diff options
Diffstat (limited to 'source/blender/editors/gpencil/gpencil_paint.c')
-rw-r--r-- | source/blender/editors/gpencil/gpencil_paint.c | 47 |
1 files changed, 23 insertions, 24 deletions
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c index 807fa94fa8a..c1fc47d74fc 100644 --- a/source/blender/editors/gpencil/gpencil_paint.c +++ b/source/blender/editors/gpencil/gpencil_paint.c @@ -314,20 +314,20 @@ static bool gp_stroke_filtermval(tGPsdata *p, const int mval[2], int pmval[2]) } else { /* If the mouse is moving within the radius of the last move, - * don't update the mouse position. This allows sharp turns. */ + * don't update the mouse position. This allows sharp turns. */ copy_v2_v2_int(p->mval, p->mvalo); return false; } } /* check if mouse moved at least certain distance on both axes (best case) - * - aims to eliminate some jitter-noise from input when trying to draw straight lines freehand + * - aims to eliminate some jitter-noise from input when trying to draw straight lines freehand */ else if ((dx > MIN_MANHATTEN_PX) && (dy > MIN_MANHATTEN_PX)) return true; /* check if the distance since the last point is significant enough - * - prevents points being added too densely - * - distance here doesn't use sqrt to prevent slowness... we should still be safe from overflows though + * - prevents points being added too densely + * - distance here doesn't use sqrt to prevent slowness... we should still be safe from overflows though */ else if ((dx * dx + dy * dy) > MIN_EUCLIDEAN_PX * MIN_EUCLIDEAN_PX) return true; @@ -372,9 +372,9 @@ static void gp_stroke_convertcoords(tGPsdata *p, const int mval[2], float out[3] if (gpd->runtime.sbuffer_sflag & GP_STROKE_3DSPACE) { /* add small offset to keep stroke over the surface. - * This could be a UI parameter, but the value is too sensitive for - * the user to use it and don't improve the result. - */ + * This could be a UI parameter, but the value is too sensitive for + * the user to use it and don't improve the result. + */ if (depth) { *depth *= 0.99998f; } @@ -500,14 +500,14 @@ static void gp_brush_angle(bGPdata *gpd, Brush *brush, tGPspoint *pt, const int } /* Apply smooth to buffer while drawing -* to smooth point C, use 2 before (A, B) and current point (D): -* -* A----B-----C------D -* -* \param p Temp data -* \param inf Influence factor -* \param idx Index of the last point (need minimum 3 points in the array) -*/ + * to smooth point C, use 2 before (A, B) and current point (D): + * + * A----B-----C------D + * + * \param p Temp data + * \param inf Influence factor + * \param idx Index of the last point (need minimum 3 points in the array) + */ static void gp_smooth_buffer(tGPsdata *p, float inf, int idx) { bGPdata *gpd = p->gpd; @@ -1656,10 +1656,9 @@ static void gp_init_drawing_brush(bContext *C, tGPsdata *p) p->radius = (short)p->eraser->size; /* GPXX: Need this update to synchronize brush with draw manager. - * Maybe this update can be removed when the new tool system - * will be in place, but while, we need this to keep drawing working. - * - */ + * Maybe this update can be removed when the new tool system + * will be in place, but while, we need this to keep drawing working. + */ DEG_id_tag_update(&scene->id, DEG_TAG_COPY_ON_WRITE); } @@ -2495,10 +2494,10 @@ static void gpencil_draw_apply_event(bContext *C, wmOperator *op, const wmEvent p->pressure = wmtab->Pressure; /* Hack for pressure sensitive eraser on D+RMB when using a tablet: - * The pen has to float over the tablet surface, resulting in - * zero pressure (T47101). Ignore pressure values if floating - * (i.e. "effectively zero" pressure), and only when the "active" - * end is the stylus (i.e. the default when not eraser) + * The pen has to float over the tablet surface, resulting in + * zero pressure (T47101). Ignore pressure values if floating + * (i.e. "effectively zero" pressure), and only when the "active" + * end is the stylus (i.e. the default when not eraser) */ if (p->paintmode == GP_PAINTMODE_ERASER) { if ((wmtab->Active != EVT_TABLET_ERASER) && (p->pressure < 0.001f)) { @@ -2539,7 +2538,7 @@ static void gpencil_draw_apply_event(bContext *C, wmOperator *op, const wmEvent p->straight[1] = 0; /* special exception here for too high pressure values on first touch in - * windows for some tablets, then we just skip first touch... + * windows for some tablets, then we just skip first touch... */ if (tablet && (p->pressure >= 0.99f)) return; |