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Diffstat (limited to 'source/blender/editors/gpencil/drawgpencil.c')
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c1737
1 files changed, 908 insertions, 829 deletions
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index f4d4ce7fb63..2b2e3772e4d 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -46,6 +46,7 @@
#include "BLF_api.h"
#include "BLT_translation.h"
+#include "DNA_brush_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
@@ -55,14 +56,22 @@
#include "DNA_object_types.h"
#include "BKE_context.h"
+#include "BKE_brush.h"
#include "BKE_global.h"
+#include "BKE_paint.h"
#include "BKE_gpencil.h"
+#include "BKE_image.h"
+
+#include "DEG_depsgraph.h"
#include "WM_api.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_immediate.h"
+#include "GPU_draw.h"
+#include "GPU_state.h"
+
#include "ED_gpencil.h"
#include "ED_screen.h"
#include "ED_view3d.h"
@@ -71,6 +80,10 @@
#include "UI_interface_icons.h"
#include "UI_resources.h"
+#include "IMB_imbuf_types.h"
+
+#include "gpencil_intern.h"
+
/* ************************************************** */
/* GREASE PENCIL DRAWING */
@@ -85,45 +98,112 @@ typedef enum eDrawStrokeFlags {
GP_DRAWDATA_NO_XRAY = (1 << 5), /* don't draw xray in 3D view (which is default) */
GP_DRAWDATA_NO_ONIONS = (1 << 6), /* no onionskins should be drawn (for animation playback) */
GP_DRAWDATA_VOLUMETRIC = (1 << 7), /* draw strokes as "volumetric" circular billboards */
- GP_DRAWDATA_FILL = (1 << 8), /* fill insides/bounded-regions of strokes */
- GP_DRAWDATA_HQ_FILL = (1 << 9) /* Use high quality fill */
+ GP_DRAWDATA_FILL = (1 << 8) /* fill insides/bounded-regions of strokes */
} eDrawStrokeFlags;
/* thickness above which we should use special drawing */
+#if 0
#define GP_DRAWTHICKNESS_SPECIAL 3
+#endif
+
+/* conversion utility (float --> normalized unsigned byte) */
+#define F2UB(x) (uchar)(255.0f * x)
/* ----- Tool Buffer Drawing ------ */
-/* helper function to set color of buffer point */
-static void gp_set_tpoint_color(tGPspoint *pt, float ink[4])
+/* helper functions to set color of buffer point */
+
+static void gp_set_tpoint_varying_color(const tGPspoint *pt, const float ink[4], uint attr_id)
{
float alpha = ink[3] * pt->strength;
CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
- glColor4f(ink[0], ink[1], ink[2], alpha);
+ immAttr4ub(attr_id, F2UB(ink[0]), F2UB(ink[1]), F2UB(ink[2]), F2UB(alpha));
}
-/* helper function to set color of point */
-static void gp_set_point_color(bGPDspoint *pt, float ink[4])
+static void gp_set_point_uniform_color(const bGPDspoint *pt, const float ink[4])
{
float alpha = ink[3] * pt->strength;
CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
- glColor4f(ink[0], ink[1], ink[2], alpha);
+ immUniformColor3fvAlpha(ink, alpha);
}
-/* helper function to set color and point */
-static void gp_set_color_and_tpoint(tGPspoint *pt, float ink[4])
+static void gp_set_point_varying_color(const bGPDspoint *pt, const float ink[4], uint attr_id)
{
- gp_set_tpoint_color(pt, ink);
- glVertex2iv(&pt->x);
+ float alpha = ink[3] * pt->strength;
+ CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
+ immAttr4ub(attr_id, F2UB(ink[0]), F2UB(ink[1]), F2UB(ink[2]), F2UB(alpha));
+}
+
+/* draw fills for buffer stroke */
+static void gp_draw_stroke_buffer_fill(const tGPspoint *points, int totpoints, float ink[4])
+{
+ if (totpoints < 3) {
+ return;
+ }
+ int tot_triangles = totpoints - 2;
+ /* allocate memory for temporary areas */
+ uint(*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * tot_triangles, "GP Stroke buffer temp triangulation");
+ float(*points2d)[2] = MEM_mallocN(sizeof(*points2d) * totpoints, "GP Stroke buffer temp 2d points");
+
+ /* Convert points to array and triangulate
+ * Here a cache is not used because while drawing the information changes all the time, so the cache
+ * would be recalculated constantly, so it is better to do direct calculation for each function call
+ */
+ for (int i = 0; i < totpoints; i++) {
+ const tGPspoint *pt = &points[i];
+ points2d[i][0] = pt->x;
+ points2d[i][1] = pt->y;
+ }
+ BLI_polyfill_calc((const float(*)[2])points2d, (uint)totpoints, 0, (uint(*)[3])tmp_triangles);
+
+ /* draw triangulation data */
+ if (tot_triangles > 0) {
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
+ uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
+
+ /* Draw all triangles for filling the polygon */
+ immBegin(GPU_PRIM_TRIS, tot_triangles * 3);
+ /* TODO: use batch instead of immediate mode, to share vertices */
+
+ const tGPspoint *pt;
+ for (int i = 0; i < tot_triangles; i++) {
+ /* vertex 1 */
+ pt = &points[tmp_triangles[i][0]];
+ gp_set_tpoint_varying_color(pt, ink, color);
+ immVertex2iv(pos, &pt->x);
+ /* vertex 2 */
+ pt = &points[tmp_triangles[i][1]];
+ gp_set_tpoint_varying_color(pt, ink, color);
+ immVertex2iv(pos, &pt->x);
+ /* vertex 3 */
+ pt = &points[tmp_triangles[i][2]];
+ gp_set_tpoint_varying_color(pt, ink, color);
+ immVertex2iv(pos, &pt->x);
+ }
+
+ immEnd();
+ immUnbindProgram();
+ }
+
+ /* clear memory */
+ if (tmp_triangles) {
+ MEM_freeN(tmp_triangles);
+ }
+ if (points2d) {
+ MEM_freeN(points2d);
+ }
}
/* draw stroke defined in buffer (simple ogl lines/points for now, as dotted lines) */
-static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickness,
- short dflag, short sflag, float ink[4])
+static void gp_draw_stroke_buffer(
+ const tGPspoint *points, int totpoints, short thickness,
+ short dflag, short sflag, float ink[4], float fill_ink[4])
{
- tGPspoint *pt;
- int i;
+ int draw_points = 0;
/* error checking */
if ((points == NULL) || (totpoints <= 0))
@@ -133,58 +213,86 @@ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickn
if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
return;
+ if (sflag & GP_STROKE_ERASER) {
+ /* don't draw stroke at all! */
+ return;
+ }
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
+ uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+
+ const tGPspoint *pt = points;
+
if (totpoints == 1) {
/* if drawing a single point, draw it larger */
- glPointSize((float)(thickness + 2) * points->pressure);
- glBegin(GL_POINTS);
-
- gp_set_color_and_tpoint(points, ink);
- glEnd();
- }
- else if (sflag & GP_STROKE_ERASER) {
- /* don't draw stroke at all! */
+ GPU_point_size((float)(thickness + 2) * points->pressure);
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR);
+ immBegin(GPU_PRIM_POINTS, 1);
+ gp_set_tpoint_varying_color(pt, ink, color);
+ immVertex2iv(pos, &pt->x);
}
else {
float oldpressure = points[0].pressure;
/* draw stroke curve */
- if (G.debug & G_DEBUG) setlinestyle(2);
+ GPU_line_width(max_ff(oldpressure * thickness, 1.0));
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
+ immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints);
- glLineWidth(max_ff(oldpressure * thickness, 1.0));
- glBegin(GL_LINE_STRIP);
+ /* TODO: implement this with a geometry shader to draw one continuous tapered stroke */
- for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
+ for (int i = 0; i < totpoints; i++, pt++) {
/* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
* and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
*/
if (fabsf(pt->pressure - oldpressure) > 0.2f) {
- glEnd();
- glLineWidth(max_ff(pt->pressure * thickness, 1.0f));
- glBegin(GL_LINE_STRIP);
+ /* need to have 2 points to avoid immEnd assert error */
+ if (draw_points < 2) {
+ gp_set_tpoint_varying_color(pt - 1, ink, color);
+ immVertex2iv(pos, &(pt - 1)->x);
+ }
+
+ immEnd();
+ draw_points = 0;
+
+ GPU_line_width(max_ff(pt->pressure * thickness, 1.0f));
+ immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1);
/* need to roll-back one point to ensure that there are no gaps in the stroke */
if (i != 0) {
- gp_set_color_and_tpoint((pt - 1), ink);
+ gp_set_tpoint_varying_color(pt - 1, ink, color);
+ immVertex2iv(pos, &(pt - 1)->x);
+ draw_points++;
}
- /* now the point we want... */
- gp_set_color_and_tpoint(pt, ink);
-
- oldpressure = pt->pressure;
- }
- else {
- gp_set_color_and_tpoint(pt, ink);
+ oldpressure = pt->pressure; /* reset our threshold */
}
+
+ /* now the point we want */
+ gp_set_tpoint_varying_color(pt, ink, color);
+ immVertex2iv(pos, &pt->x);
+ draw_points++;
+ }
+ /* need to have 2 points to avoid immEnd assert error */
+ if (draw_points < 2) {
+ gp_set_tpoint_varying_color(pt - 1, ink, color);
+ immVertex2iv(pos, &(pt - 1)->x);
}
- glEnd();
+ }
- if (G.debug & G_DEBUG) setlinestyle(0);
+ immEnd();
+ immUnbindProgram();
+
+ // draw fill
+ if (fill_ink[3] > GPENCIL_ALPHA_OPACITY_THRESH) {
+ gp_draw_stroke_buffer_fill(points, totpoints, fill_ink);
}
}
/* --------- 2D Stroke Drawing Helpers --------- */
/* change in parameter list */
-static void gp_calc_2d_stroke_fxy(float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2])
+static void gp_calc_2d_stroke_fxy(const float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2])
{
if (sflag & GP_STROKE_2DSPACE) {
r_co[0] = pt[0];
@@ -210,15 +318,10 @@ static void gp_calc_2d_stroke_fxy(float pt[3], short sflag, int offsx, int offsy
/* draw a 2D buffer stroke in "volumetric" style
* NOTE: the stroke buffer doesn't have any coordinate offsets/transforms
*/
-static void gp_draw_stroke_volumetric_buffer(tGPspoint *points, int totpoints, short thickness,
- short dflag, short UNUSED(sflag), float ink[4])
+static void gp_draw_stroke_volumetric_buffer(
+ const tGPspoint *points, int totpoints, short thickness,
+ short dflag, const float ink[4])
{
- GLUquadricObj *qobj = gluNewQuadric();
- float modelview[4][4];
-
- tGPspoint *pt;
- int i;
-
/* error checking */
if ((points == NULL) || (totpoints <= 0))
return;
@@ -227,152 +330,141 @@ static void gp_draw_stroke_volumetric_buffer(tGPspoint *points, int totpoints, s
if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
return;
- /* get basic matrix - should be camera space (i.e "identity") */
- glGetFloatv(GL_MODELVIEW_MATRIX, (float *)modelview);
-
- /* draw points */
- glPushMatrix();
-
- for (i = 0, pt = points; i < totpoints; i++, pt++) {
- /* set the transformed position */
- // TODO: scale should change based on zoom level, which requires proper translation mult too!
