diff options
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 4db79df033e..3367dcb9c4c 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -61,7 +61,7 @@ typedef struct EditBone { * normal bones when leaving editmode. */ void *temp; /* Used to store temporary data */ - char name[64]; /* MAX_NAME */ + char name[64]; /* MAXBONENAME */ float roll; /* Roll along axis. We'll ultimately use the axis/angle method * for determining the transformation matrix of the bone. The axis * is tail-head while roll provides the angle. Refer to Graphics @@ -123,8 +123,8 @@ void ED_armature_deselect_all(struct Object *obedit, int toggle); void ED_armature_deselect_all_visible(struct Object *obedit); int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer, - short hits, short extend, short deselect, short toggle); -int mouse_armature(struct bContext *C, const int mval[2], int extend, int deselect, int toggle); + short hits, bool extend, bool deselect, bool toggle); +bool mouse_armature(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle); int join_armature_exec(struct bContext *C, struct wmOperator *op); struct Bone *get_indexed_bone(struct Object *ob, int index); float ED_rollBoneToVector(EditBone *bone, const float new_up_axis[3], const short axis_only); @@ -135,9 +135,10 @@ void ED_armature_validate_active(struct bArmature *arm); void add_primitive_bone(struct Scene *scene, struct View3D *v3d, struct RegionView3D *rv3d); struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, const char *name); void ED_armature_edit_bone_remove(struct bArmature *arm, EditBone *exBone); +bool ED_armature_ebone_is_child_recursive(EditBone *ebone_parent, EditBone *ebone_child); void transform_armature_mirror_update(struct Object *obedit); -void docenter_armature(struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around); +void ED_armature_origin_set(struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around); void ED_armature_apply_transform(struct Object *ob, float mat[4][4]); |