diff options
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 71 |
1 files changed, 37 insertions, 34 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index d6e385ab5a6..5c193392052 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -39,17 +39,20 @@ struct Base; struct bContext; struct Bone; struct bPoseChannel; +struct Depsgraph; struct IDProperty; struct ListBase; struct Main; struct MeshDeformModifierData; -struct DerivedMesh; +struct Mesh; struct Object; struct ReportList; struct Scene; +struct ViewLayer; struct ViewContext; struct wmKeyConfig; struct wmOperator; +struct Main; struct UndoType; typedef struct EditBone { @@ -87,6 +90,12 @@ typedef struct EditBone { short segments; + /* Used for display */ + float disp_mat[4][4]; /* in Armature space, rest pos matrix */ + float disp_tail_mat[4][4]; /* in Armature space, rest pos matrix */ + /* 32 == MAX_BBONE_SUBDIV */ + float disp_bbone_mat[32][4][4]; /* in Armature space, rest pos matrix */ + /* Used to store temporary data */ union { struct EditBone *ebone; @@ -134,19 +143,29 @@ void ED_armature_edit_free(struct bArmature *arm); void ED_armature_edit_deselect_all(struct Object *obedit); void ED_armature_edit_deselect_all_visible(struct Object *obedit); +void ED_armature_edit_deselect_all_multi(struct Object **objects, uint objects_len); +void ED_armature_edit_deselect_all_visible_multi(struct Object **objects, uint objects_len); + bool ED_armature_pose_select_pick_with_buffer( - struct Scene *scene, struct Base *base, const unsigned int *buffer, short hits, + struct ViewLayer *view_layer, struct Base *base, const unsigned int *buffer, short hits, bool extend, bool deselect, bool toggle, bool do_nearest); bool ED_armature_edit_select_pick( struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle); int join_armature_exec(struct bContext *C, struct wmOperator *op); -struct Bone *ED_armature_bone_find_index(struct Object *ob, int index); float ED_armature_ebone_roll_to_vector(const EditBone *bone, const float new_up_axis[3], const bool axis_only); EditBone *ED_armature_ebone_find_name(const struct ListBase *edbo, const char *name); EditBone *ED_armature_ebone_get_mirrored(const struct ListBase *edbo, EditBone *ebo); void ED_armature_edit_sync_selection(struct ListBase *edbo); void ED_armature_edit_validate_active(struct bArmature *arm); +struct Base *ED_armature_base_and_ebone_from_select_buffer( + struct Base **bases, uint bases_len, int hit, struct EditBone **r_ebone); +struct Object *ED_armature_object_and_ebone_from_select_buffer( + struct Object **objects, uint objects_len, int hit, struct EditBone **r_ebone); + +struct Base *ED_armature_base_and_bone_from_select_buffer( + struct Base **bases, uint bases_len, int hit, struct Bone **r_bone); + EditBone *ED_armature_ebone_add_primitive(struct Object *obedit_arm, float length, bool view_aligned); EditBone *ED_armature_ebone_add(struct bArmature *arm, const char *name); @@ -163,7 +182,7 @@ void ED_armature_ebone_from_mat3(EditBone *ebone, float mat[3][3]); void ED_armature_ebone_from_mat4(EditBone *ebone, float mat[4][4]); void ED_armature_edit_transform_mirror_update(struct Object *obedit); -void ED_armature_origin_set(struct Main *bmain, struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around); +void ED_armature_origin_set(struct Main *bmain, struct Object *ob, float cursor[3], int centermode, int around); void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4], const bool do_props); void ED_armature_transform_apply(struct Main *bmain, struct Object *ob, float mat[4][4], const bool do_props); @@ -173,8 +192,9 @@ void ED_armature_transform(struct Main *bmain, struct bArmature *arm, float mat[ #define ARM_GROUPS_ENVELOPE 2 #define ARM_GROUPS_AUTO 3 -void ED_object_vgroup_calc_from_armature(struct ReportList *reports, struct Scene *scene, struct Object *ob, - struct Object *par, const int mode, const bool mirror); +void ED_object_vgroup_calc_from_armature( + struct ReportList *reports, struct Depsgraph *depsgraph, struct Scene *scene, + struct Object *ob, struct Object *par, const int mode, const bool mirror); /* if bone is already in list, pass it as param to ignore it */ void ED_armature_ebone_unique_name(struct ListBase *ebones, char *name, EditBone *bone); @@ -197,40 +217,23 @@ void ED_armature_ebone_listbase_free(struct ListBase *lb); void ED_armature_ebone_listbase_copy(struct ListBase *lb_dst, struct ListBase *lb_src); /* poseobject.c */ -bool ED_object_posemode_exit_ex(struct Object *ob); +bool ED_object_posemode_exit_ex(struct Main *bmain, struct Object *ob); bool ED_object_posemode_exit(struct bContext *C, struct Object *ob); -bool ED_object_posemode_enter_ex(struct Object *ob); +bool ED_object_posemode_enter_ex(struct Main *bmain, struct Object *ob); bool ED_object_posemode_enter(struct bContext *C, struct Object *ob); -void ED_pose_deselect_all(struct Object *ob, int select_mode, const bool ignore_visibility); +bool ED_pose_deselect_all(struct Object *ob, int select_mode, const bool ignore_visibility); +void ED_pose_deselect_all_multi(struct Object **objects, uint objects_len, int select_mode, const bool ignore_visibility); +void ED_pose_bone_select_tag_update(struct Object *ob); void ED_pose_bone_select(struct Object *ob, struct bPoseChannel *pchan, bool select); -void ED_pose_recalculate_paths(struct Main *bmain, struct Scene *scene, struct Object *ob); +void ED_pose_recalculate_paths(struct bContext *C, struct Scene *scene, struct Object *ob); struct Object *ED_pose_object_from_context(struct bContext *C); -/* sketch */ - -bool ED_operator_sketch_mode_active_stroke(struct bContext *C); -bool ED_operator_sketch_full_mode(struct bContext *C); -bool ED_operator_sketch_mode(const struct bContext *C); - -void BIF_convertSketch(struct bContext *C); -void BIF_deleteSketch(struct bContext *C); -void BIF_selectAllSketch(struct bContext *C, int mode); /* -1: deselect, 0: select, 1: toggle */ - -void BIF_makeListTemplates(const struct bContext *C); -int BIF_currentTemplate(const struct bContext *C); -void BIF_freeTemplates(struct bContext *C); -void BIF_setTemplate(struct bContext *C, int index); -int BIF_nbJointsTemplate(const struct bContext *C); -const char *BIF_nameBoneTemplate(const struct bContext *C); - -void BDR_drawSketch(const struct bContext *vc); -int BDR_drawSketchNames(struct ViewContext *vc); - /* meshlaplacian.c */ -void ED_mesh_deform_bind_callback(struct Scene *scene, - struct MeshDeformModifierData *mmd, - struct DerivedMesh *cagedm, - float *vertexcos, int totvert, float cagemat[4][4]); +void ED_mesh_deform_bind_callback( + struct Scene *scene, + struct MeshDeformModifierData *mmd, + struct Mesh *cagemesh, + float *vertexcos, int totvert, float cagemat[4][4]); #ifdef __cplusplus } |