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Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r--source/blender/editors/include/ED_screen.h257
1 files changed, 254 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index eee119c0712..5db49357540 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -65,33 +65,65 @@ struct wmWindow;
struct wmWindowManager;
/* regions */
+/** Only exported for WM. */
void ED_region_do_listen(struct wmRegionListenerParams *params);
+/** Only exported for WM. */
void ED_region_do_layout(struct bContext *C, struct ARegion *region);
+/** Only exported for WM. */
void ED_region_do_draw(struct bContext *C, struct ARegion *region);
void ED_region_exit(struct bContext *C, struct ARegion *region);
+/**
+ * Utility to exit and free an area-region. Screen level regions (menus/popups) need to be treated
+ * slightly differently, see #ui_region_temp_remove().
+ */
void ED_region_remove(struct bContext *C, struct ScrArea *area, struct ARegion *region);
void ED_region_pixelspace(const struct ARegion *region);
+/**
+ * Call to move a popup window (keep OpenGL context free!)
+ */
void ED_region_update_rect(struct ARegion *region);
+/**
+ * Externally called for floating regions like menus.
+ */
void ED_region_floating_init(struct ARegion *region);
void ED_region_tag_redraw(struct ARegion *region);
void ED_region_tag_redraw_partial(struct ARegion *region, const struct rcti *rct, bool rebuild);
void ED_region_tag_redraw_cursor(struct ARegion *region);
void ED_region_tag_redraw_no_rebuild(struct ARegion *region);
void ED_region_tag_refresh_ui(struct ARegion *region);
+/**
+ * Tag editor overlays to be redrawn. If in doubt about which parts need to be redrawn (partial
+ * clipping rectangle set), redraw everything.
+ */
void ED_region_tag_redraw_editor_overlays(struct ARegion *region);
+/**
+ * Set the temporary update flag for property search.
+ */
void ED_region_search_filter_update(const struct ScrArea *area, struct ARegion *region);
+/**
+ * Returns the search string if the space type and region type support property search.
+ */
const char *ED_area_region_search_filter_get(const struct ScrArea *area,
const struct ARegion *region);
void ED_region_panels_init(struct wmWindowManager *wm, struct ARegion *region);
void ED_region_panels_ex(const struct bContext *C, struct ARegion *region, const char *contexts[]);
void ED_region_panels(const struct bContext *C, struct ARegion *region);
+/**
+ * \param contexts: A NULL terminated array of context strings to match against.
+ * Matching against any of these strings will draw the panel.
+ * Can be NULL to skip context checks.
+ */
void ED_region_panels_layout_ex(const struct bContext *C,
struct ARegion *region,
struct ListBase *paneltypes,
const char *contexts[],
const char *category_override);
+/**
+ * Build the same panel list as #ED_region_panels_layout_ex and checks whether any
+ * of the panels contain a search result based on the area / region's search filter.
+ */
bool ED_region_property_search(const struct bContext *C,
struct ARegion *region,
struct ListBase *paneltypes,
@@ -107,11 +139,20 @@ void ED_region_header_layout(const struct bContext *C, struct ARegion *region);
void ED_region_header_draw(const struct bContext *C, struct ARegion *region);
void ED_region_cursor_set(struct wmWindow *win, struct ScrArea *area, struct ARegion *region);
+/**
+ * Exported to all editors, uses fading default.
+ */
void ED_region_toggle_hidden(struct bContext *C, struct ARegion *region);
+/**
+ * For use after changing visibility of regions.
+ */
void ED_region_visibility_change_update(struct bContext *C,
struct ScrArea *area,
struct ARegion *region);
/* screen_ops.c */
+/**
+ * \note Assumes that \a region itself is not a split version from previous region.
+ */
void ED_region_visibility_change_update_animated(struct bContext *C,
struct ScrArea *area,
struct ARegion *region);
@@ -129,6 +170,9 @@ void ED_region_grid_draw(struct ARegion *region, float zoomx, float zoomy, float
float ED_region_blend_alpha(struct ARegion *region);
void ED_region_visible_rect_calc(struct ARegion *region, struct rcti *rect);
const rcti *ED_region_visible_rect(ARegion *region);
+/**
+ * Overlapping regions only in the following restricted cases.
+ */
bool ED_region_is_overlap(int spacetype, int regiontype);
int ED_region_snap_size_test(const struct ARegion *region);
@@ -142,39 +186,76 @@ void ED_area_do_msg_notify_tag_refresh(struct bContext *C,
struct wmMsgSubscribeKey *msg_key,
struct wmMsgSubscribeValue *msg_val);
+/**
+ * Follow #ARegionType.message_subscribe.
