOAT);
+ unsigned color = add_attrib(format, "color", GL_UNSIGNED_BYTE, 4, NORMALIZE_INT_TO_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
+ GPU_enable_program_point_size();
+ immBegin(GL_POINTS, totpoints);
+
+ const bGPDspoint *pt = points;
+ for (int i = 0; i < totpoints && pt; i++, pt++) {
+ gp_set_point_varying_color(pt, ink, color);
+ immAttrib1f(size, pt->pressure * thickness); /* TODO: scale based on view transform */
+ immVertex3fv(pos, &pt->x); /* we can adjust size in vertex shader based on view/projection! */
}
-
- glPopMatrix();
- gluDeleteQuadric(qobj);
+
+ immEnd();
+ immUnbindProgram();
+ GPU_disable_program_point_size();
}
/* --------------- Stroke Fills ----------------- */
/* Get points of stroke always flat to view not affected by camera view or view position */
-static void gp_stroke_2d_flat(bGPDspoint *points, int totpoints, float(*points2d)[2], int *r_direction)
+static void gp_stroke_2d_flat(const bGPDspoint *points, int totpoints, float(*points2d)[2], int *r_direction)
{
- bGPDspoint *pt0 = &points[0];
- bGPDspoint *pt1 = &points[1];
- bGPDspoint *pt3 = &points[(int)(totpoints * 0.75)];
-
+ const bGPDspoint *pt0 = &points[0];
+ const bGPDspoint *pt1 = &points[1];
+ const bGPDspoint *pt3 = &points[(int)(totpoints * 0.75)];
+
float locx[3];
float locy[3];
float loc3[3];
float normal[3];
-
+
/* local X axis (p0 -> p1) */
sub_v3_v3v3(locx, &pt1->x, &pt0->x);
-
+
/* point vector at 3/4 */
sub_v3_v3v3(loc3, &pt3->x, &pt0->x);
-
+
/* vector orthogonal to polygon plane */
cross_v3_v3v3(normal, locx, loc3);
-
+
/* local Y axis (cross to normal/x axis) */
cross_v3_v3v3(locy, normal, locx);
-
+
/* Normalize vectors */
normalize_v3(locx);
normalize_v3(locy);
-
+
/* Get all points in local space */
for (int i = 0; i < totpoints; i++) {
- bGPDspoint *pt = &points[i];
+ const bGPDspoint *pt = &points[i];
float loc[3];
-
+
/* Get local space using first point as origin */
sub_v3_v3v3(loc, &pt->x, &pt0->x);
-
+
points2d[i][0] = dot_v3v3(loc, locx);
points2d[i][1] = dot_v3v3(loc, locy);
}
-
+
/* Concave (-1), Convex (1), or Autodetect (0)? */
*r_direction = (int)locy[2];
}
@@ -416,14 +453,14 @@ static void gp_stroke_2d_flat(bGPDspoint *points, int totpoints, float(*points2d
static void gp_triangulate_stroke_fill(bGPDstroke *gps)
{
BLI_assert(gps->totpoints >= 3);
-
+
/* allocate memory for temporary areas */
gps->tot_triangles = gps->totpoints - 2;
unsigned int (*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * gps->tot_triangles, "GP Stroke temp triangulation");
float (*points2d)[2] = MEM_mallocN(sizeof(*points2d) * gps->totpoints, "GP Stroke temp 2d points");
-
+
int direction = 0;
-
+
/* convert to 2d and triangulate */
gp_stroke_2d_flat(gps->points, gps->totpoints, points2d, &direction);
BLI_polyfill_calc((const float(*)[2])points2d, (unsigned int)gps->totpoints, direction, (unsigned int(*)[3])tmp_triangles);
@@ -438,7 +475,7 @@ static void gp_triangulate_stroke_fill(bGPDstroke *gps)
else {
gps->triangles = MEM_recallocN(gps->triangles, sizeof(*gps->triangles) * gps->tot_triangles);
}
-
+
for (int i = 0; i < gps->tot_triangles; i++) {
bGPDtriangle *stroke_triangle = &gps->triangles[i];
stroke_triangle->v1 = tmp_triangles[i][0];
@@ -450,15 +487,15 @@ static void gp_triangulate_stroke_fill(bGPDstroke *gps)
/* No triangles needed - Free anything allocated previously */
if (gps->triangles)
MEM_freeN(gps->triangles);
-
+
gps->triangles = NULL;
}
-
+
/* disable recalculation flag */
if (gps->flag & GP_STROKE_RECALC_CACHES) {
gps->flag &= ~GP_STROKE_RECALC_CACHES;
}
-
+
/* clear memory */
if (tmp_triangles) MEM_freeN(tmp_triangles);
if (points2d) MEM_freeN(points2d);
@@ -468,42 +505,55 @@ static void gp_triangulate_stroke_fill(bGPDstroke *gps)
/* draw fills for shapes */
static void gp_draw_stroke_fill(
bGPdata *gpd, bGPDstroke *gps,
- int offsx, int offsy, int winx, int winy, float diff_mat[4][4])
+ int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float color[4])
{
- bGPDpalettecolor *palcolor;
- int i;
float fpt[3];
BLI_assert(gps->totpoints >= 3);
- palcolor = ED_gpencil_stroke_getcolor(gpd, gps);
+ bGPDpalettecolor *palcolor = ED_gpencil_stroke_getcolor(gpd, gps);
/* Triangulation fill if high quality flag is enabled */
if (palcolor->flag & PC_COLOR_HQ_FILL) {
- bGPDtriangle *stroke_triangle;
- bGPDspoint *pt;
-
/* Calculate triangles cache for filling area (must be done only after changes) */
if ((gps->flag & GP_STROKE_RECALC_CACHES) || (gps->tot_triangles == 0) || (gps->triangles == NULL)) {
gp_triangulate_stroke_fill(gps);
}
- /* Draw all triangles for filling the polygon (cache must be calculated before) */
BLI_assert(gps->tot_triangles >= 1);
- glBegin(GL_TRIANGLES);
- for (i = 0, stroke_triangle = gps->triangles; i < gps->tot_triangles; i++, stroke_triangle++) {
+
+ unsigned pos;
+ if (gps->flag & GP_STROKE_3DSPACE) {
+ pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ }
+ else {
+ pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ }
+
+ immUniformColor4fv(color);
+
+ /* Draw all triangles for filling the polygon (cache must be calculated before) */
+ immBegin(GL_TRIANGLES, gps->tot_triangles * 3);
+ /* TODO: use batch instead of immediate mode, to share vertices */
+
+ bGPDtriangle *stroke_triangle = gps->triangles;
+ bGPDspoint *pt;
+
+ for (int i = 0; i < gps->tot_triangles; i++, stroke_triangle++) {
if (gps->flag & GP_STROKE_3DSPACE) {
/* vertex 1 */
pt = &gps->points[stroke_triangle->v1];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
- glVertex3fv(fpt);
+ immVertex3fv(pos, fpt);
/* vertex 2 */
pt = &gps->points[stroke_triangle->v2];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
