diff options
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r-- | source/blender/editors/include/ED_mesh.h | 390 |
1 files changed, 274 insertions, 116 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h index 2b73194afb2..0721aa21a16 100644 --- a/source/blender/editors/include/ED_mesh.h +++ b/source/blender/editors/include/ED_mesh.h @@ -58,21 +58,32 @@ struct wmKeyConfig; struct wmOperator; /* editmesh_utils.c */ + +/** + * \param em: Edit-mesh used for generating mirror data. + * \param use_self: Allow a vertex to point to itself (middle verts). + * \param use_select: Restrict to selected verts. + * \param respecthide: Skip hidden vertices. + * \param use_topology: Use topology mirror. + * \param maxdist: Distance for close point test. + * \param r_index: Optional array to write into, as an alternative to a custom-data layer + * (length of total verts). + */ void EDBM_verts_mirror_cache_begin_ex(struct BMEditMesh *em, - const int axis, - const bool use_self, - const bool use_select, - const bool respecthide, - const bool use_topology, + int axis, + bool use_self, + bool use_select, + bool respecthide, + bool use_topology, float maxdist, int *r_index); void EDBM_verts_mirror_cache_begin(struct BMEditMesh *em, - const int axis, - const bool use_self, - const bool use_select, - const bool respecthide, - const bool use_topology); -void EDBM_verts_mirror_apply(struct BMEditMesh *em, const int sel_from, const int sel_to); + int axis, + bool use_self, + bool use_select, + bool respecthide, + bool use_topology); +void EDBM_verts_mirror_apply(struct BMEditMesh *em, int sel_from, int sel_to); struct BMVert *EDBM_verts_mirror_get(struct BMEditMesh *em, struct BMVert *v); struct BMEdge *EDBM_verts_mirror_get_edge(struct BMEditMesh *em, struct BMEdge *e); struct BMFace *EDBM_verts_mirror_get_face(struct BMEditMesh *em, struct BMFace *f); @@ -85,19 +96,29 @@ void EDBM_mesh_normals_update(struct BMEditMesh *em); void EDBM_mesh_clear(struct BMEditMesh *em); void EDBM_selectmode_to_scene(struct bContext *C); -void EDBM_mesh_make(struct Object *ob, const int select_mode, const bool add_key_index); +void EDBM_mesh_make(struct Object *ob, int select_mode, bool add_key_index); +/** + * Should only be called on the active edit-mesh, otherwise call #BKE_editmesh_free_data. + */ void EDBM_mesh_free_data(struct BMEditMesh *em); +/** + * \warning This can invalidate the #Mesh runtime cache of other objects (for linked duplicates). + * Most callers should run #DEG_id_tag_update on `ob->data`, see: T46738, T46913. + * This ensures #BKE_object_free_derived_caches runs on all objects that use this mesh. + */ void EDBM_mesh_load_ex(struct Main *bmain, struct Object *ob, bool free_data); void EDBM_mesh_load(struct Main *bmain, struct Object *ob); -/* flushes based on the current select mode. if in vertex select mode, +/** + * flushes based on the current select mode. If in vertex select mode, * verts select/deselect edges and faces, if in edge select mode, * edges select/deselect faces and vertices, and in face select mode faces select/deselect - * edges and vertices. */ -void EDBM_select_more(struct BMEditMesh *em, const bool use_face_step); -void EDBM_select_less(struct BMEditMesh *em, const bool use_face_step); + * edges and vertices. + */ +void EDBM_select_more(struct BMEditMesh *em, bool use_face_step); +void EDBM_select_less(struct BMEditMesh *em, bool use_face_step); -void EDBM_selectmode_flush_ex(struct BMEditMesh *em, const short selectmode); +void EDBM_selectmode_flush_ex(struct BMEditMesh *em, short selectmode); void EDBM_selectmode_flush(struct BMEditMesh *em); void EDBM_deselect_flush(struct BMEditMesh *em); @@ -105,6 +126,9 @@ void EDBM_select_flush(struct BMEditMesh *em); bool EDBM_vert_color_check(struct BMEditMesh *em); +/** + * Swap is 0 or 1, if 1 it hides not selected. + */ bool EDBM_mesh_hide(struct BMEditMesh *em, bool swap); bool EDBM_mesh_reveal(struct BMEditMesh *em, bool select); @@ -114,33 +138,48 @@ struct EDBMUpdate_Params { uint is_destructive : 1; }; +/** + * So