+ */
void ED_area_do_mgs_subscribe_for_tool_header(const struct wmRegionMessageSubscribeParams *params);
void ED_area_do_mgs_subscribe_for_tool_ui(const struct wmRegionMessageSubscribeParams *params);
/* message bus */
+
+/**
+ * Generate subscriptions for this region.
+ */
void ED_region_message_subscribe(struct wmRegionMessageSubscribeParams *params);
/* spaces */
+
+/**
+ * \note Keymap definitions are registered only once per WM initialize,
+ * usually on file read, using the keymap the actual areas/regions add the handlers.
+ * \note Called in wm.c. */
void ED_spacetypes_keymap(struct wmKeyConfig *keyconf);
+/**
+ * Returns offset for next button in header.
+ */
int ED_area_header_switchbutton(const struct bContext *C, struct uiBlock *block, int yco);
/* areas */
+/**
+ * Called in screen_refresh, or screens_init, also area size changes.
+ */
void ED_area_init(struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *area);
void ED_area_exit(struct bContext *C, struct ScrArea *area);
int ED_screen_area_active(const struct bContext *C);
void ED_screen_global_areas_refresh(struct wmWindow *win);
void ED_screen_global_areas_sync(struct wmWindow *win);
+/** Only exported for WM. */
void ED_area_do_listen(struct wmSpaceTypeListenerParams *params);
void ED_area_tag_redraw(ScrArea *area);
void ED_area_tag_redraw_no_rebuild(ScrArea *area);
void ED_area_tag_redraw_regiontype(ScrArea *area, int type);
void ED_area_tag_refresh(ScrArea *area);
+/**
+ * Only exported for WM.
+ */
void ED_area_do_refresh(struct bContext *C, ScrArea *area);
struct AZone *ED_area_azones_update(ScrArea *area, const int mouse_xy[2]);
+/**
+ * Use NULL to disable it.
+ */
void ED_area_status_text(ScrArea *area, const char *str);
+/**
+ * \param skip_region_exit: Skip calling area exit callback. Set for opening temp spaces.
+ */
void ED_area_newspace(struct bContext *C, ScrArea *area, int type, const bool skip_region_exit);
void ED_area_prevspace(struct bContext *C, ScrArea *area);
void ED_area_swapspace(struct bContext *C, ScrArea *sa1, ScrArea *sa2);
int ED_area_headersize(void);
int ED_area_footersize(void);
+/**
+ * \return the final height of a global \a area, accounting for DPI.
+ */
int ED_area_global_size_y(const ScrArea *area);
int ED_area_global_min_size_y(const ScrArea *area);
int ED_area_global_max_size_y(const ScrArea *area);
bool ED_area_is_global(const ScrArea *area);
+/**
+ * For now we just assume all global areas are made up out of horizontal bars
+ * with the same size. A fixed size could be stored in ARegion instead if needed.
+ *
+ * \return the DPI aware height of a single bar/region in global areas.
+ */
int ED_region_global_size_y(void);
void ED_area_update_region_sizes(struct wmWindowManager *wm,
struct wmWindow *win,
@@ -204,31 +285,90 @@ ScrArea *ED_screen_areas_iter_next(const bScreen *screen, const ScrArea *area);
vert_name->next)
/* screens */
+
+/**
+ * File read, set all screens, ....
+ */
void ED_screens_init(struct Main *bmain, struct wmWindowManager *wm);
+/**
+ * Only for edge lines between areas.
+ */
void ED_screen_draw_edges(struct wmWindow *win);
+
+/**
+ * Make this screen usable.
+ * for file read and first use, for scaling window, area moves.
+ */
void ED_screen_refresh(struct wmWindowManager *wm, struct wmWindow *win);
void ED_screen_ensure_updated(struct wmWindowManager *wm,
struct wmWindow *win,
struct bScreen *screen);
void ED_screen_do_listen(struct bContext *C, struct wmNotifier *note);
+/**
+ * \brief Change the active screen.
+ *
+ * Operator call, WM + Window + screen already existed before
+ *
+ * \warning Do NOT call in area/region queues!
+ * \returns if screen changing was successful.
+ */
bool ED_screen_change(struct bContext *C, struct bScreen *screen);
void ED_screen_scene_change(struct bContext *C,
struct wmWindow *win,
struct Scene *scene,
const bool refresh_toolsystem);
+/**
+ * Called in wm_event_system.c. sets state vars in screen, cursors.
