diff options
Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r-- | source/blender/editors/include/ED_screen.h | 257 |
1 files changed, 254 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h index eee119c0712..5db49357540 100644 --- a/source/blender/editors/include/ED_screen.h +++ b/source/blender/editors/include/ED_screen.h @@ -65,33 +65,65 @@ struct wmWindow; struct wmWindowManager; /* regions */ +/** Only exported for WM. */ void ED_region_do_listen(struct wmRegionListenerParams *params); +/** Only exported for WM. */ void ED_region_do_layout(struct bContext *C, struct ARegion *region); +/** Only exported for WM. */ void ED_region_do_draw(struct bContext *C, struct ARegion *region); void ED_region_exit(struct bContext *C, struct ARegion *region); +/** + * Utility to exit and free an area-region. Screen level regions (menus/popups) need to be treated + * slightly differently, see #ui_region_temp_remove(). + */ void ED_region_remove(struct bContext *C, struct ScrArea *area, struct ARegion *region); void ED_region_pixelspace(const struct ARegion *region); +/** + * Call to move a popup window (keep OpenGL context free!) + */ void ED_region_update_rect(struct ARegion *region); +/** + * Externally called for floating regions like menus. + */ void ED_region_floating_init(struct ARegion *region); void ED_region_tag_redraw(struct ARegion *region); void ED_region_tag_redraw_partial(struct ARegion *region, const struct rcti *rct, bool rebuild); void ED_region_tag_redraw_cursor(struct ARegion *region); void ED_region_tag_redraw_no_rebuild(struct ARegion *region); void ED_region_tag_refresh_ui(struct ARegion *region); +/** + * Tag editor overlays to be redrawn. If in doubt about which parts need to be redrawn (partial + * clipping rectangle set), redraw everything. + */ void ED_region_tag_redraw_editor_overlays(struct ARegion *region); +/** + * Set the temporary update flag for property search. + */ void ED_region_search_filter_update(const struct ScrArea *area, struct ARegion *region); +/** + * Returns the search string if the space type and region type support property search. + */ const char *ED_area_region_search_filter_get(const struct ScrArea *area, const struct ARegion *region); void ED_region_panels_init(struct wmWindowManager *wm, struct ARegion *region); void ED_region_panels_ex(const struct bContext *C, struct ARegion *region, const char *contexts[]); void ED_region_panels(const struct bContext *C, struct ARegion *region); +/** + * \param contexts: A NULL terminated array of context strings to match against. + * Matching against any of these strings will draw the panel. + * Can be NULL to skip context checks. + */ void ED_region_panels_layout_ex(const struct bContext *C, struct ARegion *region, struct ListBase *paneltypes, const char *contexts[], const char *category_override); +/** + * Build the same panel list as #ED_region_panels_layout_ex and checks whether any + * of the panels contain a search result based on the area / region's search filter. + */ bool ED_region_property_search(const struct bContext *C, struct ARegion *region, struct ListBase *paneltypes, @@ -107,11 +139,20 @@ void ED_region_header_layout(const struct bContext *C, struct ARegion *region); void ED_region_header_draw(const struct bContext *C, struct ARegion *region); void ED_region_cursor_set(struct wmWindow *win, struct ScrArea *area, struct ARegion *region); +/** + * Exported to all editors, uses fading default. + */ void ED_region_toggle_hidden(struct bContext *C, struct ARegion *region); +/** + * For use after changing visibility of regions. + */ void ED_region_visibility_change_update(struct bContext *C, struct ScrArea *area, struct ARegion *region); /* screen_ops.c */ +/** + * \note Assumes that \a region itself is not a split version from previous region. + */ void ED_region_visibility_change_update_animated(struct bContext *C, struct ScrArea *area, struct ARegion *region); @@ -129,6 +170,9 @@ void ED_region_grid_draw(struct ARegion *region, float zoomx, float zoomy, float float ED_region_blend_alpha(struct ARegion *region); void ED_region_visible_rect_calc(struct ARegion *region, struct