many tools call these that we better make it a generic function. + */ void EDBM_update(struct Mesh *me, const struct EDBMUpdate_Params *params); -void EDBM_update_extern(struct Mesh *me, const bool do_tessellation, const bool is_destructive); +/** + * Bad level call from Python API. + */ +void EDBM_update_extern(struct Mesh *me, bool do_tessellation, bool is_destructive); +/** + * A specialized vert map used by stitch operator. + */ struct UvElementMap *BM_uv_element_map_create(struct BMesh *bm, const struct Scene *scene, - const bool face_selected, - const bool uv_selected, - const bool use_winding, - const bool do_islands); + bool face_selected, + bool uv_selected, + bool use_winding, + bool do_islands); void BM_uv_element_map_free(struct UvElementMap *element_map); struct UvElement *BM_uv_element_get(struct UvElementMap *map, struct BMFace *efa, struct BMLoop *l); +/** + * Can we edit UV's for this mesh? + */ bool EDBM_uv_check(struct BMEditMesh *em); -struct BMFace *EDBM_uv_active_face_get(struct BMEditMesh *em, - const bool sloppy, - const bool selected); +/** + * last_sel, use em->act_face otherwise get the last selected face in the editselections + * at the moment, last_sel is mainly useful for making sure the space image doesn't flicker. + */ +struct BMFace *EDBM_uv_active_face_get(struct BMEditMesh *em, bool sloppy, bool selected); void BM_uv_vert_map_free(struct UvVertMap *vmap); struct UvMapVert *BM_uv_vert_map_at_index(struct UvVertMap *vmap, unsigned int v); -struct UvVertMap *BM_uv_vert_map_create(struct BMesh *bm, - const bool use_select, - const bool use_winding); +/** + * Return a new #UvVertMap from the edit-mesh. + */ +struct UvVertMap *BM_uv_vert_map_create(struct BMesh *bm, bool use_select, bool use_winding); -void EDBM_flag_enable_all(struct BMEditMesh *em, const char hflag); -void EDBM_flag_disable_all(struct BMEditMesh *em, const char hflag); +void EDBM_flag_enable_all(struct BMEditMesh *em, char hflag); +void EDBM_flag_disable_all(struct BMEditMesh *em, char hflag); bool BMBVH_EdgeVisible(struct BMBVHTree *tree, struct BMEdge *e, @@ -156,28 +195,39 @@ void EDBM_project_snap_verts(struct bContext *C, struct BMEditMesh *em); /* editmesh_automerge.c */ -void EDBM_automerge(struct Object *ob, bool update, const char hflag, const float dist); -void EDBM_automerge_and_split(struct Object *ob, - const bool split_edges, - const bool split_faces, - const bool update, - const char hflag, - const float dist); + +void EDBM_automerge(struct Object *ob, bool update, char hflag, float dist); +void EDBM_automerge_and_split( + struct Object *ob, bool split_edges, bool split_faces, bool update, char hflag, float dist); /* editmesh_undo.c */ + +/** Export for ED_undo_sys. */ void ED_mesh_undosys_type(struct UndoType *ut); /* editmesh_select.c */ + void EDBM_select_mirrored(struct BMEditMesh *em, const struct Mesh *me, - const int axis, - const bool extend, + int axis, + bool extend, int *r_totmirr, int *r_totfail); +/** + * Nearest vertex under the cursor. + * + * \param dist_px_manhattan_p: (in/out), minimal distance to the nearest and at the end, + * actual distance. + * \param use_select_bias: + * - When true, selected vertices are given a 5 pixel bias + * to make them further than unselected vertices. + * - When false, unselected vertices are given the bias. + * \param use_cycle: Cycle over elements within #FIND_NEAR_CYCLE_THRESHOLD_MIN in order of index. + */ struct BMVert *EDBM_vert_find_nearest_ex(struct ViewContext *vc, float *dist_px_manhattan_p, - const bool use_select_bias, + bool use_select_bias, bool use_cycle, struct Base **bases, uint bases_len, @@ -187,7 +237,7 @@ struct BMVert *EDBM_vert_find_nearest(struct ViewContext *vc, float *dist_px_man struct BMEdge *EDBM_edge_find_nearest_ex(struct ViewContext *vc, float *dist_px_manhattan, float *r_dist_center, - const bool use_select_bias, + bool use_select_bias, bool use_cycle, struct BMEdge **r_eed_zbuf, struct Base **bases, @@ -195,11 +245,18 @@ struct BMEdge *EDBM_edge_find_nearest_ex(struct