- modelview[3][0] = pt->x;
- modelview[3][1] = pt->y;
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- glLoadMatrixf((float *)modelview);
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
+ GPU_enable_program_point_size();
+ immBegin(GPU_PRIM_POINTS, totpoints);
- /* draw the disk using the current state... */
- gp_set_tpoint_color(pt, ink);
- gluDisk(qobj, 0.0, pt->pressure * thickness, 32, 1);
-
-
- modelview[3][0] = modelview[3][1] = 0.0f;
+ const tGPspoint *pt = points;
+ for (int i = 0; i < totpoints; i++, pt++) {
+ gp_set_tpoint_varying_color(pt, ink, color);
+ immAttr1f(size, pt->pressure * thickness); /* TODO: scale based on view transform (zoom level) */
+ immVertex2f(pos, pt->x, pt->y);
}
- glPopMatrix();
- gluDeleteQuadric(qobj);
+ immEnd();
+ immUnbindProgram();
+ GPU_disable_program_point_size();
}
/* draw a 2D strokes in "volumetric" style */
-static void gp_draw_stroke_volumetric_2d(bGPDspoint *points, int totpoints, short thickness,
- short dflag, short sflag,
- int offsx, int offsy, int winx, int winy,
- float diff_mat[4][4], float ink[4])
+static void gp_draw_stroke_volumetric_2d(
+ const bGPDspoint *points, int totpoints, short thickness,
+ short UNUSED(dflag), short sflag,
+ int offsx, int offsy, int winx, int winy,
+ const float diff_mat[4][4], const float ink[4])
{
- GLUquadricObj *qobj = gluNewQuadric();
- float modelview[4][4];
- float baseloc[3];
- float scalefac = 1.0f;
-
- bGPDspoint *pt;
- int i;
- float fpt[3];
-
- /* HACK: We need a scale factor for the drawing in the image editor,
- * which seems to use 1 unit as it's maximum size, whereas everything
- * else assumes 1 unit = 1 pixel. Otherwise, we only get a massive blob.
- */
- if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
- scalefac = 0.001f;
- }
-
- /* get basic matrix */
- glGetFloatv(GL_MODELVIEW_MATRIX, (float *)modelview);
- copy_v3_v3(baseloc, modelview[3]);
-
- /* draw points */
- glPushMatrix();
-
- for (i = 0, pt = points; i < totpoints; i++, pt++) {
- /* color of point */
- gp_set_point_color(pt, ink);
-
- /* set the transformed position */
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
+ GPU_enable_program_point_size();
+ immBegin(GPU_PRIM_POINTS, totpoints);
+
+ const bGPDspoint *pt = points;
+ for (int i = 0; i < totpoints; i++, pt++) {
+ /* transform position to 2D */
float co[2];
+ float fpt[3];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
- translate_m4(modelview, co[0], co[1], 0.0f);
-
- glLoadMatrixf((float *)modelview);
- /* draw the disk using the current state... */
- gluDisk(qobj, 0.0, pt->pressure * thickness * scalefac, 32, 1);
-
- /* restore matrix */
- copy_v3_v3(modelview[3], baseloc);
+ gp_set_point_varying_color(pt, ink, color);
+ immAttr1f(size, pt->pressure * thickness); /* TODO: scale based on view transform */
+ immVertex2f(pos, co[0], co[1]);
}
- glPopMatrix();
- gluDeleteQuadric(qobj);
+ immEnd();
+ immUnbindProgram();
+ GPU_disable_program_point_size();
}
/* draw a 3D stroke in "volumetric" style */
static void gp_draw_stroke_volumetric_3d(
- bGPDspoint *points, int totpoints, short thickness,
- short UNUSED(dflag), short UNUSED(sflag), float diff_mat[4][4], float ink[4])
+ const bGPDspoint *points, int totpoints, short thickness,
+ const float ink[4])
{
- GLUquadricObj *qobj = gluNewQuadric();
-
- float base_modelview[4][4], modelview[4][4];
- float base_loc[3];
-
- bGPDspoint *pt;
- int i;
- float fpt[3];
-
- /* Get the basic modelview matrix we use for performing calculations */
- glGetFloatv(GL_MODELVIEW_MATRIX, (float *)base_modelview);
- copy_v3_v3(base_loc, base_modelview[3]);
-
- /* Create the basic view-aligned billboard matrix we're going to actually draw qobj with:
- * - We need to knock out the rotation so that we are
- * simply left with a camera-facing billboard
- * - The scale factors here are chosen so that the thickness
- * is relatively reasonable. Otherwise, it gets far too
- * large!
- */
- scale_m4_fl(modelview, 0.1f);
-
- /* draw each point as a disk... */
- glPushMatrix();
-
- for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
- /* color of point */
- gp_set_point_color(pt, ink);
-
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
+ GPU_enable_program_point_size();
+ immBegin(GPU_PRIM_POINTS, totpoints);
+
+ const bGPDspoint *pt = points;
+ for (int i = 0; i < totpoints && pt; i++, pt++) {
+ gp_set_point_varying_color(pt, ink, color);
+ immAttr1f(size, pt->pressure * thickness); /* TODO: scale based on view transform */
+ immVertex3fv(pos, &pt->x); /* we can adjust size in vertex shader based on view/projection! */
+ }
- /* apply translation to base_modelview, so that the translated point is put in the right place */
- translate_m4(base_modelview, fpt[0], fpt[1], fpt[2]);
+ immEnd();
+ immUnbindProgram();
+ GPU_disable_program_point_size();
+}
- /* copy the translation component to the billboard matrix we're going to use,
- * then reset the base matrix to the original values so that we can do the same
- * for the next point without accumulation/pollution effects
- */
- copy_v3_v3(modelview[3], base_modelview[3]); /* copy offset value */
- copy_v3_v3(base_modelview[3], base_loc); /* restore */
- /* apply our billboard matrix for drawing... */
- glLoadMatrixf((float *)modelview);
+/* --------------- Stroke Fills ----------------- */
+/* calc bounding box in 2d using flat projection data */
+static void gp_calc_2d_bounding_box(const float(*points2d)[2], int totpoints, float minv[2], float maxv[2], bool expand)
+{
+ copy_v2_v2(minv, points2d[0]);
+ copy_v2_v2(maxv, points2d[0]);
- /* draw the disk using the current state... */
- gluDisk(qobj, 0.0, pt->pressure * thickness, 32, 1);
+ for (int i = 1; i < totpoints; i++) {
+ /* min */
+ if (points2d[i][0] < minv[0]) {
+ minv[0] = points2d[i][0];
+ }
+ if (points2d[i][1] < minv[1]) {
+ minv[1] = points2d[i][1];
+ }
+ /* max */
+ if (points2d[i][0] > maxv[0]) {
+ maxv[0] = points2d[i][0];
+ }
+ if (points2d[i][1] > maxv[1]) {
+ maxv[1] = points2d[i][1];
+ }
+ }
+ /* If not expanded, use a perfect square */
+ if (expand == false) {
+ if (maxv[0] > maxv[1]) {
+ maxv[1] = maxv[0];
+ }
+ else {
+ maxv[0] = maxv[1];
+ }
}
-
- glPopMatrix();
- gluDeleteQuadric(qobj);
}
-
-/* --------------- Stroke Fills ----------------- */
+/* calc texture coordinates using flat projected points */
+static void gp_calc_stroke_text_coordinates(const float(*points2d)[2], int totpoints, float minv[2], float maxv[2], float(*r_uv)[2])
+{
+ float d[2];
+ d[0] = maxv[0] - minv[0];
+ d[1] = maxv[1] - minv[1];
+ for (int i = 0; i < totpoints; i++) {
+ r_uv[i][0] = (points2d[i][0] - minv[0]) / d[0];
+ r_uv[i][1] = (points2d[i][1] - minv[1]) / d[1];
+ }
+}
/* Get points of stroke always flat to view not affected by camera view or view position */
-static void gp_stroke_2d_flat(bGPDspoint *points, int totpoints, float(*points2d)[2], int *r_direction)
+static void gp_stroke_2d_flat(const bGPDspoint *points, int totpoints, float(*points2d)[2], int *r_direction)
{
- bGPDspoint *pt0 = &points[0];
- bGPDspoint *pt1 = &points[1];
- bGPDspoint *pt3 = &points[(int)(totpoints * 0.75)];
+ const bGPDspoint *pt0 = &points[0];
+ const bGPDspoint *pt1 = &points[1];
+ const bGPDspoint *pt3 = &points[(int)(totpoints * 0.75)];
float locx[3];
float locy[3];
@@ -397,7 +489,7 @@ static void gp_stroke_2d_flat(bGPDspoint *points, int totpoints, float(*points2d
/* Get all points in local space */
for (int i = 0; i < totpoints; i++) {
- bGPDspoint *pt = &points[i];
+ const bGPDspoint *pt = &points[i];
float loc[3];
/* Get local space using first point as origin */
@@ -411,7 +503,6 @@ static void gp_stroke_2d_flat(bGPDspoint *points, int totpoints, float(*points2d
*r_direction = (int)locy[2];
}
-
/* Triangulate stroke for high quality fill (this is done only if cache is null or stroke was modified) */
static void gp_triangulate_stroke_fill(bGPDstroke *gps)
{
@@ -419,14 +510,23 @@ static void gp_triangulate_stroke_fill(bGPDstroke *gps)
/* allocate memory for temporary areas */
gps->tot_triangles = gps->totpoints - 2;
- unsigned int (*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * gps->tot_triangles, "GP Stroke temp triangulation");
+ uint (*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * gps->tot_triangles, "GP Stroke temp triangulation");
float (*points2d)[2] = MEM_mallocN(sizeof(*points2d) * gps->totpoints, "GP Stroke temp 2d points");
+ float(*uv)[2] = MEM_mallocN(sizeof(*uv) * gps->totpoints, "GP Stroke temp 2d uv data");
int direction = 0;
/* convert to 2d and triangulate */
gp_stroke_2d_flat(gps->points, gps->totpoints, points2d, &direction);
- BLI_polyfill_calc(points2d, (unsigned int)gps->totpoints, direction, tmp_triangles);
+ BLI_polyfill_calc(points2d, (uint)gps->totpoints, direction, tmp_triangles);
+
+ /* calc texture coordinates automatically */
+ float minv[2];
+ float maxv[2];
+ /* first needs bounding box data */
+ gp_calc_2d_bounding_box((const float(*)[2])points2d, gps->totpoints, minv, maxv, false);
+ /* calc uv data */
+ gp_calc_stroke_text_coordinates((const float(*)[2])points2d, gps->totpoints, minv, maxv, uv);
/* Number of triangles */
gps->tot_triangles = gps->totpoints - 2;
@@ -442,6 +542,10 @@ static void gp_triangulate_stroke_fill(bGPDstroke *gps)
for (int i = 0; i < gps->tot_triangles; i++) {
bGPDtriangle *stroke_triangle = &gps->triangles[i];
memcpy(stroke_triangle->verts, tmp_triangles[i], sizeof(uint[3]));
+ /* copy texture coordinates */
+ copy_v2_v2(stroke_triangle->uv[0], uv[tmp_triangles[i][0]]);
+ copy_v2_v2(stroke_triangle->uv[1], uv[tmp_triangles[i][1]]);
+ copy_v2_v2(stroke_triangle->uv[2], uv[tmp_triangles[i][2]]);
}
}
else {
@@ -458,218 +562,260 @@ static void gp_triangulate_stroke_fill(bGPDstroke *gps)
}
/* clear memory */
- if (tmp_triangles) MEM_freeN(tmp_triangles);
- if (points2d) MEM_freeN(points2d);
+ MEM_SAFE_FREE(tmp_triangles);
+ MEM_SAFE_FREE(points2d);
+ MEM_SAFE_FREE(uv);
}
-
-/* draw fills for shapes */
-static void gp_draw_stroke_fill(
- bGPdata *gpd, bGPDstroke *gps,
- int offsx, int offsy, int winx, int winy, float diff_mat[4][4])
+/* add a new fill point and texture coordinates to vertex buffer */
+static void gp_add_filldata_tobuffer(
+ const bGPDspoint *pt, const float uv[2], uint pos, uint texcoord, short flag,