+ * event type is mouse move.
+ */
void ED_screen_set_active_region(struct bContext *C, struct wmWindow *win, const int xy[2]);
void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen);
+/**
+ * redraws: uses defines from `stime->redraws`
+ * \param enable: 1 - forward on, -1 - backwards on, 0 - off.
+ */
void ED_screen_animation_timer(struct bContext *C, int redraws, int sync, int enable);
void ED_screen_animation_timer_update(struct bScreen *screen, int redraws);
void ED_screen_restore_temp_type(struct bContext *C, ScrArea *area);
ScrArea *ED_screen_full_newspace(struct bContext *C, ScrArea *area, int type);
+/**
+ * \a was_prev_temp for the case previous space was a temporary full-screen as well
+ */
void ED_screen_full_prevspace(struct bContext *C, ScrArea *area);
+/**
+ * Restore a screen / area back to default operation, after temp full-screen modes.
+ */
void ED_screen_full_restore(struct bContext *C, ScrArea *area);
+/**
+ * Create a new temporary screen with a maximized, empty area.
+ * This can be closed with #ED_screen_state_toggle().
+ *
+ * Use this to just create a new maximized screen/area, rather than maximizing an existing one.
+ * Otherwise, maximize with #ED_screen_state_toggle().
+ */
bScreen *ED_screen_state_maximized_create(struct bContext *C);
+/**
+ * This function toggles: if area is maximized/full then the parent will be restored.
+ *
+ * Use #ED_screen_state_maximized_create() if you do not want the toggle behavior when changing to
+ * a maximized area. I.e. if you just want to open a new maximized screen/area, not maximize a
+ * specific area. In the former case, space data of the maximized and non-maximized area should be
+ * independent, in the latter it should be the same.
+ *
+ * \warning \a area may be freed.
+ */
struct ScrArea *ED_screen_state_toggle(struct bContext *C,
struct wmWindow *win,
struct ScrArea *area,
const short state);
+/**
+ * Wrapper to open a temporary space either as fullscreen space, or as separate window, as defined
+ * by \a display_type.
+ *
+ * \param title: Title to set for the window, if a window is spawned.
+ * \param x, y: Position of the window, if a window is spawned.
+ * \param sizex, sizey: Dimensions of the window, if a window is spawned.
+ */
ScrArea *ED_screen_temp_space_open(struct bContext *C,
const char *title,
int x,
@@ -243,6 +383,9 @@ void ED_screens_footer_tools_menu_create(struct bContext *C, struct uiLayout *la
void ED_screens_navigation_bar_tools_menu_create(struct bContext *C,
struct uiLayout *layout,
void *arg);
+/**
+ * \return true if any active area requires to see in 3D.
+ */
bool ED_screen_stereo3d_required(const struct bScreen *screen, const struct Scene *scene);
Scene *ED_screen_scene_find(const struct bScreen *screen, const struct wmWindowManager *wm);
Scene *ED_screen_scene_find_with_window(const struct bScreen *screen,
@@ -253,31 +396,64 @@ ScrArea *ED_screen_area_find_with_spacedata(const bScreen *screen,
const bool only_visible);
struct wmWindow *ED_screen_window_find(const struct bScreen *screen,
const struct wmWindowManager *wm);
+/**
+ * Render the preview for a screen layout in \a screen.
+ */
void ED_screen_preview_render(const struct bScreen *screen,
int size_x,
int size_y,
unsigned int *r_rect) ATTR_NONNULL();
/* workspaces */
+
struct WorkSpace *ED_workspace_add(struct Main *bmain, const char *name) ATTR_NONNULL();
+/**
+ * \brief Change the active workspace.
+ *
+ * Operator call, WM + Window + screen already existed before
+ * Pretty similar to #ED_screen_change since changing workspace also changes screen.
+ *
+ * \warning Do NOT call in area/region queues!
+ * \returns if workspace changing was successful.
+ */
bool ED_workspace_change(struct WorkSpace *workspace_new,
struct bContext *C,
struct wmWindowManager *wm,
struct wmWindow *win) ATTR_NONNULL();
+/**
+ * Duplicate a workspace including its layouts. Does not activate the workspace, but
+ * it stores the screen-layout to be activated (BKE_workspace_temp_layout_store)
+ */
struct WorkSpace *ED_workspace_duplicate(struct WorkSpace *workspace_old,
struct Main *bmain,
struct wmWindow *win);
+/**
+ * \return if succeeded.