- glVertex3fv(fpt);
+ immVertex3fv(pos, fpt);
/* vertex 3 */
pt = &gps->points[stroke_triangle->v3];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
- glVertex3fv(fpt);
+ immVertex3fv(pos, fpt);
}
else {
float co[2];
@@ -511,21 +561,25 @@ static void gp_draw_stroke_fill(
pt = &gps->points[stroke_triangle->v1];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
gp_calc_2d_stroke_fxy(fpt, gps->flag, offsx, offsy, winx, winy, co);
- glVertex2fv(co);
+ immVertex2fv(pos, co);
/* vertex 2 */
pt = &gps->points[stroke_triangle->v2];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
gp_calc_2d_stroke_fxy(fpt, gps->flag, offsx, offsy, winx, winy, co);
- glVertex2fv(co);
+ immVertex2fv(pos, co);
/* vertex 3 */
pt = &gps->points[stroke_triangle->v3];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
gp_calc_2d_stroke_fxy(fpt, gps->flag, offsx, offsy, winx, winy, co);
- glVertex2fv(co);
+ immVertex2fv(pos, co);
}
}
- glEnd();
+
+ immEnd();
+ immUnbindProgram();
}
+
+#if 0 /* convert to modern GL only if needed */
else {
/* As an initial implementation, we use the OpenGL filled polygon drawing
* here since it's the easiest option to implement for this case. It does
@@ -537,10 +591,10 @@ static void gp_draw_stroke_fill(
* created using old versions of Blender which may have depended on the artifacts
* the old fills created.
*/
- bGPDspoint *pt;
+ bGPDspoint *pt = gps->points;
glBegin(GL_POLYGON);
- for (i = 0, pt = gps->points; i < gps->totpoints; i++, pt++) {
+ for (int i = 0; i < gps->totpoints; i++, pt++) {
if (gps->flag & GP_STROKE_3DSPACE) {
mul_v3_m4v3(fpt, diff_mat, &pt->x);
glVertex3fv(fpt);
@@ -555,159 +609,186 @@ static void gp_draw_stroke_fill(
glEnd();
}
+#endif
}
/* ----- Existing Strokes Drawing (3D and Point) ------ */
/* draw a given stroke - just a single dot (only one point) */
static void gp_draw_stroke_point(
- bGPDspoint *points, short thickness, short dflag, short sflag,
- int offsx, int offsy, int winx, int winy, float diff_mat[4][4], float ink[4])
+ const bGPDspoint *points, short thickness, short UNUSED(dflag), short sflag,
+ int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4])
{
- float fpt[3];
- bGPDspoint *pt = &points[0];
+ const bGPDspoint *pt = points;
- /* color of point */
- gp_set_point_color(pt, ink);
-
- /* set point thickness (since there's only one of these) */
- glPointSize((float)(thickness + 2) * points->pressure);
-
/* get final position using parent matrix */
+ float fpt[3];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
- /* draw point */
+ VertexFormat *format = immVertexFormat();
+ unsigned pos = add_attrib(format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+
if (sflag & GP_STROKE_3DSPACE) {
- glBegin(GL_POINTS);
- glVertex3fv(fpt);
- glEnd();
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_SMOOTH);
}
else {
- float co[2];
-
- /* get coordinates of point */
+ immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_SMOOTH);
+
+ /* get 2D coordinates of point */
+ float co[3] = { 0.0f };
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
-
- /* if thickness is less than GP_DRAWTHICKNESS_SPECIAL, simple dot looks ok
- * - also mandatory in if Image Editor 'image-based' dot
- */
- if ((thickness < GP_DRAWTHICKNESS_SPECIAL) ||
- ((dflag & GP_DRAWDATA_IEDITHACK) && (sflag & GP_STROKE_2DSPACE)))
- {
- glBegin(GL_POINTS);
- glVertex2fv(co);
- glEnd();
- }
- else {
- /* draw filled circle as is done in circf (but without the matrix push/pops which screwed things up) */
- GLUquadricObj *qobj = gluNewQuadric();
-
- gluQuadricDrawStyle(qobj, GLU_FILL);
-
- /* need to translate drawing position, but must reset after too! */
- glTranslate2fv(co);
- gluDisk(qobj, 0.0, thickness, 32, 1);
- glTranslatef(-co[0], -co[1], 0.0);
-
- gluDeleteQuadric(qobj);
- }
+ copy_v3_v3(fpt, co);
}
+
+ gp_set_point_uniform_color(pt, ink);
+ /* set point thickness (since there's only one of these) */
+ immUniform1f("size", (float)(thickness + 2) * pt->pressure);
+
+ immBegin(GL_POINTS, 1);
+ immVertex3fv(pos, fpt);
+ immEnd();
+
+ immUnbindProgram();
}
/* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */
-static void gp_draw_stroke_3d(bGPDspoint *points, int totpoints, short thickness, bool debug,
- short UNUSED(sflag), float diff_mat[4][4], float ink[4], bool cyclic)
+static void gp_draw_stroke_3d(const bGPDspoint *points, int totpoints, short thickness, bool UNUSED(debug),
+ short UNUSED(sflag), const float diff_mat[4][4], const float ink[4], bool cyclic)
{
- bGPDspoint *pt, *pt2;
float curpressure = points[0].pressure;
- int i;
float fpt[3];
float cyclic_fpt[3];
+ int draw_points = 0;
+
+ /* if cyclic needs one vertex more */
+ int cyclic_add = 0;
+ if (cyclic) {
+ ++cyclic_add;
+ }
+
+
+ VertexFormat *format = immVertexFormat();
+ unsigned pos = add_attrib(format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ unsigned color = add_attrib(format, "color", GL_UNSIGNED_BYTE, 4, NORMALIZE_INT_TO_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_SMOOTH_COLOR);
+
+ /* TODO: implement this with a geometry shader to draw one continuous tapered stroke */
/* draw stroke curve */
glLineWidth(max_ff(curpressure * thickness, 1.0f));
- glBegin(GL_LINE_STRIP);
- for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
- gp_set_point_color(pt, ink);
+ immBeginAtMost(GL_LINE_STRIP, totpoints + cyclic_add);
+ const bGPDspoint *pt = points;
+ for (int i = 0; i < totpoints; i++, pt++) {
+ gp_set_point_varying_color(pt, ink, color);
/* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
* and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
* Note: we want more visible levels of pressures when thickness is bigger.
