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Diffstat (limited to 'source/blender/editors/include/ED_object.h')
-rw-r--r--source/blender/editors/include/ED_object.h364
1 files changed, 223 insertions, 141 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index cb0a390cbc2..ed0298cce1f 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -67,12 +67,13 @@ struct Object *ED_object_active_context(struct bContext *C);
void ED_collection_hide_menu_draw(const struct bContext *C, struct uiLayout *layout);
/* object_utils.c */
-bool ED_object_calc_active_center_for_editmode(
- struct Object *obedit, const bool select_only, float r_center[3]);
-bool ED_object_calc_active_center_for_posemode(
- struct Object *ob, const bool select_only, float r_center[3]);
-bool ED_object_calc_active_center(
- struct Object *ob, const bool select_only, float r_center[3]);
+bool ED_object_calc_active_center_for_editmode(struct Object *obedit,
+ const bool select_only,
+ float r_center[3]);
+bool ED_object_calc_active_center_for_posemode(struct Object *ob,
+ const bool select_only,
+ float r_center[3]);
+bool ED_object_calc_active_center(struct Object *ob, const bool select_only, float r_center[3]);
/* object_ops.c */
void ED_operatortypes_object(void);
@@ -81,25 +82,25 @@ void ED_keymap_object(struct wmKeyConfig *keyconf);
/* object_relations.c */
typedef enum eParentType {
- PAR_OBJECT,
- PAR_ARMATURE,
- PAR_ARMATURE_NAME,
- PAR_ARMATURE_ENVELOPE,
- PAR_ARMATURE_AUTO,
- PAR_BONE,
- PAR_BONE_RELATIVE,
- PAR_CURVE,
- PAR_FOLLOW,
- PAR_PATH_CONST,
- PAR_LATTICE,
- PAR_VERTEX,
- PAR_VERTEX_TRI,
+ PAR_OBJECT,
+ PAR_ARMATURE,
+ PAR_ARMATURE_NAME,
+ PAR_ARMATURE_ENVELOPE,
+ PAR_ARMATURE_AUTO,
+ PAR_BONE,
+ PAR_BONE_RELATIVE,
+ PAR_CURVE,
+ PAR_FOLLOW,
+ PAR_PATH_CONST,
+ PAR_LATTICE,
+ PAR_VERTEX,
+ PAR_VERTEX_TRI,
} eParentType;
typedef enum eObjectSelect_Mode {
- BA_DESELECT = 0,
- BA_SELECT = 1,
- BA_INVERT = 2,
+ BA_DESELECT = 0,
+ BA_SELECT = 1,
+ BA_INVERT = 2,
} eObjectSelect_Mode;
#ifdef __RNA_TYPES_H__
@@ -107,42 +108,67 @@ extern struct EnumPropertyItem prop_clear_parent_types[];
extern struct EnumPropertyItem prop_make_parent_types[];
#endif
-bool ED_object_parent_set(struct ReportList *reports, const struct bContext *C, struct Scene *scene, struct Object *ob,
- struct Object *par, int partype, const bool xmirror, const bool keep_transform,
+bool ED_object_parent_set(struct ReportList *reports,
+ const struct bContext *C,
+ struct Scene *scene,
+ struct Object *ob,
+ struct Object *par,
+ int partype,
+ const bool xmirror,
+ const bool keep_transform,
const int vert_par[3]);
void ED_object_parent_clear(struct Object *ob, const int type);
void ED_object_base_select(struct Base *base, eObjectSelect_Mode mode);
void ED_object_base_activate(struct bContext *C, struct Base *base);
void ED_object_base_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Object *ob);
-bool ED_object_base_deselect_all_ex(struct ViewLayer *view_layer, struct View3D *v3d, int action, bool *r_any_visible);
+bool ED_object_base_deselect_all_ex(struct ViewLayer *view_layer,
+ struct View3D *v3d,
+ int action,
+ bool *r_any_visible);
bool ED_object_base_deselect_all(struct ViewLayer *view_layer, struct View3D *v3d, int action);
/* single object duplicate, if (dupflag == 0), fully linked, else it uses the flags given */
-struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct Base *base, int dupflag);
+struct Base *ED_object_add_duplicate(struct Main *bmain,
+ struct Scene *scene,
+ struct ViewLayer *view_layer,
+ struct Base *base,
+ int dupflag);
-void ED_object_parent(struct Object *ob, struct Object *parent, const int type, const char *substr);
