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Diffstat (limited to 'source/blender/editors/include/ED_anim_api.h')
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+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef ED_ANIM_API_H
+#define ED_ANIM_API_H
+
+struct ID;
+struct Scene;
+struct ListBase;
+struct bContext;
+struct wmWindowManager;
+struct ScrArea;
+struct ARegion;
+struct View2D;
+struct gla2DDrawInfo;
+struct Object;
+struct bActionGroup;
+struct FCurve;
+struct IpoCurve; // xxx
+
+/* ************************************************ */
+/* ANIMATION CHANNEL FILTERING */
+/* anim_filter.c */
+
+/* --------------- Context --------------------- */
+
+/* This struct defines a structure used for animation-specific
+ * 'context' information
+ */
+typedef struct bAnimContext {
+ void *data; /* data to be filtered for use in animation editor */
+ short datatype; /* type of data eAnimCont_Types */
+
+ short mode; /* editor->mode */
+ short spacetype; /* sa->spacetype */
+ short regiontype; /* active region -> type (channels or main) */
+ struct ScrArea *sa; /* editor */
+ struct ARegion *ar; /* region within editor */
+
+ struct Scene *scene; /* active scene */
+ struct Object *obact; /* active object */
+ ListBase *markers; /* active set of markers */
+} bAnimContext;
+
+/* Main Data container types */
+// XXX was ACTCONT_*
+typedef enum eAnimCont_Types {
+ ANIMCONT_NONE = 0, /* invalid or no data */
+ ANIMCONT_ACTION, /* action (bAction) */
+ ANIMCONT_SHAPEKEY, /* shapekey (Key) */
+ ANIMCONT_GPENCIL, /* grease pencil (screen) */
+ ANIMCONT_DOPESHEET, /* dopesheet (bDopesheet) */
+ ANIMCONT_FCURVES, /* animation F-Curves (bDopesheet) */ // XXX
+ ANIMCONT_DRIVERS, /* drivers (bDopesheet) */
+} eAnimCont_Types;
+
+/* --------------- Channels -------------------- */
+
+/* This struct defines a structure used for quick and uniform access for
+ * channels of animation data
+ */
+typedef struct bAnimListElem {
+ struct bAnimListElem *next, *prev;
+
+ void *data; /* source data this elem represents */
+ int type; /* one of the ANIMTYPE_* values */
+ int flag; /* copy of elem's flags for quick access */
+ int index; /* copy of adrcode where applicable */
+
+ void *key_data; /* motion data - ipo or ipo-curve */
+ short datatype; /* type of motion data to expect */
+
+ struct ID *id; /* ID block that channel is attached to (may be used */
+
+ void *owner; /* group or channel which acts as this channel's owner */
+ short ownertype; /* type of owner */
+} bAnimListElem;
+
+
+/* Some types for easier type-testing */
+// XXX was ACTTYPE_*
+typedef enum eAnim_ChannelType {
+ ANIMTYPE_NONE= 0,
+ ANIMTYPE_SPECIALDATA,
+
+ ANIMTYPE_SCENE,
+ ANIMTYPE_OBJECT,
+ ANIMTYPE_GROUP,
+ ANIMTYPE_FCURVE,
+
+ ANIMTYPE_FILLACTD,
+ ANIMTYPE_FILLDRIVERS,
+ ANIMTYPE_FILLMATD,
+
+ ANIMTYPE_DSMAT,
+ ANIMTYPE_DSLAM,
+ ANIMTYPE_DSCAM,
+ ANIMTYPE_DSCUR,
+ ANIMTYPE_DSSKEY,
+ ANIMTYPE_DSWOR,
+
+ ANIMTYPE_SHAPEKEY, // XXX probably can become depreceated???
+
+ ANIMTYPE_GPDATABLOCK,
+ ANIMTYPE_GPLAYER,
+} eAnim_ChannelType;
+
+/* types of keyframe data in bAnimListElem */
+typedef enum eAnim_KeyType {
+ ALE_NONE = 0, /* no keyframe data */
+ ALE_FCURVE, /* F-Curve */
+ ALE_GPFRAME, /* Grease Pencil Frames */
+
+ // XXX the following are for summaries... should these be kept?
+ ALE_SCE, /* Scene summary */
+ ALE_OB, /* Object summary */
+ ALE_ACT, /* Action summary */
+ ALE_GROUP, /* Action Group summary */
+} eAnim_KeyType;
+
+/* ----------------- Filtering -------------------- */
+
+/* filtering flags - under what circumstances should a channel be added */
+// XXX was ACTFILTER_*
+typedef enum eAnimFilter_Flags {
+ ANIMFILTER_VISIBLE = (1<<0), /* should channels be visible (in terms of hierarchy only) */
+ ANIMFILTER_SEL = (1<<1), /* should channels be selected */
+ ANIMFILTER_UNSEL = (1<<2), /* should channels be NOT selected */
+ ANIMFILTER_FOREDIT = (1<<3), /* does editable status matter */
+ ANIMFILTER_CURVESONLY = (1<<4), /* don't include summary-channels, etc. */
+ ANIMFILTER_CHANNELS = (1<<5), /* make list for interface drawing */
+ ANIMFILTER_ACTGROUPED = (1<<6), /* belongs to the active actiongroup */
+ ANIMFILTER_CURVEVISIBLE = (1<<7), /* F-Curve is visible for editing/viewing in Graph Editor */
+ ANIMFILTER_ACTIVE = (1<<8), /* channel should be 'active' */ // FIXME: this is only relevant for F-Curves for now
+} eAnimFilter_Flags;
+
+
+/* ---------- Flag Checking Macros ------------ */
+// xxx check on all of these flags again...
