diff options
Diffstat (limited to 'source/blender/editors/include/ED_transform.h')
-rw-r--r-- | source/blender/editors/include/ED_transform.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h index c005f83b3fb..a8e8b347da2 100644 --- a/source/blender/editors/include/ED_transform.h +++ b/source/blender/editors/include/ED_transform.h @@ -114,8 +114,8 @@ bool calculateTransformCenter(struct bContext *C, int centerMode, float cent3d[3 struct TransInfo; struct Scene; struct Object; -struct wmManipulatorGroup; -struct wmManipulatorGroupType; +struct wmGizmoGroup; +struct wmGizmoGroupType; struct wmOperator; /* UNUSED */ @@ -159,15 +159,15 @@ int BIF_countTransformOrientation(const struct bContext *C); void Transform_Properties(struct wmOperatorType *ot, int flags); -/* transform manipulators */ +/* transform gizmos */ -void TRANSFORM_WGT_manipulator(struct wmManipulatorGroupType *wgt); -void VIEW3D_WGT_xform_cage(struct wmManipulatorGroupType *wgt); +void TRANSFORM_GGT_gizmo(struct wmGizmoGroupType *gzgt); +void VIEW3D_GGT_xform_cage(struct wmGizmoGroupType *gzgt); -bool ED_widgetgroup_manipulator2d_poll(const struct bContext *C, struct wmManipulatorGroupType *wgt); -void ED_widgetgroup_manipulator2d_setup(const struct bContext *C, struct wmManipulatorGroup *mgroup); -void ED_widgetgroup_manipulator2d_refresh(const struct bContext *C, struct wmManipulatorGroup *mgroup); -void ED_widgetgroup_manipulator2d_draw_prepare(const struct bContext *C, struct wmManipulatorGroup *mgroup); +bool ED_widgetgroup_gizmo2d_poll(const struct bContext *C, struct wmGizmoGroupType *gzgt); +void ED_widgetgroup_gizmo2d_setup(const struct bContext *C, struct wmGizmoGroup *gzgroup); +void ED_widgetgroup_gizmo2d_refresh(const struct bContext *C, struct wmGizmoGroup *gzgroup); +void ED_widgetgroup_gizmo2d_draw_prepare(const struct bContext *C, struct wmGizmoGroup *gzgroup); /* Snapping */ @@ -213,7 +213,7 @@ struct TransformCalcParams { /* Use 'Scene.orientation_type' when zero, otherwise subtract one and use. */ ushort orientation_type; }; -int ED_transform_calc_manipulator_stats( +int ED_transform_calc_gizmo_stats( const struct bContext *C, const struct TransformCalcParams *params, struct TransformBounds *tbounds); |