Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/include/BDR_sculptmode.h')
-rw-r--r--source/blender/editors/include/BDR_sculptmode.h142
1 files changed, 142 insertions, 0 deletions
diff --git a/source/blender/editors/include/BDR_sculptmode.h b/source/blender/editors/include/BDR_sculptmode.h
new file mode 100644
index 00000000000..f1b5170f395
--- /dev/null
+++ b/source/blender/editors/include/BDR_sculptmode.h
@@ -0,0 +1,142 @@
+/*
+ * $Id: BDR_sculptmode.h 11036 2007-06-24 22:28:28Z nicholasbishop $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2006 by Nicholas Bishop
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BDR_SCULPTMODE_H
+#define BDR_SCULPTMODE_H
+
+#include "DNA_listBase.h"
+#include "DNA_vec_types.h"
+/* For bglMats */
+#include "BIF_glutil.h"
+#include "transform.h"
+
+struct uiBlock;
+struct BrushData;
+struct EditData;
+struct IndexNode;
+struct KeyBlock;
+struct Mesh;
+struct Object;
+struct PartialVisibility;
+struct Scene;
+struct ScrArea;
+struct SculptData;
+struct SculptStroke;
+
+typedef enum PropsetMode {
+ PropsetNone = 0,
+ PropsetSize,
+ PropsetStrength,
+ PropsetTexRot
+} PropsetMode;
+typedef struct PropsetData {
+ PropsetMode mode;
+ unsigned int tex;
+ short origloc[2];
+ float *texdata;
+
+ short origsize;
+ char origstrength;
+ float origtexrot;
+
+ NumInput num;
+} PropsetData;
+
+typedef struct SculptSession {
+ bglMats mats;
+
+ /* An array of lists; array is sized as
+ large as the number of verts in the mesh,
+ the list for each vert contains the index
+ for all the faces that use that vertex */
+ struct ListBase *vertex_users;
+ struct IndexNode *vertex_users_mem;
+ int vertex_users_size;
+
+ /* Used temporarily per-stroke */
+ float *vertexcosnos;
+ ListBase damaged_rects;
+ ListBase damaged_verts;
+
+ /* Used to cache the render of the active texture */
+ unsigned int texcache_w, texcache_h, *texcache;
+
+ PropsetData *propset;
+
+ /* For rotating around a pivot point */
+ vec3f pivot;
+
+ struct SculptStroke *stroke;
+} SculptSession;
+
+SculptSession *sculpt_session(void);
+struct SculptData *sculpt_data(void);
+
+/* Memory */
+void sculptmode_init(struct Scene *);
+void sculptmode_free_all(struct Scene *);
+void sculptmode_correct_state(void);
+
+/* Interface */
+void sculptmode_draw_interface_tools(struct uiBlock *block,unsigned short cx, unsigned short cy);
+void sculptmode_draw_interface_textures(struct uiBlock *block,unsigned short cx, unsigned short cy);
+void sculptmode_rem_tex(void*,void*);
+void sculptmode_propset_init(PropsetMode mode);
+void sculptmode_propset(const unsigned short event);
+void sculptmode_selectbrush_menu(void);
+void sculptmode_draw_mesh(int);
+void sculpt_paint_brush(char clear);
+void sculpt_stroke_draw();
+
+struct BrushData *sculptmode_brush(void);
+float tex_angle(void);
+void do_symmetrical_brush_actions(struct EditData *e, short *, short *);
+
+void sculptmode_update_tex(void);
+char sculpt_modifiers_active(struct Object *ob);
+void sculpt(void);
+void set_sculptmode(void);
+
+/* Stroke */
+void sculpt_stroke_new(const int max);
+void sculpt_stroke_free();
+void sculpt_stroke_add_point(const short x, const short y);
+void sculpt_stroke_apply(struct EditData *);
+void sculpt_stroke_apply_all(struct EditData *e);
+void sculpt_stroke_draw();
+
+
+/* Partial Mesh Visibility */
+struct PartialVisibility *sculptmode_copy_pmv(struct PartialVisibility *);
+void sculptmode_pmv_free(struct PartialVisibility *);
+void sculptmode_revert_pmv(struct Mesh *me);
+void sculptmode_pmv_off(struct Mesh *me);
+void sculptmode_pmv(int mode);
+
+#endif