diff options
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r-- | source/blender/editors/include/ED_mesh.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h index e1f12360328..05e4d8c4a2f 100644 --- a/source/blender/editors/include/ED_mesh.h +++ b/source/blender/editors/include/ED_mesh.h @@ -61,6 +61,7 @@ struct BMEditMesh; struct BMEditSelection; struct BMesh; struct BMVert; +struct BMLoop; struct MLoopCol; struct BMEdge; struct BMFace; @@ -118,6 +119,7 @@ void EDBM_update_generic(struct bContext *C, struct BMEditMesh *em, const short struct UvElementMap *EDBM_uv_element_map_create(struct BMEditMesh *em, int selected, int doIslands); void EDBM_uv_element_map_free(struct UvElementMap *vmap); +struct UvElement *ED_uv_element_get(struct UvElementMap *map, struct BMFace *efa, struct BMLoop *l); int EDBM_mtexpoly_check(struct BMEditMesh *em); struct MTexPoly *EDBM_mtexpoly_active_get(struct BMEditMesh *em, struct BMFace **r_act_efa, int sloppy, int selected); @@ -142,9 +144,9 @@ int EDBM_backbuf_border_mask_init(struct ViewContext *vc, const int mcords[][2] short xmin, short ymin, short xmax, short ymax); int EDBM_backbuf_circle_init(struct ViewContext *vc, short xs, short ys, short rads); -struct BMVert *EDBM_vert_find_nearest(struct ViewContext *vc, int *dist, short sel, short strict); -struct BMEdge *EDBM_edge_find_nearest(struct ViewContext *vc, int *dist); -struct BMFace *EDBM_face_find_nearest(struct ViewContext *vc, int *dist); +struct BMVert *EDBM_vert_find_nearest(struct ViewContext *vc, float *r_dist, const short sel, const short strict); +struct BMEdge *EDBM_edge_find_nearest(struct ViewContext *vc, float *r_dist); +struct BMFace *EDBM_face_find_nearest(struct ViewContext *vc, float *r_dist); int EDBM_select_pick(struct bContext *C, const int mval[2], short extend, short deselect, short toggle); @@ -248,7 +250,7 @@ void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges, int c int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me, const char *name, int active_set); int ED_mesh_uv_texture_remove(struct bContext *C, struct Object *ob, struct Mesh *me); int ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me); -int ED_mesh_uv_loop_reset_ex(struct bContext *C, struct Mesh *me, const int layernum); +int ED_mesh_uv_loop_reset_ex(struct Mesh *me, const int layernum); int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me, const char *name, int active_set); int ED_mesh_color_remove(struct bContext *C, struct Object *ob, struct Mesh *me); int ED_mesh_color_remove_named(struct bContext *C, struct Object *ob, struct Mesh *me, const char *name); |