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Diffstat (limited to 'source/blender/editors/gpencil/drawgpencil.c')
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c358
1 files changed, 179 insertions, 179 deletions
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index b23b9a06fbb..338fac03fef 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -124,15 +124,15 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickn
{
tGPspoint *pt;
int i;
-
+
/* error checking */
if ((points == NULL) || (totpoints <= 0))
return;
-
+
/* check if buffer can be drawn */
if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
return;
-
+
if (totpoints == 1) {
/* if drawing a single point, draw it larger */
glPointSize((float)(thickness + 2) * points->pressure);
@@ -146,13 +146,13 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickn
}
else {
float oldpressure = points[0].pressure;
-
+
/* draw stroke curve */
if (G.debug & G_DEBUG) setlinestyle(2);
-
+
glLineWidth(max_ff(oldpressure * thickness, 1.0));
glBegin(GL_LINE_STRIP);
-
+
for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
/* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
* and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
@@ -161,15 +161,15 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickn
glEnd();
glLineWidth(max_ff(pt->pressure * thickness, 1.0f));
glBegin(GL_LINE_STRIP);
-
+
/* need to roll-back one point to ensure that there are no gaps in the stroke */
- if (i != 0) {
+ if (i != 0) {
gp_set_color_and_tpoint((pt - 1), ink);
}
-
+
/* now the point we want... */
gp_set_color_and_tpoint(pt, ink);
-
+
oldpressure = pt->pressure;
}
else {
@@ -215,37 +215,37 @@ static void gp_draw_stroke_volumetric_buffer(tGPspoint *points, int totpoints, s
{
GLUquadricObj *qobj = gluNewQuadric();
float modelview[4][4];
-
+
tGPspoint *pt;
int i;
-
+
/* error checking */
if ((points == NULL) || (totpoints <= 0))
return;
-
+
/* check if buffer can be drawn */
if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
return;
-
+
/* get basic matrix - should be camera space (i.e "identity") */
glGetFloatv(GL_MODELVIEW_MATRIX, (float *)modelview);
-
+
/* draw points */
glPushMatrix();
-
+
for (i = 0, pt = points; i < totpoints; i++, pt++) {
/* set the transformed position */
// TODO: scale should change based on zoom level, which requires proper translation mult too!
modelview[3][0] = pt->x;
modelview[3][1] = pt->y;
-
+
glLoadMatrixf((float *)modelview);
-
+
/* draw the disk using the current state... */
gp_set_tpoint_color(pt, ink);
gluDisk(qobj, 0.0, pt->pressure * thickness, 32, 1);
-
-
+
+
modelview[3][0] = modelview[3][1] = 0.0f;
}
@@ -263,11 +263,11 @@ static void gp_draw_stroke_volumetric_2d(bGPDspoint *points, int totpoints, shor
float modelview[4][4];
float baseloc[3];
float scalefac = 1.0f;
-
+
bGPDspoint *pt;
int i;
float fpt[3];
-
+
/* HACK: We need a scale factor for the drawing in the image editor,
* which seems to use 1 unit as it's maximum size, whereas everything
* else assumes 1 unit = 1 pixel. Otherwise, we only get a massive blob.
@@ -275,34 +275,34 @@ static void gp_draw_stroke_volumetric_2d(bGPDspoint *points, int totpoints, shor
if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
scalefac = 0.001f;
}
-
+
/* get basic matrix */
glGetFloatv(GL_MODELVIEW_MATRIX, (float *)modelview);
copy_v3_v3(baseloc, modelview[3]);
-
+
/* draw points */
glPushMatrix();
-
+
for (i = 0, pt = points; i < totpoints; i++, pt++) {
/* color of point */
gp_set_point_color(pt, ink);
/* set the transformed position */
float co[2];
-
+
mul_v3_m4v3(fpt, diff_mat, &pt->x);
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
translate_m4(modelview, co[0], co[1], 0.0f);
-
+
glLoadMatrixf((float *)modelview);
-
+
/* draw the disk using the current state... */
gluDisk(qobj, 0.0, pt->pressure * thickness * scalefac, 32, 1);
-
+
/* restore matrix */
copy_v3_v3(modelview[3], baseloc);
}
-
+
glPopMatrix();
gluDeleteQuadric(qobj);
}
@@ -313,18 +313,18 @@ static void gp_draw_stroke_volumetric_3d(
short UNUSED(dflag), short UNUSED(sflag), float diff_mat[4][4], float ink[4])
{
GLUquadricObj *qobj = gluNewQuadric();
-
+
float base_modelview[4][4], modelview[4][4];
float base_loc[3];
-
+
bGPDspoint *pt;
int i;
float fpt[3];
-
+
/* Get the basic modelview matrix we use for performing calculations */
glGetFloatv(GL_MODELVIEW_MATRIX, (float *)base_modelview);
copy_v3_v3(base_loc, base_modelview[3]);
-
+
/* Create the basic view-aligned billboard matrix we're going to actually draw qobj with:
* - We need to knock out the rotation so that we are
* simply left with a camera-facing billboard
@@ -333,10 +333,10 @@ static void gp_draw_stroke_volumetric_3d(
* large!
