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Diffstat (limited to 'source/blender/editors/include/BIF_gl.h')
-rw-r--r--source/blender/editors/include/BIF_gl.h27
1 files changed, 1 insertions, 26 deletions
diff --git a/source/blender/editors/include/BIF_gl.h b/source/blender/editors/include/BIF_gl.h
index c1b3b056d62..3318d869378 100644
--- a/source/blender/editors/include/BIF_gl.h
+++ b/source/blender/editors/include/BIF_gl.h
@@ -31,30 +31,11 @@
#ifndef BIF_GL_H
#define BIF_GL_H
- /* Although not really a great idea to copy these defines
- * from Windows' winnt.h, this lets us use GL without including
- * windows.h everywhere (or BLI_winstuff.h) which is a good thing.
- */
-#ifdef WIN32
-#ifndef APIENTRY
-#define APIENTRY __stdcall
-#endif
-
-#ifndef CALLBACK
-#define CALLBACK __stdcall
-#endif
-
-#ifndef WINGDIAPI
-#define WINGDIAPI __declspec(dllimport)
-#endif
-#endif
-
#include "GL/glew.h"
/*
* these should be phased out. cpack should be replaced in
- * code with calls to glColor3ub, lrectwrite probably should
- * change to a function. - zr
+ * code with calls to glColor3ub. - zr
*/
/*
*
@@ -67,11 +48,5 @@
#define glMultMatrixf(x) glMultMatrixf( (float *)(x))
#define glLoadMatrixf(x) glLoadMatrixf( (float *)(x))
-#define lrectwrite(a, b, c, d, rect) {glRasterPos2i(a, b);glDrawPixels((c)-(a)+1, (d)-(b)+1, GL_RGBA, GL_UNSIGNED_BYTE, rect);}
-
-/* glStippleDefines, defined in glutil.c */
-extern GLubyte stipple_halftone[128];
-extern GLubyte stipple_quarttone[128];
-
#endif /* #ifdef BIF_GL_H */