diff options
Diffstat (limited to 'source/blender/editors/gpencil/drawgpencil.c')
-rw-r--r-- | source/blender/editors/gpencil/drawgpencil.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c index 03589bb69ae..2b2e3772e4d 100644 --- a/source/blender/editors/gpencil/drawgpencil.c +++ b/source/blender/editors/gpencil/drawgpencil.c @@ -879,7 +879,7 @@ static void gp_draw_stroke_2d( /* if the first segment, start of segment is segment's normal */ if (i == 0) { /* draw start cap first - * - make points slightly closer to center (about halfway across) + * - make points slightly closer to center (about halfway across) */ mt[0] = m2[0] * pthick * 0.5f; mt[1] = m2[1] * pthick * 0.5f; @@ -919,8 +919,8 @@ static void gp_draw_stroke_2d( normalize_v2(mb); /* calculate gradient to apply - * - as basis, use just pthick * bisector gradient - * - if cross-section not as thick as it should be, add extra padding to fix it + * - as basis, use just pthick * bisector gradient + * - if cross-section not as thick as it should be, add extra padding to fix it */ mt[0] = mb[0] * pthick; mt[1] = mb[1] * pthick; @@ -965,7 +965,7 @@ static void gp_draw_stroke_2d( immVertex2fv(attr_id.pos, t1); /* draw end cap as last step - * - make points slightly closer to center (about halfway across) + * - make points slightly closer to center (about halfway across) */ mt[0] = m2[0] * pthick * 0.5f; mt[1] = m2[1] * pthick * 0.5f; @@ -1557,11 +1557,11 @@ static void gp_draw_data_layers(RegionView3D *rv3d, gp_draw_strokes(&tgpw); /* Draw verts of selected strokes - * - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering - * - locked layers can't be edited, so there's no point showing these verts - * as they will have no bearings on what gets edited - * - only show when in editmode, since operators shouldn't work otherwise - * (NOTE: doing it this way means that the toggling editmode shows visible change immediately) + * - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering + * - locked layers can't be edited, so there's no point showing these verts + * as they will have no bearings on what gets edited + * - only show when in editmode, since operators shouldn't work otherwise + * (NOTE: doing it this way means that the toggling editmode shows visible change immediately) */ /* XXX: perhaps we don't want to show these when users are drawing... */ if ((G.f & G_RENDER_OGL) == 0 && |