Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/include/ED_object.h')
-rw-r--r--source/blender/editors/include/ED_object.h111
1 files changed, 91 insertions, 20 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index d40c4f8dec9..1f58a6508b2 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -35,14 +35,18 @@
extern "C" {
#endif
+struct bFaceMap;
struct Base;
struct EnumPropertyItem;
struct ID;
struct Main;
+struct Menu;
struct ModifierData;
+struct ShaderFxData;
struct Object;
struct ReportList;
struct Scene;
+struct ViewLayer;
struct bConstraint;
struct bContext;
struct bPoseChannel;
@@ -50,10 +54,13 @@ struct wmKeyConfig;
struct wmKeyMap;
struct wmOperator;
struct wmOperatorType;
+struct wmWindow;
+struct wmWindowManager;
struct PointerRNA;
struct PropertyRNA;
struct EnumPropertyItem;
-struct wmWindowManager;
+struct Depsgraph;
+struct uiLayout;
#include "DNA_object_enums.h"
#include "BLI_compiler_attrs.h"
@@ -61,6 +68,7 @@ struct wmWindowManager;
/* object_edit.c */
struct Object *ED_object_context(struct bContext *C); /* context.object */
struct Object *ED_object_active_context(struct bContext *C); /* context.object or context.active_object */
+void ED_hide_collections_menu_draw(const struct bContext *C, struct uiLayout *layout);
/* object_ops.c */
void ED_operatortypes_object(void);
@@ -84,32 +92,35 @@ typedef enum eParentType {
PAR_VERTEX_TRI,
} eParentType;
+typedef enum eObjectSelect_Mode {
+ BA_DESELECT = 0,
+ BA_SELECT = 1,
+ BA_INVERT = 2,
+} eObjectSelect_Mode;
+
#ifdef __RNA_TYPES_H__
extern struct EnumPropertyItem prop_clear_parent_types[];
extern struct EnumPropertyItem prop_make_parent_types[];
#endif
-bool ED_object_parent_set(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob,
+bool ED_object_parent_set(struct ReportList *reports, const struct bContext *C, struct Scene *scene, struct Object *ob,
struct Object *par, int partype, const bool xmirror, const bool keep_transform,
const int vert_par[3]);
void ED_object_parent_clear(struct Object *ob, const int type);
-struct Base *ED_object_scene_link(struct Scene *scene, struct Object *ob);
void ED_keymap_proportional_cycle(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
void ED_keymap_proportional_obmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
void ED_keymap_proportional_maskmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
void ED_keymap_proportional_editmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap,
const bool do_connected);
+void ED_keymap_editmesh_elem_mode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
-/* send your own notifier for select! */
-void ED_base_object_select(struct Base *base, short mode);
-/* includes notifier */
-void ED_base_object_activate(struct bContext *C, struct Base *base);
-
-void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Base *base);
+void ED_object_base_select(struct Base *base, eObjectSelect_Mode mode);
+void ED_object_base_activate(struct bContext *C, struct Base *base);
+void ED_object_base_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* single object duplicate, if (dupflag == 0), fully linked, else it uses the flags given */
-struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct Base *base, int dupflag);
+struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct Base *base, int dupflag);
void ED_object_parent(struct Object *ob, struct Object *parent, const int type, const char *substr);
@@ -118,9 +129,13 @@ enum {
EM_FREEDATA = (1 << 0),
EM_WAITCURSOR = (1 << 1),
EM_IGNORE_LAYER = (1 << 3),
+ EM_NO_CONTEXT = (1 << 4),
};
-bool ED_object_editmode_exit_ex(struct Main *bmain, struct Scene *scene, struct Object *obedit, int flag);
+bool ED_object_editmode_exit_ex(
+ struct Main *bmain, struct Scene *scene, struct Object *obedit, int flag);
bool ED_object_editmode_exit(struct bContext *C, int flag);
+
+bool ED_object_editmode_enter_ex(struct Main *bmain, struct Scene *scene, struct Object *ob, int flag);
bool ED_object_editmode_enter(struct bContext *C, int flag);
bool ED_object_editmode_load(struct Main *bmain, struct Object *obedit);
@@ -128,11 +143,11 @@ bool ED_object_editmode_calc_active_center(struct Object *obedit, const bool sel
void ED_object_vpaintmode_enter_ex(
- struct Main *bmain, struct wmWindowManager *wm,
+ struct Main *bmain, struct Depsgraph *depsgraph, struct wmWindowManager *wm,
struct Scene *scene, struct Object *ob);
void ED_object_vpaintmode_enter(struct bContext *C);
void ED_object_wpaintmode_enter_ex(
- struct Main *bmain, struct wmWindowManager *wm,
+ struct Main *bmain, struct Depsgraph *depsgraph, struct wmWindowManager *wm,
struct Scene *scene, struct Object *ob);
void ED_object_wpaintmode_enter(struct bContext *C);
@@ -142,10 +157,12 @@ void ED_object_wpaintmode_exit_ex(struct Object *ob);
void ED_object_wpaintmode_exit(struct bContext *C);
void ED_object_sculptmode_enter_ex(
- struct Main *bmain, struct Scene *scene, struct Object *ob,
+ struct Main *bmain, struct Depsgraph *depsgraph,
+ struct Scene *scene, struct Object *ob,
struct ReportList *reports);
void ED_object_sculptmode_enter(struct bContext *C, struct ReportList *reports);