+void ED_object_parent(struct Object *ob,
+ struct Object *parent,
+ const int type,
+ const char *substr);
/* bitflags for enter/exit editmode */
enum {
- EM_FREEDATA = (1 << 0),
- EM_NO_CONTEXT = (1 << 1),
+ EM_FREEDATA = (1 << 0),
+ EM_NO_CONTEXT = (1 << 1),
};
-bool ED_object_editmode_exit_ex(
- struct Main *bmain, struct Scene *scene, struct Object *obedit, int flag);
+bool ED_object_editmode_exit_ex(struct Main *bmain,
+ struct Scene *scene,
+ struct Object *obedit,
+ int flag);
bool ED_object_editmode_exit(struct bContext *C, int flag);
-bool ED_object_editmode_enter_ex(struct Main *bmain, struct Scene *scene, struct Object *ob, int flag);
+bool ED_object_editmode_enter_ex(struct Main *bmain,
+ struct Scene *scene,
+ struct Object *ob,
+ int flag);
bool ED_object_editmode_enter(struct bContext *C, int flag);
bool ED_object_editmode_load(struct Main *bmain, struct Object *obedit);
-void ED_object_vpaintmode_enter_ex(
- struct Main *bmain, struct Depsgraph *depsgraph, struct wmWindowManager *wm,
- struct Scene *scene, struct Object *ob);
+void ED_object_vpaintmode_enter_ex(struct Main *bmain,
+ struct Depsgraph *depsgraph,
+ struct wmWindowManager *wm,
+ struct Scene *scene,
+ struct Object *ob);
void ED_object_vpaintmode_enter(struct bContext *C);
-void ED_object_wpaintmode_enter_ex(
- struct Main *bmain, struct Depsgraph *depsgraph, struct wmWindowManager *wm,
- struct Scene *scene, struct Object *ob);
+void ED_object_wpaintmode_enter_ex(struct Main *bmain,
+ struct Depsgraph *depsgraph,
+ struct wmWindowManager *wm,
+ struct Scene *scene,
+ struct Object *ob);
void ED_object_wpaintmode_enter(struct bContext *C);
void ED_object_vpaintmode_exit_ex(struct Object *ob);
@@ -150,24 +176,30 @@ void ED_object_vpaintmode_exit(struct bContext *C);
void ED_object_wpaintmode_exit_ex(struct Object *ob);
void ED_object_wpaintmode_exit(struct bContext *C);
-void ED_object_sculptmode_enter_ex(
- struct Main *bmain, struct Depsgraph *depsgraph,
- struct Scene *scene, struct Object *ob, const bool force_dyntopo,
- struct ReportList *reports);
+void ED_object_sculptmode_enter_ex(struct Main *bmain,
+ struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob,
+ const bool force_dyntopo,
+ struct ReportList *reports);
void ED_object_sculptmode_enter(struct bContext *C, struct ReportList *reports);
-void ED_object_sculptmode_exit_ex(
- struct Depsgraph *depsgraph,
- struct Scene *scene, struct Object *ob);
+void ED_object_sculptmode_exit_ex(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob);
void ED_object_sculptmode_exit(struct bContext *C);
void ED_object_location_from_view(struct bContext *C, float loc[3]);
void ED_object_rotation_from_quat(float rot[3], const float quat[4], const char align_axis);
void ED_object_rotation_from_view(struct bContext *C, float rot[3], const char align_axis);
-void ED_object_base_init_transform(struct bContext *C, struct Base *base, const float loc[3], const float rot[3]);
-float ED_object_new_primitive_matrix(
- struct bContext *C, struct Object *editob,
- const float loc[3], const float rot[3], float primmat[4][4]);
-
+void ED_object_base_init_transform(struct bContext *C,
+ struct Base *base,
+ const float loc[3],
+ const float rot[3]);
+float ED_object_new_primitive_matrix(struct bContext *C,
+ struct Object *editob,
+ const float loc[3],
+ const float rot[3],
+ float primmat[4][4]);
/* Avoid allowing too much insane values even by typing
* (typos can hang/crash Blender otherwise). */
@@ -177,27 +209,41 @@ void ED_object_add_unit_props_size(struct wmOperatorType *ot);
void ED_object_add_unit_props_radius(struct wmOperatorType *ot);