+
+/* Dopesheet only */
+ /* 'Scene' channels */
+#define SEL_SCEC(sce) ((sce->flag & SCE_DS_SELECTED))
+#define EXPANDED_SCEC(sce) ((sce->flag & SCE_DS_COLLAPSED)==0)
+ /* 'Sub-Scene' channels (flags stored in Data block) */
+#define FILTER_WOR_SCED(wo) ((wo->flag & WO_DS_EXPAND))
+ /* 'Object' channels */
+#define SEL_OBJC(base) ((base->flag & SELECT))
+#define EXPANDED_OBJC(ob) ((ob->nlaflag & OB_ADS_COLLAPSED)==0)
+ /* 'Sub-object' channels (flags stored in Object block) */
+#define FILTER_MAT_OBJC(ob) ((ob->nlaflag & OB_ADS_SHOWMATS))
+ /* 'Sub-object' channels (flags stored in Data block) */
+#define FILTER_SKE_OBJD(key) ((key->flag & KEYBLOCK_DS_EXPAND))
+#define FILTER_MAT_OBJD(ma) ((ma->flag & MA_DS_EXPAND))
+#define FILTER_LAM_OBJD(la) ((la->flag & LA_DS_EXPAND))
+#define FILTER_CAM_OBJD(ca) ((ca->flag & CAM_DS_EXPAND))
+#define FILTER_CUR_OBJD(cu) ((cu->flag & CU_DS_EXPAND))
+ /* 'Sub-object/Action' channels (flags stored in Action) */
+#define SEL_ACTC(actc) ((actc->flag & ACT_SELECTED))
+#define EXPANDED_ACTC(actc) ((actc->flag & ACT_COLLAPSED)==0)
+ /* 'Sub-AnimData' chanenls */
+#define EXPANDED_DRVD(adt) ((adt->flag & ADT_DRIVERS_COLLAPSED)==0)
+
+/* Actions (also used for Dopesheet) */
+ /* Action Channel Group */
+#define EDITABLE_AGRP(agrp) ((agrp->flag & AGRP_PROTECTED)==0)
+#define EXPANDED_AGRP(agrp) (agrp->flag & AGRP_EXPANDED)
+#define SEL_AGRP(agrp) ((agrp->flag & AGRP_SELECTED) || (agrp->flag & AGRP_ACTIVE))
+ /* F-Curve Channels */
+#define EDITABLE_FCU(fcu) ((fcu->flag & FCURVE_PROTECTED)==0)
+#define SEL_FCU(fcu) (fcu->flag & (FCURVE_ACTIVE|FCURVE_SELECTED))
+
+/* Grease Pencil only */
+ /* Grease Pencil datablock settings */
+#define EXPANDED_GPD(gpd) (gpd->flag & GP_DATA_EXPAND)
+ /* Grease Pencil Layer settings */
+#define EDITABLE_GPL(gpl) ((gpl->flag & GP_LAYER_LOCKED)==0)
+#define SEL_GPL(gpl) ((gpl->flag & GP_LAYER_ACTIVE) || (gpl->flag & GP_LAYER_SELECT))
+
+/* -------------- Channel Defines -------------- */
+
+/* channel heights */
+#define ACHANNEL_FIRST -16
+#define ACHANNEL_HEIGHT 16
+#define ACHANNEL_HEIGHT_HALF 8
+#define ACHANNEL_SKIP 2
+#define ACHANNEL_STEP (ACHANNEL_HEIGHT + ACHANNEL_SKIP)
+
+/* channel widths */
+#define ACHANNEL_NAMEWIDTH 200
+
+/* channel toggle-buttons */
+#define ACHANNEL_BUTTON_WIDTH 16
+
+/* ---------------- API -------------------- */
+
+/* Obtain list of filtered Animation channels to operate on.
+ * Returns the number of channels in the list
+ */
+int ANIM_animdata_filter(bAnimContext *ac, ListBase *anim_data, int filter_mode, void *data, short datatype);
+
+/* Obtain current anim-data context from Blender Context info.
+ * Returns whether the operation was successful.
+ */
+short ANIM_animdata_get_context(const struct bContext *C, bAnimContext *ac);
+
+/* Obtain current anim-data context (from Animation Editor) given
+ * that Blender Context info has already been set.
