diff options
Diffstat (limited to 'source/blender/editors/gpencil/drawgpencil.c')
-rw-r--r-- | source/blender/editors/gpencil/drawgpencil.c | 358 |
1 files changed, 179 insertions, 179 deletions
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c index b23b9a06fbb..338fac03fef 100644 --- a/source/blender/editors/gpencil/drawgpencil.c +++ b/source/blender/editors/gpencil/drawgpencil.c @@ -124,15 +124,15 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickn { tGPspoint *pt; int i; - + /* error checking */ if ((points == NULL) || (totpoints <= 0)) return; - + /* check if buffer can be drawn */ if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D)) return; - + if (totpoints == 1) { /* if drawing a single point, draw it larger */ glPointSize((float)(thickness + 2) * points->pressure); @@ -146,13 +146,13 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickn } else { float oldpressure = points[0].pressure; - + /* draw stroke curve */ if (G.debug & G_DEBUG) setlinestyle(2); - + glLineWidth(max_ff(oldpressure * thickness, 1.0)); glBegin(GL_LINE_STRIP); - + for (i = 0, pt = points; i < totpoints && pt; i++, pt++) { /* if there was a significant pressure change, stop the curve, change the thickness of the stroke, * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP) @@ -161,15 +161,15 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickn glEnd(); glLineWidth(max_ff(pt->pressure * thickness, 1.0f)); glBegin(GL_LINE_STRIP); - + /* need to roll-back one point to ensure that there are no gaps in the stroke */ - if (i != 0) { + if (i != 0) { gp_set_color_and_tpoint((pt - 1), ink); } - + /* now the point we want... */ gp_set_color_and_tpoint(pt, ink); - + oldpressure = pt->pressure; } else { @@ -215,37 +215,37 @@ static void gp_draw_stroke_volumetric_buffer(tGPspoint *points, int totpoints, s { GLUquadricObj *qobj = gluNewQuadric(); float modelview[4][4]; - + tGPspoint *pt; int i; - + /* error checking */ if ((points == NULL) || (totpoints <= 0)) return; - + /* check if buffer can be drawn */ if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D)) return; - + /* get basic matrix - should be camera space (i.e "identity") */ glGetFloatv(GL_MODELVIEW_MATRIX, (float *)modelview); - + /* draw points */ glPushMatrix(); - + for (i = 0, pt = points; i < totpoints; i++, pt++) { /* set the transformed position */ // TODO: scale should change based on zoom level, which requires proper translation mult too! modelview[3][0] = pt->x; modelview[3][1] = pt->y; - + glLoadMatrixf((float *)modelview); - + /* draw the disk using the current state... */ gp_set_tpoint_color(pt, ink); gluDisk(qobj, 0.0, pt->pressure * thickness, 32, 1); - - + + modelview[3][0] = modelview[3][1] = 0.0f; } @@ -263,11 +263,11 @@ static void gp_draw_stroke_volumetric_2d(bGPDspoint *points, int totpoints, shor float modelview[4][4]; float baseloc[3]; float scalefac = 1.0f; - + bGPDspoint *pt; int i; float fpt[3]; - + /* HACK: We need a scale factor for the drawing in the image editor, * which seems to use 1 unit as it's maximum size, whereas everything * else assumes 1 unit = 1 pixel. Otherwise, we only get a massive blob. @@ -275,34 +275,34 @@ static void gp_draw_stroke_volumetric_2d(bGPDspoint *points, int totpoints, shor if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) { scalefac = 0.001f; } - + /* get basic matrix */ glGetFloatv(GL_MODELVIEW_MATRIX, (float *)modelview); copy_v3_v3(baseloc, modelview[3]); - + /* draw points */ glPushMatrix(); - + for (i = 0, pt = points; i < totpoints; i++, pt++) { /* color of point */ gp_set_point_color(pt, ink); /* set the transformed position */ float