void ED_object_sculptmode_exit_ex(
+ struct Depsgraph *depsgraph,
struct Scene *scene, struct Object *ob);
void ED_object_sculptmode_exit(struct bContext *C);
@@ -166,12 +183,12 @@ void ED_object_add_generic_props(struct wmOperatorType *ot, bool do_editmode);
void ED_object_add_mesh_props(struct wmOperatorType *ot);
bool ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op, const char view_align_axis,
float loc[3], float rot[3],
- bool *enter_editmode, unsigned int *layer, bool *is_view_aligned);
+ bool *enter_editmode, bool *is_view_aligned);
struct Object *ED_object_add_type(
struct bContext *C,
int type, const char *name, const float loc[3], const float rot[3],
- bool enter_editmode, unsigned int layer)
+ bool enter_editmode)
ATTR_NONNULL(1) ATTR_RETURNS_NONNULL;
void ED_object_single_users(struct Main *bmain, struct Scene *scene, const bool full, const bool copy_groups);
@@ -179,7 +196,7 @@ void ED_object_single_user(struct Main *bmain, struct Scene *scene, struct Objec
/* object motion paths */
void ED_objects_clear_paths(struct bContext *C, bool only_selected);
-void ED_objects_recalculate_paths(struct bContext *C, struct Scene *scene);
+void ED_objects_recalculate_paths(struct bContext *C, struct Scene *scene, bool current_frame_only);
/* constraints */
struct ListBase *get_active_constraints(struct Object *ob);
@@ -201,6 +218,21 @@ bool ED_object_mode_compat_set(struct bContext *C, struct Object *ob, eObjectMod
void ED_object_mode_toggle(struct bContext *C, eObjectMode mode);
void ED_object_mode_set(struct bContext *C, eObjectMode mode);
+bool ED_object_mode_generic_enter(
+ struct bContext *C,
+ eObjectMode object_mode);
+void ED_object_mode_generic_exit(
+ struct Main *bmain,
+ struct Depsgraph *depsgraph,
+ struct Scene *scene, struct Object *ob);
+bool ED_object_mode_generic_has_data(
+ struct Depsgraph *depsgraph,
+ struct Object *ob);
+
+bool ED_object_mode_generic_exists(
+ struct wmWindowManager *wm, struct Object *ob,
+ eObjectMode object_mode);
+
/* object_modifier.c */
enum {
MODIFIER_APPLY_DATA = 1,
@@ -217,9 +249,10 @@ int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob,
int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_convert(
struct ReportList *reports, struct Main *bmain, struct Scene *scene,
- struct Object *ob, struct ModifierData *md);
-int ED_object_modifier_apply(struct Main *bmain, struct ReportList *reports, struct Scene *scene,
- struct Object *ob, struct ModifierData *md, int mode);
+ struct ViewLayer *view_layer, struct Object *ob, struct ModifierData *md);
+int ED_object_modifier_apply(
+ struct Main *bmain, struct ReportList *reports, struct Depsgraph *depsgraph, struct Scene *scene,
+ struct Object *ob, struct ModifierData *md, int mode);
int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
bool ED_object_iter_other(
@@ -229,6 +262,40 @@ bool ED_object_iter_other(
bool ED_object_multires_update_totlevels_cb(struct Object *ob, void *totlevel_v);
+
+/* object_greasepencil_modifier.c */
+struct GpencilModifierData *ED_object_gpencil_modifier_add(
+ struct ReportList *reports, struct Main *bmain, struct Scene *scene,
+ struct Object *ob, const char *name, int type);
+bool ED_object_gpencil_modifier_remove(
+ struct ReportList *reports, struct Main *bmain,
+ struct Object *ob, struct GpencilModifierData *md);
+void ED_object_gpencil_modifier_clear(
+ struct Main *bmain, struct Object *ob);
+int ED_object_gpencil_modifier_move_down(
+ struct ReportList *reports, struct Object *ob, struct GpencilModifierData *md);
+int ED_object_gpencil_modifier_move_up(
+ struct ReportList *reports, struct Object *ob, struct GpencilModifierData *md);
+int ED_object_gpencil_modifier_apply(
+ struct Main *bmain, struct ReportList *reports, struct Depsgraph *depsgraph,
+ struct Object *ob, struct GpencilModifierData *md, int mode);
+int ED_object_gpencil_modifier_copy(
+ struct ReportList *reports, struct Object *ob, struct GpencilModifierData *md);
+
+/* object_shader_fx.c */
+struct ShaderFxData *ED_object_shaderfx_add(
+ struct ReportList *reports, struct Main *bmain, struct Scene *scene,
+ struct Object *ob, const char *name, int type);
+bool ED_object_shaderfx_remove(
+ struct ReportList *reports, struct Main *bmain,
+ struct Object *ob, struct ShaderFxData *fx);
+void ED_object_shaderfx_clear(
+ struct Main *bmain, struct Object *ob);
+int ED_object_shaderfx_move_down(
+ struct ReportList *reports, struct Object *ob, struct ShaderFxData *fx);
+int ED_object_shaderfx_move_up(
+ struct ReportList *reports, struct Object *ob, struct ShaderFxData *fx);
+
/* object_select.c */
void ED_object_select_linked_by_id(struct bContext *C, struct ID *id);
@@ -242,6 +309,10 @@ const struct EnumPropertyItem *ED_object_vgroup_selection_itemf_helper(
void ED_object_check_force_modifiers(
struct Main *bmain, struct Scene *scene, struct Object *object);
+/* object_facemap_ops.c */
+void ED_object_facemap_face_add(struct Object *ob, struct bFaceMap *fmap, int facenum);
+void ED_object_facemap_face_remove(struct Object *ob, struct bFaceMap *fmap, int facenum);
+
#ifdef __cplusplus
}
#endif