+ int offsx, int offsy, int winx, int winy, const float diff_mat[4][4])
{
- bGPDpalettecolor *palcolor;
- int i;
float fpt[3];
+ float co[2];
- BLI_assert(gps->totpoints >= 3);
+ mul_v3_m4v3(fpt, diff_mat, &pt->x);
+ /* if 2d, need conversion */
+ if (!(flag & GP_STROKE_3DSPACE)) {
+ gp_calc_2d_stroke_fxy(fpt, flag, offsx, offsy, winx, winy, co);
+ copy_v2_v2(fpt, co);
+ fpt[2] = 0.0f; /* 2d always is z=0.0f */
+ }
+
+ immAttr2f(texcoord, uv[0], uv[1]); /* texture coordinates */
+ immVertex3fv(pos, fpt); /* position */
+}
- palcolor = ED_gpencil_stroke_getcolor(gpd, gps);
+#if 0 /* GPXX disabled, not used in annotations */
+/* assign image texture for filling stroke */
+static int gp_set_filling_texture(Image *image, short flag)
+{
+ ImBuf *ibuf;
+ uint *bind = &image->bindcode[TEXTARGET_TEXTURE_2D];
+ int error = GL_NO_ERROR;
+ ImageUser iuser = { NULL };
+ void *lock;
- /* Triangulation fill if high quality flag is enabled */
- if (palcolor->flag & PC_COLOR_HQ_FILL) {
- bGPDtriangle *stroke_triangle;
- bGPDspoint *pt;
+ iuser.ok = true;
- /* Calculate triangles cache for filling area (must be done only after changes) */
- if ((gps->flag & GP_STROKE_RECALC_CACHES) || (gps->tot_triangles == 0) || (gps->triangles == NULL)) {
- gp_triangulate_stroke_fill(gps);
- }
- /* Draw all triangles for filling the polygon (cache must be calculated before) */
- BLI_assert(gps->tot_triangles >= 1);
- glBegin(GL_TRIANGLES);
- if (gps->flag & GP_STROKE_3DSPACE) {
- for (i = 0, stroke_triangle = gps->triangles; i < gps->tot_triangles; i++, stroke_triangle++) {
- for (int j = 0; j < 3; j++) {
- pt = &gps->points[stroke_triangle->verts[j]];
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
- glVertex3fv(fpt);
- }
- }
- }
- else {
- for (i = 0, stroke_triangle = gps->triangles; i < gps->tot_triangles; i++, stroke_triangle++) {
- for (int j = 0; j < 3; j++) {
- float co[2];
- pt = &gps->points[stroke_triangle->verts[j]];
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
- gp_calc_2d_stroke_fxy(fpt, gps->flag, offsx, offsy, winx, winy, co);
- glVertex2fv(co);
- }
- }
- }
- glEnd();
+ ibuf = BKE_image_acquire_ibuf(image, &iuser, &lock);
+
+ if (ibuf == NULL || ibuf->rect == NULL) {
+ BKE_image_release_ibuf(image, ibuf, NULL);
+ return (int)GL_INVALID_OPERATION;
+ }
+
+ GPU_create_gl_tex(bind, ibuf->rect, ibuf->rect_float, ibuf->x, ibuf->y, GL_TEXTURE_2D,
+ false, false, image);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ if (flag & GP_STYLE_COLOR_TEX_CLAMP) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
}
else {
- /* As an initial implementation, we use the OpenGL filled polygon drawing
- * here since it's the easiest option to implement for this case. It does
- * come with limitations (notably for concave shapes), though it shouldn't
- * be much of an issue in most cases.
- *
- * We keep this legacy implementation around despite now having the high quality
- * fills, as this is necessary for keeping everything working nicely for files
- * created using old versions of Blender which may have depended on the artifacts
- * the old fills created.
- */
- bGPDspoint *pt;
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+ BKE_image_release_ibuf(image, ibuf, NULL);
- glBegin(GL_POLYGON);
- for (i = 0, pt = gps->points; i < gps->totpoints; i++, pt++) {
- if (gps->flag & GP_STROKE_3DSPACE) {
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
- glVertex3fv(fpt);
- }
- else {
- float co[2];
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
- gp_calc_2d_stroke_fxy(fpt, gps->flag, offsx, offsy, winx, winy, co);
- glVertex2fv(co);
- }
- }
+ return error;
+}
+#endif
- glEnd();
+/* draw fills for shapes */
+static void gp_draw_stroke_fill(
+ bGPdata *gpd, bGPDstroke *gps,
+ int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float color[4])
+{
+ BLI_assert(gps->totpoints >= 3);
+ Material *ma = gpd->mat[gps->mat_nr];
+ MaterialGPencilStyle *gp_style = ma->gp_style;
+
+ /* Calculate triangles cache for filling area (must be done only after changes) */
+ if ((gps->flag & GP_STROKE_RECALC_CACHES) || (gps->tot_triangles == 0) || (gps->triangles == NULL)) {
+ gp_triangulate_stroke_fill(gps);
+ }
+ BLI_assert(gps->tot_triangles >= 1);
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_GPENCIL_FILL);
+
+ immUniformColor4fv(color);
+ immUniform4fv("color2", gp_style->mix_rgba);
+ immUniform1i("fill_type", gp_style->fill_style);
+ immUniform1f("mix_factor", gp_style->mix_factor);
+
+ immUniform1f("gradient_angle", gp_style->gradient_angle);
+ immUniform1f("gradient_radius", gp_style->gradient_radius);
+ immUniform1f("pattern_gridsize", gp_style->pattern_gridsize);
+ immUniform2fv("gradient_scale", gp_style->gradient_scale);
+ immUniform2fv("gradient_shift", gp_style->gradient_shift);
+
+ immUniform1f("texture_angle", gp_style->texture_angle);
+ immUniform2fv("texture_scale", gp_style->texture_scale);
+ immUniform2fv("texture_offset", gp_style->texture_offset);
+ immUniform1f("texture_opacity", gp_style->texture_opacity);
+ immUniform1i("t_mix", gp_style->flag & GP_STYLE_COLOR_TEX_MIX ? 1 : 0);
+ immUniform1i("t_flip", gp_style->flag & GP_STYLE_COLOR_FLIP_FILL ? 1 : 0);
+#if 0 /* GPXX disabled, not used in annotations */
+ /* image texture */
+ if ((gp_style->fill_style == GP_STYLE_FILL_STYLE_TEXTURE) || (gp_style->flag & GP_STYLE_COLOR_TEX_MIX)) {
+ gp_set_filling_texture(gp_style->ima, gp_style->flag);
}
+#endif
+ /* Draw all triangles for filling the polygon (cache must be calculated before) */
+ immBegin(GPU_PRIM_TRIS, gps->tot_triangles * 3);
+ /* TODO: use batch instead of immediate mode, to share vertices */
+
+ const bGPDtriangle *stroke_triangle = gps->triangles;
+ for (int i = 0; i < gps->tot_triangles; i++, stroke_triangle++) {
+ for (int j = 0; j < 3; j++) {
+ gp_add_filldata_tobuffer(
+ &gps->points[stroke_triangle->verts[j]], stroke_triangle->uv[j],
+ pos, texcoord, gps->flag,
+ offsx, offsy, winx, winy, diff_mat);
+ }
+ }
+
+ immEnd();
+ immUnbindProgram();
}
/* ----- Existing Strokes Drawing (3D and Point) ------ */
/* draw a given stroke - just a single dot (only one point) */
static void gp_draw_stroke_point(
- bGPDspoint *points, short thickness, short dflag, short sflag,
- int offsx, int offsy, int winx, int winy, float diff_mat[4][4], float ink[4])
+ const bGPDspoint *points, short thickness, short UNUSED(dflag), short sflag,
+ int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4])
{
- float fpt[3];
- bGPDspoint *pt = &points[0];
-
- /* color of point */
- gp_set_point_color(pt, ink);
-
- /* set point thickness (since there's only one of these) */
- glPointSize((float)(thickness + 2) * points->pressure);
+ const bGPDspoint *pt = points;
/* get final position using parent matrix */
+ float fpt[3];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
- /* draw point */
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+
if (sflag & GP_STROKE_3DSPACE) {
- glBegin(GL_POINTS);
- glVertex3fv(fpt);
- glEnd();
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
}
else {
- float co[2];
+ immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
- /* get coordinates of point */
+ /* get 2D coordinates of point */
+ float co[3] = { 0.0f };
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
+ copy_v3_v3(fpt, co);
+ }
- /* if thickness is less than GP_DRAWTHICKNESS_SPECIAL, simple dot looks ok
- * - also mandatory in if Image Editor 'image-based' dot
- */
- if ((thickness < GP_DRAWTHICKNESS_SPECIAL) ||
- ((dflag & GP_DRAWDATA_IEDITHACK) && (sflag & GP_STROKE_2DSPACE)))
- {
- glBegin(GL_POINTS);
- glVertex2fv(co);
- glEnd();
- }
- else {
- /* draw filled circle as is done in circf (but without the matrix push/pops which screwed things up) */
- GLUquadricObj *qobj = gluNewQuadric();
-
- gluQuadricDrawStyle(qobj, GLU_FILL);
+ gp_set_point_uniform_color(pt, ink);
+ /* set point thickness (since there's only one of these) */
+ immUniform1f("size", (float)(thickness + 2) * pt->pressure);
- /* need to translate drawing position, but must reset after too! */
- glTranslate2fv(co);
- gluDisk(qobj, 0.0, thickness, 32, 1);
- glTranslatef(-co[0], -co[1], 0.0);
+ immBegin(GPU_PRIM_POINTS, 1);
+ immVertex3fv(pos, fpt);
+ immEnd();
- gluDeleteQuadric(qobj);
- }
- }
+ immUnbindProgram();
}
-/* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */
-static void gp_draw_stroke_3d(bGPDspoint *points, int totpoints, short thickness, bool debug,
- short UNUSED(sflag), float diff_mat[4][4], float ink[4], bool cyclic)
+/* draw a given stroke in 3d (i.e. in 3d-space) */
+static void gp_draw_stroke_3d(tGPDdraw *tgpw, short thickness, const float ink[4], bool cyclic)
{
- bGPDspoint *pt, *pt2;
+ bGPDspoint *points = tgpw->gps->points;
+ int totpoints = tgpw->gps->totpoints;
+
+ const float viewport[2] = { (float)tgpw->winx, (float)tgpw->winy };
float curpressure = points[0].pressure;
- int i;
float fpt[3];
- float cyclic_fpt[3];
+
+ /* if cyclic needs more vertex */
+ int cyclic_add = (cyclic) ? 1 : 0;
+
+ GPUVertFormat *format = immVertexFormat();
+ const struct {
+ uint pos, color, thickness;
+ } attr_id = {
+ .pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT),
+ .color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT),
+ .thickness = GPU_vertformat_attr_add(format, "thickness", GPU_COMP_F32, 1, GPU_FETCH_FLOAT),
+ };
+
+ immBindBuiltinProgram(GPU_SHADER_GPENCIL_STROKE);
+ immUniform2fv("Viewport", viewport);
+ immUniform1f("pixsize", tgpw->rv3d->pixsize);
+ float obj_scale = tgpw->ob ? (tgpw->ob->size[0] + tgpw->ob->size[1] + tgpw->ob->size[2]) / 3.0f : 1.0f;
+
+ immUniform1f("objscale", obj_scale);
+ int keep_size = (int)((tgpw->gpd) && (tgpw->gpd->flag & GP_DATA_STROKE_KEEPTHICKNESS));
+ immUniform1i("keep_size", keep_size);
+ immUniform1i("pixfactor", tgpw->gpd->pixfactor);
+ immUniform1i("xraymode", tgpw->gpd->xray_mode);
/* draw stroke curve */
- glLineWidth(max_ff(curpressure * thickness, 1.0f));
- glBegin(GL_LINE_STRIP);
- for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
- gp_set_point_color(pt, ink);
-
- /* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
- * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
- * Note: we want more visible levels of pressures when thickness is bigger.