co[2]; - + mul_v3_m4v3(fpt, diff_mat, &pt->x); gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co); translate_m4(modelview, co[0], co[1], 0.0f); - + glLoadMatrixf((float *)modelview); - + /* draw the disk using the current state... */ gluDisk(qobj, 0.0, pt->pressure * thickness * scalefac, 32, 1); - + /* restore matrix */ copy_v3_v3(modelview[3], baseloc); } - + glPopMatrix(); gluDeleteQuadric(qobj); } @@ -313,18 +313,18 @@ static void gp_draw_stroke_volumetric_3d( short UNUSED(dflag), short UNUSED(sflag), float diff_mat[4][4], float ink[4]) { GLUquadricObj *qobj = gluNewQuadric(); - + float base_modelview[4][4], modelview[4][4]; float base_loc[3]; - + bGPDspoint *pt; int i; float fpt[3]; - + /* Get the basic modelview matrix we use for performing calculations */ glGetFloatv(GL_MODELVIEW_MATRIX, (float *)base_modelview); copy_v3_v3(base_loc, base_modelview[3]); - + /* Create the basic view-aligned billboard matrix we're going to actually draw qobj with: * - We need to knock out the rotation so that we are * simply left with a camera-facing billboard @@ -333,10 +333,10 @@ static void gp_draw_stroke_volumetric_3d( * large! */ scale_m4_fl(modelview, 0.1f); - + /* draw each point as a disk... */ glPushMatrix(); - + for (i = 0, pt = points; i < totpoints && pt; i++, pt++) { /* color of point */ gp_set_point_color(pt, ink); @@ -345,21 +345,21 @@ static void gp_draw_stroke_volumetric_3d( /* apply translation to base_modelview, so that the translated point is put in the right place */ translate_m4(base_modelview, fpt[0], fpt[1], fpt[2]); - + /* copy the translation component to the billboard matrix we're going to use, * then reset the base matrix to the original values so that we can do the same * for the next point without accumulation/pollution effects */ copy_v3_v3(modelview[3], base_modelview[3]); /* copy offset value */ copy_v3_v3(base_modelview[3], base_loc); /* restore */ - + /* apply our billboard matrix for drawing... */ glLoadMatrixf((float *)modelview); - + /* draw the disk using the current state... */ gluDisk(qobj, 0.0, pt->pressure * thickness, 32, 1); } - + glPopMatrix(); gluDeleteQuadric(qobj); } @@ -373,40 +373,40 @@ static void gp_stroke_2d_flat(bGPDspoint *points, int totpoints, float(*points2d bGPDspoint *pt0 = &points[0]; bGPDspoint *pt1 = &points[1]; bGPDspoint *pt3 = &points[(int)(totpoints * 0.75)]; - + float locx[3]; float locy[3]; float loc3[3]; float normal[3]; - + /* local X axis (p0 -> p1) */ sub_v3_v3v3(locx, &pt1->x, &pt0->x); - + /* point vector at 3/4 */ sub_v3_v3v3(loc3, &pt3->x, &pt0->x); - + /* vector orthogonal to polygon plane */ cross_v3_v3v3(normal, locx, loc3); - + /* local Y axis (cross to normal/x axis) */ cross_v3_v3v3(locy, normal, locx); - + /* Normalize vectors */ normalize_v3(locx); normalize_v3(locy); - + /* Get all points in local space */ for (int i = 0; i < totpoints; i++) { bGPDspoint *pt = &points[i]; float loc[3]; - + /* Get local space using first point as origin */ sub_v3_v3v3(loc, &pt->x, &pt0->x); - + points2d[i][0] = dot_v3v3(loc, locx); points2d[i][1] = dot_v3v3(loc, locy); } - + /* Concave (-1), Convex (1), or Autodetect (0)? */ *r_direction = (int)locy[2]; } @@ -416,14 +416,14 @@ static void gp_stroke_2d_flat(bGPDspoint *points, int totpoints, float(*points2d static void gp_triangulate_stroke_fill(bGPDstroke *gps) { BLI_assert(gps->totpoints >= 3); - + /* allocate memory for temporary areas */ gps->tot_triangles = gps->totpoints - 2; unsigned int (*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * gps->tot_triangles, "GP Stroke temp triangulation"); float (*points2d)[2] = MEM_mallocN(sizeof(*points2d) * gps->totpoints, "GP