void ED_object_add_generic_props(struct wmOperatorType *ot, bool do_editmode);
void ED_object_add_mesh_props(struct wmOperatorType *ot);
-bool ED_object_add_generic_get_opts(
- struct bContext *C, struct wmOperator *op, const char view_align_axis,
- float loc[3], float rot[3],
- bool *enter_editmode, unsigned short *local_view_bits, bool *is_view_aligned);
-
-struct Object *ED_object_add_type(
- struct bContext *C,
- int type, const char *name, const float loc[3], const float rot[3],
- bool enter_editmode, unsigned short local_view_bits)
- ATTR_NONNULL(1) ATTR_RETURNS_NONNULL;
-
-void ED_object_single_users(struct Main *bmain, struct Scene *scene, const bool full, const bool copy_groups);
+bool ED_object_add_generic_get_opts(struct bContext *C,
+ struct wmOperator *op,
+ const char view_align_axis,
+ float loc[3],
+ float rot[3],
+ bool *enter_editmode,
+ unsigned short *local_view_bits,
+ bool *is_view_aligned);
+
+struct Object *ED_object_add_type(struct bContext *C,
+ int type,
+ const char *name,
+ const float loc[3],
+ const float rot[3],
+ bool enter_editmode,
+ unsigned short local_view_bits)
+ ATTR_NONNULL(1) ATTR_RETURNS_NONNULL;
+
+void ED_object_single_users(struct Main *bmain,
+ struct Scene *scene,
+ const bool full,
+ const bool copy_groups);
void ED_object_single_user(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* object motion paths */
void ED_objects_clear_paths(struct bContext *C, bool only_selected);
-void ED_objects_recalculate_paths(struct bContext *C, struct Scene *scene, bool current_frame_only);
+void ED_objects_recalculate_paths(struct bContext *C,
+ struct Scene *scene,
+ bool current_frame_only);
/* constraints */
struct ListBase *get_active_constraints(struct Object *ob);
-struct ListBase *get_constraint_lb(struct Object *ob, struct bConstraint *con, struct bPoseChannel **r_pchan);
+struct ListBase *get_constraint_lb(struct Object *ob,
+ struct bConstraint *con,
+ struct bPoseChannel **r_pchan);
struct bConstraint *get_active_constraint(struct Object *ob);
void object_test_constraints(struct Main *bmain, struct Object *ob);
@@ -206,111 +252,147 @@ void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con)
void ED_object_constraint_update(struct Main *bmain, struct Object *ob);
void ED_object_constraint_dependency_update(struct Main *bmain, struct Object *ob);
-void ED_object_constraint_tag_update(struct Main *bmain, struct Object *ob, struct bConstraint *con);
-void ED_object_constraint_dependency_tag_update(struct Main *bmain, struct Object *ob, struct bConstraint *con);
+void ED_object_constraint_tag_update(struct Main *bmain,
+ struct Object *ob,
+ struct bConstraint *con);
+void ED_object_constraint_dependency_tag_update(struct Main *bmain,
+ struct Object *ob,
+ struct bConstraint *con);
/* object_modes.c */
bool ED_object_mode_compat_test(const struct Object *ob, eObjectMode mode);
-bool ED_object_mode_compat_set(struct bContext *C, struct Object *ob, eObjectMode mode, struct ReportList *reports);
+bool ED_object_mode_compat_set(struct bContext *C,
+ struct Object *ob,
+ eObjectMode mode,
+ struct ReportList *reports);
void ED_object_mode_toggle(struct bContext *C, eObjectMode mode);
void ED_object_mode_set(struct bContext *C, eObjectMode mode);
void ED_object_mode_exit(struct bContext *C);
-bool ED_object_mode_generic_enter(
- struct bContext *C,
- eObjectMode object_mode);
-void ED_object_mode_generic_exit(
- struct Main *bmain,
- struct Depsgraph *depsgraph,
- struct Scene *scene, struct Object *ob);
-bool ED_object_mode_generic_has_data(
- struct Depsgraph *depsgraph,
- struct Object *ob);