- */
- if (fabsf(pt->pressure - curpressure) > 0.2f / (float)thickness) {
- glEnd();
- curpressure = pt->pressure;
- glLineWidth(max_ff(curpressure * thickness, 1.0f));
- glBegin(GL_LINE_STRIP);
-
- /* need to roll-back one point to ensure that there are no gaps in the stroke */
- if (i != 0) {
- pt2 = pt - 1;
- mul_v3_m4v3(fpt, diff_mat, &pt2->x);
- glVertex3fv(fpt);
- }
+ GPU_line_width(max_ff(curpressure * thickness, 1.0f));
+ immBeginAtMost(GPU_PRIM_LINE_STRIP_ADJ, totpoints + cyclic_add + 2);
+ const bGPDspoint *pt = points;
- /* now the point we want... */
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
- glVertex3fv(fpt);
- }
- else {
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
- glVertex3fv(fpt);
- }
- /* saves first point to use in cyclic */
+ for (int i = 0; i < totpoints; i++, pt++) {
+ /* first point for adjacency (not drawn) */
if (i == 0) {
- copy_v3_v3(cyclic_fpt, fpt);
+ gp_set_point_varying_color(points, ink, attr_id.color);
+ immAttr1f(attr_id.thickness, max_ff(curpressure * thickness, 1.0f));
+ if ((cyclic) && (totpoints > 2)) {
+ mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + totpoints - 1)->x);
+ }
+ else {
+ mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + 1)->x);
+ }
+ mul_v3_fl(fpt, -1.0f);
+ immVertex3fv(attr_id.pos, fpt);
}
- }
- /* if cyclic draw line to first point */
- if (cyclic) {
- glVertex3fv(cyclic_fpt);
- }
- glEnd();
+ /* set point */
+ gp_set_point_varying_color(pt, ink, attr_id.color);
+ immAttr1f(attr_id.thickness, max_ff(curpressure * thickness, 1.0f));
+ mul_v3_m4v3(fpt, tgpw->diff_mat, &pt->x);
+ immVertex3fv(attr_id.pos, fpt);
- /* draw debug points of curve on top? */
- /* XXX: for now, we represent "selected" strokes in the same way as debug, which isn't used anymore */
- if (debug) {
- glPointSize((float)(thickness + 2));
+ curpressure = pt->pressure;
+ }
- glBegin(GL_POINTS);
- for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
- glVertex3fv(fpt);
- }
- glEnd();
+ if (cyclic && totpoints > 2) {
+ /* draw line to first point to complete the cycle */
+ immAttr1f(attr_id.thickness, max_ff(points->pressure * thickness, 1.0f));
+ mul_v3_m4v3(fpt, tgpw->diff_mat, &points->x);
+ immVertex3fv(attr_id.pos, fpt);
+ /* now add adjacency point (not drawn) */
+ immAttr1f(attr_id.thickness, max_ff((points + 1)->pressure * thickness, 1.0f));
+ mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + 1)->x);
+ immVertex3fv(attr_id.pos, fpt);
}
+ /* last adjacency point (not drawn) */
+ else {
+ gp_set_point_varying_color(points + totpoints - 1, ink, attr_id.color);
+ immAttr1f(attr_id.thickness, max_ff(curpressure * thickness, 1.0f));
+ mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + totpoints - 2)->x);
+ mul_v3_fl(fpt, -1.0f);
+ immVertex3fv(attr_id.pos, fpt);
+ }
+
+ immEnd();
+ immUnbindProgram();
}
/* ----- Fancy 2D-Stroke Drawing ------ */
/* draw a given stroke in 2d */
-static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag,
- bool debug, int offsx, int offsy, int winx, int winy, float diff_mat[4][4], float ink[4])
+static void gp_draw_stroke_2d(
+ const bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag,
+ bool UNUSED(debug), int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4])
{
/* otherwise thickness is twice that of the 3D view */
float thickness = (float)thickness_s * 0.5f;
@@ -680,18 +826,28 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
scalefac = 0.001f;
}
- /* tessellation code - draw stroke as series of connected quads with connection
+ /* TODO: fancy++ with the magic of shaders */
+
+ /* tessellation code - draw stroke as series of connected quads (triangle strips in fact) with connection
* edges rotated to minimize shrinking artifacts, and rounded endcaps
*/
{
- bGPDspoint *pt1, *pt2;
+ const bGPDspoint *pt1, *pt2;
float s0[2], s1[2]; /* segment 'center' points */
float pm[2]; /* normal from previous segment. */
int i;
float fpt[3];
- glShadeModel(GL_FLAT);
- glBegin(GL_QUADS);
+ GPUVertFormat *format = immVertexFormat();
+ const struct {
+ uint pos, color;
+ } attr_id = {
+ .pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT),
+ .color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT),
+ };
+
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+ immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4);
/* get x and y coordinates from first point */
mul_v3_m4v3(fpt, diff_mat, &points->x);
@@ -718,7 +874,7 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
pthick = (pt1->pressure * thickness * scalefac);
/* color of point */
- gp_set_point_color(pt1, ink);
+ gp_set_point_varying_color(pt1, ink, attr_id.color);
/* if the first segment, start of segment is segment's normal */
if (i == 0) {
@@ -735,8 +891,9 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
t1[0] = sc[0] + mt[0];
t1[1] = sc[1] + mt[1];
- glVertex2fv(t0);
- glVertex2fv(t1);
+ /* First two points of cap. */
+ immVertex2fv(attr_id.pos, t0);
+ immVertex2fv(attr_id.pos, t1);
/* calculate points for start of segment */
mt[0] = m2[0] * pthick;
@@ -747,11 +904,9 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
t1[0] = s0[0] + mt[0];
t1[1] = s0[1] + mt[1];
- /* draw this line twice (first to finish off start cap, then for stroke) */
- glVertex2fv(t1);
- glVertex2fv(t0);
- glVertex2fv(t0);
- glVertex2fv(t1);
+ /* Last two points of start cap (and first two points of first segment). */
+ immVertex2fv(attr_id.pos, t0);
+ immVertex2fv(attr_id.pos, t1);
}
/* if not the first segment, use bisector of angle between segments */
else {
@@ -783,11 +938,9 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
t1[0] = s0[0] + mt[0];
t1[1] = s0[1] + mt[1];
- /* draw this line twice (once for end of current segment, and once for start of next) */
- glVertex2fv(t1);
- glVertex2fv(t0);
- glVertex2fv(t0);
- glVertex2fv(t1);
+ /* Last two points of previous segment, and first two points of current segment. */
+ immVertex2fv(attr_id.pos, t0);
+ immVertex2fv(attr_id.pos, t1);
}
/* if last segment, also draw end of segment (defined as segment's normal) */
@@ -796,7 +949,7 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
pthick = (pt2->pressure * thickness * scalefac);
/* color of point */
- gp_set_point_color(pt2, ink);
+ gp_set_point_varying_color(pt2, ink, attr_id.color);
/* calculate points for end of segment */
mt[0] = m2[0] * pthick;
@@ -807,12 +960,9 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
t1[0] = s1[0] + mt[0];
t1[1] = s1[1] + mt[1];
- /* draw this line twice (once for end of stroke, and once for endcap)*/
- glVertex2fv(t1);
- glVertex2fv(t0);
- glVertex2fv(t0);
- glVertex2fv(t1);
-
+ /* Last two points of last segment (and first two points of end cap). */
+ immVertex2fv(attr_id.pos, t0);
+ immVertex2fv(attr_id.pos, t1);
/* draw end cap as last step
* - make points slightly closer to center (about halfway across)
@@ -827,8 +977,9 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
t1[0] = sc[0] + mt[0];
t1[1] = sc[1] + mt[1];
- glVertex2fv(t1);
- glVertex2fv(t0);
+ /* Last two points of end cap. */
+ immVertex2fv(attr_id.pos, t0);
+ immVertex2fv(attr_id.pos, t1);
}
/* store computed point2 coordinates as point1 ones of next segment. */
@@ -837,26 +988,8 @@ static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness
copy_v2_v2(pm, m2);
}
- glEnd();
- glShadeModel(GL_SMOOTH);
- }
-
- /* draw debug points of curve on top? (original stroke points) */
- if (debug) {
- bGPDspoint *pt;
- int i;
- float fpt[3];
-
- glPointSize((float)(thickness_s + 2));
-
- glBegin(GL_POINTS);
- for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
- float co[2];
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
- gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
- glVertex2fv(co);
- }
- glEnd();
+ immEnd();
+ immUnbindProgram();
}
}
@@ -884,7 +1017,6 @@ static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag)
if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE))
return false;
-
/* skip stroke if it doesn't have any valid data */
if ((gps->points == NULL) || (gps->totpoints < 1))
return false;
@@ -894,186 +1026,204 @@ static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag)
}
/* draw a set of strokes */
-static void gp_draw_strokes(
- bGPdata *gpd, bGPDframe *gpf, int offsx, int offsy, int winx, int winy, int dflag,
- bool debug, short lthick, const float opacity, const float tintcolor[4],
- const bool onion, const bool custonion, float diff_mat[4][4])
+static void gp_draw_strokes(tGPDdraw *tgpw)
{
- bGPDstroke *gps;
float tcolor[4];
float tfill[4];
short sthickness;
float ink[4];
- for (gps = gpf->strokes.first; gps; gps = gps->next) {
+ GPU_enable_program_point_size();
+
+ for (bGPDstroke *gps = tgpw->t_gpf->strokes.first; gps; gps = gps->next) {
/* check if stroke can be drawn */
- if (gp_can_draw_stroke(gps, dflag) == false) {
+ if (gp_can_draw_stroke(gps, tgpw->dflag) == false) {
continue;
}
/* check if the color is visible */
- bGPDpalettecolor *palcolor = ED_gpencil_stroke_getcolor(gpd, gps);
- if ((palcolor == NULL) ||
- (palcolor->flag & PC_COLOR_HIDE) ||
+ Material *ma = tgpw->gpd->mat[gps->mat_nr];
+ MaterialGPencilStyle *gp_style = ma->gp_style;
+
+ if ((gp_style == NULL) ||
+ (gp_style->flag & GP_STYLE_COLOR_HIDE) ||
/* if onion and ghost flag do not draw*/
- (onion && (palcolor->flag & PC_COLOR_ONIONSKIN)))