*/
scale_m4_fl(modelview, 0.1f);
-
+
/* draw each point as a disk... */
glPushMatrix();
-
+
for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
/* color of point */
gp_set_point_color(pt, ink);
@@ -345,21 +345,21 @@ static void gp_draw_stroke_volumetric_3d(
/* apply translation to base_modelview, so that the translated point is put in the right place */
translate_m4(base_modelview, fpt[0], fpt[1], fpt[2]);
-
+
/* copy the translation component to the billboard matrix we're going to use,
* then reset the base matrix to the original values so that we can do the same
* for the next point without accumulation/pollution effects
*/
copy_v3_v3(modelview[3], base_modelview[3]); /* copy offset value */
copy_v3_v3(base_modelview[3], base_loc); /* restore */
-
+
/* apply our billboard matrix for drawing... */
glLoadMatrixf((float *)modelview);
-
+
/* draw the disk using the current state... */
gluDisk(qobj, 0.0, pt->pressure * thickness, 32, 1);
}
-
+
glPopMatrix();
gluDeleteQuadric(qobj);
}
@@ -373,40 +373,40 @@ static void gp_stroke_2d_flat(bGPDspoint *points, int totpoints, float(*points2d
bGPDspoint *pt0 = &points[0];
bGPDspoint *pt1 = &points[1];
bGPDspoint *pt3 = &points[(int)(totpoints * 0.75)];
-
+
float locx[3];
float locy[3];
float loc3[3];
float normal[3];
-
+
/* local X axis (p0 -> p1) */
sub_v3_v3v3(locx, &pt1->x, &pt0->x);
-
+
/* point vector at 3/4 */
sub_v3_v3v3(loc3, &pt3->x, &pt0->x);
-
+
/* vector orthogonal to polygon plane */
cross_v3_v3v3(normal, locx, loc3);
-
+
/* local Y axis (cross to normal/x axis) */
cross_v3_v3v3(locy, normal, locx);
-
+
/* Normalize vectors */
normalize_v3(locx);
normalize_v3(locy);
-
+
/* Get all points in local space */
for (int i = 0; i < totpoints; i++) {
bGPDspoint *pt = &points[i];
float loc[3];
-
+
/* Get local space using first point as origin */
sub_v3_v3v3(loc, &pt->x, &pt0->x);
-
+
points2d[i][0] = dot_v3v3(loc, locx);
points2d[i][1] = dot_v3v3(loc, locy);
}
-
+
/* Concave (-1), Convex (1), or Autodetect (0)? */
*r_direction = (int)locy[2];
}
@@ -416,14 +416,14 @@ static void gp_stroke_2d_flat(bGPDspoint *points, int totpoints, float(*points2d
static void gp_triangulate_stroke_fill(bGPDstroke *gps)
{
BLI_assert(gps->totpoints >= 3);
-
+
/* allocate memory for temporary areas */
gps->tot_triangles = gps->totpoints - 2;
unsigned int (*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * gps->tot_triangles, "GP Stroke temp triangulation");
float (*points2d)[2] = MEM_mallocN(sizeof(*points2d) * gps->totpoints, "GP Stroke temp 2d points");
-
+
int direction = 0;
-
+
/* convert to 2d and triangulate */
gp_stroke_2d_flat(gps->points, gps->totpoints, points2d, &direction);
BLI_polyfill_calc(points2d, (unsigned int)gps->totpoints, direction, tmp_triangles);
@@ -438,7 +438,7 @@ static void gp_triangulate_stroke_fill(bGPDstroke *gps)
else {
gps->triangles = MEM_recallocN(gps->triangles, sizeof(*gps->triangles) * gps->tot_triangles);
}
-
+
for (int i = 0; i < gps->tot_triangles; i++) {
bGPDtriangle *stroke_triangle = &gps->triangles[i];
memcpy(stroke_triangle->verts, tmp_triangles[i], sizeof(uint[3]));
@@ -448,15 +448,15 @@ static void gp_triangulate_stroke_fill(bGPDstroke *gps)
/* No triangles needed - Free anything allocated previously */
if (gps->triangles)
MEM_freeN(gps->triangles);
-
+
gps->triangles = NULL;
}
-
+
/* disable recalculation flag */
if (gps->flag & GP_STROKE_RECALC_CACHES) {
gps->flag &= ~GP_STROKE_RECALC_CACHES;
}
-
+
/* clear memory */
if (tmp_triangles) MEM_freeN(tmp_triangles);
if (points2d) MEM_freeN(points2d);