ViewContext *vc, uint *r_base_index); struct BMEdge *EDBM_edge_find_nearest(struct ViewContext *vc, float *dist_px_manhattan_p); +/** + * \param use_zbuf_single_px: Special case, when using the back-buffer selection, + * only use the pixel at `vc->mval` instead of using `dist_px_manhattan_p` to search over a larger + * region. This is needed because historically selection worked this way for a long time, however + * it's reasonable that some callers might want to expand the region too. So add an argument to do + * this, + */ struct BMFace *EDBM_face_find_nearest_ex(struct ViewContext *vc, float *dist_px_manhattan, float *r_dist_center, - const bool use_zbuf_single_px, - const bool use_select_bias, + bool use_zbuf_single_px, + bool use_select_bias, bool use_cycle, struct BMFace **r_efa_zbuf, struct Base **bases, @@ -209,7 +266,7 @@ struct BMFace *EDBM_face_find_nearest(struct ViewContext *vc, float *dist_px_man bool EDBM_unified_findnearest(struct ViewContext *vc, struct Base **bases, - const uint bases_len, + uint bases_len, int *r_base_index, struct BMVert **r_eve, struct BMEdge **r_eed, @@ -217,7 +274,7 @@ bool EDBM_unified_findnearest(struct ViewContext *vc, bool EDBM_unified_findnearest_from_raycast(struct ViewContext *vc, struct Base **bases, - const uint bases_len, + uint bases_len, bool use_boundary_vertices, bool use_boundary_edges, int *r_base_index_vert, @@ -230,25 +287,49 @@ bool EDBM_unified_findnearest_from_raycast(struct ViewContext *vc, bool EDBM_select_pick( struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle); +/** + * When switching select mode, makes sure selection is consistent for editing + * also for paranoia checks to make sure edge or face mode works. + */ void EDBM_selectmode_set(struct BMEditMesh *em); -void EDBM_selectmode_convert(struct BMEditMesh *em, - const short selectmode_old, - const short selectmode_new); - -/* user access this */ -bool EDBM_selectmode_set_multi(struct bContext *C, const short selectmode); -bool EDBM_selectmode_toggle_multi(struct bContext *C, - const short selectmode_new, - const int action, - const bool use_extend, - const bool use_expand); +/** + * Expand & Contract the Selection + * (used when changing modes and Ctrl key held) + * + * Flush the selection up: + * - vert -> edge + * - vert -> face + * - edge -> face + * + * Flush the selection down: + * - face -> edge + * - face -> vert + * - edge -> vert + */ +void EDBM_selectmode_convert(struct BMEditMesh *em, short selectmode_old, short selectmode_new); +/** + * User access this. + */ +bool EDBM_selectmode_set_multi(struct bContext *C, short selectmode); +/** + * User facing function, does notification. + */ +bool EDBM_selectmode_toggle_multi( + struct bContext *C, short selectmode_new, int action, bool use_extend, bool use_expand); + +/** + * Use to disable a select-mode if its enabled, Using another mode as a fallback + * if the disabled mode is the only mode set. + * + * \return true if the mode is changed. + */ bool EDBM_selectmode_disable(struct Scene *scene, struct BMEditMesh *em, - const short selectmode_disable, - const short selectmode_fallback); + short selectmode_disable, + short selectmode_fallback); -bool EDBM_deselect_by_material(struct BMEditMesh *em, const short index, const bool select); +bool EDBM_deselect_by_material(struct BMEditMesh *em, short index, bool select); void EDBM_select_toggle_all(struct BMEditMesh *em); @@ -256,16 +337,16 @@ void EDBM_select_swap(struct BMEditMesh *em); /* exported for UV */ bool EDBM_select_interior_faces(struct BMEditMesh *em); void em_setup_viewcontext(struct bContext *C, struct ViewContext *vc); /* rename? */ -bool EDBM_mesh_deselect_all_multi_ex(struct Base **bases, const uint bases_len); +bool EDBM_mesh_deselect_all_multi_ex(struct Base **bases, uint bases_len); bool EDBM_mesh_deselect_all_multi(struct bContext *C); bool EDBM_selectmode_disable_multi_ex(struct Scene *scene, struct Base **bases, - const uint bases_len, - const short selectmode_disable, - const short selectmode_fallback); + uint bases_len, + short