Stroke temp 2d points"); - + int direction = 0; - + /* convert to 2d and triangulate */ gp_stroke_2d_flat(gps->points, gps->totpoints, points2d, &direction); BLI_polyfill_calc(points2d, (unsigned int)gps->totpoints, direction, tmp_triangles); @@ -438,7 +438,7 @@ static void gp_triangulate_stroke_fill(bGPDstroke *gps) else { gps->triangles = MEM_recallocN(gps->triangles, sizeof(*gps->triangles) * gps->tot_triangles); } - + for (int i = 0; i < gps->tot_triangles; i++) { bGPDtriangle *stroke_triangle = &gps->triangles[i]; memcpy(stroke_triangle->verts, tmp_triangles[i], sizeof(uint[3])); @@ -448,15 +448,15 @@ static void gp_triangulate_stroke_fill(bGPDstroke *gps) /* No triangles needed - Free anything allocated previously */ if (gps->triangles) MEM_freeN(gps->triangles); - + gps->triangles = NULL; } - + /* disable recalculation flag */ if (gps->flag & GP_STROKE_RECALC_CACHES) { gps->flag &= ~GP_STROKE_RECALC_CACHES; } - + /* clear memory */ if (tmp_triangles) MEM_freeN(tmp_triangles); if (points2d) MEM_freeN(points2d); @@ -556,7 +556,7 @@ static void gp_draw_stroke_point( /* set point thickness (since there's only one of these) */ glPointSize((float)(thickness + 2) * points->pressure); - + /* get final position using parent matrix */ mul_v3_m4v3(fpt, diff_mat, &pt->x); @@ -568,10 +568,10 @@ static void gp_draw_stroke_point( } else { float co[2]; - + /* get coordinates of point */ gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co); - + /* if thickness is less than GP_DRAWTHICKNESS_SPECIAL, simple dot looks ok * - also mandatory in if Image Editor 'image-based' dot */ @@ -585,14 +585,14 @@ static void gp_draw_stroke_point( else { /* draw filled circle as is done in circf (but without the matrix push/pops which screwed things up) */ GLUquadricObj *qobj = gluNewQuadric(); - + gluQuadricDrawStyle(qobj, GLU_FILL); - + /* need to translate drawing position, but must reset after too! */ glTranslate2fv(co); gluDisk(qobj, 0.0, thickness, 32, 1); glTranslatef(-co[0], -co[1], 0.0); - + gluDeleteQuadric(qobj); } } @@ -623,14 +623,14 @@ static void gp_draw_stroke_3d(bGPDspoint *points, int totpoints, short thickness curpressure = pt->pressure; glLineWidth(max_ff(curpressure * thickness, 1.0f)); glBegin(GL_LINE_STRIP); - + /* need to roll-back one point to ensure that there are no gaps in the stroke */ - if (i != 0) { + if (i != 0) { pt2 = pt - 1; mul_v3_m4v3(fpt, diff_mat, &pt2->x); glVertex3fv(fpt); } - + /* now the point we want... */ mul_v3_m4v3(fpt, diff_mat, &pt->x); glVertex3fv(fpt); @@ -654,7 +654,7 @@ static void gp_draw_stroke_3d(bGPDspoint *points, int totpoints, short thickness /* XXX: for now, we represent "selected" strokes in the same way as debug, which isn't used anymore */ if (debug) { glPointSize((float)(thickness + 2)); - + glBegin(GL_POINTS); for (i = 0, pt = points; i < totpoints && pt; i++, pt++) { mul_v3_m4v3(fpt, diff_mat, &pt->x); @@ -673,13 +673,13 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness { /* otherwise thickness is twice that of the 3D view */ float thickness = (float)thickness_s * 0.5f; - + /* strokes in Image Editor need a scale factor, since units there are not pixels! */ float scalefac = 1.0f; if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) { scalefac = 0.001f; } - + /* tessellation code - draw stroke as series of connected quads with connection * edges rotated to minimize shrinking artifacts, and rounded endcaps */ @@ -689,7 +689,7 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness float pm[2]; /* normal from previous segment. */ int i; float fpt[3]; - + glShadeModel(GL_FLAT); glBegin(GL_QUADS); @@ -706,17 +706,17 