+ (tgpw->onion && (gp_style->flag & GP_STYLE_COLOR_ONIONSKIN)))
+ {
+ continue;
+ }
+
+ /* if disable fill, the colors with fill must be omitted too except fill boundary strokes */
+ if ((tgpw->disable_fill == 1) &&
+ (gp_style->fill_rgba[3] > 0.0f) &&
+ ((gps->flag & GP_STROKE_NOFILL) == 0))
{
continue;
}
/* calculate thickness */
- sthickness = gps->thickness + lthick;
+ sthickness = gps->thickness + tgpw->lthick;
+
+ if (sthickness <= 0) {
+ continue;
+ }
/* check which stroke-drawer to use */
- if (dflag & GP_DRAWDATA_ONLY3D) {
- const int no_xray = (dflag & GP_DRAWDATA_NO_XRAY);
+ if (tgpw->dflag & GP_DRAWDATA_ONLY3D) {
+ const int no_xray = (tgpw->dflag & GP_DRAWDATA_NO_XRAY);
int mask_orig = 0;
if (no_xray) {
glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
glDepthMask(0);
- glEnable(GL_DEPTH_TEST);
+ GPU_depth_test(true);
/* first arg is normally rv3d->dist, but this isn't
* available here and seems to work quite well without */
bglPolygonOffset(1.0f, 1.0f);
-#if 0
- glEnable(GL_POLYGON_OFFSET_LINE);
- glPolygonOffset(-1.0f, -1.0f);
-#endif
}
/* 3D Fill */
//if ((dflag & GP_DRAWDATA_FILL) && (gps->totpoints >= 3)) {
- if (gps->totpoints >= 3) {
- /* set color using palette, tint color and opacity */
- interp_v3_v3v3(tfill, palcolor->fill, tintcolor, tintcolor[3]);
- tfill[3] = palcolor->fill[3] * opacity;
- if (tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) {
- if (!onion) {
- glColor4fv(tfill);
+ if ((gps->totpoints >= 3) && (tgpw->disable_fill != 1)) {
+ /* set color using material, tint color and opacity */
+ interp_v3_v3v3(tfill, gp_style->fill_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
+ tfill[3] = gp_style->fill_rgba[3] * tgpw->opacity;
+ if ((tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) || (gp_style->fill_style > 0)) {
+ const float *color;
+ if (!tgpw->onion) {
+ color = tfill;
}
else {
- if (custonion) {
- glColor4fv(tintcolor);
+ if (tgpw->custonion) {
+ color = tgpw->tintcolor;
}
else {
- ARRAY_SET_ITEMS(tfill, UNPACK3(palcolor->fill), tintcolor[3]);
- glColor4fv(tfill);
+ ARRAY_SET_ITEMS(tfill, UNPACK3(gp_style->fill_rgba), tgpw->tintcolor[3]);
+ color = tfill;
}
}
- gp_draw_stroke_fill(gpd, gps, offsx, offsy, winx, winy, diff_mat);
+ gp_draw_stroke_fill(
+ tgpw->gpd, gps,
+ tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, color);
}
}
/* 3D Stroke */
- /* set color using palette, tint color and opacity */
- if (!onion) {
- interp_v3_v3v3(tcolor, palcolor->color, tintcolor, tintcolor[3]);
- tcolor[3] = palcolor->color[3] * opacity;
+ /* set color using material tint color and opacity */
+ if (!tgpw->onion) {
+ interp_v3_v3v3(tcolor, gp_style->stroke_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
+ tcolor[3] = gp_style->stroke_rgba[3] * tgpw->opacity;
copy_v4_v4(ink, tcolor);
}
else {
- if (custonion) {
- copy_v4_v4(ink, tintcolor);
+ if (tgpw->custonion) {
+ copy_v4_v4(ink, tgpw->tintcolor);
}
else {
- ARRAY_SET_ITEMS(tcolor, palcolor->color[0], palcolor->color[1], palcolor->color[2], opacity);
+ ARRAY_SET_ITEMS(tcolor, UNPACK3(gp_style->stroke_rgba), tgpw->opacity);
copy_v4_v4(ink, tcolor);
}
}
- if (palcolor->flag & PC_COLOR_VOLUMETRIC) {
+ if (gp_style->mode == GP_STYLE_MODE_DOTS) {
/* volumetric stroke drawing */
- gp_draw_stroke_volumetric_3d(gps->points, gps->totpoints, sthickness, dflag, gps->flag, diff_mat, ink);
+ if (tgpw->disable_fill != 1) {
+ gp_draw_stroke_volumetric_3d(gps->points, gps->totpoints, sthickness, ink);
+ }
}
else {
/* 3D Lines - OpenGL primitives-based */
if (gps->totpoints == 1) {
- gp_draw_stroke_point(gps->points, sthickness, dflag, gps->flag, offsx, offsy, winx, winy,
- diff_mat, ink);
+ if (tgpw->disable_fill != 1) {
+ gp_draw_stroke_point(gps->points, sthickness, tgpw->dflag, gps->flag,
+ tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy,
+ tgpw->diff_mat, ink);
+ }
}
else {
- gp_draw_stroke_3d(gps->points, gps->totpoints, sthickness, debug, gps->flag,
- diff_mat, ink, gps->flag & GP_STROKE_CYCLIC);
+ tgpw->gps = gps;
+ gp_draw_stroke_3d(tgpw, sthickness, ink, gps->flag & GP_STROKE_CYCLIC);
}
}
if (no_xray) {
glDepthMask(mask_orig);
- glDisable(GL_DEPTH_TEST);
+ GPU_depth_test(false);
bglPolygonOffset(0.0, 0.0);
-#if 0
- glDisable(GL_POLYGON_OFFSET_LINE);
- glPolygonOffset(0, 0);
-#endif
}
}
else {
/* 2D - Fill */
if (gps->totpoints >= 3) {
- /* set color using palette, tint color and opacity */
- interp_v3_v3v3(tfill, palcolor->fill, tintcolor, tintcolor[3]);
- tfill[3] = palcolor->fill[3] * opacity;
- if (tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) {
- if (!onion) {
- glColor4fv(tfill);
+ /* set color using material, tint color and opacity */
+ interp_v3_v3v3(tfill, gp_style->fill_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
+ tfill[3] = gp_style->fill_rgba[3] * tgpw->opacity;
+ if ((tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) || (gp_style->fill_style > 0)) {
+ const float *color;
+ if (!tgpw->onion) {
+ color = tfill;
}
else {
- if (custonion) {
- glColor4fv(tintcolor);
+ if (tgpw->custonion) {
+ color = tgpw->tintcolor;
}
else {
- ARRAY_SET_ITEMS(tfill, palcolor->fill[0], palcolor->fill[1], palcolor->fill[2],
- tintcolor[3]);
- glColor4fv(tfill);
+ ARRAY_SET_ITEMS(tfill, UNPACK3(gp_style->fill_rgba), tgpw->tintcolor[3]);
+ color = tfill;
}
}
- gp_draw_stroke_fill(gpd, gps, offsx, offsy, winx, winy, diff_mat);
+ gp_draw_stroke_fill(
+ tgpw->gpd, gps,
+ tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, color);
}
}
/* 2D Strokes... */
- /* set color using palette, tint color and opacity */
- if (!onion) {
- interp_v3_v3v3(tcolor, palcolor->color, tintcolor, tintcolor[3]);
- tcolor[3] = palcolor->color[3] * opacity;
+ /* set color using material, tint color and opacity */
+ if (!tgpw->onion) {
+ interp_v3_v3v3(tcolor, gp_style->stroke_rgba, tgpw->tintcolor, tgpw->tintcolor[3]);
+ tcolor[3] = gp_style->stroke_rgba[3] * tgpw->opacity;
copy_v4_v4(ink, tcolor);
}
else {
- if (custonion) {
- copy_v4_v4(ink, tintcolor);
+ if (tgpw->custonion) {
+ copy_v4_v4(ink, tgpw->tintcolor);
}
else {
- ARRAY_SET_ITEMS(tcolor, palcolor->color[0], palcolor->color[1], palcolor->color[2], opacity);
+ ARRAY_SET_ITEMS(tcolor, UNPACK3(gp_style->stroke_rgba), tgpw->opacity);
copy_v4_v4(ink, tcolor);
}
}
- if (palcolor->flag & PC_COLOR_VOLUMETRIC) {
+ if (gp_style->mode == GP_STYLE_MODE_DOTS) {
/* blob/disk-based "volumetric" drawing */
- gp_draw_stroke_volumetric_2d(gps->points, gps->totpoints, sthickness, dflag, gps->flag,
- offsx, offsy, winx, winy, diff_mat, ink);
+ gp_draw_stroke_volumetric_2d(
+ gps->points, gps->totpoints, sthickness, tgpw->dflag, gps->flag,
+ tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, ink);
}
else {
/* normal 2D strokes */
if (gps->totpoints == 1) {
- gp_draw_stroke_point(gps->points, sthickness, dflag, gps->flag, offsx, offsy, winx, winy,
- diff_mat, ink);
+ gp_draw_stroke_point(
+ gps->points, sthickness, tgpw->dflag, gps->flag,
+ tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy,
+ tgpw->diff_mat, ink);
}
else {
- gp_draw_stroke_2d(gps->points, gps->totpoints, sthickness, dflag, gps->flag, debug,
- offsx, offsy, winx, winy, diff_mat, ink);
+ gp_draw_stroke_2d(
+ gps->points, gps->totpoints, sthickness, tgpw->dflag, gps->flag, false,
+ tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, ink);
}
}
}
}
+
+ GPU_disable_program_point_size();
}
/* Draw selected verts for strokes being edited */
static void gp_draw_strokes_edit(
- bGPdata *gpd, bGPDframe *gpf, int offsx, int offsy, int winx, int winy, short dflag,
- short lflag, float diff_mat[4][4], float alpha)
+ bGPdata *gpd, const bGPDframe *gpf, int offsx, int offsy, int winx, int winy, short dflag,
+ short lflag, const float diff_mat[4][4], float alpha)
{
- bGPDstroke *gps;
-
/* if alpha 0 do not draw */
if (alpha == 0.0f)
return;
@@ -1086,26 +1236,18 @@ static void gp_draw_strokes_edit(
if (no_xray) {
glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
glDepthMask(0);
- glEnable(GL_DEPTH_TEST);
+ GPU_depth_test(true);
/* first arg is normally rv3d->dist, but this isn't
* available here and seems to work quite well without */
bglPolygonOffset(1.0f, 1.0f);
-#if 0
- glEnable(GL_POLYGON_OFFSET_LINE);
- glPolygonOffset(-1.0f, -1.0f);
-#endif
}
}
+ GPU_enable_program_point_size();
/* draw stroke verts */
- for (gps = gpf->strokes.first; gps; gps = gps->next) {
- bGPDspoint *pt;
- float vsize, bsize;
- int i;
- float fpt[3];
-
+ for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) {
/* check if stroke can be drawn */
if (gp_can_draw_stroke(gps, dflag) == false)
continue;
@@ -1117,14 +1259,16 @@ static void gp_draw_strokes_edit(
if ((gps->flag & GP_STROKE_SELECT) == 0)
continue;
- /* verify palette color lock */
+ /* verify color lock */
{
- bGPDpalettecolor *palcolor = ED_gpencil_stroke_getcolor(gpd, gps);
- if (palcolor != NULL) {
- if (palcolor->flag & PC_COLOR_HIDE) {
+ Material *ma = gpd->mat[gps->mat_nr];
+ MaterialGPencilStyle *gp_style = ma->gp_style;
+
+ if (gp_style != NULL) {
+ if (gp_style->flag & GP_STYLE_COLOR_HIDE) {
continue;
}
- if (((lflag & GP_LAYER_UNLOCK_COLOR) == 0) && (palcolor->flag & PC_COLOR_LOCKED)) {
+ if (((lflag & GP_LAYER_UNLOCK_COLOR) == 0) && (gp_style->flag & GP_STYLE_COLOR_LOCKED)) {
continue;
}
}
@@ -1135,7 +1279,8 @@ static void gp_draw_strokes_edit(
* they stand out more.