@@ -556,7 +556,7 @@ static void gp_draw_stroke_point(
/* set point thickness (since there's only one of these) */
glPointSize((float)(thickness + 2) * points->pressure);
-
+
/* get final position using parent matrix */
mul_v3_m4v3(fpt, diff_mat, &pt->x);
@@ -568,10 +568,10 @@ static void gp_draw_stroke_point(
}
else {
float co[2];
-
+
/* get coordinates of point */
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
-
+
/* if thickness is less than GP_DRAWTHICKNESS_SPECIAL, simple dot looks ok
* - also mandatory in if Image Editor 'image-based' dot
*/
@@ -585,14 +585,14 @@ static void gp_draw_stroke_point(
else {
/* draw filled circle as is done in circf (but without the matrix push/pops which screwed things up) */
GLUquadricObj *qobj = gluNewQuadric();
-
+
gluQuadricDrawStyle(qobj, GLU_FILL);
-
+
/* need to translate drawing position, but must reset after too! */
glTranslate2fv(co);
gluDisk(qobj, 0.0, thickness, 32, 1);
glTranslatef(-co[0], -co[1], 0.0);
-
+
gluDeleteQuadric(qobj);
}
}
@@ -623,14 +623,14 @@ static void gp_draw_stroke_3d(bGPDspoint *points, int totpoints, short thickness
curpressure = pt->pressure;
glLineWidth(max_ff(curpressure * thickness, 1.0f));
glBegin(GL_LINE_STRIP);
-
+
/* need to roll-back one point to ensure that there are no gaps in the stroke */
- if (i != 0) {
+ if (i != 0) {
pt2 = pt - 1;
mul_v3_m4v3(fpt, diff_mat, &pt2->x);
glVertex3fv(fpt);
}
-
+
/* now the point we want... */
mul_v3_m4v3(fpt, diff_mat, &pt->x);
glVertex3fv(fpt);
@@ -654,7 +654,7 @@ static void gp_draw_stroke_3d(bGPDspoint *points, int totpoints, short thickness
/* XXX: for now, we represent "selected" strokes in the same way as debug, which isn't used anymore */
if (debug) {
glPointSize((float)(thickness + 2));
-
+
glBegin(GL_POINTS);
for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
mul_v3_m4v3(fpt, diff_mat, &pt->x);
@@ -673,13 +673,13 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
{
/* otherwise thickness is twice that of the 3D view */
float thickness = (float)thickness_s * 0.5f;
-
+
/* strokes in Image Editor need a scale factor, since units there are not pixels! */
float scalefac = 1.0f;
if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
scalefac = 0.001f;
}
-
+
/* tessellation code - draw stroke as series of connected quads with connection
* edges rotated to minimize shrinking artifacts, and rounded endcaps
*/
@@ -689,7 +689,7 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
float pm[2]; /* normal from previous segment. */
int i;
float fpt[3];
-
+
glShadeModel(GL_FLAT);
glBegin(GL_QUADS);
@@ -706,17 +706,17 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
/* get x and y coordinates from point2 (point1 has already been computed in previous iteration). */
mul_v3_m4v3(fpt, diff_mat, &pt2->x);
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s1);
-
+
/* calculate gradient and normal - 'angle'=(ny/nx) */
m1[1] = s1[1] - s0[1];
m1[0] = s1[0] - s0[0];
normalize_v2(m1);
m2[1] = -m1[0];
m2[0] = m1[1];
-
+
/* always use pressure from first point here */
pthick = (pt1->pressure * thickness * scalefac);
-
+
/* color of point */
gp_set_point_color(pt1, ink);
@@ -729,24 +729,24 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
mt[1] = m2[1] * pthick * 0.5f;
sc[0] = s0[0] - (m1[0] * pthick * 0.75f);
sc[1] = s0[1] - (m1[1] * pthick * 0.75f);
-
+
t0[0] = sc[0] - mt[0];
t0[1] = sc[1] - mt[1];
t1[0] = sc[0] + mt[0];
t1[1] = sc[1] + mt[1];
-
+
glVertex2fv(t0);
glVertex2fv(t1);
-
+
/* calculate points for start of segment */