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness /* get x and y coordinates from point2 (point1 has already been computed in previous iteration). */ mul_v3_m4v3(fpt, diff_mat, &pt2->x); gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s1); - + /* calculate gradient and normal - 'angle'=(ny/nx) */ m1[1] = s1[1] - s0[1]; m1[0] = s1[0] - s0[0]; normalize_v2(m1); m2[1] = -m1[0]; m2[0] = m1[1]; - + /* always use pressure from first point here */ pthick = (pt1->pressure * thickness * scalefac); - + /* color of point */ gp_set_point_color(pt1, ink); @@ -729,24 +729,24 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness mt[1] = m2[1] * pthick * 0.5f; sc[0] = s0[0] - (m1[0] * pthick * 0.75f); sc[1] = s0[1] - (m1[1] * pthick * 0.75f); - + t0[0] = sc[0] - mt[0]; t0[1] = sc[1] - mt[1]; t1[0] = sc[0] + mt[0]; t1[1] = sc[1] + mt[1]; - + glVertex2fv(t0); glVertex2fv(t1); - + /* calculate points for start of segment */ mt[0] = m2[0] * pthick; mt[1] = m2[1] * pthick; - + t0[0] = s0[0] - mt[0]; t0[1] = s0[1] - mt[1]; t1[0] = s0[0] + mt[0]; t1[1] = s0[1] + mt[1]; - + /* draw this line twice (first to finish off start cap, then for stroke) */ glVertex2fv(t1); glVertex2fv(t0); @@ -757,12 +757,12 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness else { float mb[2]; /* bisector normal */ float athick, dfac; /* actual thickness, difference between thicknesses */ - + /* calculate gradient of bisector (as average of normals) */ mb[0] = (pm[0] + m2[0]) / 2; mb[1] = (pm[1] + m2[1]) / 2; normalize_v2(mb); - + /* calculate gradient to apply * - as basis, use just pthick * bisector gradient * - if cross-section not as thick as it should be, add extra padding to fix it @@ -771,49 +771,49 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness mt[1] = mb[1] * pthick; athick = len_v2(mt); dfac = pthick - (athick * 2); - + if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) { mt[0] += (mb[0] * dfac); mt[1] += (mb[1] * dfac); } - + /* calculate points for start of segment */ t0[0] = s0[0] - mt[0]; t0[1] = s0[1] - mt[1]; t1[0] = s0[0] + mt[0]; t1[1] = s0[1] + mt[1]; - + /* draw this line twice (once for end of current segment, and once for start of next) */ glVertex2fv(t1); glVertex2fv(t0); glVertex2fv(t0); glVertex2fv(t1); } - + /* if last segment, also draw end of segment (defined as segment's normal) */ if (i == totpoints - 2) { /* for once, we use second point's pressure (otherwise it won't be drawn) */ pthick = (pt2->pressure * thickness * scalefac); - + /* color of point */ gp_set_point_color(pt2, ink); /* calculate points for end of segment */ mt[0] = m2[0] * pthick; mt[1] = m2[1] * pthick; - + t0[0] = s1[0] - mt[0]; t0[1] = s1[1] - mt[1]; t1[0] = s1[0] + mt[0]; t1[1] = s1[1] + mt[1]; - + /* draw this line twice (once for end of stroke, and once for endcap)*/ glVertex2fv(t1); glVertex2fv(t0); glVertex2fv(t0); glVertex2fv(t1); - - + + /* draw end cap as last step * - make points slightly closer to center (about halfway across) */ @@ -821,26 +821,26 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness mt[1] = m2[1] * pthick * 0.5f; sc[0] = s1[0] + (m1[0] * pthick * 0.75f); sc[1] = s1[1] + (m1[1] * pthick * 0.75f); - + t0[0] = sc[0] - mt[0]; t0[1] = sc[1] - mt[1]; t1[0] = sc[0] + mt[0]; t1[1] = sc[1] + mt[1]; - + glVertex2fv(t1); glVertex2fv(t0); } - + /* store computed point2 coordinates as point1 ones of next segment. */ copy_v2_v2(s0, s1); /* store stroke's 'natural' normal for next stroke to use */ copy_v2_v2(pm, m2); } - + glEnd(); glShadeModel(GL_SMOOTH); } - + /* draw debug points of curve on top? (original stroke points) */ if (debug) { bGPDspoint *pt; @@ -848,7 +848,7 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness float fpt[3]; glPointSize((float)(thickness_s + 2)); - + glBegin(GL_POINTS); for (i = 0, pt = points; i < totpoints && pt; i++, pt++) { float co[2]; @@ -871,24 +871,24 @@ static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag) return false; if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE)) return false; - + /* 2) Screen Space 2D Strokes */ if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE)) return false; if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE)) return false; - + /* 3) Image Space (2D) */ if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE)) return false; if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE)) return false; - - + + /* skip stroke if it doesn't have any valid data */ if ((gps->points == NULL) || (gps->totpoints < 1)) return false; - + /* stroke can be drawn */ return true; } @@ -1073,7 +1073,7 @@ static void gp_draw_strokes_edit( short lflag, float diff_mat[4][4], float alpha) { bGPDstroke *gps; - + /* if alpha 0 do not draw */ if (alpha == 0.0f) return; @@ -1087,7 +1087,7 @@ static void gp_draw_strokes_edit( glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig); glDepthMask(0); glEnable(GL_DEPTH_TEST); - + /* first arg is normally rv3d->dist, but this isn't * available here and seems to work quite well without */ bglPolygonOffset(1.0f, 1.0f); @@ -1097,8 +1097,8 @@ static void gp_draw_strokes_edit( #endif } } - - + + /* draw stroke verts */ for (gps = gpf->strokes.first; gps; gps = gps->next) { bGPDspoint *pt; @@ -1109,14 +1109,14 @@ static void gp_draw_strokes_edit( /* check if stroke can be drawn */ if (gp_can_draw_stroke(gps, dflag) == false) continue; - + /* Optimisation: only draw points for selected strokes * We assume that selected points can only occur in * strokes that are selected too. */ if ((gps->flag & GP_STROKE_SELECT) == 0) continue; - + /* verify palette color lock */ { bGPDpalettecolor *palcolor = ED_gpencil_stroke_getcolor(gpd, gps); @@ -1143,7 +1143,7 @@ static void gp_draw_strokes_edit( else { vsize = bsize + 2; } - + /* First Pass: Draw all the verts (i.e. these become the unselected state) */ /* for now, we assume that the base color of the points is not too close to the real color */ /* set color using palette */ @@ -1151,7 +1151,7 @@ static void gp_draw_strokes_edit( glColor3fv(palcolor->color); glPointSize(bsize); - + glBegin(GL_POINTS); for (i = 0, pt = gps->points; i < gps->totpoints && pt; i++, pt++) { if (gps->flag & GP_STROKE_3DSPACE) { @@ -1166,15 +1166,15 @@ static void gp_draw_strokes_edit( } } glEnd(); - - + + /* Second Pass: Draw only verts which are selected */ float curColor[4]; UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, curColor); glColor4f(curColor[0], curColor[1], curColor[2], alpha); glPointSize(vsize); - + glBegin(GL_POINTS); for (i = 0, pt = gps->points; i < gps->totpoints && pt; i++, pt++) { if (pt->flag & GP_SPOINT_SELECT) { @@ -1184,7 +1184,7 @@ static void gp_draw_strokes_edit( } else { float co[2]; - + mul_v3_m4v3(fpt, diff_mat, &pt->x); gp_calc_2d_stroke_fxy(fpt, gps->flag, offsx, offsy, winx, winy, co); glVertex2fv(co); @@ -1196,7 +1196,7 @@ static void gp_draw_strokes_edit( /* Draw start and end point if enabled stroke direction hint */ if ((gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1)) { bGPDspoint *p; - + glPointSize(vsize + 4); glBegin(GL_POINTS); @@ -1218,14 +1218,14 @@ static void gp_draw_strokes_edit( glEnd(); } } - - + + /* clear depth mask */ if (dflag & GP_DRAWDATA_ONLY3D) { if (no_xray) { glDepthMask(mask_orig); glDisable(GL_DEPTH_TEST); - + bglPolygonOffset(0.0, 