selectmode_disable, + short selectmode_fallback); bool EDBM_selectmode_disable_multi(struct bContext *C, - const short selectmode_disable, - const short selectmode_fallback); + short selectmode_disable, + short selectmode_fallback); /* editmesh_preselect_edgering.c */ struct EditMesh_PreSelEdgeRing; @@ -305,12 +386,22 @@ void EDBM_preselect_elem_update_preview(struct EditMesh_PreSelElem *psel, void EDBM_preselect_action_set(struct EditMesh_PreSelElem *psel, eEditMesh_PreSelPreviewAction action); eEditMesh_PreSelPreviewAction EDBM_preselect_action_get(struct EditMesh_PreSelElem *psel); + /* mesh_ops.c */ + void ED_operatortypes_mesh(void); void ED_operatormacros_mesh(void); +/** + * Note mesh keymap also for other space? + */ void ED_keymap_mesh(struct wmKeyConfig *keyconf); /* editface.c */ + +/** + * Copy the face flags, most importantly selection from the mesh to the final derived mesh, + * use in object mode when selecting faces (while painting). + */ void paintface_flush_flags(struct bContext *C, struct Object *ob, short flag); bool paintface_mouse_select(struct bContext *C, struct Object *ob, @@ -325,14 +416,23 @@ bool paintface_deselect_all_visible(struct bContext *C, void paintface_select_linked(struct bContext *C, struct Object *ob, const int mval[2], - const bool select); + bool select); bool paintface_minmax(struct Object *ob, float r_min[3], float r_max[3]); -void paintface_hide(struct bContext *C, struct Object *ob, const bool unselected); -void paintface_reveal(struct bContext *C, struct Object *ob, const bool select); +void paintface_hide(struct bContext *C, struct Object *ob, bool unselected); +void paintface_reveal(struct bContext *C, struct Object *ob, bool select); +/** + * \note if the caller passes false to flush_flags, + * then they will need to run #paintvert_flush_flags(ob) themselves. + */ bool paintvert_deselect_all_visible(struct Object *ob, int action, bool flush_flags); void paintvert_select_ungrouped(struct Object *ob, bool extend, bool flush_flags); +/** + * (similar to void `paintface_flush_flags(Object *ob)`) + * copy the vertex flags, most importantly selection from the mesh to the final derived mesh, + * use in object mode when selecting vertices (while painting). + */ void paintvert_flush_flags(struct Object *ob); void paintvert_tag_select_update(struct bContext *C, struct Object *ob); @@ -350,7 +450,7 @@ bool ED_mesh_mirrtopo_recalc_check(struct BMEditMesh *em, void ED_mesh_mirrtopo_init(struct BMEditMesh *em, struct Mesh *me, MirrTopoStore_t *mesh_topo_store, - const bool skip_em_vert_array_init); + bool skip_em_vert_array_init); void ED_mesh_mirrtopo_free(MirrTopoStore_t *mesh_topo_store); /* object_vgroup.c */ @@ -360,50 +460,78 @@ void ED_mesh_mirrtopo_free(MirrTopoStore_t *mesh_topo_store); bool ED_vgroup_sync_from_pose(struct Object *ob); void ED_vgroup_select_by_name(struct Object *ob, const char *name); -void ED_vgroup_data_clamp_range(struct ID *id, const int total); +/** + * Removes out of range #MDeformWeights + */ +void ED_vgroup_data_clamp_range(struct ID *id, int total); +/** + * Matching index only. + */ bool ED_vgroup_array_copy(struct Object *ob, struct Object *ob_from); bool ED_vgroup_parray_alloc(struct ID *id, struct MDeformVert ***dvert_arr, int *dvert_tot, - const bool use_vert_sel); + bool use_vert_sel); +/** + * For use with tools that use ED_vgroup_parray_alloc with \a use_vert_sel == true. + * This finds the unselected mirror deform verts and copies the weights to them from the selected. + * + * \note \a dvert_array has mirrored weights filled in, + * in case cleanup operations are needed on both. + */ void ED_vgroup_parray_mirror_sync(struct Object *ob, struct MDeformVert **dvert_array, - const int dvert_tot, + int dvert_tot, const bool *vgroup_validmap, - const int vgroup_tot); + int vgroup_tot); +/** + * Fill in the pointers for mirror verts (as if all mirror verts were selected too). + * + * similar to #ED_vgroup_parray_mirror_sync but only fill in mirror points. + */ void ED_vgroup_parray_mirror_assign(struct