*/
if (fabsf(pt->pressure - curpressure) > 0.2f / (float)thickness) {
- glEnd();
+ /* if the pressure changes before get at least 2 vertices, need to repeat last point to avoid assert in immEnd() */
+ if (draw_points < 2) {
+ const bGPDspoint *pt2 = pt - 1;
+ mul_v3_m4v3(fpt, diff_mat, &pt2->x);
+ immVertex3fv(pos, fpt);
+ }
+ immEnd();
+ draw_points = 0;
+
curpressure = pt->pressure;
glLineWidth(max_ff(curpressure * thickness, 1.0f));
- glBegin(GL_LINE_STRIP);
-
+ immBeginAtMost(GL_LINE_STRIP, totpoints - i + 1 + cyclic_add);
+
/* need to roll-back one point to ensure that there are no gaps in the stroke */
if (i != 0) {
- pt2 = pt - 1;
+ const bGPDspoint *pt2 = pt - 1;
mul_v3_m4v3(fpt, diff_mat, &pt2->x);
- glVertex3fv(fpt);
+ gp_set_point_varying_color(pt2, ink, color);
+ immVertex3fv(pos, fpt);
+ ++draw_points;
}
-
- /* now the point we want... */
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
- glVertex3fv(fpt);
}
- else {
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
- glVertex3fv(fpt);
- }
- /* saves first point to use in cyclic */
- if (i == 0) {
+
+ /* now the point we want */
+ mul_v3_m4v3(fpt, diff_mat, &pt->x);
+ immVertex3fv(pos, fpt);
+ ++draw_points;
+
+ if (cyclic && i == 0) {
+ /* save first point to use in cyclic */
copy_v3_v3(cyclic_fpt, fpt);
}
}
- /* if cyclic draw line to first point */
+
if (cyclic) {
- glVertex3fv(cyclic_fpt);
+ /* draw line to first point to complete the cycle */
+ immVertex3fv(pos, cyclic_fpt);
+ ++draw_points;
}
- glEnd();
+ /* if less of two points, need to repeat last point to avoid assert in immEnd() */
+ if (draw_points < 2) {
+ const bGPDspoint *pt2 = pt - 1;
+ mul_v3_m4v3(fpt, diff_mat, &pt2->x);
+ gp_set_point_varying_color(pt2, ink, color);
+ immVertex3fv(pos, fpt);
+ }
+
+ immEnd();
+ immUnbindProgram();
+
+#if 0 /* convert to modern GL only if needed */
/* draw debug points of curve on top? */
/* XXX: for now, we represent "selected" strokes in the same way as debug, which isn't used anymore */
if (debug) {
glPointSize((float)(thickness + 2));
-
+
glBegin(GL_POINTS);
- for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
+ const bGPDspoint *pt = points;
+ for (int i = 0; i < totpoints; i++, pt++) {
mul_v3_m4v3(fpt, diff_mat, &pt->x);
glVertex3fv(fpt);
}
glEnd();
-
}
+#endif
}
/* ----- Fancy 2D-Stroke Drawing ------ */
/* draw a given stroke in 2d */
-static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag,
- bool debug, int offsx, int offsy, int winx, int winy, float diff_mat[4][4], float ink[4])
+static void gp_draw_stroke_2d(const bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag,
+ bool debug, int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4])
{
/* otherwise thickness is twice that of the 3D view */
float thickness = (float)thickness_s * 0.5f;
-
+
/* strokes in Image Editor need a scale factor, since units there are not pixels! */
float scalefac = 1.0f;
if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
scalefac = 0.001f;
}
-
+
+ /* TODO: fancy++ with the magic of shaders */
+
/* tessellation code - draw stroke as series of connected quads with connection
* edges rotated to minimize shrinking artifacts, and rounded endcaps
*/
{
- bGPDspoint *pt1, *pt2;
+ const bGPDspoint *pt1, *pt2;
float pm[2];
int i;
float fpt[3];
-
- glShadeModel(GL_FLAT);
- glBegin(GL_QUADS);
-
+
+ VertexFormat *format = immVertexFormat();
+ unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ unsigned color = add_attrib(format, "color", GL_UNSIGNED_BYTE, 4, NORMALIZE_INT_TO_FLOAT);
+
+ /* this code previously used glShadeModel(GL_FLAT) */
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+ immBegin(GL_QUADS, (totpoints - 2) * 4 + 12);
+
for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
float s0[2], s1[2]; /* segment 'center' points */
float t0[2], t1[2]; /* tessellated coordinates */
@@ -721,19 +802,19 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
mul_v3_m4v3(fpt, diff_mat, &pt2->x);
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s1);
-
+
/* calculate gradient and normal - 'angle'=(ny/nx) */
m1[1] = s1[1] - s0[1];
m1[0] = s1[0] - s0[0];
normalize_v2(m1);
m2[1] = -m1[0];
m2[0] = m1[1];
-
+
/* always use pressure from first point here */
pthick = (pt1->pressure * thickness * scalefac);
-
+
/* color of point */
- gp_set_point_color(pt1, ink);
+ gp_set_point_varying_color(pt1, ink, color);
/* if the first segment, start of segment is segment's normal */
if (i == 0) {
@@ -744,40 +825,40 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
mt[1] = m2[1] * pthick * 0.5f;
sc[0] = s0[0] - (m1[0] * pthick * 0.75f);
sc[1] = s0[1] - (m1[1] * pthick * 0.75f);
-
+
t0[0] = sc[0] - mt[0];
t0[1] = sc[1] - mt[1];
t1[0] = sc[0] + mt[0];
t1[1] = sc[1] + mt[1];
-
- glVertex2fv(t0);
- glVertex2fv(t1);
-
+
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
+
/* calculate points for start of segment */
mt[0] = m2[0] * pthick;
mt[1] = m2[1] * pthick;
-
+
t0[0] = s0[0] - mt[0];
t0[1] = s0[1] - mt[1];
t1[0] = s0[0] + mt[0];
t1[1] = s0[1] + mt[1];
-
+
/* draw this line twice (first to finish off start cap, then for stroke) */
- glVertex2fv(t1);
- glVertex2fv(t0);
- glVertex2fv(t0);
- glVertex2fv(t1);
+ immVertex2fv(pos, t1);
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
}
/* if not the first segment, use bisector of angle between segments */
else {
float mb[2]; /* bisector normal */
float athick, dfac; /* actual thickness, difference between thicknesses */
