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Diffstat (limited to 'source/blender/editors/include/ED_anim_api.h')
-rw-r--r--source/blender/editors/include/ED_anim_api.h766
1 files changed, 397 insertions, 369 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index dc5ffb4794d..3a9539ee52c 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -62,61 +62,61 @@ struct PropertyRNA;
* 'context' information
*/
typedef struct bAnimContext {
- /** data to be filtered for use in animation editor */
- void *data;
- /** type of data eAnimCont_Types */
- short datatype;
-
- /** editor->mode */
- short mode;
- /** sa->spacetype */
- short spacetype;
- /** active region -> type (channels or main) */
- short regiontype;
-
- /** editor host */
- struct ScrArea *sa;
- /** editor data */
- struct SpaceLink *sl;
- /** region within editor */
- struct ARegion *ar;
-
- /** dopesheet data for editor (or which is being used) */
- struct bDopeSheet *ads;
-
- /** active dependency graph */
- struct Depsgraph *depsgraph;
- /** Current Main */
- struct Main *bmain;
- /** active scene */
- struct Scene *scene;
- /** active scene layer */
- struct ViewLayer *view_layer;
- /** active object */
- struct Object *obact;
- /** active set of markers */
- ListBase *markers;
-
- /** pointer to current reports list */
- struct ReportList *reports;
-
- /** Scale factor for height of channels (i.e. based on the size of keyframes). */
- float yscale_fac;
+ /** data to be filtered for use in animation editor */
+ void *data;
+ /** type of data eAnimCont_Types */
+ short datatype;
+
+ /** editor->mode */
+ short mode;
+ /** sa->spacetype */
+ short spacetype;
+ /** active region -> type (channels or main) */
+ short regiontype;
+
+ /** editor host */
+ struct ScrArea *sa;
+ /** editor data */
+ struct SpaceLink *sl;
+ /** region within editor */
+ struct ARegion *ar;
+
+ /** dopesheet data for editor (or which is being used) */
+ struct bDopeSheet *ads;
+
+ /** active dependency graph */
+ struct Depsgraph *depsgraph;
+ /** Current Main */
+ struct Main *bmain;
+ /** active scene */
+ struct Scene *scene;
+ /** active scene layer */
+ struct ViewLayer *view_layer;
+ /** active object */
+ struct Object *obact;
+ /** active set of markers */
+ ListBase *markers;
+
+ /** pointer to current reports list */
+ struct ReportList *reports;
+
+ /** Scale factor for height of channels (i.e. based on the size of keyframes). */
+ float yscale_fac;
} bAnimContext;
/* Main Data container types */
typedef enum eAnimCont_Types {
- ANIMCONT_NONE = 0, /* invalid or no data */
- ANIMCONT_ACTION = 1, /* action (bAction) */
- ANIMCONT_SHAPEKEY = 2, /* shapekey (Key) */
- ANIMCONT_GPENCIL = 3, /* grease pencil (screen) */
- ANIMCONT_DOPESHEET = 4, /* dopesheet (bDopesheet) */
- ANIMCONT_FCURVES = 5, /* animation F-Curves (bDopesheet) */
- ANIMCONT_DRIVERS = 6, /* drivers (bDopesheet) */
- ANIMCONT_NLA = 7, /* nla (bDopesheet) */
- ANIMCONT_CHANNEL = 8, /* animation channel (bAnimListElem) */
- ANIMCONT_MASK = 9, /* mask dopesheet */
- ANIMCONT_TIMELINE = 10, /* "timeline" editor (bDopeSheet) */
+ ANIMCONT_NONE = 0, /* invalid or no data */
+ ANIMCONT_ACTION = 1, /* action (bAction) */
+ ANIMCONT_SHAPEKEY = 2, /* shapekey (Key) */
+ ANIMCONT_GPENCIL = 3, /* grease pencil (screen) */
+ ANIMCONT_DOPESHEET = 4, /* dopesheet (bDopesheet) */
+ ANIMCONT_FCURVES = 5, /* animation F-Curves (bDopesheet) */
+ ANIMCONT_DRIVERS = 6, /* drivers (bDopesheet) */
+ ANIMCONT_NLA = 7, /* nla (bDopesheet) */
+ ANIMCONT_CHANNEL = 8, /* animation channel (bAnimListElem) */
+ ANIMCONT_MASK = 9, /* mask dopesheet */
+ ANIMCONT_TIMELINE = 10, /* "timeline" editor (bDopeSheet) */
} eAnimCont_Types;
/* --------------- Channels -------------------- */
@@ -125,64 +125,62 @@ typedef enum eAnimCont_Types {
* channels of animation data
*/
typedef struct bAnimListElem {
- struct bAnimListElem *next, *prev;
-
- /** source data this elem represents */
- void *data;
- /** (eAnim_ChannelType) one of the ANIMTYPE_* values */
- int type;
- /** copy of elem's flags for quick access */
- int flag;
- /** for un-named data, the index of the data in its collection */
- int index;
-
- /** (eAnim_Update_Flags) tag the element for updating */
- char update;
- /** tag the included data. Temporary always */
- char tag;
-
- /** (eAnim_KeyType) type of motion data to expect */
- short datatype;
- /** motion data - mostly F-Curves, but can be other types too */
- void *key_data;
-
-
- /**
- * \note
- * id here is the "IdAdtTemplate"-style datablock (e.g. Object, Material, Texture, NodeTree)
- * from which evaluation of the RNA-paths takes place. It's used to figure out how deep
- * channels should be nested (e.g. for Textures/NodeTrees) in the tree, and allows property
- * lookups (e.g. for sliders and for inserting keyframes) to work. If we had instead used
- * bAction or something similar, none of this would be possible: although it's trivial
- * to use an IdAdtTemplate type to find the source action a channel (e.g. F-Curve) comes from
- * (i.e. in the AnimEditors, it *must* be the active action, as only that can be edited),
- * it's impossible to go the other way (i.e. one action may be used in multiple places).
- */
- /** ID block that channel is attached to */
- struct ID *id;
- /** source of the animation data attached to ID block (for convenience) */
- struct AnimData *adt;
-
- /**
- * For list element which corresponds to a f-curve, this is an ID which
- * owns the f-curve.
- *
- * For example, if the f-curve is coming from Action, this id will be set to
- * action's ID. But if this is a f-curve which is a driver, then the owner
- * is set to, for example, object.
