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Diffstat (limited to 'source/blender/editors/include/ED_node.h')
-rw-r--r--source/blender/editors/include/ED_node.h22
1 files changed, 21 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h
index 5bac452c7c9..db1ba80dd3c 100644
--- a/source/blender/editors/include/ED_node.h
+++ b/source/blender/editors/include/ED_node.h
@@ -100,7 +100,7 @@ void ED_node_socket_draw(struct bNodeSocket *sock,
float scale);
void ED_node_tree_update(const struct bContext *C);
void ED_node_tag_update_id(struct ID *id);
-void ED_node_tag_update_nodetree(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node);
+
/**
* Sort nodes by selection: unselected nodes first, then selected,
* then the active node at the very end. Relative order is kept intact.
@@ -152,6 +152,26 @@ void ED_node_set_active(struct Main *bmain,
bool *r_active_texture_changed);
/**
+ * Call after one or more node trees have been changed and tagged accordingly.
+ *
+ * This function will make sure that other parts of Blender update accordingly. For example, if the
+ * node group interface changed, parent node groups have to be updated as well.
+ *
+ * Additionally, this will send notifiers and tag the depsgraph based on the changes. Depsgraph
+ * relation updates have to be triggered by the caller.
+ *
+ * \param C: Context if available. This can be null.
+ * \param bmain: Main whose data-blocks should be updated based on the changes.
+ * \param ntree: Under some circumstances the caller knows that only one node tree has
+ * changed since the last update. In this case the function may be able to skip scanning #bmain
+ * for other things that have to be changed. It may still scan #bmain if the interface of the
+ * node tree has changed.
+ */
+void ED_node_tree_propagate_change(const struct bContext *C,
+ struct Main *bmain,
+ struct bNodeTree *ntree);
+
+/**
* \param scene_owner: is the owner of the job,
* we don't use it for anything else currently so could also be a void pointer,
* but for now keep it an 'Scene' for consistency.