0.0); #if 0 glDisable(GL_POLYGON_OFFSET_LINE); @@ -1253,11 +1253,11 @@ static void gp_draw_onionskins( else { copy_v3_v3(color, default_color); } - + if (gpl->gstep > 0) { bGPDframe *gf; float fac; - + /* draw previous frames first */ for (gf = gpf->prev; gf; gf = gf->prev) { /* check if frame is drawable */ @@ -1283,8 +1283,8 @@ static void gp_draw_onionskins( else { /* don't draw - disabled */ } - - + + /* 2) Now draw next frames */ if (gpl->flag & GP_LAYER_GHOST_NEXTCOL) { copy_v3_v3(color, gpl->gcolor_next); @@ -1292,11 +1292,11 @@ static void gp_draw_onionskins( else { copy_v3_v3(color, default_color); } - + if (gpl->gstep_next > 0) { bGPDframe *gf; float fac; - + /* now draw next frames */ for (gf = gpf->next; gf; gf = gf->next) { /* check if frame is drawable */ @@ -1322,7 +1322,7 @@ static void gp_draw_onionskins( else { /* don't draw - disabled */ } - + } /* draw interpolate strokes (used only while operator is running) */ @@ -1339,7 +1339,7 @@ void ED_gp_draw_interpolation(tGPDinterpolate *tgpi, const int type) UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, color); color[3] = 0.6f; - int dflag = 0; + int dflag = 0; /* if 3d stuff, enable flags */ if (type == REGION_DRAW_POST_VIEW) { dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS); @@ -1373,19 +1373,19 @@ static void gp_draw_data_layers( bool debug = (gpl->flag & GP_LAYER_DRAWDEBUG) ? true : false; short lthick = brush->thickness + gpl->thickness; - + /* don't draw layer if hidden */ if (gpl->flag & GP_LAYER_HIDE) continue; - + /* get frame to draw */ gpf = BKE_gpencil_layer_getframe(gpl, cfra, 0); if (gpf == NULL) continue; - + /* set basic stroke thickness */ glLineWidth(lthick); - + /* Add layer drawing settings to the set of "draw flags" * NOTE: If the setting doesn't apply, it *must* be cleared, * as dflag's carry over from the previous layer @@ -1394,10 +1394,10 @@ static void gp_draw_data_layers( if (condition) dflag |= (draw_flag_value); \ else dflag &= ~(draw_flag_value); \ } (void)0 - + /* xray... */ GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_NO_XRAY), GP_DRAWDATA_NO_XRAY); - + /* volumetric strokes... */ GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_VOLUMETRIC), GP_DRAWDATA_VOLUMETRIC); @@ -1405,7 +1405,7 @@ static void gp_draw_data_layers( GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_HQ_FILL), GP_DRAWDATA_HQ_FILL); #undef GP_DRAWFLAG_APPLY - + /* Draw 'onionskins' (frame left + right) * - It is only possible to show these if the option is enabled * - The "no onions" flag prevents ghosts from appearing during animation playback/scrubbing @@ -1413,19 +1413,19 @@ static void gp_draw_data_layers( * - The per-layer "always show" flag however overrides the playback/render restriction, * allowing artists to selectively turn onionskins on/off during playback */ - if ((gpl->flag & GP_LAYER_ONIONSKIN) && - ((dflag & GP_DRAWDATA_NO_ONIONS) == 0 || (gpl->flag & GP_LAYER_GHOST_ALWAYS))) + if ((gpl->flag & GP_LAYER_ONIONSKIN) && + ((dflag & GP_DRAWDATA_NO_ONIONS) == 0 || (gpl->flag & GP_LAYER_GHOST_ALWAYS))) { /* Drawing method - only immediately surrounding (gstep = 0), * or within a frame range on either side (gstep > 0) */ gp_draw_onionskins(gpd, gpl, gpf, offsx, offsy, winx, winy, cfra, dflag, debug, diff_mat); } - + /* draw the strokes already in active frame */ gp_draw_strokes(gpd, gpf, offsx, offsy, winx, winy, dflag, debug, gpl->thickness, gpl->opacity, gpl->tintcolor, false, false, diff_mat); - + /* Draw verts of selected strokes * - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering * - locked layers can't be edited, so there's no point showing