-
+
/* calculate gradient of bisector (as average of normals) */
mb[0] = (pm[0] + m2[0]) / 2;
mb[1] = (pm[1] + m2[1]) / 2;
normalize_v2(mb);
-
+
/* calculate gradient to apply
* - as basis, use just pthick * bisector gradient
* - if cross-section not as thick as it should be, add extra padding to fix it
@@ -786,49 +867,48 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
mt[1] = mb[1] * pthick;
athick = len_v2(mt);
dfac = pthick - (athick * 2);
-
+
if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) {
mt[0] += (mb[0] * dfac);
mt[1] += (mb[1] * dfac);
}
-
+
/* calculate points for start of segment */
t0[0] = s0[0] - mt[0];
t0[1] = s0[1] - mt[1];
t1[0] = s0[0] + mt[0];
t1[1] = s0[1] + mt[1];
-
+
/* draw this line twice (once for end of current segment, and once for start of next) */
- glVertex2fv(t1);
- glVertex2fv(t0);
- glVertex2fv(t0);
- glVertex2fv(t1);
+ immVertex2fv(pos, t1);
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
}
-
+
/* if last segment, also draw end of segment (defined as segment's normal) */
if (i == totpoints - 2) {
/* for once, we use second point's pressure (otherwise it won't be drawn) */
pthick = (pt2->pressure * thickness * scalefac);
-
+
/* color of point */
- gp_set_point_color(pt2, ink);
+ gp_set_point_varying_color(pt2, ink, color);
/* calculate points for end of segment */
mt[0] = m2[0] * pthick;
mt[1] = m2[1] * pthick;
-
+
t0[0] = s1[0] - mt[0];
t0[1] = s1[1] - mt[1];
t1[0] = s1[0] + mt[0];
t1[1] = s1[1] + mt[1];
-
+
/* draw this line twice (once for end of stroke, and once for endcap)*/
- glVertex2fv(t1);
- glVertex2fv(t0);
- glVertex2fv(t0);
- glVertex2fv(t1);
-
-
+ immVertex2fv(pos, t1);
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
+
/* draw end cap as last step
* - make points slightly closer to center (about halfway across)
*/
@@ -836,34 +916,33 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
mt[1] = m2[1] * pthick * 0.5f;
sc[0] = s1[0] + (m1[0] * pthick * 0.75f);
sc[1] = s1[1] + (m1[1] * pthick * 0.75f);
-
+
t0[0] = sc[0] - mt[0];
t0[1] = sc[1] - mt[1];
t1[0] = sc[0] + mt[0];
t1[1] = sc[1] + mt[1];
-
- glVertex2fv(t1);
- glVertex2fv(t0);
+
+ immVertex2fv(pos, t1);
+ immVertex2fv(pos, t0);
}
-
+
/* store stroke's 'natural' normal for next stroke to use */
copy_v2_v2(pm, m2);
}
-
- glEnd();
- glShadeModel(GL_SMOOTH);
+
+ immEnd();
+ immUnbindProgram();
}
-
+
+#if 0 /* convert to modern GL only if needed */
/* draw debug points of curve on top? (original stroke points) */
if (debug) {
- bGPDspoint *pt;
- int i;
- float fpt[3];
-
glPointSize((float)(thickness_s + 2));
-
+
glBegin(GL_POINTS);
- for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
+ const bGPDspoint *pt = points;
+ for (int i = 0; i < totpoints && pt; i++, pt++) {
+ float fpt[3];
float co[2];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
@@ -871,6 +950,9 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
}
glEnd();
}
+#else
+ UNUSED_VARS(debug);
+#endif
}
/* ----- Strokes Drawing ------ */
@@ -884,41 +966,41 @@ static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag)
return false;
if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE))
return false;
-
+
/* 2) Screen Space 2D Strokes */
if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE))
return false;
if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE))
return false;
-
+
/* 3) Image Space (2D) */
if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE))
return false;
if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE))
return false;
-
-
+
/* skip stroke if it doesn't have any valid data */
if ((gps->points == NULL) || (gps->totpoints < 1))
return false;
-
+
/* stroke can be drawn */
return true;
}
/* draw a set of strokes */
static void gp_draw_strokes(
- bGPdata *gpd, bGPDframe *gpf, int offsx, int offsy, int winx, int winy, int dflag,
+ bGPdata *gpd, const bGPDframe *gpf, int offsx, int offsy, int winx, int winy, int dflag,
bool debug, short lthick, const float opacity, const float tintcolor[4],
- const bool onion, const bool custonion, float diff_mat[4][4])
+ const bool onion, const bool custonion, const float diff_mat[4][4])
{
- bGPDstroke *gps;
float tcolor[4];
float tfill[4];
short sthickness;
float ink[4];
- for (gps = gpf->strokes.first; gps; gps = gps->next) {
+ GPU_enable_program_point_size();
+
+ for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) {
/* check if stroke can be drawn */
if (gp_can_draw_stroke(gps, dflag) == false) {
continue;
@@ -936,6 +1018,10 @@ static void gp_draw_strokes(
/* calculate thickness */
sthickness = gps->thickness + lthick;
+ if (sthickness <= 0) {
+ continue;
+ }
+
/* check which stroke-drawer to use */
if (dflag & GP_DRAWDATA_ONLY3D) {
const int no_xray = (dflag & GP_DRAWDATA_NO_XRAY);
@@ -962,19 +1048,20 @@ static void gp_draw_strokes(
interp_v3_v3v3(tfill, palcolor->fill, tintcolor, tintcolor[3]);
tfill[3] = palcolor->fill[3] * opacity;
if (tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) {
+ const float *color;
if (!onion) {
- glColor4fv(tfill);
+ color = tfill;
}
else {
if (custonion) {
- glColor4fv(tintcolor);
+ color = tintcolor;
}
else {
ARRAY_SET_ITEMS(tfill, UNPACK3(palcolor->fill), tintcolor[3]);
- glColor4fv(tfill);
+ color = tfill;
}
}
- gp_draw_stroke_fill(gpd, gps, offsx, offsy, winx, winy, diff_mat);
+ gp_draw_stroke_fill(gpd, gps, offsx, offsy, winx, winy, diff_mat, color);
}
}
