Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/include/BIF_gl.h')
-rw-r--r--source/blender/editors/include/BIF_gl.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/source/blender/editors/include/BIF_gl.h b/source/blender/editors/include/BIF_gl.h
index 49c808e4f01..58da0b5d695 100644
--- a/source/blender/editors/include/BIF_gl.h
+++ b/source/blender/editors/include/BIF_gl.h
@@ -34,6 +34,7 @@
#define __BIF_GL_H__
#include "GPU_glew.h"
+#include "BLI_utildefines.h"
/*
* these should be phased out. cpack should be replaced in
@@ -85,5 +86,24 @@ void cpack(unsigned int x);
#define GLA_PIXEL_OFS 0.375f
+
+BLI_INLINE void glTranslate3iv(const int vec[3]) { glTranslatef(UNPACK3_EX((const float), vec, )); }
+BLI_INLINE void glTranslate2iv(const int vec[2]) { glTranslatef(UNPACK2_EX((const float), vec, ), 0.0f); }
+BLI_INLINE void glTranslate3fv(const float vec[3]) { glTranslatef(UNPACK3(vec)); }
+BLI_INLINE void glTranslate2fv(const float vec[2]) { glTranslatef(UNPACK2(vec), 0.0f); }
+BLI_INLINE void glTranslate3dv(const double vec[3]) { glTranslated(UNPACK3(vec)); }
+BLI_INLINE void glTranslate2dv(const double vec[2]) { glTranslated(UNPACK2(vec), 0.0f); }
+
+BLI_INLINE void glScale3iv(const int vec[3]) { glTranslatef(UNPACK3_EX((const float), vec, )); }
+BLI_INLINE void glScale2iv(const int vec[2]) { glTranslatef(UNPACK2_EX((const float), vec, ), 0.0f); }
+BLI_INLINE void glScale3fv(const float vec[3]) { glScalef(UNPACK3(vec)); }
+BLI_INLINE void glScale2fv(const float vec[2]) { glScalef(UNPACK2(vec), 0.0); }
+BLI_INLINE void glScale3dv(const double vec[3]) { glScaled(UNPACK3(vec)); }
+BLI_INLINE void glScale2dv(const double vec[2]) { glScaled(UNPACK2(vec), 0.0); }
+
+/* v2 versions don't make much sense for rotation */
+BLI_INLINE void glRotate3fv(const float angle, const float vec[3]) { glRotatef(angle, UNPACK3(vec)); }
+BLI_INLINE void glRotate3dv(const double angle, const double vec[3]) { glRotated(angle, UNPACK3(vec)); }
+
#endif /* #ifdef __BIF_GL_H__ */