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Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h17
1 files changed, 10 insertions, 7 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 0f2ac6e3027..a9823bd9ff1 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -34,6 +34,7 @@ struct Base;
struct Bone;
struct bArmature;
struct bPoseChannel;
+struct wmOperator;
struct wmWindowManager;
struct ListBase;
struct View3D;
@@ -100,9 +101,11 @@ void ED_armature_edit_remake(struct Object *obedit);
int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer,
short hits, short extend);
void mouse_armature(struct bContext *C, short mval[2], int extend);
+int join_armature_exec(struct bContext *C, struct wmOperator *op);
struct Bone *get_indexed_bone (struct Object *ob, int index);
float ED_rollBoneToVector(EditBone *bone, float new_up_axis[3]);
EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, EditBone *ebo); // XXX this is needed for populating the context iterators
+void ED_armature_sync_selection(struct ListBase *edbo);
void add_primitive_bone(struct Scene *scene, struct View3D *v3d, struct RegionView3D *rv3d);
@@ -127,22 +130,22 @@ void ED_pose_deselectall(struct Object *ob, int test, int doundo);
int ED_operator_sketch_mode_active_stroke(struct bContext *C);
int ED_operator_sketch_full_mode(struct bContext *C);
-int ED_operator_sketch_mode(struct bContext *C);
+int ED_operator_sketch_mode(const struct bContext *C);
void BIF_freeSketch(struct bContext *C);
void BIF_convertSketch(struct bContext *C);
void BIF_deleteSketch(struct bContext *C);
void BIF_selectAllSketch(struct bContext *C, int mode); /* -1: deselect, 0: select, 1: toggle */
-void BIF_makeListTemplates(struct bContext *C);
-char *BIF_listTemplates(struct bContext *C);
-int BIF_currentTemplate(struct bContext *C);
+void BIF_makeListTemplates(const struct bContext *C);
+char *BIF_listTemplates(const struct bContext *C);
+int BIF_currentTemplate(const struct bContext *C);
void BIF_freeTemplates(struct bContext *C);
void BIF_setTemplate(struct bContext *C, int index);
-int BIF_nbJointsTemplate(struct bContext *C);
-char * BIF_nameBoneTemplate(struct bContext *C);
+int BIF_nbJointsTemplate(const struct bContext *C);
+char * BIF_nameBoneTemplate(const struct bContext *C);
-void BDR_drawSketch(struct bContext *vc);
+void BDR_drawSketch(const struct bContext *vc);
int BDR_drawSketchNames(struct ViewContext *vc);
#endif /* ED_ARMATURE_H */