- *
- * Note, that this is different from id above. The id above will be set to
- * an object if the f-curve is coming from action associated with that
- * object. */
- struct ID *fcurve_owner_id;
-
- /**
- * for per-element F-Curves
- * (e.g. NLA Control Curves), the element that this represents (e.g. NlaStrip) */
- void *owner;
+ struct bAnimListElem *next, *prev;
+
+ /** source data this elem represents */
+ void *data;
+ /** (eAnim_ChannelType) one of the ANIMTYPE_* values */
+ int type;
+ /** copy of elem's flags for quick access */
+ int flag;
+ /** for un-named data, the index of the data in its collection */
+ int index;
+
+ /** (eAnim_Update_Flags) tag the element for updating */
+ char update;
+ /** tag the included data. Temporary always */
+ char tag;
+
+ /** (eAnim_KeyType) type of motion data to expect */
+ short datatype;
+ /** motion data - mostly F-Curves, but can be other types too */
+ void *key_data;
+
+ /**
+ * \note
+ * id here is the "IdAdtTemplate"-style datablock (e.g. Object, Material, Texture, NodeTree)
+ * from which evaluation of the RNA-paths takes place. It's used to figure out how deep
+ * channels should be nested (e.g. for Textures/NodeTrees) in the tree, and allows property
+ * lookups (e.g. for sliders and for inserting keyframes) to work. If we had instead used
+ * bAction or something similar, none of this would be possible: although it's trivial
+ * to use an IdAdtTemplate type to find the source action a channel (e.g. F-Curve) comes from
+ * (i.e. in the AnimEditors, it *must* be the active action, as only that can be edited),
+ * it's impossible to go the other way (i.e. one action may be used in multiple places).
+ */
+ /** ID block that channel is attached to */
+ struct ID *id;
+ /** source of the animation data attached to ID block (for convenience) */
+ struct AnimData *adt;
+
+ /**
+ * For list element which corresponds to a f-curve, this is an ID which
+ * owns the f-curve.
+ *
+ * For example, if the f-curve is coming from Action, this id will be set to
+ * action's ID. But if this is a f-curve which is a driver, then the owner
+ * is set to, for example, object.
+ *
+ * Note, that this is different from id above. The id above will be set to
+ * an object if the f-curve is coming from action associated with that
+ * object. */
+ struct ID *fcurve_owner_id;
+
+ /**
+ * for per-element F-Curves
+ * (e.g. NLA Control Curves), the element that this represents (e.g. NlaStrip) */
+ void *owner;
} bAnimListElem;
-
/**
* Some types for easier type-testing
*
@@ -190,72 +188,72 @@ typedef struct bAnimListElem {
* which is used for drawing and handling channel lists for.
*/
typedef enum eAnim_ChannelType {
- ANIMTYPE_NONE = 0,
- ANIMTYPE_ANIMDATA,
- ANIMTYPE_SPECIALDATA,
-
- ANIMTYPE_SUMMARY,
-
- ANIMTYPE_SCENE,
- ANIMTYPE_OBJECT,
- ANIMTYPE_GROUP,
- ANIMTYPE_FCURVE,
-
- ANIMTYPE_NLACONTROLS,
- ANIMTYPE_NLACURVE,
-
- ANIMTYPE_FILLACTD,
- ANIMTYPE_FILLDRIVERS,
-
- ANIMTYPE_DSMAT,
- ANIMTYPE_DSLAM,
- ANIMTYPE_DSCAM,
- ANIMTYPE_DSCACHEFILE,
- ANIMTYPE_DSCUR,
- ANIMTYPE_DSSKEY,
- ANIMTYPE_DSWOR,
- ANIMTYPE_DSNTREE,
- ANIMTYPE_DSPART,
- ANIMTYPE_DSMBALL,
- ANIMTYPE_DSARM,
- ANIMTYPE_DSMESH,
- ANIMTYPE_DSTEX,
- ANIMTYPE_DSLAT,
- ANIMTYPE_DSLINESTYLE,
- ANIMTYPE_DSSPK,
- ANIMTYPE_DSGPENCIL,
- ANIMTYPE_DSMCLIP,
-
- ANIMTYPE_SHAPEKEY,
-
- ANIMTYPE_GPDATABLOCK,
- ANIMTYPE_GPLAYER,
-
- ANIMTYPE_MASKDATABLOCK,
- ANIMTYPE_MASKLAYER,
-
- ANIMTYPE_NLATRACK,
- ANIMTYPE_NLAACTION,
-
- ANIMTYPE_PALETTE,
-
- /* always as last item, the total number of channel types... */
- ANIMTYPE_NUM_TYPES,
+ ANIMTYPE_NONE = 0,
+ ANIMTYPE_ANIMDATA,
+ ANIMTYPE_SPECIALDATA,
+
+ ANIMTYPE_SUMMARY,
+
+ ANIMTYPE_SCENE,
+ ANIMTYPE_OBJECT,
+ ANIMTYPE_GROUP,
+ ANIMTYPE_FCURVE,
+
+ ANIMTYPE_NLACONTROLS,
+ ANIMTYPE_NLACURVE,
+
+ ANIMTYPE_FILLACTD,
+ ANIMTYPE_FILLDRIVERS,
+
+ ANIMTYPE_DSMAT,
+ ANIMTYPE_DSLAM,
+ ANIMTYPE_DSCAM,
+ ANIMTYPE_DSCACHEFILE,
+ ANIMTYPE_DSCUR,
+ ANIMTYPE_DSSKEY,
+ ANIMTYPE_DSWOR,
+ ANIMTYPE_DSNTREE,
+ ANIMTYPE_DSPART,
+ ANIMTYPE_DSMBALL,
+ ANIMTYPE_DSARM,
+ ANIMTYPE_DSMESH,
+ ANIMTYPE_DSTEX,
+ ANIMTYPE_DSLAT,
+ ANIMTYPE_DSLINESTYLE,
+ ANIMTYPE_DSSPK,
+ ANIMTYPE_DSGPENCIL,
+ ANIMTYPE_DSMCLIP,
+
+ ANIMTYPE_SHAPEKEY,
+
+ ANIMTYPE_GPDATABLOCK,
+ ANIMTYPE_GPLAYER,
+
+ ANIMTYPE_MASKDATABLOCK,
+ ANIMTYPE_MASKLAYER,
+
+ ANIMTYPE_NLATRACK,
+ ANIMTYPE_NLAACTION,
+
+ ANIMTYPE_PALETTE,
+
+ /* always as last item, the total number of channel types... */
+ ANIMTYPE_NUM_TYPES,
} eAnim_ChannelType;
/* types of keyframe data in bAnimListElem */
typedef enum eAnim_KeyType {
- ALE_NONE = 0, /* no keyframe data */
- ALE_FCURVE, /* F-Curve */
- ALE_GPFRAME, /* Grease Pencil Frames */
- ALE_MASKLAY, /* Mask */
