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Diffstat (limited to 'source/blender/editors/include/BIF_glutil.h')
-rw-r--r--source/blender/editors/include/BIF_glutil.h45
1 files changed, 20 insertions, 25 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index 5774a057eb5..af2dc884508 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -33,6 +33,9 @@
struct rcti;
struct rctf;
+struct ImBuf;
+struct bContext;
+
void fdrawbezier(float vec[4][3]);
void fdrawline(float x1, float y1, float x2, float y2);
void fdrawbox(float x1, float y1, float x2, float y2);
@@ -141,17 +144,17 @@ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int fo
* 1-to-1 mapping to screen space.
*/
-void glaDrawPixelsTex(float x, float y, int img_w, int img_h, int format, int zoomfilter, void *rect);
+void glaDrawPixelsTex(float x, float y, int img_w, int img_h, int format, int type, int zoomfilter, void *rect);
/**
* glaDrawPixelsAuto - Switches between texture or pixel drawing using UserDef.
* only RGBA
* needs glaDefine2DArea to be set.
*/
-void glaDrawPixelsAuto(float x, float y, int img_w, int img_h, int format, int zoomfilter, void *rect);
+void glaDrawPixelsAuto(float x, float y, int img_w, int img_h, int format, int type, int zoomfilter, void *rect);
-void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format, int zoomfilter, void *rect, float scaleX, float scaleY);
+void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format, int type, int zoomfilter, void *rect, float scaleX, float scaleY);
/* 2D Drawing Assistance */
@@ -170,35 +173,19 @@ void glaDefine2DArea(struct rcti *screen_rect);
typedef struct gla2DDrawInfo gla2DDrawInfo;
-/** Save the current OpenGL state and initialize OpenGL for 2D
- * rendering. glaEnd2DDraw should be called on the returned structure
- * to free it and to return OpenGL to its previous state. The
- * scissor rectangle is set to match the viewport.
- *
- * See glaDefine2DArea for an explanation of why this function uses integers.
- *
- * \param screen_rect The screen rectangle to be used for 2D drawing.
- * \param world_rect The world rectangle that the 2D area represented
- * by \a screen_rect is supposed to represent. If NULL it is assumed the
- * world has a 1 to 1 mapping to the screen.
- */
-gla2DDrawInfo *glaBegin2DDraw(struct rcti *screen_rect, struct rctf *world_rect);
-
-/** Translate the (\a wo_x, \a wo_y) point from world coordinates into screen space. */
-void gla2DDrawTranslatePt(gla2DDrawInfo *di, float wo_x, float wo_y, int *sc_x_r, int *sc_y_r);
+/* UNUSED */
+#if 0
-/** Translate the \a world point from world coordiantes into screen space. */
+gla2DDrawInfo *glaBegin2DDraw(struct rcti *screen_rect, struct rctf *world_rect);
+void gla2DDrawTranslatePt(gla2DDrawInfo *di, float wo_x, float wo_y, int *sc_x_r, int *sc_y_r);
void gla2DDrawTranslatePtv(gla2DDrawInfo *di, float world[2], int screen_r[2]);
-/* Restores the previous OpenGL state and free's the auxilary
- * gla data.
- */
-void glaEnd2DDraw(gla2DDrawInfo *di);
+void glaEnd2DDraw(gla2DDrawInfo *di);
/** Adjust the transformation mapping of a 2d area */
void gla2DGetMap(gla2DDrawInfo *di, struct rctf *rect);
void gla2DSetMap(gla2DDrawInfo *di, struct rctf *rect);
-
+#endif
/* use this for platform hacks. glPointSize is solved here */
void bglBegin(int mode);
@@ -223,5 +210,13 @@ typedef struct bglMats {
} bglMats;
void bgl_get_mats(bglMats *mats);
+/* **** Color management helper functions for GLSL display/transform ***** */
+
+/* Draw imbuf on a screen, preferably using GLSL display transform */
+void glaDrawImBuf_glsl_ctx(const struct bContext *C, struct ImBuf *ibuf, float x, float y, int zoomfilter);
+
+/* Transform buffer from role to scene linear space using GLSL OCIO conversion */
+int glaBufferTransformFromRole_glsl(float *buffer, int width, int height, int role);
+
#endif /* __BIF_GLUTIL_H__ */