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Diffstat (limited to 'source/blender/editors/include/ED_keyframing.h')
-rw-r--r--source/blender/editors/include/ED_keyframing.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/editors/include/ED_keyframing.h b/source/blender/editors/include/ED_keyframing.h
index 22e82d6b9ef..ed38e9cae58 100644
--- a/source/blender/editors/include/ED_keyframing.h
+++ b/source/blender/editors/include/ED_keyframing.h
@@ -62,7 +62,7 @@ struct EnumPropertyItem;
/* ************ Keyframing Management **************** */
/* Get the active settings for keyframing settings from context (specifically the given scene)
- * - incl_mode: include settings from keyframing mode in the result (i.e. replace only)
+ * - incl_mode: include settings from keyframing mode in the result (i.e. replace only)
*/
short ANIM_get_keyframing_flags(struct Scene *scene, short incl_mode);
@@ -106,16 +106,16 @@ int insert_vert_fcurve(struct FCurve *fcu, float x, float y, eBezTriple_Keyframe
/* -------- */
/* Secondary Keyframing API calls:
- * Use this to insert a keyframe using the current value being keyframed, in the
- * nominated F-Curve (no creation of animation data performed). Returns success.
+ * Use this to insert a keyframe using the current value being keyframed, in the
+ * nominated F-Curve (no creation of animation data performed). Returns success.
*/
bool insert_keyframe_direct(struct Depsgraph *depsgraph, struct ReportList *reports, struct PointerRNA ptr, struct PropertyRNA *prop, struct FCurve *fcu, float cfra, eBezTriple_KeyframeType keytype, eInsertKeyFlags flag);
/* -------- */
/* Main Keyframing API calls:
- * Use this to create any necessary animation data, and then insert a keyframe
- * using the current value being keyframed, in the relevant place. Returns success.
+ * Use this to create any necessary animation data, and then insert a keyframe
+ * using the current value being keyframed, in the relevant place. Returns success.
*/
short insert_keyframe(
struct Main *bmain, struct Depsgraph *depsgraph, struct ReportList *reports, struct ID *id, struct bAction *act,
@@ -162,8 +162,8 @@ typedef struct KeyingSetInfo {
/* generate callbacks */
/* iterator to use to go through collections of data in context
- * - this callback is separate from the 'adding' stage, allowing
- * BuiltIn KeyingSets to be manually specified to use
+ * - this callback is separate from the 'adding' stage, allowing
+ * BuiltIn KeyingSets to be manually specified to use
*/
cbKeyingSet_Iterator iter;
/* generator to use to add properties based on the data found by iterator */
@@ -312,8 +312,8 @@ bool ANIM_driver_can_paste(void);
bool ANIM_copy_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
/* Main Driver Management API calls:
- * Add a new driver for the specified property on the given ID block or replace an existing one
- * with the driver + driver-curve data from the buffer
+ * Add a new driver for the specified property on the given ID block or replace an existing one
+ * with the driver + driver-curve data from the buffer
*/
bool ANIM_paste_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
@@ -356,22 +356,22 @@ bool autokeyframe_cfra_can_key(struct Scene *scene, struct ID *id);
/* ************ Keyframe Checking ******************** */
/* Lesser Keyframe Checking API call:
- * - Used for the buttons to check for keyframes...
+ * - Used for the buttons to check for keyframes...
*/
bool fcurve_frame_has_keyframe(struct FCurve *fcu, float frame, short filter);
/* Main Keyframe Checking API call:
* Checks whether a keyframe exists for the given ID-block one the given frame.
- * - It is recommended to call this method over the other keyframe-checkers directly,
- * in case some detail of the implementation changes...
- * - frame: the value of this is quite often result of BKE_scene_frame_get()
+ * - It is recommended to call this method over the other keyframe-checkers directly,
+ * in case some detail of the implementation changes...
+ * - frame: the value of this is quite often result of BKE_scene_frame_get()
*/
bool id_frame_has_keyframe(struct ID *id, float frame, short filter);
/* filter flags for id_cfra_has_keyframe
*
* WARNING: do not alter order of these, as also stored in files
- * (for v3d->keyflags)
+ * (for v3d->keyflags)
*/
typedef enum eAnimFilterFlags {
/* general */