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Diffstat (limited to 'source/blender/editors/include/ED_keyframing.h')
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+/**
+ * $Id: BIF_keyframing.h 17216 2008-10-29 11:20:02Z aligorith $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place * Suite 330, Boston, MA 02111*1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008, Blender Foundation
+ * This is a new part of Blender (with some old code)
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BIF_KEYFRAMING_H
+#define BIF_KEYFRAMING_H
+
+struct ListBase;
+struct ID;
+
+struct IpoCurve;
+struct BezTriple;
+
+/* ************ Keyframing Management **************** */
+
+/* Lesser Keyframing API call:
+ * Use this when validation of necessary animation data isn't necessary as it already
+ * exists, and there is a beztriple that can be directly copied into the array.
+ */
+int insert_bezt_icu(struct IpoCurve *icu, struct BezTriple *bezt);
+
+/* Main Keyframing API call:
+ * Use this when validation of necessary animation data isn't necessary as it
+ * already exists. It will insert a keyframe using the current value being keyframed.
+ */
+void insert_vert_icu(struct IpoCurve *icu, float x, float y, short flag);
+
+
+/* flags for use by keyframe creation/deletion calls */
+enum {
+ /* used by isnertkey() and insert_vert_icu() */
+ INSERTKEY_NEEDED = (1<<0), /* only insert keyframes where they're needed */
+ INSERTKEY_MATRIX = (1<<1), /* insert 'visual' keyframes where possible/needed */
+ INSERTKEY_FAST = (1<<2), /* don't recalculate handles,etc. after adding key */
+ INSERTKEY_FASTR = (1<<3), /* don't realloc mem (or increase count, as array has already been set out) */
+ INSERTKEY_REPLACE = (1<<4), /* only replace an existing keyframe (this overrides INSERTKEY_NEEDED) */
+
+ /* used by common_*key() functions - Note: these are generally mutually exclusive (only one will work at a time) */
+ COMMONKEY_ADDMAP = (1<<10), /* common key: add texture-slot offset bitflag to adrcode before use */
+ COMMONKEY_PCHANROT = (1<<11), /* common key: extend channel list using relevant pchan-rotations */
+ /* all possible items for common_*key() functions */
+ COMMONKEY_MODES = (COMMONKEY_ADDMAP|COMMONKEY_PCHANROT)
+} eInsertKeyFlags;
+
+/* -------- */
+
+/* Main Keyframing API calls:
+ * Use this to create any necessary animation data, and then insert a keyframe
+ * using the current value being keyframed, in the relevant place. Returns success.
+ */
+ // TODO: adapt this for new data-api -> this blocktype, etc. stuff is evil!
+short insertkey(struct ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag);
+
+/* Main Keyframing API call:
+ * Use this to delete keyframe on current frame for relevant channel. Will perform checks just in case.
+ */
+short deletekey(struct ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag);
+
+
+/* Main Keyframe Management calls:
+ * These handle keyframes management from various spaces. They will handle the menus
+ * required for each space.
+ */
+void common_insertkey(void);
+void common_deletekey(void);
+
+/* ************ Auto-Keyframing ********************** */
+/* Notes:
+ * - All the defines for this (User-Pref settings and Per-Scene settings)
+ * are defined in DNA_userdef_types.h
+ * - Scene settings take presidence over those for userprefs, with old files
+ * inheriting userpref settings for the scene settings
+ * - "On/Off + Mode" are stored per Scene, but "settings" are currently stored
+ * as userprefs
+ */
+
+/* Auto-Keying macros for use by various tools */
+ /* check if auto-keyframing is enabled (per scene takes presidence) */
+#define IS_AUTOKEY_ON ((scene) ? (scene->autokey_mode & AUTOKEY_ON) : (U.autokey_mode & AUTOKEY_ON))
+ /* check the mode for auto-keyframing (per scene takes presidence) */
+#define IS_AUTOKEY_MODE(mode) ((scene) ? (scene->autokey_mode == AUTOKEY_MODE_##mode) : (U.autokey_mode == AUTOKEY_MODE_##mode))
+ /* check if a flag is set for auto-keyframing (as userprefs only!) */
+#define IS_AUTOKEY_FLAG(flag) (U.autokey_flag & AUTOKEY_FLAG_##flag)
+
+/* ************ Keyframe Checking ******************** */
+
+/* Main Keyframe Checking API call:
+ * Checks whether a keyframe exists for the given ID-block one the given frame.
+ * - It is recommended to call this method over the other keyframe-checkers directly,
+ * in case some detail of the implementation changes...
+ * - frame: the value of this is quite often result of frame_to_float(CFRA)
+ */
+short id_frame_has_keyframe(struct ID *id, float frame, short filter);
+
+/* filter flags for id_cfra_has_keyframe
+ *
+ * WARNING: do not alter order of these, as also stored in files
+ * (for v3d->keyflags)
+ */
+enum {
+ /* general */
+ ANIMFILTER_LOCAL = (1<<0), /* only include locally available anim data */
+ ANIMFILTER_MUTED = (1<<1), /* include muted elements */
+ ANIMFILTER_ACTIVE = (1<<2), /* only include active-subelements */
+
+ /* object specific */
+ ANIMFILTER_NOMAT = (1<<9), /* don't include material keyframes */
+ ANIMFILTER_NOSKEY = (1<<10), /* don't include shape keys (for geometry) */
+} eAnimFilterFlags;
+
+#endif /* BIF_KEYFRAMING_H */