these verts @@ -1440,7 +1440,7 @@ static void gp_draw_data_layers( { gp_draw_strokes_edit(gpd, gpf, offsx, offsy, winx, winy, dflag, gpl->flag, diff_mat, alpha); } - + /* Check if may need to draw the active stroke cache, only if this layer is the active layer * that is being edited. (Stroke buffer is currently stored in gp-data) */ @@ -1449,10 +1449,10 @@ static void gp_draw_data_layers( { /* Set color for drawing buffer stroke - since this may not be set yet */ // glColor4fv(gpl->color); - + /* Buffer stroke needs to be drawn with a different linestyle * to help differentiate them from normal strokes. - * + * * It should also be noted that sbuffer contains temporary point types * i.e. tGPspoints NOT bGPDspoints */ @@ -1471,25 +1471,25 @@ static void gp_draw_data_layers( static void gp_draw_status_text(bGPdata *gpd, ARegion *ar) { rcti rect; - + /* Cannot draw any status text when drawing OpenGL Renders */ if (G.f & G_RENDER_OGL) return; - + /* Get bounds of region - Necessary to avoid problems with region overlap */ ED_region_visible_rect(ar, &rect); - + /* for now, this should only be used to indicate when we are in stroke editmode */ if (gpd->flag & GP_DATA_STROKE_EDITMODE) { const char *printable = IFACE_("GPencil Stroke Editing"); float printable_size[2]; int xco, yco; - + BLF_width_and_height_default(printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]); - + xco = (rect.xmax - U.widget_unit) - (int)printable_size[0]; yco = (rect.ymax - U.widget_unit); - + /* text label */ UI_ThemeColor(TH_TEXT_HI); #ifdef WITH_INTERNATIONAL @@ -1497,17 +1497,17 @@ static void gp_draw_status_text(bGPdata *gpd, ARegion *ar) #else BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX); #endif - + /* grease pencil icon... */ // XXX: is this too intrusive? glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); - + xco -= U.widget_unit; yco -= (int)printable_size[1] / 2; UI_icon_draw(xco, yco, ICON_GREASEPENCIL); - + glDisable(GL_BLEND); } } @@ -1519,26 +1519,26 @@ static void gp_draw_data( { /* reset line drawing style (in case previous user didn't reset) */ setlinestyle(0); - + /* turn on smooth lines (i.e. anti-aliasing) */ glEnable(GL_LINE_SMOOTH); - - /* XXX: turn on some way of ensuring that the polygon edges get smoothed + + /* XXX: turn on some way of ensuring that the polygon edges get smoothed * GL_POLYGON_SMOOTH is nasty and shouldn't be used, as it ends up * creating internal white rays due to the ways it accumulates stuff */ - + /* turn on alpha-blending */ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); - + /* draw! */ gp_draw_data_layers(brush, alpha, gpd, offsx, offsy, winx, winy, cfra, dflag); - + /* turn off alpha blending, then smooth lines */ glDisable(GL_BLEND); // alpha blending glDisable(GL_LINE_SMOOTH); // smooth lines - + /* restore initial gl conditions */ glColor4f(0, 0, 0, 1); } @@ -1575,7 +1575,7 @@ static void gp_draw_data_all(Scene *scene, bGPdata *gpd, int offsx, int offsy, i } } } - + /* scene/clip data has already been drawn, only object/track data is drawn here * if gpd_source == gpd, we don't have any object/track data and we can skip */ if (gpd_source == NULL || (gpd_source && gpd_source != gpd)) { @@ -1604,25 +1604,25 @@ void ED_gpencil_draw_2dimage(const bContext *C) bGPdata *gpd; int offsx, offsy, sizex, sizey; int dflag = GP_DRAWDATA_NOSTATUS; - + gpd = ED_gpencil_data_get_active(C); // XXX if (gpd == NULL) return; - + /* calculate rect */ switch (sa->spacetype) { case SPACE_IMAGE: /* image */ case SPACE_CLIP: /* clip */ { - + /* just draw using standard scaling (settings here are currently ignored anyways) */ /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */ offsx = 0; offsy = 0; sizex = ar->winx; sizey = ar->winy; - + wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax); - + dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK; break; } @@ -1633,7 +1633,7 @@ void ED_gpencil_draw_2dimage(const bContext *C) offsy = 0; sizex = ar->winx; sizey = ar->winy; - + /* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated * and everything moved to standard View2d */ @@ -1645,19 +1645,19 @@ void ED_gpencil_draw_2dimage(const bContext *C) offsy = 0; sizex = ar->winx; sizey = ar->winy; - + dflag |= GP_DRAWDATA_ONLYI2D; break; } - + if (ED_screen_animation_playing(wm)) { /* don't show onionskins during animation playback/scrub (i.e. it obscures the poses) * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes) */ dflag |= GP_DRAWDATA_NO_ONIONS; } - - + + /* draw it! */ gp_draw_data_all(scene, gpd, offsx, offsy, sizex, sizey, CFRA, dflag, sa->spacetype); } @@ -1673,23 +1673,23 @@ void ED_gpencil_draw_view2d(const bContext *C, bool onlyv2d) Scene *scene = CTX_data_scene(C); bGPdata *gpd; int dflag = 0; - + /* check that we have grease-pencil stuff to draw */ if (sa == NULL) return; gpd = ED_gpencil_data_get_active(C); // XXX if (gpd == NULL) return; - + /* special hack for Image Editor */ /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */ if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP)) dflag |= GP_DRAWDATA_IEDITHACK; - + /* draw it! */ if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS); if (ED_screen_animation_playing(wm)) dflag |= GP_DRAWDATA_NO_ONIONS; - + gp_draw_data_all(scene, gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag, sa->spacetype); - + /* draw status text (if in screen/pixel-space) */ if (onlyv2d == false) { gp_draw_status_text(gpd, ar); @@ -1705,17 +1705,17 @@ void ED_gpencil_draw_view3d(wmWindowManager *wm, Scene *scene, View3D *v3d, AReg int dflag = 0; RegionView3D *rv3d = ar->regiondata; int offsx, offsy, winx, winy; - + /* check that we have grease-pencil stuff to draw */ gpd = ED_gpencil_data_get_active_v3d(scene, v3d); if (gpd == NULL) return; - + /* when rendering to the offscreen buffer we don't want to * deal with the camera border, otherwise map the coords to the camera border. */ if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) { rctf rectf; ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &rectf, true); /* no shift */ - + offsx = round_fl_to_int(rectf.xmin); offsy = round_fl_to_int(rectf.ymin); winx = round_fl_to_int(rectf.xmax - rectf.xmin); @@ -1727,7 +1727,7 @@ void ED_gpencil_draw_view3d(wmWindowManager *wm, Scene *scene, View3D *v3d, AReg winx = ar->winx; winy = ar->winy; } - + /* set flags */ if (only3d) { /* 3D strokes/3D space: @@ -1736,28 +1736,28 @@ void ED_gpencil_draw_view3d(wmWindowManager *wm, Scene *scene, View3D *v3d, AReg */ dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS); } - + if (v3d->flag2 & V3D_RENDER_OVERRIDE) { /* don't draw status text when "only render" flag is set */ dflag |= GP_DRAWDATA_NOSTATUS; } - + if ((wm == NULL) || ED_screen_animation_playing(wm)) { /* don't show onionskins during animation playback/scrub (i.e. it obscures the poses) * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes) */ dflag |= GP_DRAWDATA_NO_ONIONS; } - + /* draw it! */ gp_draw_data_all(scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype); - + } void ED_gpencil_draw_ex(Scene *scene, bGPdata *gpd, int winx, int winy, const int cfra, const char spacetype) { int dflag = GP_DRAWDATA_NOSTATUS | GP_DRAWDATA_ONLYV2D; - + gp_draw_data_all(scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype); } |