+ * Returns whether the operation was successful.
+ */
+short ANIM_animdata_context_getdata(bAnimContext *ac);
+
+/* ************************************************ */
+/* ANIMATION CHANNELS LIST */
+/* anim_channels.c */
+
+/* ------------------------ API -------------------------- */
+
+/* Deselect all animation channels */
+void ANIM_deselect_anim_channels(void *data, short datatype, short test, short sel);
+
+/* Set the 'active' channel of type channel_type, in the given action */
+void ANIM_set_active_channel(void *data, short datatype, int filter, void *channel_data, short channel_type);
+
+/* --------------- Settings and/or Defines -------------- */
+
+/* flag-setting behaviour */
+enum {
+ ACHANNEL_SETFLAG_CLEAR = 0,
+ ACHANNEL_SETFLAG_ADD,
+ ACHANNEL_SETFLAG_TOGGLE
+} eAnimChannels_SetFlag;
+
+/* ************************************************ */
+/* DRAWING API */
+/* anim_draw.c */
+
+/* ---------- Current Frame Drawing ---------------- */
+
+/* flags for Current Frame Drawing */
+enum {
+ /* plain time indicator with no special indicators */
+ DRAWCFRA_PLAIN = 0,
+ /* draw box indicating current frame number */
+ DRAWCFRA_SHOW_NUMBOX = (1<<0),
+ /* time indication in seconds or frames */
+ DRAWCFRA_UNIT_SECONDS = (1<<1),
+ /* show time-offset line */
+ DRAWCFRA_SHOW_TIMEOFS = (1<<2),
+} eAnimEditDraw_CurrentFrame;
+
+/* main call to draw current-frame indicator in an Animation Editor */
+void ANIM_draw_cfra(const struct bContext *C, struct View2D *v2d, short flag);
+
+/* ------------- Preview Range Drawing -------------- */
+
+/* main call to draw preview range curtains */
+void ANIM_draw_previewrange(const struct bContext *C, struct View2D *v2d);
+
+/* ************************************************* */
+/* ASSORTED TOOLS */
+
+/* ------------ Animation F-Curves <-> Icons/Names Mapping ------------ */
+/* anim_ipo_utils.c */
+
+int geticon_anim_blocktype(short blocktype);
+
+void getname_anim_fcurve(char *name, struct ID *id, struct FCurve *fcu);
+
+
+void ipo_rainbow(int cur, int tot, float *out);
+
+
+/* ------------- NLA-Mapping ----------------------- */
+/* anim_draw.c */
+
+/* Obtain the Object providing NLA-scaling for the given channel if applicable */
+struct Object *ANIM_nla_mapping_get(bAnimContext *ac, bAnimListElem *ale);
+
+/* Set/clear temporary mapping of coordinates from 'local-action' time to 'global-nla-scaled' time */
+void ANIM_nla_mapping_draw(struct gla2DDrawInfo *di, struct Object *ob, short restore);
+
+/* Apply/Unapply NLA mapping to all keyframes in the nominated IPO block */
+void ANIM_nla_mapping_apply_fcurve(struct Object *ob, struct FCurve *fcu, short restore, short only_keys);
+
+/* ------------- xxx macros ----------------------- */
+
+#define BEZSELECTED(bezt) ((bezt->f2 & SELECT) || (bezt->f1 & SELECT) || (bezt->f3 & SELECT))
+
+
+/* --------- anim_deps.c, animation updates -------- */
+
+ /* generic update flush, does tagged objects only, reads from Context screen (layers) and scene */
+void ED_anim_dag_flush_update(const struct bContext *C);
+ /* only flush object */
+void ED_anim_object_flush_update(const struct bContext *C, struct Object *ob);
+
+/* pose <-> action syncing */
+void ANIM_action_to_pose_sync(struct Object *ob);
+void ANIM_pose_to_action_sync(struct Object *ob, struct ScrArea *sa);
+
+
+/* what types of animation data was changed (for sending notifiers from animation tools) */
+enum {
+ ANIM_CHANGED_BOTH= 0,
+ ANIM_CHANGED_KEYFRAMES_VALUES,
+ ANIM_CHANGED_KEYFRAMES_SELECT,
+ ANIM_CHANGED_CHANNELS
+} eAnimData_Changed;
+
+/* Send notifiers on behalf of animation editing tools, based on various context info */
+void ANIM_animdata_send_notifiers(struct bContext *C, bAnimContext *ac, short data_changed);
+
+/* ************************************************* */
+/* OPERATORS */
+
+ /* generic animation channels */
+void ED_operatortypes_animchannels(void);
+void ED_keymap_animchannels(struct wmWindowManager *wm);
+
+ /* generic time editing */
+void ED_operatortypes_anim(void);
+void ED_keymap_anim(struct wmWindowManager *wm);
+
+/* ************************************************ */
+
+#endif /* ED_ANIM_API_H */
+