- ALE_NLASTRIP, /* NLA Strips */
-
- ALE_ALL, /* All channels summary */
- ALE_SCE, /* Scene summary */
- ALE_OB, /* Object summary */
- ALE_ACT, /* Action summary */
- ALE_GROUP, /* Action Group summary */
+ ALE_NONE = 0, /* no keyframe data */
+ ALE_FCURVE, /* F-Curve */
+ ALE_GPFRAME, /* Grease Pencil Frames */
+ ALE_MASKLAY, /* Mask */
+ ALE_NLASTRIP, /* NLA Strips */
+
+ ALE_ALL, /* All channels summary */
+ ALE_SCE, /* Scene summary */
+ ALE_OB, /* Object summary */
+ ALE_ACT, /* Action summary */
+ ALE_GROUP, /* Action Group summary */
} eAnim_KeyType;
/* Flags for specifying the types of updates (i.e. recalculation/refreshing) that
@@ -263,9 +261,9 @@ typedef enum eAnim_KeyType {
* For use with ANIM_animdata_update()
*/
typedef enum eAnim_Update_Flags {
- ANIM_UPDATE_DEPS = (1 << 0), /* referenced data and dependencies get refreshed */
- ANIM_UPDATE_ORDER = (1 << 1), /* keyframes need to be sorted */
- ANIM_UPDATE_HANDLES = (1 << 2), /* recalculate handles */
+ ANIM_UPDATE_DEPS = (1 << 0), /* referenced data and dependencies get refreshed */
+ ANIM_UPDATE_ORDER = (1 << 1), /* keyframes need to be sorted */
+ ANIM_UPDATE_HANDLES = (1 << 2), /* recalculate handles */
} eAnim_Update_Flags;
/* used for most tools which change keyframes (flushed by ANIM_animdata_update) */
@@ -276,47 +274,47 @@ typedef enum eAnim_Update_Flags {
/* filtering flags - under what circumstances should a channel be returned */
typedef enum eAnimFilter_Flags {
- /** data which channel represents is fits the dopesheet filters
- * (i.e. scene visibility criteria) */
- // XXX: it's hard to think of any examples where this *ISN'T* the case... perhaps becomes implicit?
- ANIMFILTER_DATA_VISIBLE = (1 << 0),
- /** channel is visible within the channel-list hierarchy
- * (i.e. F-Curves within Groups in ActEdit) */
- ANIMFILTER_LIST_VISIBLE = (1 << 1),
- /** channel has specifically been tagged as visible in Graph Editor (* Graph Editor Only) */
- ANIMFILTER_CURVE_VISIBLE = (1 << 2),
-
- /** include summary channels and "expanders" (for drawing/mouse-selection in channel list) */
- ANIMFILTER_LIST_CHANNELS = (1 << 3),
-
- /** for its type, channel should be "active" one */
- ANIMFILTER_ACTIVE = (1 << 4),
- /** channel is a child of the active group (* Actions speciality) */
- ANIMFILTER_ACTGROUPED = (1 << 5),
-
- /** channel must be selected/not-selected, but both must not be set together */
- ANIMFILTER_SEL = (1 << 6),
- ANIMFILTER_UNSEL = (1 << 7),
-
- /** editability status - must be editable to be included */
- ANIMFILTER_FOREDIT = (1 << 8),
- /** only selected animchannels should be considerable as editable - mainly
- * for Graph Editor's option for keys on select curves only */
- ANIMFILTER_SELEDIT = (1 << 9),
-
- /** flags used to enforce certain data types
- * \node the ones for curves and NLA tracks were redundant and have been removed for now...
- */
- ANIMFILTER_ANIMDATA = (1 << 10),
-
- /** duplicate entries for animation data attached to multi-user blocks must not occur */
- ANIMFILTER_NODUPLIS = (1 << 11),
-
- /** for checking if we should keep some collapsed channel around (internal use only!) */
- ANIMFILTER_TMP_PEEK = (1 << 30),
-
- /** ignore ONLYSEL flag from filterflag, (internal use only!) */
- ANIMFILTER_TMP_IGNORE_ONLYSEL = (1u << 31),
+ /** data which channel represents is fits the dopesheet filters
+ * (i.e. scene visibility criteria) */
+ // XXX: it's hard to think of any examples where this *ISN'T* the case... perhaps becomes implicit?
+ ANIMFILTER_DATA_VISIBLE = (1 << 0),
+ /** channel is visible within the channel-list hierarchy
+ * (i.e. F-Curves within Groups in ActEdit) */
+ ANIMFILTER_LIST_VISIBLE = (1 << 1),
+ /** channel has specifically been tagged as visible in Graph Editor (* Graph Editor Only) */
+ ANIMFILTER_CURVE_VISIBLE = (1 << 2),
+
+ /** include summary channels and "expanders" (for drawing/mouse-selection in channel list) */
+ ANIMFILTER_LIST_CHANNELS = (1 << 3),
+
+ /** for its type, channel should be "active" one */
+ ANIMFILTER_ACTIVE = (1 << 4),
+ /** channel is a child of the active group (* Actions speciality) */
+ ANIMFILTER_ACTGROUPED = (1 << 5),
+
+ /** channel must be selected/not-selected, but both must not be set together */
+ ANIMFILTER_SEL = (1 << 6),
+ ANIMFILTER_UNSEL = (1 << 7),
+
+ /** editability status - must be editable to be included */
+ ANIMFILTER_FOREDIT = (1 << 8),
+ /** only selected animchannels should be considerable as editable - mainly
+ * for Graph Editor's option for keys on select curves only */
+ ANIMFILTER_SELEDIT = (1 << 9),
+
+ /** flags used to enforce certain data types
+ * \node the ones for curves and NLA tracks were redundant and have been removed for now...
