Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h18
1 files changed, 13 insertions, 5 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 6b8943421bd..7066095a93a 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -35,7 +35,7 @@ extern "C" {
#endif
struct bArmature;
-struct Base;
+struct BaseLegacy;
struct bContext;
struct Bone;
struct bPoseChannel;
@@ -44,8 +44,10 @@ struct ListBase;
struct MeshDeformModifierData;
struct DerivedMesh;
struct Object;
+struct Base;
struct ReportList;
struct Scene;
+struct SceneLayer;
struct ViewContext;
struct wmKeyConfig;
struct wmOperator;
@@ -82,6 +84,12 @@ typedef struct EditBone {
short segments;
+ /* Used for display */
+ float disp_mat[4][4]; /* in Armature space, rest pos matrix */
+ float disp_tail_mat[4][4]; /* in Armature space, rest pos matrix */
+ /* 32 == MAX_BBONE_SUBDIV */
+ float disp_bbone_mat[32][4][4]; /* in Armature space, rest pos matrix */
+
/* Used to store temporary data */
union {
struct EditBone *ebone;
@@ -131,7 +139,7 @@ void ED_armature_deselect_all(struct Object *obedit);
void ED_armature_deselect_all_visible(struct Object *obedit);
bool ED_do_pose_selectbuffer(
- struct Scene *scene, struct Base *base, const unsigned int *buffer, short hits,
+ struct Scene *scene, struct SceneLayer *sl, struct Base *base, const unsigned int *buffer, short hits,
bool extend, bool deselect, bool toggle, bool do_nearest);
bool ED_armature_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
int join_armature_exec(struct bContext *C, struct wmOperator *op);
@@ -166,8 +174,8 @@ void ED_armature_transform(struct bArmature *arm, float mat[4][4]);
#define ARM_GROUPS_ENVELOPE 2
#define ARM_GROUPS_AUTO 3
-void create_vgroups_from_armature(struct ReportList *reports, struct Scene *scene, struct Object *ob,
- struct Object *par, const int mode, const bool mirror);
+void create_vgroups_from_armature(struct ReportList *reports, const struct bContext *C, struct Scene *scene,
+ struct Object *ob, struct Object *par, const int mode, const bool mirror);
/* if bone is already in list, pass it as param to ignore it */
void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone);
@@ -188,7 +196,7 @@ void ED_armature_exit_posemode(struct bContext *C, struct Base *base);
void ED_armature_enter_posemode(struct bContext *C, struct Base *base);
void ED_pose_de_selectall(struct Object *ob, int select_mode, const bool ignore_visibility);
void ED_pose_bone_select(struct Object *ob, struct bPoseChannel *pchan, bool select);
-void ED_pose_recalculate_paths(struct Scene *scene, struct Object *ob);
+void ED_pose_recalculate_paths(struct bContext *C, struct Scene *scene, struct Object *ob);
struct Object *ED_pose_object_from_context(struct bContext *C);
/* sketch */