+bool ED_object_mode_generic_enter(struct bContext *C, eObjectMode object_mode);
+void ED_object_mode_generic_exit(struct Main *bmain,
+ struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob);
+bool ED_object_mode_generic_has_data(struct Depsgraph *depsgraph, struct Object *ob);
/* object_modifier.c */
enum {
- MODIFIER_APPLY_DATA = 1,
- MODIFIER_APPLY_SHAPE,
+ MODIFIER_APPLY_DATA = 1,
+ MODIFIER_APPLY_SHAPE,
};
-struct ModifierData *ED_object_modifier_add(
- struct ReportList *reports, struct Main *bmain, struct Scene *scene,
- struct Object *ob, const char *name, int type);
-bool ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain,
- struct Object *ob, struct ModifierData *md);
+struct ModifierData *ED_object_modifier_add(struct ReportList *reports,
+ struct Main *bmain,
+ struct Scene *scene,
+ struct Object *ob,
+ const char *name,
+ int type);
+bool ED_object_modifier_remove(struct ReportList *reports,
+ struct Main *bmain,
+ struct Object *ob,
+ struct ModifierData *md);
void ED_object_modifier_clear(struct Main *bmain, struct Object *ob);
-int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
-int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
-int ED_object_modifier_convert(
- struct ReportList *reports, struct Main *bmain, struct Depsgraph *depsgraph, struct Scene *scene,
- struct ViewLayer *view_layer, struct Object *ob, struct ModifierData *md);
-int ED_object_modifier_apply(
- struct Main *bmain, struct ReportList *reports, struct Depsgraph *depsgraph, struct Scene *scene,
- struct Object *ob, struct ModifierData *md, int mode);
-int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
-
-bool ED_object_iter_other(
- struct Main *bmain, struct Object *orig_ob, const bool include_orig,
- bool (*callback)(struct Object *ob, void *callback_data),
- void *callback_data);
+int ED_object_modifier_move_down(struct ReportList *reports,
+ struct Object *ob,
+ struct ModifierData *md);
+int ED_object_modifier_move_up(struct ReportList *reports,
+ struct Object *ob,
+ struct ModifierData *md);
+int ED_object_modifier_convert(struct ReportList *reports,
+ struct Main *bmain,
+ struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct ViewLayer *view_layer,
+ struct Object *ob,
+ struct ModifierData *md);
+int ED_object_modifier_apply(struct Main *bmain,
+ struct ReportList *reports,
+ struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob,
+ struct ModifierData *md,
+ int mode);
+int ED_object_modifier_copy(struct ReportList *reports,
+ struct Object *ob,
+ struct ModifierData *md);
+
+bool ED_object_iter_other(struct Main *bmain,
+ struct Object *orig_ob,
+ const bool include_orig,
+ bool (*callback)(struct Object *ob, void *callback_data),
+ void *callback_data);
bool ED_object_multires_update_totlevels_cb(struct Object *ob, void *totlevel_v);
-
/* object_greasepencil_modifier.c */
-struct GpencilModifierData *ED_object_gpencil_modifier_add(
- struct ReportList *reports, struct Main *bmain, struct Scene *scene,
- struct Object *ob, const char *name, int type);
-bool ED_object_gpencil_modifier_remove(
- struct ReportList *reports, struct Main *bmain,
- struct Object *ob, struct GpencilModifierData *md);
-void ED_object_gpencil_modifier_clear(
- struct Main *bmain, struct Object *ob);
-int ED_object_gpencil_modifier_move_down(
- struct ReportList *reports, struct Object *ob, struct GpencilModifierData *md);
-int ED_object_gpencil_modifier_move_up(
- struct ReportList *reports, struct Object *ob, struct GpencilModifierData *md);
-int ED_object_gpencil_modifier_apply(
- struct Main *bmain, struct ReportList *reports, struct Depsgraph *depsgraph,