+ */
bool ED_workspace_delete(struct WorkSpace *workspace,
struct Main *bmain,
struct bContext *C,
struct wmWindowManager *wm) ATTR_NONNULL();
+/**
+ * Some editor data may need to be synced with scene data (3D View camera and layers).
+ * This function ensures data is synced for editors in active layout of \a workspace.
+ */
void ED_workspace_scene_data_sync(struct WorkSpaceInstanceHook *hook, Scene *scene) ATTR_NONNULL();
+/**
+ * Make sure there is a non-fullscreen layout to switch to that is not used yet by an other window.
+ * Needed for workspace or screen switching to ensure valid screens.
+ *
+ * \param layout_fallback_base: As last resort, this layout is duplicated and returned.
+ */
struct WorkSpaceLayout *ED_workspace_screen_change_ensure_unused_layout(
struct Main *bmain,
struct WorkSpace *workspace,
struct WorkSpaceLayout *layout_new,
const struct WorkSpaceLayout *layout_fallback_base,
struct wmWindow *win) ATTR_NONNULL();
+/**
+ * Empty screen, with 1 dummy area without space-data. Uses window size.
+ */
struct WorkSpaceLayout *ED_workspace_layout_add(struct Main *bmain,
struct WorkSpace *workspace,
struct wmWindow *win,
@@ -286,6 +462,10 @@ struct WorkSpaceLayout *ED_workspace_layout_duplicate(struct Main *bmain,
struct WorkSpace *workspace,
const struct WorkSpaceLayout *layout_old,
struct wmWindow *win) ATTR_NONNULL();
+/**
+ * \warning Only call outside of area/region loops!
+ * \return true if succeeded.
+ */
bool ED_workspace_layout_delete(struct WorkSpace *workspace,
struct WorkSpaceLayout *layout_old,
struct bContext *C) ATTR_NONNULL();
@@ -296,22 +476,42 @@ bool ED_workspace_layout_cycle(struct WorkSpace *workspace,
void ED_workspace_status_text(struct bContext *C, const char *str);
/* anim */
+/**
+ * Results in fully updated anim system.
+ */
void ED_update_for_newframe(struct Main *bmain, struct Depsgraph *depsgraph);
+/**
+ * Update frame rate info for viewport drawing.
+ */
void ED_refresh_viewport_fps(struct bContext *C);
+/**
+ * Toggle operator.
+ */
int ED_screen_animation_play(struct bContext *C, int sync, int mode);
+/**
+ * Find window that owns the animation timer.
+ */
bScreen *ED_screen_animation_playing(const struct wmWindowManager *wm);
bScreen *ED_screen_animation_no_scrub(const struct wmWindowManager *wm);
/* screen keymaps */
+/* called in spacetypes.c */
void ED_operatortypes_screen(void);
+/* called in spacetypes.c */
void ED_keymap_screen(struct wmKeyConfig *keyconf);
-/* workspace keymaps */
+/**
+ * Workspace key-maps.
+ */
void ED_operatortypes_workspace(void);
/* operators; context poll callbacks */
+
bool ED_operator_screenactive(struct bContext *C);
bool ED_operator_screenactive_nobackground(struct bContext *C);
+/**
+ * When mouse is over area-edge.
+ */
bool ED_operator_screen_mainwinactive(struct bContext *C);
bool ED_operator_areaactive(struct bContext *C);
bool ED_operator_regionactive(struct bContext *C);
@@ -319,14 +519,31 @@ bool ED_operator_regionactive(struct bContext *C);
bool ED_operator_scene(struct bContext *C);
bool ED_operator_scene_editable(struct bContext *C);
bool ED_operator_objectmode(struct bContext *C);
+/**
+ * Same as #ED_operator_objectmode() but additionally sets a "disabled hint". That is, a message
+ * to be displayed to the user explaining why the operator can't be used in current context.
+ */
bool ED_operator_objectmode_poll_msg(struct bContext *C);
bool ED_operator_view3d_active(struct bContext *C);
bool ED_operator_region_view3d_active(struct bContext *C);
+/**
+ * Generic for any view2d which uses anim_ops.
+ */
bool ED_operator_animview_active(struct bContext *C);
bool ED_operator_outliner_active(struct bContext *C);
bool ED_operator_outliner_active_no_editobject(struct bContext *C);
+/**
+ * \note Will return true for file spaces in either file or asset browsing mode! See
+ * #ED_operator_file_browsing_active() (file browsing only) and
+ * #ED_operator_asset_browsing_active() (asset browsing only).