+ */
+ ANIMFILTER_ANIMDATA = (1 << 10),
+
+ /** duplicate entries for animation data attached to multi-user blocks must not occur */
+ ANIMFILTER_NODUPLIS = (1 << 11),
+
+ /** for checking if we should keep some collapsed channel around (internal use only!) */
+ ANIMFILTER_TMP_PEEK = (1 << 30),
+
+ /** ignore ONLYSEL flag from filterflag, (internal use only!) */
+ ANIMFILTER_TMP_IGNORE_ONLYSEL = (1u << 31),
} eAnimFilter_Flags;
/* ---------- Flag Checking Macros ------------ */
@@ -330,24 +328,28 @@ typedef enum eAnimFilter_Flags {
#define FILTER_WOR_SCED(wo) (CHECK_TYPE_INLINE(wo, World *), (wo->flag & WO_DS_EXPAND))
#define FILTER_LS_SCED(linestyle) ((linestyle->flag & LS_DS_EXPAND))
/* 'Object' channels */
-#define SEL_OBJC(base) (CHECK_TYPE_INLINE(base, Base *), ((base->flag & SELECT)))
-#define EXPANDED_OBJC(ob) (CHECK_TYPE_INLINE(ob, Object *), ((ob->nlaflag & OB_ADS_COLLAPSED) == 0))
+#define SEL_OBJC(base) (CHECK_TYPE_INLINE(base, Base *), ((base->flag & SELECT)))
+#define EXPANDED_OBJC(ob) \
+ (CHECK_TYPE_INLINE(ob, Object *), ((ob->nlaflag & OB_ADS_COLLAPSED) == 0))
/* 'Sub-object' channels (flags stored in Data block) */
-#define FILTER_SKE_OBJD(key) (CHECK_TYPE_INLINE(key, Key *), ((key->flag & KEY_DS_EXPAND)))
-#define FILTER_MAT_OBJD(ma) (CHECK_TYPE_INLINE(ma, Material *), ((ma->flag & MA_DS_EXPAND)))
-#define FILTER_LAM_OBJD(la) (CHECK_TYPE_INLINE(la, Light *), ((la->flag & LA_DS_EXPAND)))
-#define FILTER_CAM_OBJD(ca) (CHECK_TYPE_INLINE(ca, Camera *), ((ca->flag & CAM_DS_EXPAND)))
-#define FILTER_CACHEFILE_OBJD(cf) (CHECK_TYPE_INLINE(cf, CacheFile *), ((cf->flag & CACHEFILE_DS_EXPAND)))
-#define FILTER_CUR_OBJD(cu) (CHECK_TYPE_INLINE(cu, Curve *), ((cu->flag & CU_DS_EXPAND)))
-#define FILTER_PART_OBJD(part) (CHECK_TYPE_INLINE(part, ParticleSettings *), ((part->flag & PART_DS_EXPAND)))
-#define FILTER_MBALL_OBJD(mb) (CHECK_TYPE_INLINE(mb, MetaBall *), ((mb->flag2 & MB_DS_EXPAND)))
-#define FILTER_ARM_OBJD(arm) (CHECK_TYPE_INLINE(arm, bArmature *), ((arm->flag & ARM_DS_EXPAND)))
-#define FILTER_MESH_OBJD(me) (CHECK_TYPE_INLINE(me, Mesh *), ((me->flag & ME_DS_EXPAND)))
+#define FILTER_SKE_OBJD(key) (CHECK_TYPE_INLINE(key, Key *), ((key->flag & KEY_DS_EXPAND)))
+#define FILTER_MAT_OBJD(ma) (CHECK_TYPE_INLINE(ma, Material *), ((ma->flag & MA_DS_EXPAND)))
+#define FILTER_LAM_OBJD(la) (CHECK_TYPE_INLINE(la, Light *), ((la->flag & LA_DS_EXPAND)))
+#define FILTER_CAM_OBJD(ca) (CHECK_TYPE_INLINE(ca, Camera *), ((ca->flag & CAM_DS_EXPAND)))
+#define FILTER_CACHEFILE_OBJD(cf) \
+ (CHECK_TYPE_INLINE(cf, CacheFile *), ((cf->flag & CACHEFILE_DS_EXPAND)))
+#define FILTER_CUR_OBJD(cu) (CHECK_TYPE_INLINE(cu, Curve *), ((cu->flag & CU_DS_EXPAND)))
+#define FILTER_PART_OBJD(part) \
+ (CHECK_TYPE_INLINE(part, ParticleSettings *), ((part->flag & PART_DS_EXPAND)))
+#define FILTER_MBALL_OBJD(mb) (CHECK_TYPE_INLINE(mb, MetaBall *), ((mb->flag2 & MB_DS_EXPAND)))
+#define FILTER_ARM_OBJD(arm) (CHECK_TYPE_INLINE(arm, bArmature *), ((arm->flag & ARM_DS_EXPAND)))
+#define FILTER_MESH_OBJD(me) (CHECK_TYPE_INLINE(me, Mesh *), ((me->flag & ME_DS_EXPAND)))
#define FILTER_LATTICE_OBJD(lt) (CHECK_TYPE_INLINE(lt, Lattice *), ((lt->flag & LT_DS_EXPAND)))
-#define FILTER_SPK_OBJD(spk) (CHECK_TYPE_INLINE(spk, Speaker *), ((spk->flag & SPK_DS_EXPAND)))
+#define FILTER_SPK_OBJD(spk) (CHECK_TYPE_INLINE(spk, Speaker *), ((spk->flag & SPK_DS_EXPAND)))
/* Variable use expanders */
-#define FILTER_NTREE_DATA(ntree) (CHECK_TYPE_INLINE(ntree, bNodeTree *), ((ntree->flag & NTREE_DS_EXPAND)))
-#define FILTER_TEX_DATA(tex) (CHECK_TYPE_INLINE(tex, Tex *), ((tex->flag & TEX_DS_EXPAND)))
+#define FILTER_NTREE_DATA(ntree) \
+ (CHECK_TYPE_INLINE(ntree, bNodeTree *), ((ntree->flag & NTREE_DS_EXPAND)))
+#define FILTER_TEX_DATA(tex) (CHECK_TYPE_INLINE(tex, Tex *), ((tex->flag & TEX_DS_EXPAND)))
/* 'Sub-object/Action' channels (flags stored in Action) */
#define SEL_ACTC(actc) ((actc->flag & ACT_SELECTED))
