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Diffstat (limited to 'source/blender/editors/include/BIF_glutil.h')
-rw-r--r--source/blender/editors/include/BIF_glutil.h54
1 files changed, 27 insertions, 27 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index b5dbf906d84..77c50f9ca6d 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -55,27 +55,27 @@ extern unsigned char stipple_diag_stripes_neg[128];
/**
* Draw a lined (non-looping) arc with the given
- * @a radius, starting at angle @a start and arcing
- * through @a angle. The arc is centered at the origin
+ * \a radius, starting at angle \a start and arcing
+ * through \a angle. The arc is centered at the origin
* and drawn in the XY plane.
*
- * @param start The initial angle (in radians).
- * @param angle The length of the arc (in radians).
- * @param radius The arc radius.
- * @param nsegments The number of segments to use in drawing the arc.
+ * \param start The initial angle (in radians).
+ * \param angle The length of the arc (in radians).
+ * \param radius The arc radius.
+ * \param nsegments The number of segments to use in drawing the arc.
*/
void glutil_draw_lined_arc (float start, float angle, float radius, int nsegments);
/**
- * Draw a filled arc with the given @a radius,
- * starting at angle @a start and arcing through
- * @a angle. The arc is centered at the origin
+ * Draw a filled arc with the given \a radius,
+ * starting at angle \a start and arcing through
+ * \a angle. The arc is centered at the origin
* and drawn in the XY plane.
*
- * @param start The initial angle (in radians).
- * @param angle The length of the arc (in radians).
- * @param radius The arc radius.
- * @param nsegments The number of segments to use in drawing the arc.
+ * \param start The initial angle (in radians).
+ * \param angle The length of the arc (in radians).
+ * \param radius The arc radius.
+ * \param nsegments The number of segments to use in drawing the arc.
*/
void glutil_draw_filled_arc (float start, float angle, float radius, int nsegments);
@@ -93,11 +93,11 @@ float glaGetOneFloat (int param);
/**
* Functions like glRasterPos2i, except ensures that the resulting
- * raster position is valid. @a known_good_x and @a known_good_y
+ * raster position is valid. \a known_good_x and \a known_good_y
* should be coordinates of a point known to be within the current
* view frustum.
- * @attention This routine should be used when the distance of @a x
- * and @a y away from the known good point is small (ie. for small icons
+ * \attention This routine should be used when the distance of \a x
+ * and \a y away from the known good point is small (ie. for small icons
* and for bitmap characters), when drawing large+zoomed images it is
* possible for overflow to occur, the glaDrawPixelsSafe routine should
* be used instead.
@@ -106,20 +106,20 @@ void glaRasterPosSafe2f (float x, float y, float known_good_x, float known_good
/**
* Functions like a limited glDrawPixels, except ensures that
- * the image is displayed onscreen even if the @a x and @a y
+ * the image is displayed onscreen even if the \a x and \a y
* coordinates for would be clipped. The routine respects the
* glPixelZoom values, pixel unpacking parameters are _not_
* respected.
- * @attention This routine makes many assumptions: the rect data
+ * \attention This routine makes many assumptions: the rect data
* is expected to be in RGBA unsigned byte format, the coordinate
* (0.375, 0.375) is assumed to be within the view frustum, and the
* modelview and projection matrices are assumed to define a
* 1-to-1 mapping to screen space.
- * @attention Furthmore, in the case of zoomed or unpixel aligned
+ * \attention Furthmore, in the case of zoomed or unpixel aligned
* images extending outside the view frustum, but still within the
* window, some portion of the image may be visible left and/or
- * below of the given @a x and @a y coordinates. It is recommended
+ * below of the given \a x and \a y coordinates. It is recommended
* to use the glScissor functionality if images are to be drawn
* with an inset view matrix.
*/
@@ -132,7 +132,7 @@ void glaDrawPixelsSafe (float x, float y, int img_w, int img_h, int row_w, int
* clipped when offscreen. The routine respects the glPixelZoom values,
* pixel unpacking parameters are _not_ respected.
- * @attention This routine makes many assumptions: the rect data
+ * \attention This routine makes many assumptions: the rect data
* is expected to be in RGBA byte or float format, and the
* modelview and projection matrices are assumed to define a
* 1-to-1 mapping to screen space.
@@ -152,7 +152,7 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
* thus no reason to +-0.5 the coordinates or perform other silly
* tricks.
*
- * @param screen_rect The screen rectangle to be defined for 2D drawing.
+ * \param screen_rect The screen rectangle to be defined for 2D drawing.
*/
void glaDefine2DArea (struct rcti *screen_rect);
@@ -170,17 +170,17 @@ typedef struct gla2DDrawInfo gla2DDrawInfo;
* thus no reason to +-0.5 the coordinates or perform other silly
* tricks.
*
- * @param screen_rect The screen rectangle to be used for 2D drawing.
- * @param world_rect The world rectangle that the 2D area represented
- * by @a screen_rect is supposed to represent. If NULL it is assumed the
+ * \param screen_rect The screen rectangle to be used for 2D drawing.
+ * \param world_rect The world rectangle that the 2D area represented
+ * by \a screen_rect is supposed to represent. If NULL it is assumed the
* world has a 1 to 1 mapping to the screen.
*/
gla2DDrawInfo* glaBegin2DDraw (struct rcti *screen_rect, struct rctf *world_rect);
- /** Translate the (@a wo_x, @a wo_y) point from world coordinates into screen space. */
+ /** Translate the (\a wo_x, \a wo_y) point from world coordinates into screen space. */
void gla2DDrawTranslatePt (gla2DDrawInfo *di, float wo_x, float wo_y, int *sc_x_r, int *sc_y_r);
- /** Translate the @a world point from world coordiantes into screen space. */
+ /** Translate the \a world point from world coordiantes into screen space. */
void gla2DDrawTranslatePtv (gla2DDrawInfo *di, float world[2], int screen_r[2]);
/* Restores the previous OpenGL state and free's the auxilary