mt[0] = m2[0] * pthick;
mt[1] = m2[1] * pthick;
-
+
t0[0] = s0[0] - mt[0];
t0[1] = s0[1] - mt[1];
t1[0] = s0[0] + mt[0];
t1[1] = s0[1] + mt[1];
-
+
/* draw this line twice (first to finish off start cap, then for stroke) */
glVertex2fv(t1);
glVertex2fv(t0);
@@ -757,12 +757,12 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
else {
float mb[2]; /* bisector normal */
float athick, dfac; /* actual thickness, difference between thicknesses */
-
+
/* calculate gradient of bisector (as average of normals) */
mb[0] = (pm[0] + m2[0]) / 2;
mb[1] = (pm[1] + m2[1]) / 2;
normalize_v2(mb);
-
+
/* calculate gradient to apply
* - as basis, use just pthick * bisector gradient
* - if cross-section not as thick as it should be, add extra padding to fix it
@@ -771,49 +771,49 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
mt[1] = mb[1] * pthick;
athick = len_v2(mt);
dfac = pthick - (athick * 2);
-
+
if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) {
mt[0] += (mb[0] * dfac);
mt[1] += (mb[1] * dfac);
}
-
+
/* calculate points for start of segment */
t0[0] = s0[0] - mt[0];
t0[1] = s0[1] - mt[1];
t1[0] = s0[0] + mt[0];
t1[1] = s0[1] + mt[1];
-
+
/* draw this line twice (once for end of current segment, and once for start of next) */
glVertex2fv(t1);
glVertex2fv(t0);
glVertex2fv(t0);
glVertex2fv(t1);
}
-
+
/* if last segment, also draw end of segment (defined as segment's normal) */
if (i == totpoints - 2) {
/* for once, we use second point's pressure (otherwise it won't be drawn) */
pthick = (pt2->pressure * thickness * scalefac);
-
+
/* color of point */
gp_set_point_color(pt2, ink);
/* calculate points for end of segment */
mt[0] = m2[0] * pthick;
mt[1] = m2[1] * pthick;
-
+
t0[0] = s1[0] - mt[0];
t0[1] = s1[1] - mt[1];
t1[0] = s1[0] + mt[0];
t1[1] = s1[1] + mt[1];
-
+
/* draw this line twice (once for end of stroke, and once for endcap)*/
glVertex2fv(t1);
glVertex2fv(t0);
glVertex2fv(t0);
glVertex2fv(t1);
-
-
+
+
/* draw end cap as last step
* - make points slightly closer to center (about halfway across)
*/
@@ -821,26 +821,26 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
mt[1] = m2[1] * pthick * 0.5f;
sc[0] = s1[0] + (m1[0] * pthick * 0.75f);
sc[1] = s1[1] + (m1[1] * pthick * 0.75f);
-
+
t0[0] = sc[0] - mt[0];
t0[1] = sc[1] - mt[1];
t1[0] = sc[0] + mt[0];
t1[1] = sc[1] + mt[1];
-
+
glVertex2fv(t1);
glVertex2fv(t0);
}
-
+
/* store computed point2 coordinates as point1 ones of next segment. */
copy_v2_v2(s0, s1);
/* store stroke's 'natural' normal for next stroke to use */
copy_v2_v2(pm, m2);
}
-
+
glEnd();
glShadeModel(GL_SMOOTH);
}
-
+
/* draw debug points of curve on top? (original stroke points) */
if (debug) {
bGPDspoint *pt;
@@ -848,7 +848,7 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
float fpt[3];
glPointSize((float)(thickness_s + 2));
-
+
glBegin(GL_POINTS);
for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
float co[2];
@@ -871,24 +871,24 @@ static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag)
return false;
if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE))
return false;
-
+
/* 2) Screen Space 2D Strokes */
if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE))
return false;
if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE))
return false;
-
+
/* 3) Image Space (2D) */
if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE))
return false;
if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE))
return false;
-
-
+
+
/* skip stroke if it doesn't have any valid data */
if ((gps->points == NULL) || (gps->totpoints < 1))
