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Diffstat (limited to 'source/blender/editors/gpencil/gpencil_fill.c')
-rw-r--r--source/blender/editors/gpencil/gpencil_fill.c29
1 files changed, 14 insertions, 15 deletions
diff --git a/source/blender/editors/gpencil/gpencil_fill.c b/source/blender/editors/gpencil/gpencil_fill.c
index 6aeaa04f2bd..4cdc3a53c7e 100644
--- a/source/blender/editors/gpencil/gpencil_fill.c
+++ b/source/blender/editors/gpencil/gpencil_fill.c
@@ -448,8 +448,7 @@ static bool is_leak_narrow(ImBuf *ibuf, const int maxpixel, int limit, int index
/* Vertical leak (check horizontal pixels)
*
- * XXXxB7XX
- *
+ * XXXxB7XX
*/
if (type == LEAK_VERT) {
/* get pixel range of the row */
@@ -515,17 +514,17 @@ static void gpencil_boundaryfill_area(tGPDfill *tgpf)
}
/* the fill use a stack to save the pixel list instead of the common recursive
- * 4-contact point method.
- * The problem with recursive calls is that for big fill areas, we can get max limit
- * of recursive calls and STACK_OVERFLOW error.
- *
- * The 4-contact point analyze the pixels to the left, right, bottom and top
- * -----------
- * | X |
- * | XoX |
- * | X |
- * -----------
- */
+ * 4-contact point method.
+ * The problem with recursive calls is that for big fill areas, we can get max limit
+ * of recursive calls and STACK_OVERFLOW error.
+ *
+ * The 4-contact point analyze the pixels to the left, right, bottom and top
+ * -----------
+ * | X |
+ * | XoX |
+ * | X |
+ * -----------
+ */
while (!BLI_stack_is_empty(stack)) {
int v;
BLI_stack_pop(stack, &v);
@@ -737,8 +736,8 @@ static void gpencil_get_depth_array(tGPDfill *tgpf)
}
/* for surface sketching, need to set the right OpenGL context stuff so that
- * the conversions will project the values correctly...
- */
+ * the conversions will project the values correctly...
+ */
if (ts->gpencil_v3d_align & GP_PROJECT_DEPTH_VIEW) {
/* need to restore the original projection settings before packing up */
view3d_region_operator_needs_opengl(tgpf->win, tgpf->ar);