Object *ob, struct MDeformVert **dvert_array, - const int dvert_tot); + int dvert_tot); void ED_vgroup_parray_remove_zero(struct MDeformVert **dvert_array, - const int dvert_tot, + int dvert_tot, const bool *vgroup_validmap, - const int vgroup_tot, - const float epsilon, - const bool keep_single); + int vgroup_tot, + float epsilon, + bool keep_single); void ED_vgroup_parray_to_weight_array(const struct MDeformVert **dvert_array, - const int dvert_tot, + int dvert_tot, float *dvert_weights, - const int def_nr); + int def_nr); void ED_vgroup_parray_from_weight_array(struct MDeformVert **dvert_array, - const int dvert_tot, + int dvert_tot, const float *dvert_weights, - const int def_nr, - const bool remove_zero); + int def_nr, + bool remove_zero); void ED_vgroup_mirror(struct Object *ob, - const bool mirror_weights, - const bool flip_vgroups, - const bool all_vgroups, - const bool use_topology, + bool mirror_weights, + bool flip_vgroups, + bool all_vgroups, + bool use_topology, int *r_totmirr, int *r_totfail); +/** + * Called while not in editmode. + */ void ED_vgroup_vert_add( struct Object *ob, struct bDeformGroup *dg, int vertnum, float weight, int assignmode); +/** + * Mesh object mode, lattice can be in edit-mode. + */ void ED_vgroup_vert_remove(struct Object *ob, struct bDeformGroup *dg, int vertnum); float ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vertnum); +/** + * Use when adjusting the active vertex weight and apply to mirror vertices. + */ void ED_vgroup_vert_active_mirror(struct Object *ob, int def_nr); /* mesh_data.c */ + void ED_mesh_verts_add(struct Mesh *mesh, struct ReportList *reports, int count); void ED_mesh_edges_add(struct Mesh *mesh, struct ReportList *reports, int count); void ED_mesh_loops_add(struct Mesh *mesh, struct ReportList *reports, int count); @@ -419,37 +547,36 @@ void ED_mesh_geometry_clear(struct Mesh *mesh); void ED_mesh_update(struct Mesh *mesh, struct bContext *C, bool calc_edges, bool calc_edges_loose); void ED_mesh_uv_texture_ensure(struct Mesh *me, const char *name); -int ED_mesh_uv_texture_add(struct Mesh *me, - const char *name, - const bool active_set, - const bool do_init); -bool ED_mesh_uv_texture_remove_index(struct Mesh *me, const int n); +int ED_mesh_uv_texture_add( + struct Mesh *me, const char *name, bool active_set, bool do_init, struct ReportList *reports); +bool ED_mesh_uv_texture_remove_index(struct Mesh *me, int n); bool ED_mesh_uv_texture_remove_active(struct Mesh *me); bool ED_mesh_uv_texture_remove_named(struct Mesh *me, const char *name); void ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me); -void ED_mesh_uv_loop_reset_ex(struct Mesh *me, const int layernum); +/** + * Without a #bContext, called when UV-editing. + */ +void ED_mesh_uv_loop_reset_ex(struct Mesh *me, int layernum); bool ED_mesh_color_ensure(struct Mesh *me, const char *name); -int ED_mesh_color_add(struct Mesh *me, - const char *name, - const bool active_set, - const bool do_init); -bool ED_mesh_color_remove_index(struct Mesh *me, const int n); +int ED_mesh_color_add( + struct Mesh *me, const char *name, bool active_set, bool do_init, struct ReportList *reports); +bool ED_mesh_color_remove_index(struct Mesh *me, int n); bool ED_mesh_color_remove_active(struct Mesh *me); bool ED_mesh_color_remove_named(struct Mesh *me, const char *name); bool ED_mesh_sculpt_color_ensure(struct Mesh *me, const char *name); -int ED_mesh_sculpt_color_add(struct Mesh *me, - const char *name, - const bool active_set, - const bool do_init); -bool ED_mesh_sculpt_color_remove_index(struct Mesh *me, const int n); +int ED_mesh_sculpt_color_add( + struct Mesh *me, const char *name, bool active_set, bool do_init, struct ReportList *reports); +bool ED_mesh_sculpt_color_remove_index(struct Mesh *me, int n); bool ED_mesh_sculpt_color_remove_active(struct Mesh *me); bool ED_mesh_sculpt_color_remove_named(struct Mesh *me, const char *name); void ED_mesh_report_mirror(struct wmOperator *op, int totmirr, int totfail); void ED_mesh_report_mirror_ex(struct