return false;
-
+
/* stroke can be drawn */
return true;
}
@@ -1073,7 +1073,7 @@ static void gp_draw_strokes_edit(
short lflag, float diff_mat[4][4], float alpha)
{
bGPDstroke *gps;
-
+
/* if alpha 0 do not draw */
if (alpha == 0.0f)
return;
@@ -1087,7 +1087,7 @@ static void gp_draw_strokes_edit(
glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
glDepthMask(0);
glEnable(GL_DEPTH_TEST);
-
+
/* first arg is normally rv3d->dist, but this isn't
* available here and seems to work quite well without */
bglPolygonOffset(1.0f, 1.0f);
@@ -1097,8 +1097,8 @@ static void gp_draw_strokes_edit(
#endif
}
}
-
-
+
+
/* draw stroke verts */
for (gps = gpf->strokes.first; gps; gps = gps->next) {
bGPDspoint *pt;
@@ -1109,14 +1109,14 @@ static void gp_draw_strokes_edit(
/* check if stroke can be drawn */
if (gp_can_draw_stroke(gps, dflag) == false)
continue;
-
+
/* Optimisation: only draw points for selected strokes
* We assume that selected points can only occur in
* strokes that are selected too.
*/
if ((gps->flag & GP_STROKE_SELECT) == 0)
continue;
-
+
/* verify palette color lock */
{
bGPDpalettecolor *palcolor = ED_gpencil_stroke_getcolor(gpd, gps);
@@ -1143,7 +1143,7 @@ static void gp_draw_strokes_edit(
else {
vsize = bsize + 2;
}
-
+
/* First Pass: Draw all the verts (i.e. these become the unselected state) */
/* for now, we assume that the base color of the points is not too close to the real color */
/* set color using palette */
@@ -1151,7 +1151,7 @@ static void gp_draw_strokes_edit(
glColor3fv(palcolor->color);
glPointSize(bsize);
-
+
glBegin(GL_POINTS);
for (i = 0, pt = gps->points; i < gps->totpoints && pt; i++, pt++) {
if (gps->flag & GP_STROKE_3DSPACE) {
@@ -1166,15 +1166,15 @@ static void gp_draw_strokes_edit(
}
}
glEnd();
-
-
+
+
/* Second Pass: Draw only verts which are selected */
float curColor[4];
UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, curColor);
glColor4f(curColor[0], curColor[1], curColor[2], alpha);
glPointSize(vsize);
-
+
glBegin(GL_POINTS);
for (i = 0, pt = gps->points; i < gps->totpoints && pt; i++, pt++) {
if (pt->flag & GP_SPOINT_SELECT) {
@@ -1184,7 +1184,7 @@ static void gp_draw_strokes_edit(
}
else {
float co[2];
-
+
mul_v3_m4v3(fpt, diff_mat, &pt->x);
gp_calc_2d_stroke_fxy(fpt, gps->flag, offsx, offsy, winx, winy, co);
glVertex2fv(co);
@@ -1196,7 +1196,7 @@ static void gp_draw_strokes_edit(
/* Draw start and end point if enabled stroke direction hint */
if ((gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1)) {
bGPDspoint *p;
-
+
glPointSize(vsize + 4);
glBegin(GL_POINTS);
@@ -1218,14 +1218,14 @@ static void gp_draw_strokes_edit(
glEnd();
}
}
-
-
+
+
/* clear depth mask */
if (dflag & GP_DRAWDATA_ONLY3D) {
if (no_xray) {
glDepthMask(mask_orig);
glDisable(GL_DEPTH_TEST);
-
+
bglPolygonOffset(0.0, 0.0);
#if 0
glDisable(GL_POLYGON_OFFSET_LINE);
@@ -1253,11 +1253,11 @@ static void gp_draw_onionskins(
else {
copy_v3_v3(color, default_color);
}
-
+
if (gpl->gstep > 0) {
bGPDframe *gf;
float fac;
-
+
/* draw previous frames first */
for (gf = gpf->prev; gf; gf = gf->prev) {
/* check if frame is drawable */
@@ -1283,8 +1283,8 @@ static void gp_draw_onionskins(
else {
/* don't draw - disabled */
}
-
-
+
+
/* 2) Now draw next frames */
if (gpl->flag & GP_LAYER_GHOST_NEXTCOL) {
copy_v3_v3(color, gpl->gcolor_next);
@@ -1292,11 +1292,11 @@ static void gp_draw_onionskins(
else {
copy_v3_v3(color, default_color);
}
-
+
if (gpl->gstep_next > 0) {
bGPDframe *gf;
float fac;
-
+
/* now draw next frames */
