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Diffstat (limited to 'source/blender/editors/hair/hair_cursor.c')
-rw-r--r--source/blender/editors/hair/hair_cursor.c109
1 files changed, 109 insertions, 0 deletions
diff --git a/source/blender/editors/hair/hair_cursor.c b/source/blender/editors/hair/hair_cursor.c
new file mode 100644
index 00000000000..dadd0cf114e
--- /dev/null
+++ b/source/blender/editors/hair/hair_cursor.c
@@ -0,0 +1,109 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Lukas Toenne
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/hair/hair_cursor.c
+ * \ingroup edhair
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_math.h"
+
+#include "DNA_brush_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_brush.h"
+#include "BKE_context.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "ED_view3d.h"
+
+#include "hair_intern.h"
+
+static void hair_draw_cursor(bContext *C, int x, int y, void *UNUSED(customdata))
+{
+ Scene *scene = CTX_data_scene(C);
+ UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
+ HairEditSettings *settings = &scene->toolsettings->hair_edit;
+ Brush *brush = settings->brush;
+
+ float final_radius;
+ float translation[2];
+ float outline_alpha, *outline_col;
+
+ if (!brush)
+ return;
+
+ final_radius = BKE_brush_size_get(scene, brush);
+
+ /* set various defaults */
+ translation[0] = x;
+ translation[1] = y;
+ outline_alpha = 0.5;
+ outline_col = brush->add_col;
+
+ /* make lines pretty */
+ glEnable(GL_BLEND);
+ glEnable(GL_LINE_SMOOTH);
+
+ /* set brush color */
+ glColor4f(outline_col[0], outline_col[1], outline_col[2], outline_alpha);
+
+ /* draw brush outline */
+ glTranslatef(translation[0], translation[1], 0);
+
+ /* draw an inner brush */
+ if (ups->stroke_active && BKE_brush_use_size_pressure(scene, brush)) {
+ /* inner at full alpha */
+ glutil_draw_lined_arc(0.0, M_PI*2.0f, final_radius * ups->size_pressure_value, 40);
+ /* outer at half alpha */
+ glColor4f(outline_col[0], outline_col[1], outline_col[2], outline_alpha * 0.5f);
+ }
+ glutil_draw_lined_arc(0.0, M_PI*2.0f, final_radius, 40);
+ glTranslatef(-translation[0], -translation[1], 0);
+
+ /* restore GL state */
+ glDisable(GL_BLEND);
+ glDisable(GL_LINE_SMOOTH);
+}
+
+void hair_edit_cursor_start(bContext *C, int (*poll)(bContext *C))
+{
+ Scene *scene = CTX_data_scene(C);
+ HairEditSettings *settings = &scene->toolsettings->hair_edit;
+
+ if (!settings->paint_cursor)
+ settings->paint_cursor = WM_paint_cursor_activate(CTX_wm_manager(C), poll, hair_draw_cursor, NULL);
+}