@@ -355,13 +357,12 @@ typedef enum eAnimFilter_Flags {
/* 'Sub-AnimData' channels */
#define EXPANDED_DRVD(adt) ((adt->flag & ADT_DRIVERS_COLLAPSED) == 0)
-
/* Actions (also used for Dopesheet) */
/* Action Channel Group */
#define EDITABLE_AGRP(agrp) ((agrp->flag & AGRP_PROTECTED) == 0)
#define EXPANDED_AGRP(ac, agrp) \
- ( ((!(ac) || ((ac)->spacetype != SPACE_GRAPH)) && (agrp->flag & AGRP_EXPANDED)) || \
- (( (ac) && ((ac)->spacetype == SPACE_GRAPH)) && (agrp->flag & AGRP_EXPANDED_G)) )
+ (((!(ac) || ((ac)->spacetype != SPACE_GRAPH)) && (agrp->flag & AGRP_EXPANDED)) || \
+ (((ac) && ((ac)->spacetype == SPACE_GRAPH)) && (agrp->flag & AGRP_EXPANDED_G)))
#define SEL_AGRP(agrp) ((agrp->flag & AGRP_SELECTED) || (agrp->flag & AGRP_ACTIVE))
/* F-Curve Channels */
#define EDITABLE_FCU(fcu) ((fcu->flag & FCURVE_PROTECTED) == 0)
@@ -385,7 +386,6 @@ typedef enum eAnimFilter_Flags {
#define EDITABLE_MASK(masklay) ((masklay->flag & MASK_LAYERFLAG_LOCKED) == 0)
#define SEL_MASKLAY(masklay) (masklay->flag & SELECT)
-
/* NLA only */
#define SEL_NLT(nlt) (nlt->flag & NLATRACK_SELECTED)
#define EDITABLE_NLT(nlt) ((nlt->flag & NLATRACK_PROTECTED) == 0)
@@ -402,40 +402,45 @@ typedef enum eAnimFilter_Flags {
/* -------------- Channel Defines -------------- */
/* channel heights */
-#define ACHANNEL_FIRST(ac) (-0.8f * (ac)->yscale_fac * U.widget_unit)
-#define ACHANNEL_HEIGHT(ac) (0.8f * (ac)->yscale_fac * U.widget_unit)
-#define ACHANNEL_HEIGHT_HALF(ac) (0.4f * (ac)->yscale_fac * U.widget_unit)
-#define ACHANNEL_SKIP (0.1f * U.widget_unit)
-#define ACHANNEL_STEP(ac) (ACHANNEL_HEIGHT(ac) + ACHANNEL_SKIP)
+#define ACHANNEL_FIRST(ac) (-0.8f * (ac)->yscale_fac * U.widget_unit)
+#define ACHANNEL_HEIGHT(ac) (0.8f * (ac)->yscale_fac * U.widget_unit)
+#define ACHANNEL_HEIGHT_HALF(ac) (0.4f * (ac)->yscale_fac * U.widget_unit)
+#define ACHANNEL_SKIP (0.1f * U.widget_unit)
+#define ACHANNEL_STEP(ac) (ACHANNEL_HEIGHT(ac) + ACHANNEL_SKIP)
/* channel widths */
-#define ACHANNEL_NAMEWIDTH (10 * U.widget_unit)
+#define ACHANNEL_NAMEWIDTH (10 * U.widget_unit)
/* channel toggle-buttons */
-#define ACHANNEL_BUTTON_WIDTH (0.8f * U.widget_unit)
-
+#define ACHANNEL_BUTTON_WIDTH (0.8f * U.widget_unit)
/* -------------- NLA Channel Defines -------------- */
/* NLA channel heights */
-#define NLACHANNEL_FIRST (-0.8f * U.widget_unit)
-#define NLACHANNEL_HEIGHT(snla) ((snla && (snla->flag & SNLA_NOSTRIPCURVES)) ? (0.8f * U.widget_unit) : (1.2f * U.widget_unit))
-#define NLACHANNEL_HEIGHT_HALF(snla) ((snla && (snla->flag & SNLA_NOSTRIPCURVES)) ? (0.4f * U.widget_unit) : (0.6f * U.widget_unit))
-#define NLACHANNEL_SKIP (0.1f * U.widget_unit)
-#define NLACHANNEL_STEP(snla) (NLACHANNEL_HEIGHT(snla) + NLACHANNEL_SKIP)
+#define NLACHANNEL_FIRST (-0.8f * U.widget_unit)
+#define NLACHANNEL_HEIGHT(snla) \
+ ((snla && (snla->flag & SNLA_NOSTRIPCURVES)) ? (0.8f * U.widget_unit) : (1.2f * U.widget_unit))
+#define NLACHANNEL_HEIGHT_HALF(snla) \
+ ((snla && (snla->flag & SNLA_NOSTRIPCURVES)) ? (0.4f * U.widget_unit) : (0.6f * U.widget_unit))
+#define NLACHANNEL_SKIP (0.1f * U.widget_unit)
+#define NLACHANNEL_STEP(snla) (NLACHANNEL_HEIGHT(snla) + NLACHANNEL_SKIP)
/* channel widths */
-#define NLACHANNEL_NAMEWIDTH (10 * U.widget_unit)
+#define NLACHANNEL_NAMEWIDTH (10 * U.widget_unit)
/* channel toggle-buttons */
-#define NLACHANNEL_BUTTON_WIDTH (0.8f * U.widget_unit)
+#define NLACHANNEL_BUTTON_WIDTH (0.8f * U.widget_unit)
/* ---------------- API -------------------- */
/* Obtain list of filtered Animation channels to operate on.
* Returns the number of channels in the list
*/
-size_t ANIM_animdata_filter(bAnimContext *ac, ListBase *anim_data, eAnimFilter_Flags filter_mode, void *data, eAnimCont_Types datatype);
+size_t ANIM_animdata_filter(bAnimContext *ac,
+ ListBase *anim_data,
+ eAnimFilter_Flags filter_mode,
+ void *data,
+ eAnimCont_Types datatype);
/* Obtain current anim-data context from Blender Context info.