* - We use the theme setting for size of the unselected verts
*/
- bsize = UI_GetThemeValuef(TH_GP_VERTEX_SIZE);
+ float bsize = UI_GetThemeValuef(TH_GP_VERTEX_SIZE);
+ float vsize;
if ((int)bsize > 8) {
vsize = 10.0f;
bsize = 8.0f;
@@ -1144,87 +1289,82 @@ static void gp_draw_strokes_edit(
vsize = bsize + 2;
}
- /* First Pass: Draw all the verts (i.e. these become the unselected state) */
/* for now, we assume that the base color of the points is not too close to the real color */
- /* set color using palette */
- bGPDpalettecolor *palcolor = ED_gpencil_stroke_getcolor(gpd, gps);
- glColor3fv(palcolor->color);
+ /* set color using material */
+ Material *ma = gpd->mat[gps->mat_nr];
+ MaterialGPencilStyle *gp_style = ma->gp_style;
+
+ float selectColor[4];
+ UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor);
+ selectColor[3] = alpha;
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos; /* specified later */
+ uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
+
+ if (gps->flag & GP_STROKE_3DSPACE) {
+ pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
+ }
+ else {
+ pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR);
+ }
- glPointSize(bsize);
+ immBegin(GPU_PRIM_POINTS, gps->totpoints);
- glBegin(GL_POINTS);
- for (i = 0, pt = gps->points; i < gps->totpoints && pt; i++, pt++) {
+ /* Draw start and end point differently if enabled stroke direction hint */
+ bool show_direction_hint = (gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1);
+
+ /* Draw all the stroke points (selected or not) */
+ bGPDspoint *pt = gps->points;
+ float fpt[3];
+ for (int i = 0; i < gps->totpoints; i++, pt++) {
+ /* size and color first */
+ if (show_direction_hint && i == 0) {
+ /* start point in green bigger */
+ immAttr3f(color, 0.0f, 1.0f, 0.0f);
+ immAttr1f(size, vsize + 4);
+ }
+ else if (show_direction_hint && (i == gps->totpoints - 1)) {
+ /* end point in red smaller */
+ immAttr3f(color, 1.0f, 0.0f, 0.0f);
+ immAttr1f(size, vsize + 1);
+ }
+ else if (pt->flag & GP_SPOINT_SELECT) {
+ immAttr3fv(color, selectColor);
+ immAttr1f(size, vsize);
+ }
+ else {
+ immAttr3fv(color, gp_style->stroke_rgba);
+ immAttr1f(size, bsize);
+ }
+
+ /* then position */
if (gps->flag & GP_STROKE_3DSPACE) {
mul_v3_m4v3(fpt, diff_mat, &pt->x);
- glVertex3fv(fpt);
+ immVertex3fv(pos, fpt);
}
else {
float co[2];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
gp_calc_2d_stroke_fxy(fpt, gps->flag, offsx, offsy, winx, winy, co);
- glVertex2fv(co);
+ immVertex2fv(pos, co);
}
}
- glEnd();
-
-
- /* Second Pass: Draw only verts which are selected */
- float curColor[4];
- UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, curColor);
- glColor4f(curColor[0], curColor[1], curColor[2], alpha);
-
- glPointSize(vsize);
-
- glBegin(GL_POINTS);
- for (i = 0, pt = gps->points; i < gps->totpoints && pt; i++, pt++) {
- if (pt->flag & GP_SPOINT_SELECT) {
- if (gps->flag & GP_STROKE_3DSPACE) {
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
- glVertex3fv(fpt);
- }
- else {
- float co[2];
- mul_v3_m4v3(fpt, diff_mat, &pt->x);
- gp_calc_2d_stroke_fxy(fpt, gps->flag, offsx, offsy, winx, winy, co);
- glVertex2fv(co);
- }
- }
- }
- glEnd();
-
- /* Draw start and end point if enabled stroke direction hint */
- if ((gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1)) {
- bGPDspoint *p;
-
- glPointSize(vsize + 4);
- glBegin(GL_POINTS);
-
- /* start point in green bigger */
- glColor3f(0.0f, 1.0f, 0.0f);
- p = &gps->points[0];
- mul_v3_m4v3(fpt, diff_mat, &p->x);
- glVertex3fv(fpt);
- glEnd();
-
- /* end point in red smaller */
- glPointSize(vsize + 1);
- glBegin(GL_POINTS);
-
- glColor3f(1.0f, 0.0f, 0.0f);
- p = &gps->points[gps->totpoints - 1];
- mul_v3_m4v3(fpt, diff_mat, &p->x);
- glVertex3fv(fpt);
- glEnd();
- }
+ immEnd();
+ immUnbindProgram();
}
+ GPU_disable_program_point_size();
/* clear depth mask */
if (dflag & GP_DRAWDATA_ONLY3D) {
if (no_xray) {
glDepthMask(mask_orig);
- glDisable(GL_DEPTH_TEST);
+ GPU_depth_test(false);
bglPolygonOffset(0.0, 0.0);
#if 0
@@ -1237,106 +1377,75 @@ static void gp_draw_strokes_edit(
/* ----- General Drawing ------ */
-/* draw onion-skinning for a layer */
-static void gp_draw_onionskins(
- bGPdata *gpd, bGPDlayer *gpl, bGPDframe *gpf, int offsx, int offsy, int winx, int winy,
- int UNUSED(cfra), int dflag, bool debug, float diff_mat[4][4])
+
+/* draw interpolate strokes (used only while operator is running) */
+void ED_gp_draw_interpolation(const bContext *C, tGPDinterpolate *tgpi, const int type)
{
- const float default_color[3] = {UNPACK3(U.gpencil_new_layer_col)};
- const float alpha = 1.0f;
+ tGPDdraw tgpw;
+ ARegion *ar = CTX_wm_region(C);
+ RegionView3D *rv3d = ar->regiondata;
+ tGPDinterpolate_layer *tgpil;
+ Object *obact = CTX_data_active_object(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+
float color[4];
- /* 1) Draw Previous Frames First */
- if (gpl->flag & GP_LAYER_GHOST_PREVCOL) {
- copy_v3_v3(color, gpl->gcolor_prev);
- }
- else {
- copy_v3_v3(color, default_color);
+ UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, color);
+ color[3] = 0.6f;
+ int dflag = 0;
+ /* if 3d stuff, enable flags */
+ if (type == REGION_DRAW_POST_VIEW) {
+ dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
}
- if (gpl->gstep > 0) {
- bGPDframe *gf;
- float fac;
-
- /* draw previous frames first */
- for (gf = gpf->prev; gf; gf = gf->prev) {
- /* check if frame is drawable */
- if ((gpf->framenum - gf->framenum) <= gpl->gstep) {
- /* alpha decreases with distance from curframe index */
- fac = 1.0f - ((float)(gpf->framenum - gf->framenum) / (float)(gpl->gstep + 1));
- color[3] = alpha * fac * 0.66f;
- gp_draw_strokes(gpd, gf, offsx, offsy, winx, winy, dflag, debug, gpl->thickness, 1.0f, color,
- true, gpl->flag & GP_LAYER_GHOST_PREVCOL, diff_mat);
- }
- else
- break;
- }
- }
- else if (gpl->gstep == 0) {
- /* draw the strokes for the ghost frames (at half of the alpha set by user) */
- if (gpf->prev) {
- color[3] = (alpha / 7);
- gp_draw_strokes(gpd, gpf->prev, offsx, offsy, winx, winy, dflag, debug, gpl->thickness, 1.0f, color,
- true, gpl->flag & GP_LAYER_GHOST_PREVCOL, diff_mat);
- }
- }
- else {
- /* don't draw - disabled */
- }
+ tgpw.rv3d = rv3d;
+ tgpw.depsgraph = depsgraph;
+ tgpw.ob = obact;
+ tgpw.gpd = tgpi->gpd;
+ tgpw.offsx = 0;
+ tgpw.offsy = 0;
+ tgpw.winx = tgpi->ar->winx;
+ tgpw.winy = tgpi->ar->winy;
+ tgpw.dflag = dflag;
+ /* turn on alpha-blending */
+ glEnable(GL_BLEND);
+ for (tgpil = tgpi->ilayers.first; tgpil; tgpil = tgpil->next) {
+ /* calculate parent position */
+ ED_gpencil_parent_location(depsgraph, obact, tgpi->gpd, tgpil->gpl, tgpw.diff_mat);
+ if (tgpil->interFrame) {
+ tgpw.gpl = tgpil->gpl;
+ tgpw.gpf = tgpil->interFrame;
+ tgpw.t_gpf = tgpil->interFrame;
- /* 2) Now draw next frames */
- if (gpl->flag & GP_LAYER_GHOST_NEXTCOL) {
- copy_v3_v3(color, gpl->gcolor_next);
- }
- else {
- copy_v3_v3(color, default_color);
- }
+ tgpw.lthick = tgpil->gpl->line_change;
+ tgpw.opacity = 1.0;
+ copy_v4_v4(tgpw.tintcolor, color);
+ tgpw.onion = true;
+ tgpw.custonion = true;
- if (gpl->gstep_next > 0) {
- bGPDframe *gf;
- float fac;
-
- /* now draw next frames */
- for (gf = gpf->next; gf; gf = gf->next) {
- /* check if frame is drawable */
- if ((gf->framenum - gpf->framenum) <= gpl->gstep_next) {
- /* alpha decreases with distance from curframe index */
- fac = 1.0f - ((float)(gf->framenum - gpf->framenum) / (float)(gpl->gstep_next + 1));
- color[3] = alpha * fac * 0.66f;
- gp_draw_strokes(gpd, gf, offsx, offsy, winx, winy, dflag, debug, gpl->thickness, 1.0f, color,
- true, gpl->flag & GP_LAYER_GHOST_NEXTCOL, diff_mat);
- }
- else
- break;
- }
- }
- else if (gpl->gstep_next == 0) {
- /* draw the strokes for the ghost frames (at half of the alpha set by user) */
- if (gpf->next) {
- color[3] = (alpha / 4);
- gp_draw_strokes(gpd, gpf->next, offsx, offsy, winx, winy, dflag, debug, gpl->thickness, 1.0f, color,
- true, gpl->flag & GP_LAYER_GHOST_NEXTCOL, diff_mat);
+ gp_draw_strokes(&tgpw);
}
}
- else {
- /* don't draw - disabled */
- }
-