@@ -996,7 +1083,7 @@ static void gp_draw_strokes(
}
if (palcolor->flag & PC_COLOR_VOLUMETRIC) {
/* volumetric stroke drawing */
- gp_draw_stroke_volumetric_3d(gps->points, gps->totpoints, sthickness, dflag, gps->flag, diff_mat, ink);
+ gp_draw_stroke_volumetric_3d(gps->points, gps->totpoints, sthickness, ink);
}
else {
/* 3D Lines - OpenGL primitives-based */
@@ -1027,20 +1114,21 @@ static void gp_draw_strokes(
interp_v3_v3v3(tfill, palcolor->fill, tintcolor, tintcolor[3]);
tfill[3] = palcolor->fill[3] * opacity;
if (tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) {
+ const float *color;
if (!onion) {
- glColor4fv(tfill);
+ color = tfill;
}
else {
if (custonion) {
- glColor4fv(tintcolor);
+ color = tintcolor;
}
else {
ARRAY_SET_ITEMS(tfill, palcolor->fill[0], palcolor->fill[1], palcolor->fill[2],
tintcolor[3]);
- glColor4fv(tfill);
+ color = tfill;
}
}
- gp_draw_stroke_fill(gpd, gps, offsx, offsy, winx, winy, diff_mat);
+ gp_draw_stroke_fill(gpd, gps, offsx, offsy, winx, winy, diff_mat, color);
}
}
@@ -1078,15 +1166,15 @@ static void gp_draw_strokes(
}
}
}
+
+ GPU_disable_program_point_size();
}
/* Draw selected verts for strokes being edited */
static void gp_draw_strokes_edit(
- bGPdata *gpd, bGPDframe *gpf, int offsx, int offsy, int winx, int winy, short dflag,
- short lflag, float diff_mat[4][4], float alpha)
+ bGPdata *gpd, const bGPDframe *gpf, int offsx, int offsy, int winx, int winy, short dflag,
+ short lflag, const float diff_mat[4][4], float alpha)
{
- bGPDstroke *gps;
-
/* if alpha 0 do not draw */
if (alpha == 0.0f)
return;
@@ -1100,36 +1188,32 @@ static void gp_draw_strokes_edit(
glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
glDepthMask(0);
glEnable(GL_DEPTH_TEST);
-
+
/* first arg is normally rv3d->dist, but this isn't
* available here and seems to work quite well without */
bglPolygonOffset(1.0f, 1.0f);
#if 0
- glEnable(GL_POLYGON_OFFSET_LINE);
+ glEnable(GL_POLYGON_OFFSET_LINE); /* do we want LINE or POINT here? (merwin) */
glPolygonOffset(-1.0f, -1.0f);
#endif
}
}
-
-
- /* draw stroke verts */
- for (gps = gpf->strokes.first; gps; gps = gps->next) {
- bGPDspoint *pt;
- float vsize, bsize;
- int i;
- float fpt[3];
+ GPU_enable_program_point_size();
+
+ /* draw stroke verts */
+ for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) {
/* check if stroke can be drawn */
if (gp_can_draw_stroke(gps, dflag) == false)
continue;
-
+
/* Optimisation: only draw points for selected strokes
* We assume that selected points can only occur in
* strokes that are selected too.
*/
if ((gps->flag & GP_STROKE_SELECT) == 0)
continue;
-
+
/* verify palette color lock */
{
bGPDpalettecolor *palcolor = ED_gpencil_stroke_getcolor(gpd, gps);
@@ -1148,7 +1232,8 @@ static void gp_draw_strokes_edit(
* they stand out more.
* - We use the theme setting for size of the unselected verts
*/
- bsize = UI_GetThemeValuef(TH_GP_VERTEX_SIZE);
+ float bsize = UI_GetThemeValuef(TH_GP_VERTEX_SIZE);
+ float vsize;
if ((int)bsize > 8) {
vsize = 10.0f;
bsize = 8.0f;
@@ -1156,89 +1241,83 @@ static void gp_draw_strokes_edit(
else {
vsize = bsize + 2;
}
-
- /* First Pass: Draw all the verts (i.e. these become the unselected state) */
+
/* for now, we assume that the base color of the points is not too close to the real color */
/* set color using palette */
bGPDpalettecolor *palcolor = ED_gpencil_stroke_getcolor(gpd, gps);
- glColor3fv(palcolor->color);
- glPointSize(bsize);
-
- glBegin(GL_POINTS);
- for (i = 0, pt = gps->points; i < gps->totpoints && pt; i++, pt++) {
+ float selectColor[4];
+ UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor);
+ selectColor[3] = alpha;
+
+ VertexFormat *format = immVertexFormat();
+ unsigned pos; /* specified later */
+ unsigned size = add_attrib(format, "size", GL_FLOAT, 1, KEEP_FLOAT);
+ unsigned color = add_attrib(format, "color", GL_FLOAT, 3, KEEP_FLOAT);
+
+ if (gps->flag & GP_STROKE_3DSPACE) {
+ pos = add_attrib(format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
+ }
+ else {
+ pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR);
+ }
+
+ immBegin(GL_POINTS, gps->totpoints);
+
+ /* Draw start and end point differently if enabled stroke direction hint */
+ bool show_direction_hint = (gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1);
+
+ /* Draw all the stroke points (selected or not) */
+ bGPDspoint *pt = gps->points;
+ float fpt[3];
+ for (int i = 0; i < gps->totpoints; i++, pt++) {
+ /* size and color first */
+ if (show_direction_hint && i == 0) {
+ /* start point in green bigger */
+ immAttrib3f(color, 0.0f, 1.0f, 0.0f);
+ immAttrib1f(size, vsize + 4);
+ }
+ else if (show_direction_hint && (i == gps->totpoints - 1)) {
+ /* end point in red smaller */
+ immAttrib3f(color, 1.0f, 0.0f, 0.0f);
+ immAttrib1f(size, vsize + 1);
+ }
+ else if (pt->flag & GP_SPOINT_SELECT) {
+ immAttrib3fv(color, selectColor);
+ immAttrib1f(size, vsize);
+ }
+ else {
+ immAttrib3fv(color, palcolor->color);
+ immAttrib1f(size, bsize);
+ }
+
+ /* then position */
if (gps->flag & GP_STROKE_3DSPACE) {
mul_v3_m4v3(fpt, diff_mat, &pt->x);
- glVertex3fv(fpt);
+ immVertex3fv(pos, fpt);
}
else {
float co[2];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
gp_calc_2d_stroke_fxy(fpt, gps->flag, offsx, offsy, winx, winy, co);
- glVertex2fv(co);
+ immVertex2fv(pos, co);
}
}
- glEnd();
-
-
- /* Second Pass: Draw only verts which are selected */
- float curColor[4];
- UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, curColor);
- glColor4f(curColor[0], curColor[1], curColor[2], alpha);
- glPointSize(vsize);
-
- glBegin(GL_POINTS);
- for (i = 0, pt = gps->points; i < gps->totpoints && pt; i++, pt++) {
- if (pt->flag & GP_SPOINT_SELECT) {
- if (gps->flag & GP_STROKE_3DSPACE) {
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
- glVertex3fv(fpt);
- }
- else {
- float co[2];
-
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
- gp_calc_2d_stroke_fxy(fpt, gps->flag, offsx, offsy, winx, winy, co);
- glVertex2fv(co);
- }
- }
- }
- glEnd();
-
- /* Draw start and end point if enabled stroke direction hint */
- if ((gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1)) {
- bGPDspoint *p;
-
- glPointSize(vsize + 4);
- glBegin(GL_POINTS);
-
- /* start point in green bigger */
- glColor3f(0.0f, 1.0f, 0.0f);
- p = &gps->points[0];
- mul_v3_m4v3(fpt, diff_mat, &p->x);
- glVertex3fv(fpt);
- glEnd();
+ immEnd();
+ immUnbindProgram();
+ }
- /* end point in red smaller */
- glPointSize(vsize + 1);
- glBegin(GL_POINTS);
+ GPU_disable_program_point_size();
- glColor3f(1.0f, 0.0f, 0.0f);
- p = &gps->points[gps->totpoints - 1];
- mul_v3_m4v3(fpt, diff_mat, &p->x);
- glVertex3fv(fpt);
- glEnd();
- }
- }
-
-
/* clear depth mask */
if (dflag & GP_DRAWDATA_ONLY3D) {
if (no_xray) {
glDepthMask(mask_orig);
glDisable(GL_DEPTH_TEST);
-
+
bglPolygonOffset(0.0, 0.0);
#if 0
glDisable(GL_POLYGON_OFFSET_LINE);
@@ -1252,8 +1331,8 @@ static void gp_draw_strokes_edit(
/* draw onion-skinning for a layer */
static void gp_draw_onionskins(
- bGPdata *gpd, bGPDlayer *gpl, bGPDframe *gpf, int offsx, int offsy, int winx, int winy,
- int UNUSED(cfra), int dflag, bool debug, float diff_mat[4][4])
+ bGPdata *gpd, const bGPDlayer *gpl, const bGPDframe *gpf, int offsx, int offsy, int winx, int winy,
+ int UNUSED(cfra), int dflag, bool debug, const float diff_mat[4][4])
{
const float default_color[3] = {UNPACK3(U.gpencil_new_layer_col)};
const float alpha = 1.0f;
@@ -1266,17 +1345,14 @@ static void gp_draw_onionskins(
else {
copy_v3_v3(color, default_color);
}
-
+
if (gpl->gstep > 0) {
- bGPDframe *gf;
- float fac;
-
/* draw previous frames first */
- for (gf = gpf->prev; gf; gf = gf->prev) {
+ for (bGPDframe *gf = gpf->prev; gf; gf = gf->prev) {
/* check if frame is drawable */
if ((gpf->framenum - gf->framenum) <= gpl->gstep) {
/* alpha decreases with distance from curframe index */
- fac = 1.0f - ((float)(gpf->framenum - gf->framenum) / (float)(gpl->gstep + 1));
+ float fac = 1.0f - ((float)(gpf->framenum - gf->framenum) / (float)(gpl->gstep + 1));
color[3] = alpha * fac * 0.66f;
gp_draw_strokes(gpd, gf, offsx, offsy, winx, winy, dflag, debug, gpl->thickness, 1.0f, color,
true, gpl->flag & GP_LAYER_GHOST_PREVCOL, diff_mat);
@@ -1296,8 +1372,7 @@ static void gp_draw_onionskins(
else {
/* don't draw - disabled */
}
-
-
+
/* 2) Now draw next frames */
if (gpl->flag & GP_LAYER_GHOST_NEXTCOL) {
copy_v3_v3(color, gpl->gcolor_next);
@@ -1305,17 +1380,14 @@ static void gp_draw_onionskins(
else {
copy_v3_v3(color, default_color);
}
-
+
if (gpl->gstep_next > 0) {
- bGPDframe *gf;
- float fac;
-
/* now draw next frames */
- for (gf = gpf->next; gf; gf = gf->next) {
+ for (bGPDframe *gf = gpf->next; gf; gf = gf->next) {
/* check if frame is drawable */
if ((gf->framenum - gpf->framenum) <= gpl->gstep_next) {
/* alpha decreases with distance from curframe index */
- fac = 1.0f - ((float)(gf->framenum - gpf->framenum) / (float)(gpl->gstep_next + 1));
+ float fac = 1.0f - ((float)(gf->framenum - gpf->framenum) / (float)(gpl->gstep_next + 1));
color[3] = alpha * fac * 0.66f;
gp_draw_strokes(gpd, gf, offsx, offsy, winx, winy, dflag, debug, gpl->thickness, 1.0f, color,
true, gpl->flag & GP_LAYER_GHOST_NEXTCOL, diff_mat);
@@ -1335,7 +1407,6 @@ static void gp_draw_onionskins(
else {
/* don't draw - disabled */
}
-
}
/* draw interpolate strokes (used only while operator is running) */
@@ -1373,29 +1444,27 @@ void ED_gp_draw_interpolation(tGPDinterpolate *tgpi, const int type)
/* loop over gpencil data layers, drawing them */
static void gp_draw_data_layers(
- bGPDbrush *brush, float alpha, bGPdata *gpd,
+ const bGPDbrush *brush, float alpha, bGPdata *gpd,
int offsx, int offsy, int winx, int winy, int cfra, int dflag)
{
- bGPDlayer *gpl;
float diff_mat[4][4];
- for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {
- bGPDframe *gpf;
+ for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
/* calculate parent position */
ED_gpencil_parent_location(gpl, diff_mat);
- bool debug = (gpl->flag & GP_LAYER_DRAWDEBUG) ? true : false;
+ bool debug = (gpl->flag & GP_LAYER_DRAWDEBUG);
short lthick = brush->thickness + gpl->thickness;
-
+
/* don't draw layer if hidden */
if (gpl->flag & GP_LAYER_HIDE)
continue;
-
+
/* get frame to draw */
- gpf = BKE_gpencil_layer_getframe(gpl, cfra, 0);
+ bGPDframe *gpf = BKE_gpencil_layer_getframe(gpl, cfra, 0);
if (gpf == NULL)
continue;
-
+
/* set basic stroke thickness */
glLineWidth(lthick);
@@ -1407,10 +1476,10 @@ static void gp_draw_data_layers(
if (condition) dflag |= (draw_flag_value); \
else dflag &= ~(draw_flag_value); \
} (void)0
-
+
/* xray... */
GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_NO_XRAY), GP_DRAWDATA_NO_XRAY);
-
+
/* volumetric strokes... */
GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_VOLUMETRIC), GP_DRAWDATA_VOLUMETRIC);
@@ -1418,7 +1487,7 @@ static void gp_draw_data_layers(
GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_HQ_FILL), GP_DRAWDATA_HQ_FILL);
#undef GP_DRAWFLAG_APPLY
-
+
/* draw 'onionskins' (frame left + right) */
if ((gpl->flag & GP_LAYER_ONIONSKIN) && !(dflag & GP_DRAWDATA_NO_ONIONS)) {
/* Drawing method - only immediately surrounding (gstep = 0),
@@ -1426,11 +1495,11 @@ static void gp_draw_data_layers(
*/
gp_draw_onionskins(gpd, gpl, gpf, offsx, offsy, winx, winy, cfra, dflag, debug, diff_mat);
}
-
+
/* draw the strokes already in active frame */
gp_draw_strokes(gpd, gpf, offsx, offsy, winx, winy, dflag, debug, gpl->thickness,
gpl->opacity, gpl->tintcolor, false, false, diff_mat);
-
+
/* Draw verts of selected strokes
* - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering
* - locked layers can't be edited, so there's no point showing these verts
@@ -1445,16 +1514,13 @@ static void gp_draw_data_layers(
{
gp_draw_strokes_edit(gpd, gpf, offsx, offsy, winx, winy, dflag, gpl->flag, diff_mat, alpha);
}
-
+
/* Check if may need to draw the active stroke cache, only if this layer is the active layer
* that is being edited. (Stroke buffer is currently stored in gp-data)
*/
if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) &&
(gpf->flag & GP_FRAME_PAINT))
{
- /* Set color for drawing buffer stroke - since this may not be set yet */
- // glColor4fv(gpl->color);
-
/* Buffer stroke needs to be drawn with a different linestyle
* to help differentiate them from normal strokes.
*
@@ -1463,38 +1529,37 @@ static void gp_draw_data_layers(
*/
if (gpd->sflag & PC_COLOR_VOLUMETRIC) {
gp_draw_stroke_volumetric_buffer(gpd->sbuffer, gpd->sbuffer_size, lthick,
- dflag, gpd->sbuffer_sflag, gpd->scolor);
+ dflag, gpd->scolor);
}
else {
- gp_draw_stroke_buffer(gpd->sbuffer, gpd->sbuffer_size, lthick, dflag, gpd->sbuffer_sflag, gpd->scolor);
+ gp_draw_stroke_buffer(gpd->sbuffer, gpd->sbuffer_size, lthick, dflag, gpd->sbuffer_sflag, gpd->scolor, gpd->sfill);
}
}
}
}
/* draw a short status message in the top-right corner */
-static void gp_draw_status_text(bGPdata *gpd, ARegion *ar)
+static void gp_draw_status_text(const bGPdata *gpd, ARegion *ar)
{
rcti rect;
-
+
/* Cannot draw any status text when drawing OpenGL Renders */
if (G.f & G_RENDER_OGL)
return;
-
+
/* Get bounds of region - Necessary to avoid problems with region overlap */
ED_region_visible_rect(ar, &rect);
-
+
/* for now, this should only be used to indicate when we are in stroke editmode */
if (gpd->flag & GP_DATA_STROKE_EDITMODE) {
const char *printable = IFACE_("GPencil Stroke Editing");
float printable_size[2];
- int xco, yco;
-
+
BLF_width_and_height_default(printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
- xco = (rect.xmax - U.widget_unit) - (int)printable_size[0];
- yco = (rect.ymax - U.widget_unit);
-
+ int xco = (rect.xmax - U.widget_unit) - (int)printable_size[0];
+ int yco = (rect.ymax - U.widget_unit);
+
/* text label */
UI_ThemeColor(TH_TEXT_HI);
#ifdef WITH_INTERNATIONAL
@@ -1502,50 +1567,54 @@ static void gp_draw_status_text(bGPdata *gpd, ARegion *ar)
#else
BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
#endif
-
+
/* grease pencil icon... */
// XXX: is this too intrusive?
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
-
+
xco -= U.widget_unit;
yco -= (int)printable_size[1] / 2;
UI_icon_draw(xco, yco, ICON_GREASEPENCIL);
-
+
glDisable(GL_BLEND);
}
}
/* draw grease-pencil datablock */
static void gp_draw_data(
- bGPDbrush *brush, float alpha, bGPdata *gpd,
+ const bGPDbrush *brush, float alpha, bGPdata *gpd,
int offsx, int offsy, int winx, int winy, int cfra, int dflag)
{
+#if 0 /* disable to see if really needed. re-enable or delete by Dec 2016 */
/* reset line drawing style (in case previous user didn't reset) */
setlinestyle(0);
-
+#endif
+
/* turn on smooth lines (i.e. anti-aliasing) */
glEnable(GL_LINE_SMOOTH);
-
+
/* XXX: turn on some way of ensuring that the polygon edges get smoothed
* GL_POLYGON_SMOOTH is nasty and shouldn't be used, as it ends up
* creating internal white rays due to the ways it accumulates stuff
*/
-
+
/* turn on alpha-blending */
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
-
+
/* draw! */
gp_draw_data_layers(brush, alpha, gpd, offsx, offsy, winx, winy, cfra, dflag);
-
+
/* turn off alpha blending, then smooth lines */
glDisable(GL_BLEND); // alpha blending
glDisable(GL_LINE_SMOOTH); // smooth lines
-
+
+#if 0 /* disable to see if really needed. re-enable or delete by Dec 2016 */
/* restore initial gl conditions */
glColor4f(0, 0, 0, 1);
+#endif
}
/* if we have strokes for scenes (3d view)/clips (movie clip editor)
@@ -1554,7 +1623,7 @@ static void gp_draw_data_all(Scene *scene, bGPdata *gpd, int offsx, int offsy, i
int cfra, int dflag, const char spacetype)
{
bGPdata *gpd_source = NULL;
-
+
if (scene) {
if (spacetype == SPACE_VIEW3D) {
gpd_source = (scene->gpd ? scene->gpd : NULL);
@@ -1563,7 +1632,7 @@ static void gp_draw_data_all(Scene *scene, bGPdata *gpd, int offsx, int offsy, i
/* currently drawing only gpencil data from either clip or track, but not both - XXX fix logic behind */
gpd_source = (scene->clip->gpd ? scene->clip->gpd : NULL);
}
-
+
if (gpd_source) {
ToolSettings *ts = scene->toolsettings;
bGPDbrush *brush = BKE_gpencil_brush_getactive(ts);
@@ -1571,10 +1640,9 @@ static void gp_draw_data_all(Scene *scene, bGPdata *gpd, int offsx, int offsy, i
gp_draw_data(brush, ts->gp_sculpt.alpha, gpd_source,