* Returns whether the operation was successful.
@@ -461,80 +466,79 @@ void ANIM_animdata_freelist(ListBase *anim_data);
/* role or level of animchannel in the hierarchy */
typedef enum eAnimChannel_Role {
- /** datablock expander - a "composite" channel type */
- ACHANNEL_ROLE_EXPANDER = -1,
- /** special purposes - not generally for hierarchy processing */
- ACHANNEL_ROLE_SPECIAL = 0,
- /** data channel - a channel representing one of the actual building blocks of channels */
- ACHANNEL_ROLE_CHANNEL = 1,
+ /** datablock expander - a "composite" channel type */
+ ACHANNEL_ROLE_EXPANDER = -1,
+ /** special purposes - not generally for hierarchy processing */
+ ACHANNEL_ROLE_SPECIAL = 0,
+ /** data channel - a channel representing one of the actual building blocks of channels */
+ ACHANNEL_ROLE_CHANNEL = 1,
} eAnimChannel_Role;
/* flag-setting behavior */
typedef enum eAnimChannels_SetFlag {
- /** turn off */
- ACHANNEL_SETFLAG_CLEAR = 0,
- /** turn on */
- ACHANNEL_SETFLAG_ADD = 1,
- /** on->off, off->on */
- ACHANNEL_SETFLAG_INVERT = 2,
- /** some on -> all off // all on */
- ACHANNEL_SETFLAG_TOGGLE = 3,
+ /** turn off */
+ ACHANNEL_SETFLAG_CLEAR = 0,
+ /** turn on */
+ ACHANNEL_SETFLAG_ADD = 1,
+ /** on->off, off->on */
+ ACHANNEL_SETFLAG_INVERT = 2,
+ /** some on -> all off // all on */
+ ACHANNEL_SETFLAG_TOGGLE = 3,
} eAnimChannels_SetFlag;
/* types of settings for AnimChannels */
typedef enum eAnimChannel_Settings {
- ACHANNEL_SETTING_SELECT = 0,
- /** warning: for drawing UI's, need to check if this is off (maybe inverse this later) */
- ACHANNEL_SETTING_PROTECT = 1,
- ACHANNEL_SETTING_MUTE = 2,
- ACHANNEL_SETTING_EXPAND = 3,
- /** only for Graph Editor */
- ACHANNEL_SETTING_VISIBLE = 4,
- /** only for NLA Tracks */
- ACHANNEL_SETTING_SOLO = 5,
- /** only for NLA Actions */
- ACHANNEL_SETTING_PINNED = 6,
- ACHANNEL_SETTING_MOD_OFF = 7,
- /** channel is pinned and always visible */
- ACHANNEL_SETTING_ALWAYS_VISIBLE = 8,
+ ACHANNEL_SETTING_SELECT = 0,
+ /** warning: for drawing UI's, need to check if this is off (maybe inverse this later) */
+ ACHANNEL_SETTING_PROTECT = 1,
+ ACHANNEL_SETTING_MUTE = 2,
+ ACHANNEL_SETTING_EXPAND = 3,
+ /** only for Graph Editor */
+ ACHANNEL_SETTING_VISIBLE = 4,
+ /** only for NLA Tracks */
+ ACHANNEL_SETTING_SOLO = 5,
+ /** only for NLA Actions */
+ ACHANNEL_SETTING_PINNED = 6,
+ ACHANNEL_SETTING_MOD_OFF = 7,
+ /** channel is pinned and always visible */
+ ACHANNEL_SETTING_ALWAYS_VISIBLE = 8,
} eAnimChannel_Settings;
-
/* Drawing, mouse handling, and flag setting behavior... */
typedef struct bAnimChannelType {
- /* -- Type data -- */
- /* name of the channel type, for debugging */
- const char *channel_type_name;
- /* "level" or role in hierarchy - for finding the active channel */
- eAnimChannel_Role channel_role;
-
- /* -- Drawing -- */
- /* get RGB color that is used to draw the majority of the backdrop */
- void (*get_backdrop_color)(bAnimContext *ac, bAnimListElem *ale, float r_color[3]);
- /* draw backdrop strip for channel */
- void (*draw_backdrop)(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc);
- /* get depth of indention (relative to the depth channel is nested at) */
- short (*get_indent_level)(bAnimContext *ac, bAnimListElem *ale);
- /* get offset in pixels for the start of the channel (in addition to the indent depth) */
- short (*get_offset)(bAnimContext *ac, bAnimListElem *ale);
-
- /* get name (for channel lists) */
- void (*name)(bAnimListElem *ale, char *name);
- /* get RNA property+pointer for editing the name */
- bool (*name_prop)(bAnimListElem *ale, struct PointerRNA *ptr, struct PropertyRNA **prop);
- /* get icon (for channel lists) */
- int (*icon)(bAnimListElem *ale);
-
- /* -- Settings -- */
- /* check if the given setting is valid in the current context */
- bool (*has_setting)(bAnimContext *ac, bAnimListElem *ale, eAnimChannel_Settings setting);
- /* get the flag used for this setting */
- int (*setting_flag)(bAnimContext *ac, eAnimChannel_Settings setting, bool *neg);
- /* get the pointer to int/short where data is stored,
- * with type being sizeof(ptr_data) which should be fine for runtime use...
- * - assume that setting has been checked to be valid for current context
- */
- void *(*setting_ptr)(bAnimListElem *ale, eAnimChannel_Settings setting, short *type);
+ /* -- Type data -- */
+ /* name of the channel type, for debugging */
+ const char *channel_type_name;
+ /* "level" or role in hierarchy - for finding the active channel */
+ eAnimChannel_Role channel_role;
+
+ /* -- Drawing -- */
+ /* get RGB color that is used to draw the majority of the backdrop */
+ void (*get_backdrop_color)(bAnimContext *ac, bAnimListElem *ale, float r_color[3]);
+ /* draw backdrop strip for channel */
+ void (*draw_backdrop)(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc);
+ /* get depth of indention (relative to the depth channel is nested at) */
+ short (*get_indent_level)(bAnimContext *ac, bAnimListElem *ale);
+ /* get offset in pixels for the start of the channel (in addition to the indent depth) */
+ short (*get_offset)(bAnimContext *ac, bAnimListElem *ale);
+
+ /* get name (for channel lists) */
+ void (*name)(bAnimListElem *ale, char *name);
+ /* get RNA property+pointer for editing the name */
+ bool (*name_prop)(bAnimListElem *ale, struct PointerRNA *ptr, struct PropertyRNA **prop);
+ /* get icon (for channel lists) */
+ int (*icon)(bAnimListElem *ale);
+
+ /* -- Settings -- */
+ /* check if the given setting is valid in the current context */
+ bool (*has_setting)(bAnimContext *ac, bAnimListElem *ale, eAnimChannel_Settings setting);
+ /* get the flag used for this setting */
+ int (*setting_flag)(bAnimContext *ac, eAnimChannel_Settings setting, bool *neg);
+ /* get the pointer to int/short where data is stored,
+ * with type being sizeof(ptr_data) which should be fine for runtime use...