rcti *rect); const rcti *ED_region_visible_rect(ARegion *region); +/** + * Overlapping regions only in the following restricted cases. + */ bool ED_region_is_overlap(int spacetype, int regiontype); int ED_region_snap_size_test(const struct ARegion *region); @@ -142,39 +186,76 @@ void ED_area_do_msg_notify_tag_refresh(struct bContext *C, struct wmMsgSubscribeKey *msg_key, struct wmMsgSubscribeValue *msg_val); +/** + * Follow #ARegionType.message_subscribe. + */ void ED_area_do_mgs_subscribe_for_tool_header(const struct wmRegionMessageSubscribeParams *params); void ED_area_do_mgs_subscribe_for_tool_ui(const struct wmRegionMessageSubscribeParams *params); /* message bus */ + +/** + * Generate subscriptions for this region. + */ void ED_region_message_subscribe(struct wmRegionMessageSubscribeParams *params); /* spaces */ + +/** + * \note Keymap definitions are registered only once per WM initialize, + * usually on file read, using the keymap the actual areas/regions add the handlers. + * \note Called in wm.c. */ void ED_spacetypes_keymap(struct wmKeyConfig *keyconf); +/** + * Returns offset for next button in header. + */ int ED_area_header_switchbutton(const struct bContext *C, struct uiBlock *block, int yco); /* areas */ +/** + * Called in screen_refresh, or screens_init, also area size changes. + */ void ED_area_init(struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *area); void ED_area_exit(struct bContext *C, struct ScrArea *area); int ED_screen_area_active(const struct bContext *C); void ED_screen_global_areas_refresh(struct wmWindow *win); void ED_screen_global_areas_sync(struct wmWindow *win); +/** Only exported for WM. */ void ED_area_do_listen(struct wmSpaceTypeListenerParams *params); void ED_area_tag_redraw(ScrArea *area); void ED_area_tag_redraw_no_rebuild(ScrArea *area); void ED_area_tag_redraw_regiontype(ScrArea *area, int type); void ED_area_tag_refresh(ScrArea *area); +/** + * Only exported for WM. + */ void ED_area_do_refresh(struct bContext *C, ScrArea *area); struct AZone *ED_area_azones_update(ScrArea *area, const int mouse_xy[2]); +/** + * Use NULL to disable it. + */ void ED_area_status_text(ScrArea *area, const char *str); +/** + * \param skip_region_exit: Skip calling area exit callback. Set for opening temp spaces. + */ void ED_area_newspace(struct bContext *C, ScrArea *area, int type, const bool skip_region_exit); void ED_area_prevspace(struct bContext *C, ScrArea *area); void ED_area_swapspace(struct bContext *C, ScrArea *sa1, ScrArea *sa2); int ED_area_headersize(void); int ED_area_footersize(void); +/** + * \return the final height of a global \a area, accounting for DPI. + */ int ED_area_global_size_y(const ScrArea *area); int ED_area_global_min_size_y(const ScrArea *area); int ED_area_global_max_size_y(const ScrArea *area); bool ED_area_is_global(const ScrArea *area); +/** + * For now we just assume all global areas are made up out of horizontal bars + * with the same size. A fixed size could be stored in ARegion instead if needed. + * + * \return the DPI aware height of a single bar/region in global areas. + */ int ED_region_global_size_y(void); void ED_area_update_region_sizes(struct wmWindowManager *wm, struct wmWindow *win, @@ -204,31 +285,90 @@ ScrArea *ED_screen_areas_iter_next(const bScreen *screen, const ScrArea *area); vert_name->next) /* screens */ + +/** + * File read, set all screens, .... + */ void ED_screens_init(struct Main *bmain, struct wmWindowManager *wm); +/** + * Only for edge lines between areas. + */ void ED_screen_draw_edges(struct wmWindow *win); + +/** + * Make this screen usable. + * for file read and first use, for scaling window, area moves. + */ void ED_screen_refresh(struct wmWindowManager *wm, struct wmWindow *win); void ED_screen_ensure_updated(struct wmWindowManager *wm, struct wmWindow *win, struct bScreen *screen); void ED_screen_do_listen(struct bContext *C, struct wmNotifier *note); +/** + * \brief Change the active screen. + * + * Operator call, WM + Window + screen already existed before + * + * \warning Do NOT call in area/region queues! + * \returns if screen changing was successful. + */ bool