+ glDisable(GL_BLEND);
}
/* draw interpolate strokes (used only while operator is running) */
-void ED_gp_draw_interpolation(tGPDinterpolate *tgpi, const int type)
+void ED_gp_draw_primitives(const bContext *C, tGPDprimitive *tgpi, const int type)
{
- tGPDinterpolate_layer *tgpil;
- float diff_mat[4][4];
- float color[4];
+ tGPDdraw tgpw;
+ ARegion *ar = CTX_wm_region(C);
+ RegionView3D *rv3d = ar->regiondata;
- int offsx = 0;
- int offsy = 0;
- int winx = tgpi->ar->winx;
- int winy = tgpi->ar->winy;
+ /* if idle, do not draw */
+ if (tgpi->flag == 0) {
+ return;
+ }
+ Object *obact = CTX_data_active_object(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+
+ float color[4];
UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, color);
color[3] = 0.6f;
int dflag = 0;
@@ -1345,86 +1454,107 @@ void ED_gp_draw_interpolation(tGPDinterpolate *tgpi, const int type)
dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
}
+ tgpw.rv3d = rv3d;
+ tgpw.depsgraph = depsgraph;
+ tgpw.ob = obact;
+ tgpw.gpd = tgpi->gpd;
+ tgpw.offsx = 0;
+ tgpw.offsy = 0;
+ tgpw.winx = tgpi->ar->winx;
+ tgpw.winy = tgpi->ar->winy;
+ tgpw.dflag = dflag;
+
/* turn on alpha-blending */
- glEnable(GL_BLEND);
- for (tgpil = tgpi->ilayers.first; tgpil; tgpil = tgpil->next) {
- /* calculate parent position */
- ED_gpencil_parent_location(tgpil->gpl, diff_mat);
- if (tgpil->interFrame) {
- gp_draw_strokes(tgpi->gpd, tgpil->interFrame, offsx, offsy, winx, winy, dflag, false,
- tgpil->gpl->thickness, 1.0f, color, true, true, diff_mat);
+ GPU_blend(true);
+ /* calculate parent position */
+ ED_gpencil_parent_location(depsgraph, obact, tgpi->gpd, tgpi->gpl, tgpw.diff_mat);
+ if (tgpi->gpf) {
+ tgpw.gps = tgpi->gpf->strokes.first;
+ if (tgpw.gps->totpoints > 0) {
+ tgpw.gpl = tgpi->gpl;
+ tgpw.gpf = tgpi->gpf;
+ tgpw.t_gpf = tgpi->gpf;
+
+ tgpw.lthick = tgpi->gpl->line_change;
+ tgpw.opacity = 1.0;
+ copy_v4_v4(tgpw.tintcolor, color);
+ tgpw.onion = true;
+ tgpw.custonion = true;
+
+ gp_draw_strokes(&tgpw);
}
}
- glDisable(GL_BLEND);
+ GPU_blend(false);
+}
+
+/* wrapper to draw strokes for filling operator */
+void ED_gp_draw_fill(tGPDdraw *tgpw)
+{
+ gp_draw_strokes(tgpw);
}
/* loop over gpencil data layers, drawing them */
-static void gp_draw_data_layers(
- bGPDbrush *brush, float alpha, bGPdata *gpd,
+static void gp_draw_data_layers(RegionView3D *rv3d,
+ const Brush *brush, float alpha, Object *ob, bGPdata *gpd,
int offsx, int offsy, int winx, int winy, int cfra, int dflag)
{
- bGPDlayer *gpl;
float diff_mat[4][4];
-
- for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {
- bGPDframe *gpf;
+ tGPDdraw tgpw;
+
+ tgpw.rv3d = rv3d;
+ tgpw.depsgraph = NULL; /* XXX: This is not used here */
+ tgpw.ob = ob;
+ tgpw.gpd = gpd;
+ tgpw.gpl = NULL;
+ tgpw.gpf = NULL;
+ tgpw.t_gpf = NULL;
+ tgpw.offsx = offsx;
+ tgpw.offsy = offsy;
+ tgpw.winx = winx;
+ tgpw.winy = winy;
+ tgpw.dflag = dflag;
+
+ for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
/* calculate parent position */
- ED_gpencil_parent_location(gpl, diff_mat);
+ ED_gpencil_parent_location(tgpw.depsgraph, ob, gpd, gpl, diff_mat);
- bool debug = (gpl->flag & GP_LAYER_DRAWDEBUG) ? true : false;
- short lthick = brush->thickness + gpl->thickness;
+ short lthick = brush->size + gpl->line_change;
/* don't draw layer if hidden */
if (gpl->flag & GP_LAYER_HIDE)
continue;
/* get frame to draw */
- gpf = BKE_gpencil_layer_getframe(gpl, cfra, 0);
+ bGPDframe *gpf = BKE_gpencil_layer_getframe(gpl, cfra, GP_GETFRAME_USE_PREV);
if (gpf == NULL)
continue;
/* set basic stroke thickness */
- glLineWidth(lthick);
+ GPU_line_width(lthick);
/* Add layer drawing settings to the set of "draw flags"
* NOTE: If the setting doesn't apply, it *must* be cleared,
* as dflag's carry over from the previous layer
*/
-#define GP_DRAWFLAG_APPLY(condition, draw_flag_value) { \
- if (condition) dflag |= (draw_flag_value); \
- else dflag &= ~(draw_flag_value); \
- } (void)0
/* xray... */
- GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_NO_XRAY), GP_DRAWDATA_NO_XRAY);
+ SET_FLAG_FROM_TEST(dflag, gpl->flag & GP_LAYER_NO_XRAY, GP_DRAWDATA_NO_XRAY);
/* volumetric strokes... */
- GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_VOLUMETRIC), GP_DRAWDATA_VOLUMETRIC);
-
- /* HQ fills... */
- GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_HQ_FILL), GP_DRAWDATA_HQ_FILL);
-
-#undef GP_DRAWFLAG_APPLY
-
- /* Draw 'onionskins' (frame left + right)
- * - It is only possible to show these if the option is enabled
- * - The "no onions" flag prevents ghosts from appearing during animation playback/scrubbing
- * and in renders
- * - The per-layer "always show" flag however overrides the playback/render restriction,
- * allowing artists to selectively turn onionskins on/off during playback
- */
- if ((gpl->flag & GP_LAYER_ONIONSKIN) &&
- ((dflag & GP_DRAWDATA_NO_ONIONS) == 0 || (gpl->flag & GP_LAYER_GHOST_ALWAYS)))
- {
- /* Drawing method - only immediately surrounding (gstep = 0),
- * or within a frame range on either side (gstep > 0)
- */
- gp_draw_onionskins(gpd, gpl, gpf, offsx, offsy, winx, winy, cfra, dflag, debug, diff_mat);
- }
+ SET_FLAG_FROM_TEST(dflag, gpl->flag & GP_LAYER_VOLUMETRIC, GP_DRAWDATA_VOLUMETRIC);
+
+ tgpw.gpl = gpl;
+ tgpw.gpf = gpf;
+ tgpw.t_gpf = gpf; // XXX?
+ tgpw.lthick = gpl->line_change;
+ tgpw.opacity = gpl->opacity;
+ copy_v4_v4(tgpw.tintcolor, gpl->tintcolor);
+ tgpw.onion = false;
+ tgpw.custonion = false;
+ copy_m4_m4(tgpw.diff_mat, diff_mat);
/* draw the strokes already in active frame */
- gp_draw_strokes(gpd, gpf, offsx, offsy, winx, winy, dflag, debug, gpl->thickness,
- gpl->opacity, gpl->tintcolor, false, false, diff_mat);
+ gp_draw_strokes(&tgpw);
/* Draw verts of selected strokes
* - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering
@@ -1447,28 +1577,31 @@ static void gp_draw_data_layers(
if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) &&
(gpf->flag & GP_FRAME_PAINT))
{
- /* Set color for drawing buffer stroke - since this may not be set yet */
- // glColor4fv(gpl->color);
-
/* Buffer stroke needs to be drawn with a different linestyle
* to help differentiate them from normal strokes.
*
* It should also be noted that sbuffer contains temporary point types
* i.e. tGPspoints NOT bGPDspoints
*/
- if (gpd->sflag & PC_COLOR_VOLUMETRIC) {
- gp_draw_stroke_volumetric_buffer(gpd->sbuffer, gpd->sbuffer_size, lthick,
- dflag, gpd->sbuffer_sflag, gpd->scolor);
+ if (gpd->runtime.mode == GP_STYLE_MODE_DOTS) {
+ gp_draw_stroke_volumetric_buffer(
+ gpd->runtime.sbuffer,
+ gpd->runtime.sbuffer_size, lthick,
+ dflag, gpd->runtime.scolor);
}
else {
- gp_draw_stroke_buffer(gpd->sbuffer, gpd->sbuffer_size, lthick, dflag, gpd->sbuffer_sflag, gpd->scolor);
+ gp_draw_stroke_buffer(
+ gpd->runtime.sbuffer,
+ gpd->runtime.sbuffer_size, lthick,
+ dflag, gpd->runtime.sbuffer_sflag,
+ gpd->runtime.scolor, gpd->runtime.sfill);
}
}
}
}
/* draw a short status message in the top-right corner */
-static void gp_draw_status_text(bGPdata *gpd, ARegion *ar)
+static void UNUSED_FUNCTION(gp_draw_status_text)(const bGPdata *gpd, ARegion *ar)
{
rcti rect;
@@ -1483,15 +1616,16 @@ static void gp_draw_status_text(bGPdata *gpd, ARegion *ar)
if (gpd->flag & GP_DATA_STROKE_EDITMODE) {
const char *printable = IFACE_("GPencil Stroke Editing");
float printable_size[2];
- int xco, yco;
- BLF_width_and_height_default(printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
+ int font_id = BLF_default();
+
+ BLF_width_and_height(font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
- xco = (rect.xmax - U.widget_unit) - (int)printable_size[0];
- yco = (rect.ymax - U.widget_unit);
+ int xco = (rect.xmax - U.widget_unit) - (int)printable_size[0];
+ int yco = (rect.ymax - U.widget_unit);
/* text label */
- UI_ThemeColor(TH_TEXT_HI);
+ UI_FontThemeColor(font_id, TH_TEXT_HI);
#ifdef WITH_INTERNATIONAL
BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
#else
@@ -1500,28 +1634,25 @@ static void gp_draw_status_text(bGPdata *gpd, ARegion *ar)
/* grease pencil icon... */
// XXX: is this too intrusive?