for (gf = gpf->next; gf; gf = gf->next) {
/* check if frame is drawable */
@@ -1322,7 +1322,7 @@ static void gp_draw_onionskins(
else {
/* don't draw - disabled */
}
-
+
}
/* draw interpolate strokes (used only while operator is running) */
@@ -1339,7 +1339,7 @@ void ED_gp_draw_interpolation(tGPDinterpolate *tgpi, const int type)
UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, color);
color[3] = 0.6f;
- int dflag = 0;
+ int dflag = 0;
/* if 3d stuff, enable flags */
if (type == REGION_DRAW_POST_VIEW) {
dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
@@ -1373,19 +1373,19 @@ static void gp_draw_data_layers(
bool debug = (gpl->flag & GP_LAYER_DRAWDEBUG) ? true : false;
short lthick = brush->thickness + gpl->thickness;
-
+
/* don't draw layer if hidden */
if (gpl->flag & GP_LAYER_HIDE)
continue;
-
+
/* get frame to draw */
gpf = BKE_gpencil_layer_getframe(gpl, cfra, 0);
if (gpf == NULL)
continue;
-
+
/* set basic stroke thickness */
glLineWidth(lthick);
-
+
/* Add layer drawing settings to the set of "draw flags"
* NOTE: If the setting doesn't apply, it *must* be cleared,
* as dflag's carry over from the previous layer
@@ -1394,10 +1394,10 @@ static void gp_draw_data_layers(
if (condition) dflag |= (draw_flag_value); \
else dflag &= ~(draw_flag_value); \
} (void)0
-
+
/* xray... */
GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_NO_XRAY), GP_DRAWDATA_NO_XRAY);
-
+
/* volumetric strokes... */
GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_VOLUMETRIC), GP_DRAWDATA_VOLUMETRIC);
@@ -1405,7 +1405,7 @@ static void gp_draw_data_layers(
GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_HQ_FILL), GP_DRAWDATA_HQ_FILL);
#undef GP_DRAWFLAG_APPLY
-
+
/* Draw 'onionskins' (frame left + right)
* - It is only possible to show these if the option is enabled
* - The "no onions" flag prevents ghosts from appearing during animation playback/scrubbing
@@ -1413,19 +1413,19 @@ static void gp_draw_data_layers(
* - The per-layer "always show" flag however overrides the playback/render restriction,
* allowing artists to selectively turn onionskins on/off during playback
*/
- if ((gpl->flag & GP_LAYER_ONIONSKIN) &&
- ((dflag & GP_DRAWDATA_NO_ONIONS) == 0 || (gpl->flag & GP_LAYER_GHOST_ALWAYS)))
+ if ((gpl->flag & GP_LAYER_ONIONSKIN) &&
+ ((dflag & GP_DRAWDATA_NO_ONIONS) == 0 || (gpl->flag & GP_LAYER_GHOST_ALWAYS)))
{
/* Drawing method - only immediately surrounding (gstep = 0),
* or within a frame range on either side (gstep > 0)
*/
gp_draw_onionskins(gpd, gpl, gpf, offsx, offsy, winx, winy, cfra, dflag, debug, diff_mat);
}
-
+
/* draw the strokes already in active frame */
gp_draw_strokes(gpd, gpf, offsx, offsy, winx, winy, dflag, debug, gpl->thickness,
gpl->opacity, gpl->tintcolor, false, false, diff_mat);
-
+
/* Draw verts of selected strokes
* - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering
* - locked layers can't be edited, so there's no point showing these verts
@@ -1440,7 +1440,7 @@ static void gp_draw_data_layers(
{
gp_draw_strokes_edit(gpd, gpf, offsx, offsy, winx, winy, dflag, gpl->flag, diff_mat, alpha);
}
-
+
/* Check if may need to draw the active stroke cache, only if this layer is the active layer
* that is being edited. (Stroke buffer is currently stored in gp-data)
*/
@@ -1449,10 +1449,10 @@ static void gp_draw_data_layers(
{
/* Set color for drawing buffer stroke - since this may not be set yet */
// glColor4fv(gpl->color);
-
+
/* Buffer stroke needs to be drawn with a different linestyle
* to help differentiate them from normal strokes.