+ * - assume that setting has been checked to be valid for current context
+ */
+ void *(*setting_ptr)(bAnimListElem *ale, eAnimChannel_Settings setting, short *type);
} bAnimChannelType;
/* ------------------------ Drawing API -------------------------- */
@@ -546,16 +550,15 @@ const bAnimChannelType *ANIM_channel_get_typeinfo(bAnimListElem *ale);
void ANIM_channel_debug_print_info(bAnimListElem *ale, short indent_level);
/* Draw the given channel */
-void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc, size_t channel_index);
+void ANIM_channel_draw(
+ bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc, size_t channel_index);
/* Draw the widgets for the given channel */
-void ANIM_channel_draw_widgets(
- const struct bContext *C,
- bAnimContext *ac,
- bAnimListElem *ale,
- struct uiBlock *block,
- rctf *rect,
- size_t channel_index);
-
+void ANIM_channel_draw_widgets(const struct bContext *C,
+ bAnimContext *ac,
+ bAnimListElem *ale,
+ struct uiBlock *block,
+ rctf *rect,
+ size_t channel_index);
/* ------------------------ Editing API -------------------------- */
@@ -564,14 +567,18 @@ void ANIM_channel_draw_widgets(
*
* - setting: eAnimChannel_Settings
*/
-short ANIM_channel_setting_get(bAnimContext *ac, bAnimListElem *ale, eAnimChannel_Settings setting);
+short ANIM_channel_setting_get(bAnimContext *ac,
+ bAnimListElem *ale,
+ eAnimChannel_Settings setting);
/* Change value of some setting for a channel
* - setting: eAnimChannel_Settings
* - mode: eAnimChannels_SetFlag
*/
-void ANIM_channel_setting_set(bAnimContext *ac, bAnimListElem *ale, eAnimChannel_Settings setting, eAnimChannels_SetFlag mode);
-
+void ANIM_channel_setting_set(bAnimContext *ac,
+ bAnimListElem *ale,
+ eAnimChannel_Settings setting,
+ eAnimChannels_SetFlag mode);
/* Flush visibility (for Graph Editor) changes up/down hierarchy for changes in the given setting
* - anim_data: list of the all the anim channels that can be chosen
@@ -582,15 +589,23 @@ void ANIM_channel_setting_set(bAnimContext *ac, bAnimListElem *ale, eAnimChannel
* - setting: type of setting to set
* - on: whether the visibility setting has been enabled or disabled
*/
-void ANIM_flush_setting_anim_channels(bAnimContext *ac, ListBase *anim_data, bAnimListElem *ale_setting, eAnimChannel_Settings setting, eAnimChannels_SetFlag mode);
-
+void ANIM_flush_setting_anim_channels(bAnimContext *ac,
+ ListBase *anim_data,
+ bAnimListElem *ale_setting,
+ eAnimChannel_Settings setting,
+ eAnimChannels_SetFlag mode);
/* Deselect all animation channels */
-void ANIM_deselect_anim_channels(bAnimContext *ac, void *data, eAnimCont_Types datatype, bool test, eAnimChannels_SetFlag sel);
+void ANIM_deselect_anim_channels(
+ bAnimContext *ac, void *data, eAnimCont_Types datatype, bool test, eAnimChannels_SetFlag sel);
/* Set the 'active' channel of type channel_type, in the given action */
-void ANIM_set_active_channel(bAnimContext *ac, void *data, eAnimCont_Types datatype, eAnimFilter_Flags filter, void *channel_data, eAnim_ChannelType channel_type);
-
+void ANIM_set_active_channel(bAnimContext *ac,
+ void *data,
+ eAnimCont_Types datatype,
+ eAnimFilter_Flags filter,
+ void *channel_data,
+ eAnim_ChannelType channel_type);
/* Delete the F-Curve from the given AnimData block (if possible),
* as appropriate according to animation context */
@@ -604,12 +619,12 @@ void ANIM_fcurve_delete_from_animdata(bAnimContext *ac, struct AnimData *adt, st
/* flags for Current Frame Drawing */
enum eAnimEditDraw_CurrentFrame {
- /* plain time indicator with no special indicators */
- DRAWCFRA_PLAIN = 0,
- /* time indication in seconds or frames */
- DRAWCFRA_UNIT_SECONDS = (1 << 0),
- /* draw indicator extra wide (for timeline) */
- DRAWCFRA_WIDE = (1 << 1),
+ /* plain time indicator with no special indicators */
+ DRAWCFRA_PLAIN = 0,
+ /* time indication in seconds or frames */
+ DRAWCFRA_UNIT_SECONDS = (1 << 0),
+ /* draw indicator extra wide (for timeline) */
+ DRAWCFRA_WIDE = (1 << 1),
};
/* main call to draw current-frame indicator in an Animation Editor */
@@ -623,7 +638,6 @@ void ANIM_draw_cfra_number(const struct bContext *C, struct View2D *v2d, short f
/* main call to draw preview range curtains */
void ANIM_draw_previewrange(const struct bContext *C, struct View2D *v2d, int end_frame_width);
-
/* -------------- Frame Range Drawing --------------- */
/* main call to draw normal frame range indicators */
@@ -635,12 +649,13 @@ void ANIM_draw_framerange(struct Scene *scene, struct View2D *v2d);
/* ------------- UI Panel Drawing -------------- */
/* draw a given F-Modifier for some layout/UI-Block */
-void ANIM_uiTemplate_fmodifier_draw(struct uiLayout *layout, struct ID *fcurve_owner_id,
- ListBase *modifiers, struct FModifier *fcm);