offsx, offsy, winx, winy, cfra, dflag);
}
-
}
}
-
+
/* scene/clip data has already been drawn, only object/track data is drawn here
* if gpd_source == gpd, we don't have any object/track data and we can skip */
if (gpd_source == NULL || (gpd_source && gpd_source != gpd)) {
@@ -1602,28 +1670,27 @@ void ED_gpencil_draw_2dimage(const bContext *C)
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
- bGPdata *gpd;
+
int offsx, offsy, sizex, sizey;
int dflag = GP_DRAWDATA_NOSTATUS;
-
- gpd = ED_gpencil_data_get_active(C); // XXX
+
+ bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX
if (gpd == NULL) return;
-
+
/* calculate rect */
switch (sa->spacetype) {
case SPACE_IMAGE: /* image */
case SPACE_CLIP: /* clip */
{
-
/* just draw using standard scaling (settings here are currently ignored anyways) */
/* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
offsx = 0;
offsy = 0;
sizex = ar->winx;
sizey = ar->winy;
-
+
wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax);
-
+
dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK;
break;
}
@@ -1634,7 +1701,7 @@ void ED_gpencil_draw_2dimage(const bContext *C)
offsy = 0;
sizex = ar->winx;
sizey = ar->winy;
-
+
/* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated
* and everything moved to standard View2d
*/
@@ -1646,77 +1713,74 @@ void ED_gpencil_draw_2dimage(const bContext *C)
offsy = 0;
sizex = ar->winx;
sizey = ar->winy;
-
+
dflag |= GP_DRAWDATA_ONLYI2D;
break;
}
-
+
if (ED_screen_animation_playing(wm)) {
/* don't show onionskins during animation playback/scrub (i.e. it obscures the poses)
* OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes)
*/
dflag |= GP_DRAWDATA_NO_ONIONS;
}
-
-
+
/* draw it! */
gp_draw_data_all(scene, gpd, offsx, offsy, sizex, sizey, CFRA, dflag, sa->spacetype);
}
/* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly
- * Note: this gets called twice - first time with onlyv2d=1 to draw 'canvas' strokes,
- * second time with onlyv2d=0 for screen-aligned strokes */
+ * Note: this gets called twice - first time with onlyv2d=true to draw 'canvas' strokes,
+ * second time with onlyv2d=false for screen-aligned strokes */
void ED_gpencil_draw_view2d(const bContext *C, bool onlyv2d)
{
wmWindowManager *wm = CTX_wm_manager(C);
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
- bGPdata *gpd;
int dflag = 0;
/* check that we have grease-pencil stuff to draw */
if (sa == NULL) return;
- gpd = ED_gpencil_data_get_active(C); // XXX
+ bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX
if (gpd == NULL) return;
-
+
/* special hack for Image Editor */
/* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP))
dflag |= GP_DRAWDATA_IEDITHACK;
-
+
/* draw it! */
if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS);
if (ED_screen_animation_playing(wm)) dflag |= GP_DRAWDATA_NO_ONIONS;
-
+
gp_draw_data_all(scene, gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag, sa->spacetype);
-
+
/* draw status text (if in screen/pixel-space) */
- if (onlyv2d == false) {
+ if (!onlyv2d) {
gp_draw_status_text(gpd, ar);
}
}
/* draw grease-pencil sketches to specified 3d-view assuming that matrices are already set correctly
- * Note: this gets called twice - first time with only3d=1 to draw 3d-strokes,
- * second time with only3d=0 for screen-aligned strokes */
+ * Note: this gets called twice - first time with only3d=true to draw 3d-strokes,
+ * second time with only3d=false for screen-aligned strokes */
void ED_gpencil_draw_view3d(wmWindowManager *wm, Scene *scene, View3D *v3d, ARegion *ar, bool only3d)
{
- bGPdata *gpd;
int dflag = 0;
RegionView3D *rv3d = ar->regiondata;
int offsx, offsy, winx, winy;
-
+
/* check that we have grease-pencil stuff to draw */
- gpd = ED_gpencil_data_get_active_v3d(scene, v3d);
+ bGPdata *gpd = ED_gpencil_data_get_active_v3d(scene, v3d);
if (gpd == NULL) return;
-
+
/* when rendering to the offscreen buffer we don't want to
* deal with the camera border, otherwise map the coords to the camera border. */
if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) {
rctf rectf;
ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &rectf, true); /* no shift */
-
+
offsx = iroundf(rectf.xmin);
offsy = iroundf(rectf.ymin);
winx = iroundf(rectf.xmax - rectf.xmin);
@@ -1728,7 +1792,7 @@ void ED_gpencil_draw_view3d(wmWindowManager *wm, Scene *scene, View3D *v3d, AReg
winx = ar->winx;
winy = ar->winy;
}
-
+
/* set flags */
if (only3d) {
/* 3D strokes/3D space:
@@ -1737,28 +1801,27 @@ void ED_gpencil_draw_view3d(wmWindowManager *wm, Scene *scene, View3D *v3d, AReg
*/
dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
}
-
+
if (v3d->flag2 & V3D_RENDER_OVERRIDE) {
/* don't draw status text when "only render" flag is set */
dflag |= GP_DRAWDATA_NOSTATUS;
}
-
+
if ((wm == NULL) || ED_screen_animation_playing(wm)) {
/* don't show onionskins during animation playback/scrub (i.e. it obscures the poses)
* OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes)
*/
dflag |= GP_DRAWDATA_NO_ONIONS;
}
-
+
/* draw it! */
- gp_draw_data_all(scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype);
-
+ gp_draw_data_all(scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype);
}
void ED_gpencil_draw_ex(Scene *scene, bGPdata *gpd, int winx, int winy, const int cfra, const char spacetype)
{
int dflag = GP_DRAWDATA_NOSTATUS | GP_DRAWDATA_ONLYV2D;
-
+
gp_draw_data_all(scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype);
}