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(true);
xco -= U.widget_unit;
yco -= (int)printable_size[1] / 2;
UI_icon_draw(xco, yco, ICON_GREASEPENCIL);
- glDisable(GL_BLEND);
+ GPU_blend(false);
}
}
/* draw grease-pencil datablock */
-static void gp_draw_data(
- bGPDbrush *brush, float alpha, bGPdata *gpd,
+static void gp_draw_data(RegionView3D *rv3d,
+ const Brush *brush, float alpha, Object *ob, bGPdata *gpd,
int offsx, int offsy, int winx, int winy, int cfra, int dflag)
{
- /* reset line drawing style (in case previous user didn't reset) */
- setlinestyle(0);
-
/* turn on smooth lines (i.e. anti-aliasing) */
- glEnable(GL_LINE_SMOOTH);
+ GPU_line_smooth(true);
/* XXX: turn on some way of ensuring that the polygon edges get smoothed
* GL_POLYGON_SMOOTH is nasty and shouldn't be used, as it ends up
@@ -1529,49 +1660,36 @@ static void gp_draw_data(
*/
/* turn on alpha-blending */
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(true);
/* draw! */
- gp_draw_data_layers(brush, alpha, gpd, offsx, offsy, winx, winy, cfra, dflag);
+ gp_draw_data_layers(rv3d, brush, alpha, ob, gpd, offsx, offsy, winx, winy, cfra, dflag);
/* turn off alpha blending, then smooth lines */
- glDisable(GL_BLEND); // alpha blending
- glDisable(GL_LINE_SMOOTH); // smooth lines
-
- /* restore initial gl conditions */
- glColor4f(0, 0, 0, 1);
+ GPU_blend(false); // alpha blending
+ GPU_line_smooth(false); // smooth lines
}
/* if we have strokes for scenes (3d view)/clips (movie clip editor)
* and objects/tracks, multiple data blocks have to be drawn */
-static void gp_draw_data_all(Scene *scene, bGPdata *gpd, int offsx, int offsy, int winx, int winy,
- int cfra, int dflag, const char spacetype)
+static void gp_draw_data_all(
+ ViewLayer *view_layer, RegionView3D *rv3d, Scene *scene, bGPdata *gpd,
+ int offsx, int offsy, int winx, int winy,
+ int cfra, int dflag, const char UNUSED(spacetype))
{
bGPdata *gpd_source = NULL;
- ToolSettings *ts;
- bGPDbrush *brush = NULL;
+ Brush *brush = NULL;
+ Object *ob = OBACT(view_layer);
if (scene) {
- ts = scene->toolsettings;
- brush = BKE_gpencil_brush_getactive(ts);
- /* if no brushes, create default set */
- if (brush == NULL) {
- BKE_gpencil_brush_init_presets(ts);
- brush = BKE_gpencil_brush_getactive(ts);
- }
-
- if (spacetype == SPACE_VIEW3D) {
- gpd_source = (scene->gpd ? scene->gpd : NULL);
- }
- else if (spacetype == SPACE_CLIP && scene->clip) {
- /* currently drawing only gpencil data from either clip or track, but not both - XXX fix logic behind */
- gpd_source = (scene->clip->gpd ? scene->clip->gpd : NULL);
- }
+ ToolSettings *ts = scene->toolsettings;
+ brush = BKE_paint_brush(&ts->gp_paint->paint);
if (gpd_source) {
if (brush != NULL) {
- gp_draw_data(brush, ts->gp_sculpt.alpha, gpd_source,
- offsx, offsy, winx, winy, cfra, dflag);
+ gp_draw_data(
+ rv3d, brush, 1.0f, ob, gpd_source,
+ offsx, offsy, winx, winy, cfra, dflag);
}
}
}
@@ -1580,152 +1698,109 @@ static void gp_draw_data_all(Scene *scene, bGPdata *gpd, int offsx, int offsy, i
* if gpd_source == gpd, we don't have any object/track data and we can skip */
if (gpd_source == NULL || (gpd_source && gpd_source != gpd)) {
if (brush != NULL) {
- gp_draw_data(brush, ts->gp_sculpt.alpha, gpd,
- offsx, offsy, winx, winy, cfra, dflag);
+ gp_draw_data(
+ rv3d, brush, 1.0f, ob, gpd,
+ offsx, offsy, winx, winy, cfra, dflag);
}
}
}
/* ----- Grease Pencil Sketches Drawing API ------ */
-/* ............................
- * XXX
- * We need to review the calls below, since they may be/are not that suitable for
- * the new ways that we intend to be drawing data...
- * ............................ */
-/* draw grease-pencil sketches to specified 2d-view that uses ibuf corrections */
-void ED_gpencil_draw_2dimage(const bContext *C)
+/* draw grease-pencil sketches to specified 3d-view assuming that matrices are already set correctly
+ * Note: this gets called twice - first time with only3d=true to draw 3d-strokes,
+ * second time with only3d=false for screen-aligned strokes */
+void ED_gpencil_draw_view3d(
+ wmWindowManager *wm,
+ Scene *scene,
+ ViewLayer *view_layer,
+ struct Depsgraph *depsgraph,
+ View3D *v3d,
+ ARegion *ar,
+ bool only3d)
{
- wmWindowManager *wm = CTX_wm_manager(C);
- ScrArea *sa = CTX_wm_area(C);
- ARegion *ar = CTX_wm_region(C);
- Scene *scene = CTX_data_scene(C);
- bGPdata *gpd;
- int offsx, offsy, sizex, sizey;
- int dflag = GP_DRAWDATA_NOSTATUS;
+ int dflag = 0;
+ RegionView3D *rv3d = ar->regiondata;
+ int offsx, offsy, winx, winy;
- gpd = ED_gpencil_data_get_active(C); // XXX
+ /* check that we have grease-pencil stuff to draw */
+ // XXX: This is the only place that still uses this function
+ bGPdata *gpd = ED_gpencil_data_get_active_v3d(view_layer);
if (gpd == NULL) return;
- /* calculate rect */
- switch (sa->spacetype) {
- case SPACE_IMAGE: /* image */
- case SPACE_CLIP: /* clip */
- {
+ /* when rendering to the offscreen buffer we don't want to
+ * deal with the camera border, otherwise map the coords to the camera border. */
+ if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) {
+ rctf rectf;
+ ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &rectf, true); /* no shift */
- /* just draw using standard scaling (settings here are currently ignored anyways) */
- /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
- offsx = 0;
- offsy = 0;
- sizex = ar->winx;
- sizey = ar->winy;
+ offsx = round_fl_to_int(rectf.xmin);
+ offsy = round_fl_to_int(rectf.ymin);
+ winx = round_fl_to_int(rectf.xmax - rectf.xmin);
+ winy = round_fl_to_int(rectf.ymax - rectf.ymin);
+ }
+ else {
+ offsx = 0;
+ offsy = 0;
+ winx = ar->winx;
+ winy = ar->winy;
+ }
- wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax);
+ /* set flags */
+ if (only3d) {
+ /* 3D strokes/3D space:
+ * - only 3D space points
+ * - don't status text either (as it's the wrong space)
+ */
+ dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
+ }
- dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK;
- break;
- }
- case SPACE_SEQ: /* sequence */
- {
- /* just draw using standard scaling (settings here are currently ignored anyways) */
- offsx = 0;
- offsy = 0;
- sizex = ar->winx;
- sizey = ar->winy;
-
- /* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated
- * and everything moved to standard View2d
- */
- dflag |= GP_DRAWDATA_ONLYV2D;
- break;
- }
- default: /* for spacetype not yet handled */
- offsx = 0;
- offsy = 0;
- sizex = ar->winx;
- sizey = ar->winy;
-
- dflag |= GP_DRAWDATA_ONLYI2D;
- break;
+ if (v3d->flag2 & V3D_RENDER_OVERRIDE) {
+ /* don't draw status text when "only render" flag is set */
+ dflag |= GP_DRAWDATA_NOSTATUS;
}
- if (ED_screen_animation_playing(wm)) {
- /* don't show onionskins during animation playback/scrub (i.e. it obscures the poses)
+ if ((wm == NULL) || ED_screen_animation_playing(wm)) {
+ /* don't show onion-skins during animation playback/scrub (i.e. it obscures the poses)
* OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes)
*/
dflag |= GP_DRAWDATA_NO_ONIONS;
}
-
- /* draw it! */
- gp_draw_data_all(scene, gpd, offsx, offsy, sizex, sizey, CFRA, dflag, sa->spacetype);
-}
-
-/* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly
- * Note: this gets called twice - first time with onlyv2d=1 to draw 'canvas' strokes,
- * second time with onlyv2d=0 for screen-aligned strokes */
-void ED_gpencil_draw_view2d(const bContext *C, bool onlyv2d)
-{
- wmWindowManager *wm = CTX_wm_manager(C);
- ScrArea *sa = CTX_wm_area(C);
- ARegion *ar = CTX_wm_region(C);
- Scene *scene = CTX_data_scene(C);
- bGPdata *gpd;
- int dflag = 0;
-
- /* check that we have grease-pencil stuff to draw */
- if (sa == NULL) return;
- gpd = ED_gpencil_data_get_active(C); // XXX
- if (gpd == NULL) return;
-
- /* special hack for Image Editor */
- /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
- if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP))
- dflag |= GP_DRAWDATA_IEDITHACK;
-
/* draw it! */
- if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS);
- if (ED_screen_animation_playing(wm)) dflag |= GP_DRAWDATA_NO_ONIONS;
-
- gp_draw_data_all(scene, gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag, sa->spacetype);
-
- /* draw status text (if in screen/pixel-space) */
- if (onlyv2d == false) {
- gp_draw_status_text(gpd, ar);
- }
+ gp_draw_data_all(view_layer, rv3d, scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype);
}
-/* draw grease-pencil sketches to specified 3d-view assuming that matrices are already set correctly
- * Note: this gets called twice - first time with only3d=1 to draw 3d-strokes,
- * second time with only3d=0 for screen-aligned strokes */
-void ED_gpencil_draw_view3d(wmWindowManager *wm, Scene *scene, View3D *v3d, ARegion *ar, bool only3d)
+/* draw grease-pencil sketches to specified 3d-view for gp object
+ * assuming that matrices are already set correctly
+ */
+void ED_gpencil_draw_view3d_object(wmWindowManager *wm, Scene *scene, Depsgraph *depsgraph, Object *ob, View3D *v3d, ARegion *ar, bool only3d)
{
- bGPdata *gpd;
int dflag = 0;
RegionView3D *rv3d = ar->regiondata;
- int offsx, offsy, winx, winy;
+ int offsx, offsy, winx, winy;
/* check that we have grease-pencil stuff to draw */
- gpd = ED_gpencil_data_get_active_v3d(scene, v3d);
+ bGPdata *gpd = ob->data;
if (gpd == NULL) return;
/* when rendering to the offscreen buffer we don't want to
* deal with the camera border, otherwise map the coords to the camera border. */
if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) {
rctf rectf;
- ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &rectf, true); /* no shift */
+ ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &rectf, true); /* no shift */
offsx = round_fl_to_int(rectf.xmin);
offsy = round_fl_to_int(rectf.ymin);
- winx = round_fl_to_int(rectf.xmax - rectf.xmin);
- winy = round_fl_to_int(rectf.ymax - rectf.ymin);
+ winx = round_fl_to_int(rectf.xmax - rectf.xmin);
+ winy = round_fl_to_int(rectf.ymax - rectf.ymin);
}
else {
offsx = 0;
offsy = 0;
- winx = ar->winx;
- winy = ar->winy;
+ winx = ar->winx;
+ winy = ar->winy;
}
/* set flags */
@@ -1750,15 +1825,19 @@ void ED_gpencil_draw_view3d(wmWindowManager *wm, Scene *scene, View3D *v3d, AReg
}
/* draw it! */
- gp_draw_data_all(scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype);
-
+ ToolSettings *ts = scene->toolsettings;
+ Brush *brush = BKE_paint_brush(&ts->gp_paint->paint);
+ if (brush != NULL) {
+ gp_draw_data(rv3d, brush, 1.0f, ob, gpd,
+ offsx, offsy, winx, winy, CFRA, dflag);
+ }
}
-void ED_gpencil_draw_ex(Scene *scene, bGPdata *gpd, int winx, int winy, const int cfra, const char spacetype)
+void ED_gpencil_draw_ex(
+ ViewLayer *view_layer, RegionView3D *rv3d, Scene *scene,
+ bGPdata *gpd, int winx, int winy, const int cfra, const char spacetype)
{
int dflag = GP_DRAWDATA_NOSTATUS | GP_DRAWDATA_ONLYV2D;
- gp_draw_data_all(scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype);
+ gp_draw_data_all(view_layer, rv3d, scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype);
}
-
-/* ************************************************** */