+void ANIM_uiTemplate_fmodifier_draw(struct uiLayout *layout,
+ struct ID *fcurve_owner_id,
+ ListBase *modifiers,
+ struct FModifier *fcm);
/* ------------- Copy/Paste Buffer -------------- */
-
/* free the copy/paste buffer */
void ANIM_fmodifiers_copybuf_free(void);
@@ -682,7 +697,10 @@ void nla_action_get_color(struct AnimData *adt, struct bAction *act, float color
struct AnimData *ANIM_nla_mapping_get(bAnimContext *ac, bAnimListElem *ale);
/* Apply/Unapply NLA mapping to all keyframes in the nominated F-Curve */
-void ANIM_nla_mapping_apply_fcurve(struct AnimData *adt, struct FCurve *fcu, bool restore, bool only_keys);
+void ANIM_nla_mapping_apply_fcurve(struct AnimData *adt,
+ struct FCurve *fcu,
+ bool restore,
+ bool only_keys);
/* ..... */
@@ -695,28 +713,29 @@ void ED_nla_postop_refresh(bAnimContext *ac);
/* flags for conversion mapping */
typedef enum eAnimUnitConv_Flags {
- /* restore to original internal values */
- ANIM_UNITCONV_RESTORE = (1 << 0),
- /* ignore handles (i.e. only touch main keyframes) */
- ANIM_UNITCONV_ONLYKEYS = (1 << 1),
- /* only touch selected BezTriples */
- ANIM_UNITCONV_ONLYSEL = (1 << 2),
- /* only touch selected vertices */
- ANIM_UNITCONV_SELVERTS = (1 << 3),
- ANIM_UNITCONV_SKIPKNOTS = (1 << 4),
- /* Scale FCurve i a way it fits to -1..1 space */
- ANIM_UNITCONV_NORMALIZE = (1 << 5),
- /* Only when normalization is used: use scale factor from previous run,
- * prevents curves from jumping all over the place when tweaking them.
- */
- ANIM_UNITCONV_NORMALIZE_FREEZE = (1 << 6),
+ /* restore to original internal values */
+ ANIM_UNITCONV_RESTORE = (1 << 0),
+ /* ignore handles (i.e. only touch main keyframes) */
+ ANIM_UNITCONV_ONLYKEYS = (1 << 1),
+ /* only touch selected BezTriples */
+ ANIM_UNITCONV_ONLYSEL = (1 << 2),
+ /* only touch selected vertices */
+ ANIM_UNITCONV_SELVERTS = (1 << 3),
+ ANIM_UNITCONV_SKIPKNOTS = (1 << 4),
+ /* Scale FCurve i a way it fits to -1..1 space */
+ ANIM_UNITCONV_NORMALIZE = (1 << 5),
+ /* Only when normalization is used: use scale factor from previous run,
+ * prevents curves from jumping all over the place when tweaking them.
+ */
+ ANIM_UNITCONV_NORMALIZE_FREEZE = (1 << 6),
} eAnimUnitConv_Flags;
/* Normalization flags from Space Graph passing to ANIM_unit_mapping_get_factor */
short ANIM_get_normalization_flags(bAnimContext *ac);
/* Get unit conversion factor for given ID + F-Curve */
-float ANIM_unit_mapping_get_factor(struct Scene *scene, struct ID *id, struct FCurve *fcu, short flag, float *r_offset);
+float ANIM_unit_mapping_get_factor(
+ struct Scene *scene, struct ID *id, struct FCurve *fcu, short flag, float *r_offset);
/* ------------- Utility macros ----------------------- */
@@ -731,11 +750,15 @@ float ANIM_unit_mapping_get_factor(struct Scene *scene, struct ID *id, struct FC
* - sflag - bitflag to set
*/
#define ACHANNEL_SET_FLAG(channel, smode, sflag) \
- { \
- if (smode == ACHANNEL_SETFLAG_INVERT) (channel)->flag ^= (sflag); \
- else if (smode == ACHANNEL_SETFLAG_ADD) (channel)->flag |= (sflag); \
- else (channel)->flag &= ~(sflag); \
- } ((void)0)
+ { \
+ if (smode == ACHANNEL_SETFLAG_INVERT) \
+ (channel)->flag ^= (sflag); \
+ else if (smode == ACHANNEL_SETFLAG_ADD) \
+ (channel)->flag |= (sflag); \
+ else \
+ (channel)->flag &= ~(sflag); \
+ } \
+ ((void)0)
/* set/clear/toggle macro, where the flag is negative
* - channel - channel with a 'flag' member that we're setting
@@ -743,12 +766,15 @@ float ANIM_unit_mapping_get_factor(struct Scene *scene, struct ID *id, struct FC
* - sflag - bitflag to set
*/
#define ACHANNEL_SET_FLAG_NEG(channel, smode, sflag) \
- { \
- if (smode == ACHANNEL_SETFLAG_INVERT) (channel)->flag ^= (sflag); \
- else if (smode == ACHANNEL_SETFLAG_ADD) (channel)->flag &= ~(sflag); \
- else (channel)->flag |= (sflag); \
- } ((void)0)
-
+ { \
+ if (smode == ACHANNEL_SETFLAG_INVERT) \
+ (channel)->flag ^= (sflag); \
+ else if (smode == ACHANNEL_SETFLAG_ADD) \
+ (channel)->flag &= ~(sflag); \
+ else \
+ (channel)->flag |= (sflag); \
+ } \
+ ((void)0)
/* --------- anim_deps.c, animation updates -------- */
@@ -782,10 +808,12 @@ void ED_operatormacros_action(void);
/* Action Editor - Action Management */
struct AnimData *ED_actedit_animdata_from_context(struct bContext *C);
-void ED_animedit_unlink_action(struct bContext *C, struct ID *id,
- struct AnimData *adt, struct bAction *act,
- struct ReportList *reports, bool force_delete);
-
+void ED_animedit_unlink_action(struct bContext *C,
+ struct ID *id,
+ struct AnimData *adt,
+ struct bAction *act,
+ struct ReportList *reports,
+ bool force_delete);
/* Drivers Editor - Utility to set up UI correctly */
void ED_drivers_editor_init(struct bContext *C, struct ScrArea *sa);