ED_screen_change(struct bContext *C, struct bScreen *screen); void ED_screen_scene_change(struct bContext *C, struct wmWindow *win, struct Scene *scene, const bool refresh_toolsystem); +/** + * Called in wm_event_system.c. sets state vars in screen, cursors. + * event type is mouse move. + */ void ED_screen_set_active_region(struct bContext *C, struct wmWindow *win, const int xy[2]); void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen); +/** + * redraws: uses defines from `stime->redraws` + * \param enable: 1 - forward on, -1 - backwards on, 0 - off. + */ void ED_screen_animation_timer(struct bContext *C, int redraws, int sync, int enable); void ED_screen_animation_timer_update(struct bScreen *screen, int redraws); void ED_screen_restore_temp_type(struct bContext *C, ScrArea *area); ScrArea *ED_screen_full_newspace(struct bContext *C, ScrArea *area, int type); +/** + * \a was_prev_temp for the case previous space was a temporary full-screen as well + */ void ED_screen_full_prevspace(struct bContext *C, ScrArea *area); +/** + * Restore a screen / area back to default operation, after temp full-screen modes. + */ void ED_screen_full_restore(struct bContext *C, ScrArea *area); +/** + * Create a new temporary screen with a maximized, empty area. + * This can be closed with #ED_screen_state_toggle(). + * + * Use this to just create a new maximized screen/area, rather than maximizing an existing one. + * Otherwise, maximize with #ED_screen_state_toggle(). + */ bScreen *ED_screen_state_maximized_create(struct bContext *C); +/** + * This function toggles: if area is maximized/full then the parent will be restored. + * + * Use #ED_screen_state_maximized_create() if you do not want the toggle behavior when changing to + * a maximized area. I.e. if you just want to open a new maximized screen/area, not maximize a + * specific area. In the former case, space data of the maximized and non-maximized area should be + * independent, in the latter it should be the same. + * + * \warning \a area may be freed. + */ struct ScrArea *ED_screen_state_toggle(struct bContext *C, struct wmWindow *win, struct ScrArea *area, const short state); +/** + * Wrapper to open a temporary space either as fullscreen space, or as separate window, as defined + * by \a display_type. + * + * \param title: Title to set for the window, if a window is spawned. + * \param x, y: Position of the window, if a window is spawned. + * \param sizex, sizey: Dimensions of the window, if a window is spawned. + */ ScrArea *ED_screen_temp_space_open(struct bContext *C, const char *title, int x, @@ -243,6 +383,9 @@ void ED_screens_footer_tools_menu_create(struct bContext *C, struct uiLayout *la void ED_screens_navigation_bar_tools_menu_create(struct bContext *C, struct uiLayout *layout, void *arg); +/** + * \return true if any active area requires to see in 3D. + */ bool ED_screen_stereo3d_required(const struct bScreen *screen, const struct Scene *scene); Scene *ED_screen_scene_find(const struct bScreen *screen, const struct wmWindowManager *wm); Scene *ED_screen_scene_find_with_window(const struct bScreen *screen, @@ -253,31 +396,64 @@ ScrArea *ED_screen_area_find_with_spacedata(const bScreen *screen, const bool only_visible); struct wmWindow *ED_screen_window_find(const struct bScreen *screen, const struct wmWindowManager *wm); +/** + * Render the preview for a screen layout in \a screen. + */ void ED_screen_preview_render(const struct bScreen *screen, int size_x, int size_y, unsigned int *r_rect) ATTR_NONNULL(); /* workspaces */ + struct WorkSpace *ED_workspace_add(struct Main *bmain, const char *name) ATTR_NONNULL(); +/** + * \brief Change the active workspace. + * + * Operator call, WM + Window + screen already existed before + * Pretty similar to #ED_screen_change since changing workspace also changes screen. + * + * \warning Do NOT call in area/region queues! + * \returns if workspace changing was successful. + */ bool ED_workspace_change(struct WorkSpace *workspace_new, struct bContext *C, struct wmWindowManager *wm, struct wmWindow *win) ATTR_NONNULL(); +/** + * Duplicate a workspace including its layouts. Does not