+ */
bool ED_operator_file_active(struct bContext *C);
+/**
+ * \note Will only return true if the file space is in file browsing mode, not asset browsing! See
+ * #ED_operator_file_active() (file or asset browsing) and
+ * #ED_operator_asset_browsing_active() (asset browsing only).
+ */
bool ED_operator_file_browsing_active(struct bContext *C);
bool ED_operator_asset_browsing_active(struct bContext *C);
bool ED_operator_spreadsheet_active(struct bContext *C);
@@ -345,6 +562,9 @@ bool ED_operator_console_active(struct bContext *C);
bool ED_operator_object_active(struct bContext *C);
bool ED_operator_object_active_editable_ex(struct bContext *C, const Object *ob);
bool ED_operator_object_active_editable(struct bContext *C);
+/**
+ * Object must be editable and fully local (i.e. not an override).
+ */
bool ED_operator_object_active_local_editable_ex(struct bContext *C, const Object *ob);
bool ED_operator_object_active_local_editable(struct bContext *C);
bool ED_operator_object_active_editable_mesh(struct bContext *C);
@@ -363,11 +583,21 @@ bool ED_operator_editsurfcurve_region_view3d(struct bContext *C);
bool ED_operator_editfont(struct bContext *C);
bool ED_operator_editlattice(struct bContext *C);
bool ED_operator_editmball(struct bContext *C);
+/**
+ * Wrapper for #ED_space_image_show_uvedit.
+ */
bool ED_operator_uvedit(struct bContext *C);
bool ED_operator_uvedit_space_image(struct bContext *C);
bool ED_operator_uvmap(struct bContext *C);
bool ED_operator_posemode_exclusive(struct bContext *C);
+/**
+ * Object must be editable, fully local (i.e. not an override), and exclusively in Pose mode.
+ */
bool ED_operator_object_active_local_editable_posemode_exclusive(struct bContext *C);
+/**
+ * Allows for pinned pose objects to be used in the object buttons
+ * and the non-active pose object to be used in the 3D view.
+ */
bool ED_operator_posemode_context(struct bContext *C);
bool ED_operator_posemode(struct bContext *C);
bool ED_operator_posemode_local(struct bContext *C);
@@ -418,8 +648,15 @@ void ED_region_cache_draw_cached_segments(struct ARegion *region,
const int efra);
/* area_utils.c */
+
+/**
+ * Callback for #ARegionType.message_subscribe
+ */
void ED_region_generic_tools_region_message_subscribe(
const struct wmRegionMessageSubscribeParams *params);
+/**
+ * Callback for #ARegionType.snap_size
+ */
int ED_region_generic_tools_region_snap_size(const struct ARegion *region, int size, int axis);
/* area_query.c */
@@ -440,15 +677,29 @@ bool ED_region_overlap_isect_xy_with_margin(const ARegion *region,
bool ED_region_panel_category_gutter_calc_rect(const ARegion *region, rcti *r_region_gutter);
bool ED_region_panel_category_gutter_isect_xy(const ARegion *region, const int event_xy[2]);
+/**
+ * \note: This may return true for multiple overlapping regions.
+ * If it matters, check overlapped regions first (#ARegion.overlap).
+ */
bool ED_region_contains_xy(const struct ARegion *region, const int event_xy[2]);
+/**
+ * Similar to #BKE_area_find_region_xy() but when \a event_xy intersects an overlapping region,
+ * this returns the region that is visually under the cursor. E.g. when over the
+ * transparent part of the region, it returns the region underneath.
+ *
+ * The overlapping region is determined using the #ED_region_contains_xy() query.
+ */
ARegion *ED_area_find_region_xy_visual(const ScrArea *area, int regiontype, const int event_xy[2]);
/* interface_region_hud.c */
+
struct ARegionType *ED_area_type_hud(int space_type);
void ED_area_type_hud_clear(struct wmWindowManager *wm, ScrArea *area_keep);
void ED_area_type_hud_ensure(struct bContext *C, struct ScrArea *area);
-/* default keymaps, bitflags (matches order of evaluation). */
+/**
+ * Default key-maps, bit-flags (matches order of evaluation).
+ */
enum {
ED_KEYMAP_UI = (1 << 1),
ED_KEYMAP_GIZMO = (1 << 2),
@@ -462,7 +713,7 @@ enum {
ED_KEYMAP_NAVBAR = (1 << 11),
};
-/* SCREEN_OT_space_context_cycle direction */
+/** #SCREEN_OT_space_context_cycle direction. */
typedef enum eScreenCycle {
SPACE_CONTEXT_CYCLE_PREV,
SPACE_CONTEXT_CYCLE_NEXT,