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Diffstat (limited to 'source/blender/editors/include/BIF_glutil.h')
-rw-r--r--source/blender/editors/include/BIF_glutil.h114
1 files changed, 57 insertions, 57 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index 8546c3eae89..e8d5bc4c868 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -55,7 +55,7 @@ typedef struct IMMDrawPixelsTexState {
IMMDrawPixelsTexState immDrawPixelsTexSetup(int builtin);
/**
- * Unlike the other `immDrawPixelsTex` functions, this doesn't do tiled drawing, but draws into a
+ * Unlike the `immDrawPixelsTexTiled` functions, this doesn't do tiled drawing, but draws into a
* full texture.
*
* Use the currently bound shader.
@@ -98,45 +98,45 @@ void immDrawPixelsTexScaledFullSize(const IMMDrawPixelsTexState *state,
* model-view and projection matrices are assumed to define a
* 1-to-1 mapping to screen space.
*/
-void immDrawPixelsTex(IMMDrawPixelsTexState *state,
- float x,
- float y,
- int img_w,
- int img_h,
- eGPUTextureFormat gpu_format,
- bool use_filter,
- void *rect,
- float xzoom,
- float yzoom,
- const float color[4]);
-void immDrawPixelsTex_clipping(IMMDrawPixelsTexState *state,
- float x,
- float y,
- int img_w,
- int img_h,
- eGPUTextureFormat gpu_format,
- bool use_filter,
- void *rect,
- float clip_min_x,
- float clip_min_y,
- float clip_max_x,
- float clip_max_y,
- float xzoom,
- float yzoom,
- const float color[4]);
-void immDrawPixelsTexScaled(IMMDrawPixelsTexState *state,
- float x,
- float y,
- int img_w,
- int img_h,
- eGPUTextureFormat gpu_format,
- bool use_filter,
- void *rect,
- float scaleX,
- float scaleY,
- float xzoom,
- float yzoom,
- const float color[4]);
+void immDrawPixelsTexTiled(IMMDrawPixelsTexState *state,
+ float x,
+ float y,
+ int img_w,
+ int img_h,
+ eGPUTextureFormat gpu_format,
+ bool use_filter,
+ void *rect,
+ float xzoom,
+ float yzoom,
+ const float color[4]);
+void immDrawPixelsTexTiled_clipping(IMMDrawPixelsTexState *state,
+ float x,
+ float y,
+ int img_w,
+ int img_h,
+ eGPUTextureFormat gpu_format,
+ bool use_filter,
+ void *rect,
+ float clip_min_x,
+ float clip_min_y,
+ float clip_max_x,
+ float clip_max_y,
+ float xzoom,
+ float yzoom,
+ const float color[4]);
+void immDrawPixelsTexTiled_scaling(IMMDrawPixelsTexState *state,
+ float x,
+ float y,
+ int img_w,
+ int img_h,
+ eGPUTextureFormat gpu_format,
+ bool use_filter,
+ void *rect,
+ float scaleX,
+ float scaleY,
+ float xzoom,
+ float yzoom,
+ const float color[4]);
/**
* Use the currently bound shader.
*
@@ -151,23 +151,23 @@ void immDrawPixelsTexScaled(IMMDrawPixelsTexState *state,
* Be also aware that this function unbinds the shader when
* it's finished.
*/
-void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
- float x,
- float y,
- int img_w,
- int img_h,
- eGPUTextureFormat gpu_format,
- bool use_filter,
- void *rect,
- float scaleX,
- float scaleY,
- float clip_min_x,
- float clip_min_y,
- float clip_max_x,
- float clip_max_y,
- float xzoom,
- float yzoom,
- const float color[4]);
+void immDrawPixelsTexTiled_scaling_clipping(IMMDrawPixelsTexState *state,
+ float x,
+ float y,
+ int img_w,
+ int img_h,
+ eGPUTextureFormat gpu_format,
+ bool use_filter,
+ void *rect,
+ float scaleX,
+ float scaleY,
+ float clip_min_x,
+ float clip_min_y,
+ float clip_max_x,
+ float clip_max_y,
+ float xzoom,
+ float yzoom,
+ const float color[4]);
/* Image buffer drawing functions, with display transform
*