- struct Object *ob, struct GpencilModifierData *md, int mode);
-int ED_object_gpencil_modifier_copy(
- struct ReportList *reports, struct Object *ob, struct GpencilModifierData *md);
+struct GpencilModifierData *ED_object_gpencil_modifier_add(struct ReportList *reports,
+ struct Main *bmain,
+ struct Scene *scene,
+ struct Object *ob,
+ const char *name,
+ int type);
+bool ED_object_gpencil_modifier_remove(struct ReportList *reports,
+ struct Main *bmain,
+ struct Object *ob,
+ struct GpencilModifierData *md);
+void ED_object_gpencil_modifier_clear(struct Main *bmain, struct Object *ob);
+int ED_object_gpencil_modifier_move_down(struct ReportList *reports,
+ struct Object *ob,
+ struct GpencilModifierData *md);
+int ED_object_gpencil_modifier_move_up(struct ReportList *reports,
+ struct Object *ob,
+ struct GpencilModifierData *md);
+int ED_object_gpencil_modifier_apply(struct Main *bmain,
+ struct ReportList *reports,
+ struct Depsgraph *depsgraph,
+ struct Object *ob,
+ struct GpencilModifierData *md,
+ int mode);
+int ED_object_gpencil_modifier_copy(struct ReportList *reports,
+ struct Object *ob,
+ struct GpencilModifierData *md);
/* object_shader_fx.c */
-struct ShaderFxData *ED_object_shaderfx_add(
- struct ReportList *reports, struct Main *bmain, struct Scene *scene,
- struct Object *ob, const char *name, int type);
-bool ED_object_shaderfx_remove(
- struct ReportList *reports, struct Main *bmain,
- struct Object *ob, struct ShaderFxData *fx);
-void ED_object_shaderfx_clear(
- struct Main *bmain, struct Object *ob);
-int ED_object_shaderfx_move_down(
- struct ReportList *reports, struct Object *ob, struct ShaderFxData *fx);
-int ED_object_shaderfx_move_up(
- struct ReportList *reports, struct Object *ob, struct ShaderFxData *fx);
+struct ShaderFxData *ED_object_shaderfx_add(struct ReportList *reports,
+ struct Main *bmain,
+ struct Scene *scene,
+ struct Object *ob,
+ const char *name,
+ int type);
+bool ED_object_shaderfx_remove(struct ReportList *reports,
+ struct Main *bmain,
+ struct Object *ob,
+ struct ShaderFxData *fx);
+void ED_object_shaderfx_clear(struct Main *bmain, struct Object *ob);
+int ED_object_shaderfx_move_down(struct ReportList *reports,
+ struct Object *ob,
+ struct ShaderFxData *fx);
+int ED_object_shaderfx_move_up(struct ReportList *reports,
+ struct Object *ob,
+ struct ShaderFxData *fx);
/* object_select.c */
void ED_object_select_linked_by_id(struct bContext *C, struct ID *id);
const struct EnumPropertyItem *ED_object_vgroup_selection_itemf_helper(
- const struct bContext *C,
- struct PointerRNA *ptr,
- struct PropertyRNA *prop,
- bool *r_free,
- const unsigned int selection_mask);
+ const struct bContext *C,
+ struct PointerRNA *ptr,
+ struct PropertyRNA *prop,
+ bool *r_free,
+ const unsigned int selection_mask);
-void ED_object_check_force_modifiers(
- struct Main *bmain, struct Scene *scene, struct Object *object);
+void ED_object_check_force_modifiers(struct Main *bmain,
+ struct Scene *scene,
+ struct Object *object);
struct Base *ED_object_find_first_by_data_id(struct ViewLayer *view_layer, struct ID *id);
-bool ED_object_jump_to_object(
- struct bContext *C, struct Object *ob,
- const bool reveal_hidden);
-bool ED_object_jump_to_bone(
- struct bContext *C, struct Object *ob, const char *bone_name,
- const bool reveal_hidden);
+bool ED_object_jump_to_object(struct bContext *C, struct Object *ob, const bool reveal_hidden);
+bool ED_object_jump_to_bone(struct bContext *C,
+ struct Object *ob,
+ const char *bone_name,
+ const bool reveal_hidden);
/* object_facemap_ops.c */
void ED_object_facemap_face_add(struct Object *ob, struct bFaceMap *fmap, int facenum);