activate the workspace, but + * it stores the screen-layout to be activated (BKE_workspace_temp_layout_store) + */ struct WorkSpace *ED_workspace_duplicate(struct WorkSpace *workspace_old, struct Main *bmain, struct wmWindow *win); +/** + * \return if succeeded. + */ bool ED_workspace_delete(struct WorkSpace *workspace, struct Main *bmain, struct bContext *C, struct wmWindowManager *wm) ATTR_NONNULL(); +/** + * Some editor data may need to be synced with scene data (3D View camera and layers). + * This function ensures data is synced for editors in active layout of \a workspace. + */ void ED_workspace_scene_data_sync(struct WorkSpaceInstanceHook *hook, Scene *scene) ATTR_NONNULL(); +/** + * Make sure there is a non-fullscreen layout to switch to that is not used yet by an other window. + * Needed for workspace or screen switching to ensure valid screens. + * + * \param layout_fallback_base: As last resort, this layout is duplicated and returned. + */ struct WorkSpaceLayout *ED_workspace_screen_change_ensure_unused_layout( struct Main *bmain, struct WorkSpace *workspace, struct WorkSpaceLayout *layout_new, const struct WorkSpaceLayout *layout_fallback_base, struct wmWindow *win) ATTR_NONNULL(); +/** + * Empty screen, with 1 dummy area without space-data. Uses window size. + */ struct WorkSpaceLayout *ED_workspace_layout_add(struct Main *bmain, struct WorkSpace *workspace, struct wmWindow *win, @@ -286,6 +462,10 @@ struct WorkSpaceLayout *ED_workspace_layout_duplicate(struct Main *bmain, struct WorkSpace *workspace, const struct WorkSpaceLayout *layout_old, struct wmWindow *win) ATTR_NONNULL(); +/** + * \warning Only call outside of area/region loops! + * \return true if succeeded. + */ bool ED_workspace_layout_delete(struct WorkSpace *workspace, struct WorkSpaceLayout *layout_old, struct bContext *C) ATTR_NONNULL(); @@ -296,22 +476,42 @@ bool ED_workspace_layout_cycle(struct WorkSpace *workspace, void ED_workspace_status_text(struct bContext *C, const char *str); /* anim */ +/** + * Results in fully updated anim system. + */ void ED_update_for_newframe(struct Main *bmain, struct Depsgraph *depsgraph); +/** + * Update frame rate info for viewport drawing. + */ void ED_refresh_viewport_fps(struct bContext *C); +/** + * Toggle operator. + */ int ED_screen_animation_play(struct bContext *C, int sync, int mode); +/** + * Find window that owns the animation timer. + */ bScreen *ED_screen_animation_playing(const struct wmWindowManager *wm); bScreen *ED_screen_animation_no_scrub(const struct wmWindowManager *wm); /* screen keymaps */ +/* called in spacetypes.c */ void ED_operatortypes_screen(void); +/* called in spacetypes.c */ void ED_keymap_screen(struct wmKeyConfig *keyconf); -/* workspace keymaps */ +/** + * Workspace key-maps. + */ void ED_operatortypes_workspace(void); /* operators; context poll callbacks */ + bool ED_operator_screenactive(struct bContext *C); bool ED_operator_screenactive_nobackground(struct bContext *C); +/** + * When mouse is over area-edge. + */ bool ED_operator_screen_mainwinactive(struct bContext *C); bool ED_operator_areaactive(struct bContext *C); bool ED_operator_regionactive(struct bContext *C); @@ -319,14 +519,31 @@ bool ED_operator_regionactive(struct bContext *C); bool ED_operator_scene(struct bContext *C); bool ED_operator_scene_editable(struct bContext *C); bool ED_operator_objectmode(struct bContext *C); +/** + * Same as #ED_operator_objectmode() but additionally sets a "disabled hint". That is, a message + * to be displayed to the user explaining why the operator can't be used in current context. + */ bool ED_operator_objectmode_poll_msg(struct bContext *C); bool ED_operator_view3d_active(struct bContext *C); bool ED_operator_region_view3d_active(struct bContext *C); +/** + * Generic for any view2d which uses anim_ops. + */ bool ED_operator_animview_active(struct bContext *C); bool ED_operator_outliner_active(struct bContext *C); bool ED_operator_outliner_active_no_editobject(struct bContext *C); +/** + * \note Will return true for file spaces in either file or asset browsing mode! See + * #ED_operator_file_browsing_active() (file browsing only) and + * #ED_operator_asset_browsing_active() (asset browsing only). + */ bool ED_operator_file_active(struct bContext *C); +/** + * \note Will only return true if the file space is in file browsing mode, not asset browsing! See + * #ED_operator_file_active() (file or asset browsing) and + * #ED_operator_asset_browsing_active() (asset browsing only). + */ bool ED_operator_file_browsing_active(struct bContext *C); bool ED_operator_asset_browsing_active(struct bContext *C); bool ED_operator_spreadsheet_active(struct bContext *C); @@ -345,6 +562,9 @@ bool ED_operator_console_active(struct bContext *C); bool ED_operator_object_active(struct bContext *C); bool ED_operator_object_active_editable_ex(struct bContext *C, const Object *ob); bool ED_operator_object_active_editable(struct bContext *C); +/** + * Object must be editable and fully local (i.e. not an override). + */ bool ED_operator_object_active_local_editable_ex(struct bContext *C, const Object *ob); bool ED_operator_object_active_local_editable(struct bContext *C); bool ED_operator_object_active_editable_mesh(struct bContext *C); @@ -363,11 +583,21 @@ bool ED_operator_editsurfcurve_region_view3d(struct bContext *C); bool ED_operator_editfont(struct bContext *C); bool ED_operator_editlattice(struct bContext *C); bool ED_operator_editmball(struct bContext *C); +/** + * Wrapper for #ED_space_image_show_uvedit. + */ bool ED_operator_uvedit(struct bContext *C); bool ED_operator_uvedit_space_image(struct bContext *C); bool ED_operator_uvmap(struct bContext *C); bool ED_operator_posemode_exclusive(struct bContext *C); +/** + * Object must be editable, fully local (i.e. not an override), and exclusively in Pose mode. + */ bool ED_operator_object_active_local_editable_posemode_exclusive(struct bContext *C); +/** + * Allows for pinned pose objects to be used in the object buttons + * and the non-active pose object to be used in the 3D view. + */ bool ED_operator_posemode_context(struct bContext *C); bool ED_operator_posemode(struct bContext *C); bool ED_operator_posemode_local(struct bContext *C); @@ -418,8 +648,15 @@ void ED_region_cache_draw_cached_segments(struct ARegion *region, const int efra); /* area_utils.c */ + +/** + * Callback for #ARegionType.message_subscribe + */ void ED_region_generic_tools_region_message_subscribe( const struct wmRegionMessageSubscribeParams *params); +/** + * Callback for #ARegionType.snap_size + */ int ED_region_generic_tools_region_snap_size(const struct ARegion *region, int size, int axis); /* area_query.c */ @@ -440,15 +677,29 @@ bool ED_region_overlap_isect_xy_with_margin(const ARegion *region, bool ED_region_panel_category_gutter_calc_rect(const ARegion *region, rcti *r_region_gutter); bool ED_region_panel_category_gutter_isect_xy(const ARegion *region, const int event_xy[2]); +/** + * \note: This may return true for multiple overlapping regions. + * If it matters, check overlapped regions first (#ARegion.overlap). + */ bool ED_region_contains_xy(const struct ARegion *region, const int event_xy[2]); +/** + * Similar to #BKE_area_find_region_xy() but when \a event_xy intersects an overlapping region, + * this returns the region that is visually under the cursor. E.g. when over the + * transparent part of the region, it returns the region underneath. + * + * The overlapping region is determined using the #ED_region_contains_xy() query. + */ ARegion *ED_area_find_region_xy_visual(const ScrArea *area, int regiontype, const int event_xy[2]); /* interface_region_hud.c */ + struct ARegionType *ED_area_type_hud(int space_type); void ED_area_type_hud_clear(struct wmWindowManager *wm, ScrArea *area_keep); void ED_area_type_hud_ensure(struct bContext *C, struct ScrArea *area); -/* default keymaps, bitflags (matches order of evaluation). */ +/** + * Default key-maps, bit-flags (matches order of evaluation). + */ enum { ED_KEYMAP_UI = (1 << 1), ED_KEYMAP_GIZMO = (1 << 2), @@ -462,7 +713,7 @@ enum { ED_KEYMAP_NAVBAR = (1 << 11), }; -/* SCREEN_OT_space_context_cycle direction */ +/** #SCREEN_OT_space_context_cycle direction. */ typedef enum eScreenCycle { SPACE_CONTEXT_CYCLE_PREV, SPACE_CONTEXT_CYCLE_NEXT, |