- *
+ *
* It should also be noted that sbuffer contains temporary point types
* i.e. tGPspoints NOT bGPDspoints
*/
@@ -1471,25 +1471,25 @@ static void gp_draw_data_layers(
static void gp_draw_status_text(bGPdata *gpd, ARegion *ar)
{
rcti rect;
-
+
/* Cannot draw any status text when drawing OpenGL Renders */
if (G.f & G_RENDER_OGL)
return;
-
+
/* Get bounds of region - Necessary to avoid problems with region overlap */
ED_region_visible_rect(ar, &rect);
-
+
/* for now, this should only be used to indicate when we are in stroke editmode */
if (gpd->flag & GP_DATA_STROKE_EDITMODE) {
const char *printable = IFACE_("GPencil Stroke Editing");
float printable_size[2];
int xco, yco;
-
+
BLF_width_and_height_default(printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
-
+
xco = (rect.xmax - U.widget_unit) - (int)printable_size[0];
yco = (rect.ymax - U.widget_unit);
-
+
/* text label */
UI_ThemeColor(TH_TEXT_HI);
#ifdef WITH_INTERNATIONAL
@@ -1497,17 +1497,17 @@ static void gp_draw_status_text(bGPdata *gpd, ARegion *ar)
#else
BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
#endif
-
+
/* grease pencil icon... */
// XXX: is this too intrusive?
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
-
+
xco -= U.widget_unit;
yco -= (int)printable_size[1] / 2;
UI_icon_draw(xco, yco, ICON_GREASEPENCIL);
-
+
glDisable(GL_BLEND);
}
}
@@ -1519,26 +1519,26 @@ static void gp_draw_data(
{
/* reset line drawing style (in case previous user didn't reset) */
setlinestyle(0);
-
+
/* turn on smooth lines (i.e. anti-aliasing) */
glEnable(GL_LINE_SMOOTH);
-
- /* XXX: turn on some way of ensuring that the polygon edges get smoothed
+
+ /* XXX: turn on some way of ensuring that the polygon edges get smoothed
* GL_POLYGON_SMOOTH is nasty and shouldn't be used, as it ends up
* creating internal white rays due to the ways it accumulates stuff
*/
-
+
/* turn on alpha-blending */
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
-
+
/* draw! */
gp_draw_data_layers(brush, alpha, gpd, offsx, offsy, winx, winy, cfra, dflag);
-
+
/* turn off alpha blending, then smooth lines */
glDisable(GL_BLEND); // alpha blending
glDisable(GL_LINE_SMOOTH); // smooth lines
-
+
/* restore initial gl conditions */
glColor4f(0, 0, 0, 1);
}
@@ -1575,7 +1575,7 @@ static void gp_draw_data_all(Scene *scene, bGPdata *gpd, int offsx, int offsy, i
}
}
}
-
+
/* scene/clip data has already been drawn, only object/track data is drawn here
* if gpd_source == gpd, we don't have any object/track data and we can skip */
if (gpd_source == NULL || (gpd_source && gpd_source != gpd)) {
@@ -1604,25 +1604,25 @@ void ED_gpencil_draw_2dimage(const bContext *C)
bGPdata *gpd;
int offsx, offsy, sizex, sizey;
int dflag = GP_DRAWDATA_NOSTATUS;
-
+
gpd = ED_gpencil_data_get_active(C); // XXX
if (gpd == NULL) return;
-
+
/* calculate rect */
switch (sa->spacetype) {
case SPACE_IMAGE: /* image */
case SPACE_CLIP: /* clip */
{
-
+
/* just draw using standard scaling (settings here are currently ignored anyways) */
/* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
offsx = 0;
offsy = 0;
sizex = ar->winx;
sizey = ar->winy;
-
+
wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax);
-
+
dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK;
break;
}
@@ -1633,7 +1633,7 @@ void ED_gpencil_draw_2dimage(const bContext *C)