wmOperator *op, int totmirr, int totfail, char selectmode); -/* Returns the pinned mesh, the mesh from the pinned object, or the mesh from the active object. */ +/** + * Returns the pinned mesh, the mesh from the pinned object, or the mesh from the active object. + */ struct Mesh *ED_mesh_context(struct bContext *C); /* mesh backup */ @@ -457,20 +584,30 @@ typedef struct BMBackup { struct BMesh *bmcopy; } BMBackup; +/** + * Save a copy of the #BMesh for restoring later. + */ struct BMBackup EDBM_redo_state_store(struct BMEditMesh *em); -/* restore a bmesh from backup */ +/** + * Restore a BMesh from backup. + */ void EDBM_redo_state_restore(struct BMBackup *backup, struct BMEditMesh *em, bool recalc_looptri) ATTR_NONNULL(1, 2); +/** + * Delete the backup, flushing it to an edit-mesh. + */ void EDBM_redo_state_restore_and_free(struct BMBackup *backup, struct BMEditMesh *em, bool recalc_looptri) ATTR_NONNULL(1, 2); void EDBM_redo_state_free(struct BMBackup *backup) ATTR_NONNULL(1); /* *** meshtools.c *** */ + int ED_mesh_join_objects_exec(struct bContext *C, struct wmOperator *op); int ED_mesh_shapes_join_objects_exec(struct bContext *C, struct wmOperator *op); /* mirror lookup api */ + /* Spatial Mirror */ void ED_mesh_mirror_spatial_table_begin(struct Object *ob, struct BMEditMesh *em, @@ -482,23 +619,36 @@ int ED_mesh_mirror_spatial_table_lookup(struct Object *ob, const float co[3]); /* Topology Mirror */ + +/** + * Mode is 's' start, or 'e' end, or 'u' use if end, ob can be NULL. + * \note This is supposed return -1 on error, + * which callers are currently checking for, but is not used so far. + */ void ED_mesh_mirror_topo_table_begin(struct Object *ob, struct Mesh *me_eval); void ED_mesh_mirror_topo_table_end(struct Object *ob); -/* Retrieves mirrored cache vert, or NULL if there isn't one. - * NOTE: calling this without ensuring the mirror cache state is bad. */ -int mesh_get_x_mirror_vert(struct Object *ob, - struct Mesh *me_eval, - int index, - const bool use_topology); +/** + * Retrieves mirrored cache vert, or NULL if there isn't one. + * \note calling this without ensuring the mirror cache state is bad. + */ +int mesh_get_x_mirror_vert(struct Object *ob, struct Mesh *me_eval, int index, bool use_topology); struct BMVert *editbmesh_get_x_mirror_vert(struct Object *ob, struct BMEditMesh *em, struct BMVert *eve, const float co[3], int index, - const bool use_topology); + bool use_topology); +/** + * This is a Mesh-based copy of #mesh_get_x_mirror_faces(). + */ int *mesh_get_x_mirror_faces(struct Object *ob, struct BMEditMesh *em, struct Mesh *me_eval); +/** + * Wrapper for object-mode/edit-mode. + * + * call #BM_mesh_elem_table_ensure first for edit-mesh. + */ int ED_mesh_mirror_get_vert(struct Object *ob, int index); bool ED_mesh_pick_vert(struct bContext *C, @@ -507,8 +657,18 @@ bool ED_mesh_pick_vert(struct bContext *C, uint dist_px, bool use_zbuf, uint *r_index); +/** + * Face selection in object mode, + * currently only weight-paint and vertex-paint use this. + * + * \return boolean true == Found + */ bool ED_mesh_pick_face( struct bContext *C, struct Object *ob, const int mval[2], uint dist_px, uint *r_index); +/** + * Use when the back buffer stores face index values. but we want a vert. + * This gets the face then finds the closest vertex to mval. + */ bool ED_mesh_pick_face_vert( struct bContext *C, struct Object *ob, const int mval[2], uint dist_px, uint *r_index); @@ -517,12 +677,10 @@ struct MDeformVert *ED_mesh_active_dvert_get_ob(struct Object *ob, int *r_index) struct MDeformVert *ED_mesh_active_dvert_get_only(struct Object *ob); void EDBM_mesh_stats_multi(struct Object **objects, - const uint objects_len, + uint objects_len, int totelem[3], int totelem_sel[3]); -void EDBM_mesh_elem_index_ensure_multi(struct Object **objects, - const uint objects_len, - const char htype); +void EDBM_mesh_elem_index_ensure_multi(struct Object **objects, uint objects_len, char htype); #define ED_MESH_PICK_DEFAULT_VERT_DIST 25 #define ED_MESH_PICK_DEFAULT_FACE_DIST 1 |