diff options
Diffstat (limited to 'source/blender/editors/include/BIF_editarmature.h')
-rw-r--r-- | source/blender/editors/include/BIF_editarmature.h | 178 |
1 files changed, 0 insertions, 178 deletions
diff --git a/source/blender/editors/include/BIF_editarmature.h b/source/blender/editors/include/BIF_editarmature.h deleted file mode 100644 index 3d940f3d7c3..00000000000 --- a/source/blender/editors/include/BIF_editarmature.h +++ /dev/null @@ -1,178 +0,0 @@ -/** - * $Id: BIF_editarmature.h 17446 2008-11-13 22:35:40Z theeth $ - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ -#ifndef BIF_EDITARMATURE_H -#define BIF_EDITARMATURE_H - -struct Object; -struct Base; -struct Bone; -struct bArmature; -struct ListBase; - -typedef struct EditBone -{ - struct EditBone *next, *prev; - struct EditBone *parent;/* Editbones have a one-way link (i.e. children refer - to parents. This is converted to a two-way link for - normal bones when leaving editmode. */ - void *temp; /* Used to store temporary data */ - - char name[32]; - float roll; /* Roll along axis. We'll ultimately use the axis/angle method - for determining the transformation matrix of the bone. The axis - is tail-head while roll provides the angle. Refer to Graphics - Gems 1 p. 466 (section IX.6) if it's not already in here somewhere*/ - - float head[3]; /* Orientation and length is implicit during editing */ - float tail[3]; - /* All joints are considered to have zero rotation with respect to - their parents. Therefore any rotations specified during the - animation are automatically relative to the bones' rest positions*/ - int flag; - - int parNr; /* Used for retrieving values from the menu system */ - - float dist, weight; - float xwidth, length, zwidth; /* put them in order! transform uses this as scale */ - float ease1, ease2; - float rad_head, rad_tail; - short layer, segments; - - float oldlength; /* for envelope scaling */ - -} EditBone; - -#define BONESEL_ROOT 0x10000000 -#define BONESEL_TIP 0x20000000 -#define BONESEL_BONE 0x40000000 -#define BONESEL_ANY (BONESEL_TIP|BONESEL_ROOT|BONESEL_BONE) - -#define BONESEL_NOSEL 0x80000000 /* Indicates a negative number */ - -/* useful macros */ -#define EBONE_VISIBLE(arm, ebone) ((arm->layer & ebone->layer) && !(ebone->flag & BONE_HIDDEN_A)) -#define EBONE_EDITABLE(ebone) ((ebone->flag & BONE_SELECTED) && !(ebone->flag & BONE_EDITMODE_LOCKED)) - -/* used in bone_select_hierachy() */ -#define BONE_SELECT_PARENT 0 -#define BONE_SELECT_CHILD 1 - -/* XXX */ -#if 0 -float rollBoneToVector(EditBone *bone, float new_up_axis[3]); - -void make_boneList(struct ListBase *list, struct ListBase *bones, EditBone *parent); -void editbones_to_armature (struct ListBase *list, struct Object *ob); - -void adduplicate_armature(void); -void addvert_armature(void); -void add_primitiveArmature(int type); -void apply_rot_armature (struct Object *ob, float mat[3][3]); -void docenter_armature (struct Object *ob, int centermode); - -void clear_armature(struct Object *ob, char mode); - -void delete_armature(void); -void deselectall_armature(int toggle, int doundo); -void deselectall_posearmature (struct Object *ob, int test, int doundo); - - -void extrude_armature(int forked); -void subdivide_armature(int numcuts); -void fill_bones_armature(void); -void merge_armature(void); - -void free_editArmature(void); - -int join_armature(void); -void separate_armature(void); -void apply_armature_pose2bones(void); -void load_editArmature(void); - -void make_bone_parent(void); -void clear_bone_parent(void); -struct Bone *get_indexed_bone (struct Object *ob, int index); - -void make_editArmature(void); -void make_trans_bones (char mode); -void remake_editArmature(void); -void editbones_to_armature(struct ListBase *list, struct Object *ob); - -int do_pose_selectbuffer(struct Base *base, unsigned int *buffer, short hits); - -void generateSkeleton(void); - -void mouse_armature(void); -void selectconnected_armature(void); -void selectconnected_posearmature(void); -void armature_select_hierarchy(short direction, short add_to_sel); - -void setflag_armature(short mode); -void unique_editbone_name (struct ListBase *ebones, char *name); - -void auto_align_armature(short mode); -void switch_direction_armature(void); - -void create_vgroups_from_armature(struct Object *ob, struct Object *par); -void add_verts_to_dgroups(struct Object *ob, struct Object *par, int heat, int mirror); - -void hide_selected_pose_bones(void); -void hide_unselected_pose_bones(void); -void show_all_pose_bones(void); - -int bone_looper(struct Object *ob, struct Bone *bone, void *data, - int (*bone_func)(struct Object *, struct Bone *, void *)); - -void undo_push_armature(char *name); -void armature_bone_rename(struct bArmature *arm, char *oldname, char *newname); -void armature_flip_names(void); -void armature_autoside_names(short axis); -EditBone *armature_bone_get_mirrored(EditBone *ebo); -void transform_armature_mirror_update(void); - -void hide_selected_armature_bones(void); -void hide_unselected_armature_bones(void); -void show_all_armature_bones(void); - -void align_selected_bones(void); - -/* from autoarmature */ -void BIF_retargetArmature(); -void BIF_adjustRetarget(); -void BIF_freeRetarget(); - -struct ReebArc; -float calcVariance(struct ReebArc *arc, int start, int end, float v0[3], float n[3]); -float calcDistance(struct ReebArc *arc, int start, int end, float head[3], float tail[3]); -#endif - -#endif - - - |