offsy = 0;
sizex = ar->winx;
sizey = ar->winy;
-
+
/* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated
* and everything moved to standard View2d
*/
@@ -1645,19 +1645,19 @@ void ED_gpencil_draw_2dimage(const bContext *C)
offsy = 0;
sizex = ar->winx;
sizey = ar->winy;
-
+
dflag |= GP_DRAWDATA_ONLYI2D;
break;
}
-
+
if (ED_screen_animation_playing(wm)) {
/* don't show onionskins during animation playback/scrub (i.e. it obscures the poses)
* OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes)
*/
dflag |= GP_DRAWDATA_NO_ONIONS;
}
-
-
+
+
/* draw it! */
gp_draw_data_all(scene, gpd, offsx, offsy, sizex, sizey, CFRA, dflag, sa->spacetype);
}
@@ -1673,23 +1673,23 @@ void ED_gpencil_draw_view2d(const bContext *C, bool onlyv2d)
Scene *scene = CTX_data_scene(C);
bGPdata *gpd;
int dflag = 0;
-
+
/* check that we have grease-pencil stuff to draw */
if (sa == NULL) return;
gpd = ED_gpencil_data_get_active(C); // XXX
if (gpd == NULL) return;
-
+
/* special hack for Image Editor */
/* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP))
dflag |= GP_DRAWDATA_IEDITHACK;
-
+
/* draw it! */
if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS);
if (ED_screen_animation_playing(wm)) dflag |= GP_DRAWDATA_NO_ONIONS;
-
+
gp_draw_data_all(scene, gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag, sa->spacetype);
-
+
/* draw status text (if in screen/pixel-space) */
if (onlyv2d == false) {
gp_draw_status_text(gpd, ar);
@@ -1705,17 +1705,17 @@ void ED_gpencil_draw_view3d(wmWindowManager *wm, Scene *scene, View3D *v3d, AReg
int dflag = 0;
RegionView3D *rv3d = ar->regiondata;
int offsx, offsy, winx, winy;
-
+
/* check that we have grease-pencil stuff to draw */
gpd = ED_gpencil_data_get_active_v3d(scene, v3d);
if (gpd == NULL) return;
-
+
/* when rendering to the offscreen buffer we don't want to
* deal with the camera border, otherwise map the coords to the camera border. */
if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) {
rctf rectf;
ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &rectf, true); /* no shift */
-
+
offsx = round_fl_to_int(rectf.xmin);
offsy = round_fl_to_int(rectf.ymin);
winx = round_fl_to_int(rectf.xmax - rectf.xmin);
@@ -1727,7 +1727,7 @@ void ED_gpencil_draw_view3d(wmWindowManager *wm, Scene *scene, View3D *v3d, AReg
winx = ar->winx;
winy = ar->winy;
}
-
+
/* set flags */
if (only3d) {
/* 3D strokes/3D space:
@@ -1736,28 +1736,28 @@ void ED_gpencil_draw_view3d(wmWindowManager *wm, Scene *scene, View3D *v3d, AReg
*/
dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
}
-
+
if (v3d->flag2 & V3D_RENDER_OVERRIDE) {
/* don't draw status text when "only render" flag is set */
dflag |= GP_DRAWDATA_NOSTATUS;
}
-
+
if ((wm == NULL) || ED_screen_animation_playing(wm)) {
/* don't show onionskins during animation playback/scrub (i.e. it obscures the poses)
* OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes)
*/
dflag |= GP_DRAWDATA_NO_ONIONS;
}
-
+
/* draw it! */
gp_draw_data_all(scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype);
-
+
}
void ED_gpencil_draw_ex(Scene *scene, bGPdata *gpd, int winx, int winy, const int cfra, const char spacetype)
{
int dflag = GP_DRAWDATA_NOSTATUS | GP_DRAWDATA_ONLYV2D;
-
+
gp_draw_data_all(scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype);
}